Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#4363134 - 06/10/17 02:37 PM Cold Waters beta 1.01 available  
Joined: Apr 2013
Posts: 176
TimeFusedExistence Offline
Member
TimeFusedExistence  Offline
Member

Joined: Apr 2013
Posts: 176
Sea of Tranquility
http://steamcommunity.com/app/541210/discussions/0/1353742967812606761/

changelog:

Quote

Version 1.01
10 Jun 17

General
Unit Reference and Vessel Selection navigation arrows
Option: Hide Low Sol. Contacts, added "in 3D" to clarify
Soviet weapon sprites added
Updated Narwhal description
Fixed numerous typos

Combat
Camera movement deactivated when in full screen tactical map
Zoom out key no longer leaves periscope view
Decoys no longer count as weapons when leaving combat
Leave combat nearby vessels simplified to check < 15KYD, not sinking and not a whale
Weapons.txt new variable: WireBreakOnLaunchProbability
Weapons.txt new variable: WireBreakSpeedThreshold, 10% per kn over threshold, checked every 5 sec
AI subs suffer wire break on launch
AI weapon systems disabled on sunk
Expanded depth mask width for ultra-wide displays
Missile pop-up improved
Firing VLS no longer subtracts from internal stores
MADDetectionRangeInYards=1000 added to config.txt
Fixed min-map proportions for various HUD scale values
Weapon warhead sizes reduced
config.txt added NearbyVesselMinDistance=15000 for leaving combat threshold
config.txt added NearbyWeaponMinDistance=10000 for leaving combat threshold
config.txt added NearbyAircraftMinDistance=10000 for leaving combat threshold

Campaign
Noisemakers replenished on entering port
Hull damage auto-repaired on entering port (time = % damage * repairPenalty * difficultyModifier)
Added black mask behind map for non- 16:9 aspect ratios
Repairing Tubes in port restores tubes for use
Fixed a bug where noisemakers in play at end of combat break next mission/event flow
Fixed erroneous nautical mile range calculations for enemy recon planes and airbases
Might have fixed port/briefing buttons not responding (needs verifying)
Force task force de-activation immediatly after Action Report to prevent possible re-engagement
Pressing Continue Key (space) pauses strategic map
Submarine only groups do not get escorting aircraft
Combat start depths changed to 50,150,600
Fixed seneral campaign missions with bad parameters


First for safety, backup your modded files from StreamingAssets folder if you have any mods there, Steam beta might overwrite those.

Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.01.

Any assistance to verify these fixes are working will be appreciated.
Would also like confirmation from Mac users that it is working fine.

Inline advert (2nd and 3rd post)

#4363148 - 06/10/17 04:10 PM Re: Cold Waters beta 1.01 available [Re: TimeFusedExistence]  
Joined: Jul 2005
Posts: 694
Schwalbe Offline
Member
Schwalbe  Offline
Member

Joined: Jul 2005
Posts: 694
Schwalbe23, going IN -->>>>

#4363390 - 06/12/17 01:34 PM Re: Cold Waters beta 1.01 available [Re: TimeFusedExistence]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
I really like these 3:

-Pressing Continue Key (space) pauses strategic map
-Submarine only groups do not get escorting aircraft
-Combat start depths changed to 50,150,600

I was getting annoyed with planes magically showing up at every time I caught an enemy sub. "Hey, I've stalked this secret special Tango Spetsnaz drop-off sub in friendly waters, closing in for the kill, wait... why is an Il-38 dropping a torpedo on my head...? It's a trap!"

Last edited by arthur666; 06/12/17 02:51 PM.

System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#4363459 - 06/12/17 05:40 PM Re: Cold Waters beta 1.01 available [Re: TimeFusedExistence]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
Anyone having success trying mission 3 "Action in the North Atlantic" in a Skipjack?
My latest try pretty much going at Pericope made me last a while longer but this could also be due to no Moscow Helo Cruiser (as far as I could see).

They find me very easily and I simply stand no chance.

#4363833 - 06/14/17 12:30 PM Re: Cold Waters beta 1.01 available [Re: TimeFusedExistence]  
Joined: Jan 2010
Posts: 464
tirta Offline
Member
tirta  Offline
Member

Joined: Jan 2010
Posts: 464
now version 1.02 beta is out


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0