There is another update coming. It should be available as soon as Sandbagger loads it on to his mods page. Here is a brief description of it:
WOFF UE Consolidated Custom Airfields Mods Repository Folder zip by Robert Wiggins - JSGME ready and Installed by exe
Created: 21 May 2017 Author: Robert Wiggins at SimHQ forum Version 2.0
Changelog 2.0
Version number for this mod has been reset to “2.0” from “8.0”
Thanks to SimHQ member “Fullofit” for having identified balloon in the way of runway on Bissighem aerodrome as well as bad bump in the middle of the field. This has been rectified in this release and applied only to the “WOFF UE 2 – Combined Custom Airfields Mod by RJW”. For this update you do not need to replace any of the other associated mods if you already have them.
SANDBAGGER will not be available to post this mod to his site until 11th of June, so for those of you anxious to get it .... Here is the dropbox link for the mod:
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Would it not be more beneficial to have the Mod title and revision number in your subject line as opposed to multiple posts entitled "Mod update incoming"?
There are currently 3 posts with that title next to each other. For someone new to the forum, or someone trying to mod their game in 6 months time, your thread titles are going to be very confusing.
I try to have one post for my texture mods, and update the latest revisions of them in the first post for ease of everyone new visiting the modding section for the first time. This method hopefully saves people a lot of time and effort trying to work out what files they need to be up to date.
Thank you for the mod though!
Last edited by 4L0M; 06/04/1711:28 AM.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
My announcements are primarily just to let people know about new releases and the actual mod version is to be identified on Sandbagger's web site. I am basically pointing them to go there for the details and the actual mod.
I normally don't provide links to the mod but I did for the last one because Sandbagger was away.
You make a good point though and I will probably include the version number in the mod name in future.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
If you did the download from my dropbox link which is in the post, then you have the latest 2.0.
Sandbagger won't have his hosting site updated until the 12th of June as he is away at the moment.
Last edited by Robert_Wiggins; 06/04/1705:13 PM.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Sorry, if this is the wrong place, but i think I've found a minor error with WOFF UE ConCusAirfmdRepfold. 2.5 ,FA(A) 18 based at phalempin in october 1915,static planes on the field seem to be Alb DI's...
Sorry, if this is the wrong place, but i think I've found a minor error with WOFF UE ConCusAirfmdRepfold. 2.5 ,FA(A) 18 based at phalempin in october 1915,static planes on the field seem to be Alb DI's...
Sowercrowd, in that particular mod, the aircraft are not period historic. To get that you must have JJJ65's mods. That said, we need to know more about what mods you have active. Can you take a screen capture of your JSGME mod enabler screen for us?
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Thanks for clarifying, in fact i reverted back from using JJJ65's populated airfield mod 1.1, since i had some problems with it. My current campaign is with FA(A) 292, based at Haubordin in autumn 1915 ,using Aviatik B and C types ,and there is a single Pfalz E III in reserve. After applying JJJ65's new mod, all the trusty Aviatiks in front of the sheds had been exchanged for Pfalz E III and Eindeckers, that seemed a little bit ahistorical. I hadn't paid much attention towards the static planes on the other fields in the vicinity, but as the airfield density at this time is still very low, i only visited Houplin (Eindeckers) and Phalempin (Fokker D II's !), so i decided to go back to what i had before...
...with these mods enabled i can put it simple, it's just the best WOFF experience i ever had ,in every aspect , i'm completely happy with it as it is. But we all know ," the tendency is to push it as far as you can" . Okay, it's late here ,i'm getting tired. Here's my mod order. Generic Mod Enabler - v2.6.0.157 [E:\OBD\Wings over Flanders Fields_UE\MODS]
WOFF UE Load Screen Mod by Arisfuser WOFF News mod V4.5 WOFF Additional bomber targets by JJJ65 WOFF UE 0 - Airfields - Models for Airfields v6.0 by Panama Red WOFF UE 1 - 1914+ All Airfields - Full Trees Populated by Panama Red WOFF UE 2 - Combined Custom Airfields Mod by RJW NewNibioMap Albatros Cockpit Skins Mod v1.0b by Olham Face Mask Mod v1.0b by Olham CustomSkins WOFF Rivers Mod by Olham WOFF UE Ground Season Textures Mod by 4L0M WOFF UE Effects Mod V1_10 by 4L0M HeavyFlakMOD v3 WOFF Reduce Rear Gunner Accuracy 1_Slightly WOFF UE V4_14 Custom d3d8 dll Settings Mod by Robert Wiggins 01 January to December 1915 V3_0 by OldHat
Thanks for clarifying, in fact i reverted back from using JJJ65's populated airfield mod 1.1, since i had some problems with it. My current campaign is with FA(A) 292, based at Haubordin in autumn 1915 ,using Aviatik B and C types ,and there is a single Pfalz E III in reserve. After applying JJJ65's new mod, all the trusty Aviatiks in front of the sheds had been exchanged for Pfalz E III and Eindeckers, that seemed a little bit ahistorical. I hadn't paid much attention towards the static planes on the other fields in the vicinity, but as the airfield density at this time is still very low, i only visited Houplin (Eindeckers) and Phalempin (Fokker D II's !), so i decided to go back to what i had before...
I created my test pilot on Haubourdin date 26 October 1915. FA(A) 292 was not the only unit stationed therein Autumn 1915. See below all units and airplanes:
And parked planeset tries to reflect airplanes located at airfield.
Planes waiting for takeof and/or parked on field.
I know the selection of planes is not even, it is done by algorithm in ME - it selects only first aircraft from each unit. It will matter of change for the next release of Mission Editor. I would like to have the plane selection and distribution as real as it gets.