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#4361702 - 06/02/17 11:27 PM New Mod Update coming  
Joined: Jun 2012
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Robert_Wiggins Offline
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There is another update coming. It should be available as soon as Sandbagger loads it on to his mods page.
Here is a brief description of it:

WOFF UE Consolidated Custom Airfields Mods Repository Folder zip by Robert Wiggins - JSGME ready and Installed by exe

Created: 21 May 2017
Author: Robert Wiggins at SimHQ forum
Version 2.0

Changelog 2.0

 Version number for this mod has been reset to “2.0” from “8.0”

 Thanks to SimHQ member “Fullofit” for having identified balloon in the way of runway on Bissighem aerodrome as well as bad bump in the middle of the field. This has been rectified in this release and applied only to the “WOFF UE 2 – Combined Custom Airfields Mod by RJW”. For this update you do not need to replace any of the other associated mods if you already have them.


SANDBAGGER will not be available to post this mod to his site until 11th of June, so for those of you anxious to get it ....
Here is the dropbox link for the mod:

click here to download

Last edited by Robert_Wiggins; 06/03/17 10:55 AM.

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#4361900 - 06/04/17 11:27 AM Re: New Mod Update coming [Re: Robert_Wiggins]  
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4L0M Offline
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Hi Robert.

Would it not be more beneficial to have the Mod title and revision number in your subject line as opposed to multiple posts entitled "Mod update incoming"?

There are currently 3 posts with that title next to each other. For someone new to the forum, or someone trying to mod their game in 6 months time, your thread titles are going to be very confusing.

I try to have one post for my texture mods, and update the latest revisions of them in the first post for ease of everyone new visiting the modding section for the first time. This method hopefully saves people a lot of time and effort trying to work out what files they need to be up to date.

Thank you for the mod though!

Last edited by 4L0M; 06/04/17 11:28 AM.

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#4361908 - 06/04/17 12:23 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
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Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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4L0M

My announcements are primarily just to let people know about new releases and the actual mod version is to be identified on Sandbagger's web site. I am basically pointing them to go there for the details and the actual mod.

I normally don't provide links to the mod but I did for the last one because Sandbagger was away.

You make a good point though and I will probably include the version number in the mod name in future.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4361935 - 06/04/17 05:07 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
Joined: Sep 2007
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dutch Offline
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Did do the download but sandbagger is still hosting the old 1.9 and not the 2.0

#4361938 - 06/04/17 05:13 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Joined: Jun 2012
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Lindsay, Ontario, Canada
Dutch;

If you did the download from my dropbox link which is in the post, then you have the latest 2.0.

Sandbagger won't have his hosting site updated until the 12th of June as he is away at the moment.

Last edited by Robert_Wiggins; 06/04/17 05:13 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4361940 - 06/04/17 05:16 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
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dutch Offline
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I did use your link and do have the 2.0!

Thanks for making them, you and all the other modders, all doing a great job.

#4363236 - 06/11/17 09:12 AM Re: New Mod Update coming [Re: Robert_Wiggins]  
Joined: Dec 2000
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Hi all,
The latest version 2.1 (11th June) will be uploaded shortly to the User Mods Page:

http://www.thatoneplease.co/indexWOFF.html


[Linked Image]

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#4375517 - 08/20/17 08:08 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
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Thuringia
Sorry, if this is the wrong place, but i think I've found a minor error with WOFF UE ConCusAirfmdRepfold. 2.5 ,FA(A) 18 based at phalempin in october 1915,static planes on the field seem to be Alb DI's...

#4375531 - 08/20/17 10:03 PM Re: New Mod Update coming [Re: Sowercrowd]  
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Robert_Wiggins Offline
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Originally Posted by Sowercrowd
Sorry, if this is the wrong place, but i think I've found a minor error with WOFF UE ConCusAirfmdRepfold. 2.5 ,FA(A) 18 based at phalempin in october 1915,static planes on the field seem to be Alb DI's...


Sowercrowd, in that particular mod, the aircraft are not period historic. To get that you must have JJJ65's mods.
That said, we need to know more about what mods you have active. Can you take a screen capture of your JSGME mod enabler screen for us?


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375543 - 08/21/17 12:08 AM Re: New Mod Update coming [Re: Robert_Wiggins]  
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Sowercrowd Offline
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Thuringia
Thanks for clarifying, in fact i reverted back from using JJJ65's populated airfield mod 1.1, since i had some problems with it. My current campaign is with FA(A) 292, based at Haubordin in autumn 1915 ,using Aviatik B and C types ,and there is a single Pfalz E III in reserve. After applying JJJ65's new mod, all the trusty Aviatiks in front of the sheds had been exchanged for Pfalz E III and Eindeckers, that seemed a little bit ahistorical. I hadn't paid much attention towards the static planes on the other fields in the vicinity, but as the airfield density at this time is still very low, i only visited Houplin (Eindeckers) and Phalempin (Fokker D II's !), so i decided to go back to what i had before...

#4375545 - 08/21/17 12:19 AM Re: New Mod Update coming [Re: Robert_Wiggins]  
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Sowercrowd Offline
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Thuringia
...with these mods enabled i can put it simple, it's just the best WOFF experience i ever had ,in every aspect , i'm completely happy with it as it is. But we all know ," the tendency is to push it as far as you can" . copter Okay, it's late here ,i'm getting tired. Here's my mod order.
Generic Mod Enabler - v2.6.0.157
[E:\OBD\Wings over Flanders Fields_UE\MODS]

WOFF UE Load Screen Mod by Arisfuser
WOFF News mod V4.5
WOFF Additional bomber targets by JJJ65
WOFF UE 0 - Airfields - Models for Airfields v6.0 by Panama Red
WOFF UE 1 - 1914+ All Airfields - Full Trees Populated by Panama Red
WOFF UE 2 - Combined Custom Airfields Mod by RJW
NewNibioMap
Albatros Cockpit Skins Mod v1.0b by Olham
Face Mask Mod v1.0b by Olham
CustomSkins
WOFF Rivers Mod by Olham
WOFF UE Ground Season Textures Mod by 4L0M
WOFF UE Effects Mod V1_10 by 4L0M
HeavyFlakMOD v3
WOFF Reduce Rear Gunner Accuracy 1_Slightly
WOFF UE V4_14 Custom d3d8 dll Settings Mod by Robert Wiggins
01 January to December 1915 V3_0 by OldHat

#4375569 - 08/21/17 04:57 AM Re: New Mod Update coming [Re: Robert_Wiggins]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
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Czech Rep.
@Sowercrowd - have you enabled this mod via Mission Editor? I will look into it for sure, unfortunately not earlier than in a week, due to RL.

#4375577 - 08/21/17 08:11 AM Re: New Mod Update coming [Re: Sowercrowd]  
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JJJ65 Offline
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JJJ65  Offline
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Czech Rep.
Originally Posted by Sowercrowd
Thanks for clarifying, in fact i reverted back from using JJJ65's populated airfield mod 1.1, since i had some problems with it. My current campaign is with FA(A) 292, based at Haubordin in autumn 1915 ,using Aviatik B and C types ,and there is a single Pfalz E III in reserve. After applying JJJ65's new mod, all the trusty Aviatiks in front of the sheds had been exchanged for Pfalz E III and Eindeckers, that seemed a little bit ahistorical. I hadn't paid much attention towards the static planes on the other fields in the vicinity, but as the airfield density at this time is still very low, i only visited Houplin (Eindeckers) and Phalempin (Fokker D II's !), so i decided to go back to what i had before...

I created my test pilot on Haubourdin date 26 October 1915. FA(A) 292 was not the only unit stationed therein Autumn 1915. See below all units and airplanes:
[Linked Image]

And parked planeset tries to reflect airplanes located at airfield.
[Linked Image]

Planes waiting for takeof and/or parked on field.
[Linked Image]
I know the selection of planes is not even, it is done by algorithm in ME - it selects only first aircraft from each unit. It will matter of change for the next release of Mission Editor. I would like to have the plane selection and distribution
as real as it gets.

Attached Files Clip1.jpgShot08-21-17-09-58-43.jpgShot08-21-17-09-52-19.jpg
Last edited by JJJ65; 08/21/17 08:13 AM.
#4377684 - 09/03/17 08:51 PM Re: New Mod Update coming [Re: Robert_Wiggins]  
Joined: Dec 2000
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Latest Version 2.8 uploaded here:

http://www.thatoneplease.co/indexWOFF.html

Last edited by Sandbagger; 09/23/17 09:46 PM.

[Linked Image]

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