Joined: Mar 2003 Posts: 3,922Paradaz
Senior Member
Paradaz
Senior Member
Joined: Mar 2003
Posts: 3,922
UK
I assume that's referring to an F18 grip add-on (or possibly new throttle unit) for the Warthog base perhaps.....and given that Eagle Dynamics is involved in the F18 software and therefore long delays, early access rip-off, bugs and no intention to ever complete that module I'm much more interested in the hardware upgrade.
On the Eighth day God created Paratroopers and the Devil stood to attention.
E3 2017 is set for June 13-15... that's just a little over two weeks from today. See the state Normandy is in? And weren't they halting work on the Hornet until AFTER Normandy comes out? So what state of development is the F-18 really at?
Will this be something people can play with and have a fiddle around? Or will it just be some videos "showcasing" the F-18? The post isn't really clear but even if it were, well, so many lies are present anyway...
the DCS: F/A-18C Hornet will set a new benchmark Benchmark for what? So far, they've only been setting benchmarks for things NOT to do, for how to NOT manage a project, and for how to NOT handle their customers the next level of combat aviation simulation It's only "next level" if your current level is really low. To be fair, it doesn't say that there are other sims where their level far exceeds DCS... Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible "We are having loads of trouble achieving that dream, despite 10+ years of development..." The free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia Which has been available since... LOMAC? 15-18 years ago? the famous WWII North American TF-51D fighter Ah yes... a combat flight simulator offering a free aircraft with the "combat" part removed from the aircraft the most powerful mission planner ever designed Pffft!! Hahahahaha.... full network play Is this still really a "feature" at this day and age?? Might as well have listed "program installation via command prompt" permitting you to plan and play highly sophisticated missions After hours and hours and hours of work to fly a mission that lasts one hour. Also, how do you like watching a movie where you've written the script, cast the actors, designed the scenes, did the camera work, done the editing, done the promotion, and still expect to be wowed once you watch it for the 1,000,000th time, only this time it's in the cinema? DCS World is massively extensible Just don't expect everything to play nice with each other DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Vietnam, Gulf War and others This is evidence of ED living in the future... did they get David_OC to write this spiel for them? As examples of products progressing to completion for DCS, "Normandy 1944" is in final phase of development and "Persian Gulf" is close behind Hahahahahaha!! Normandy is in final phase of development indeed!! Hahahahahaha!! "Close behind" may also mean 8-10 years from now fundamentally a deep, authentic and realistic simulation game
The only next step is the real thing Nope, sorry. Try again.
I am interested in the new theater and hope there will be some historically relevant missions, campaigns, MP scenarios ie not both sides with F-15s and Bf-109s flying on the same map...
Also interested in the carrier ops. Carrier ops is pretty complex - ie recovery patterns, marshal stacks, push times, foul deck, wave offs, bolters etc... will be interesting how they do this considering how poorly ATC works at the moment...
E3 2017 is set for June 13-15... that's just a little over two weeks from today. See the state Normandy is in? And weren't they halting work on the Hornet until AFTER Normandy comes out? So what state of development is the F-18 really at?
Will this be something people can play with and have a fiddle around? Or will it just be some videos "showcasing" the F-18? The post isn't really clear but even if it were, well, so many lies are present anyway...
the DCS: F/A-18C Hornet will set a new benchmark Benchmark for what? So far, they've only been setting benchmarks for things NOT to do, for how to NOT manage a project, and for how to NOT handle their customers the next level of combat aviation simulation It's only "next level" if your current level is really low. To be fair, it doesn't say that there are other sims where their level far exceeds DCS... Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible "We are having loads of trouble achieving that dream, despite 10+ years of development..." The free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia Which has been available since... LOMAC? 15-18 years ago? the famous WWII North American TF-51D fighter Ah yes... a combat flight simulator offering a free aircraft with the "combat" part removed from the aircraft the most powerful mission planner ever designed Pffft!! Hahahahaha.... full network play Is this still really a "feature" at this day and age?? Might as well have listed "program installation via command prompt" permitting you to plan and play highly sophisticated missions After hours and hours and hours of work to fly a mission that lasts one hour. Also, how do you like watching a movie where you've written the script, cast the actors, designed the scenes, did the camera work, done the editing, done the promotion, and still expect to be wowed once you watch it for the 1,000,000th time, only this time it's in the cinema? DCS World is massively extensible Just don't expect everything to play nice with each other DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Vietnam, Gulf War and others This is evidence of ED living in the future... did they get David_OC to write this spiel for them? As examples of products progressing to completion for DCS, "Normandy 1944" is in final phase of development and "Persian Gulf" is close behind Hahahahahaha!! Normandy is in final phase of development indeed!! Hahahahahaha!! "Close behind" may also mean 8-10 years from now fundamentally a deep, authentic and realistic simulation game
The only next step is the real thing Nope, sorry. Try again.
I am interested in the new theater and hope there will be some historically relevant missions, campaigns, MP scenarios ie not both sides with F-15s and Bf-109s flying on the same map....
New theatre, do you mean Persian Gulf? If so, let's put this a little into context. Nevada existed in DCS A10C during Beta 2? Or Beta 3 period? Anyway, late 2010. We got it again as Alpha on December 2015. Currently, it is still in "Early Access"... let's call it Beta. 7 years after it was first seen, it's still not finished. Have we even seen Persian Gulf yet? I'll leave you to your conclusions.
Funny how I came across this newsletter in my digging around.... this is dated December 2014.
THREE years later and a map module is still in "Early Access".... a **MAP** Good luck with Normandy.
Originally Posted by theOden
Looking forward to the 12 years pre-alpha period. I am sure I will play ArmA3 and Falcon BMS those 12 years.
Guys try to see the positive side. By the time the F-18 is released, I'll be rich enough to buy a real F-18, which will be considered a vintage warbird by then, and fly it at airshow all over the country. Pretty neat huh?
Guys try to see the positive side. By the time the F-18 is released, I'll be rich enough to buy a real F-18, which will be considered a vintage warbird by then, and fly it at airshow all over the country. Pretty neat huh?
I will remind you that by that time, I'll be your bestest best buddy in the whole wide world as well, so naturally you'll pick me to be in the #2 seat.
Benchmark for what? So far, they've only been setting benchmarks for things NOT to do, for how to NOT manage a project, and for how to NOT handle their customers A benchmark for simulation... obviously. What does project management have to do with this? Or customer care for that matter... I'm not into all that. I'd like me some bad-ass sim please... thank you ED!
It's only "next level" if your current level is really low. To be fair, it doesn't say that there are other sims where their level far exceeds DCS... Care to explain? The "dynamic campaign-" sillyness aside. There is no 'better' sim out there.
"We are having loads of trouble achieving that dream, despite 10+ years of development..." "We're juggling 10 projects all at the same time with limited resources... Things will take a while".
Which has been available since... LOMAC? 15-18 years ago? The Caucasus will get an overhaul and be closer to Nevada with regards to lighting and mesh density. It still suits me just fine. I prefer this option as opposed to creating an all new terrain that will take a long time to develop.
Ah yes... a combat flight simulator offering a free aircraft with the "combat" part removed from the aircraft Bull and it is a freebie to boot. Did you actually fly the damn thing? Last time I tried it the guns fired just fine. I got shot down multiple times by a ME-109. I see plenty of combat.
Pffft!! Hahahahaha.... The mission editor is very sophisticated but it does require a lot of work to create _elaborate_ mission. People with limited attention span such as yourself might have difficulty using it though. I'll give you that. It really is better than anything available to date. The scripting is faaaar ahead of Falcons' (can you even script a mission in that game?).
Is this still really a "feature" at this day and age?? Might as well have listed "program installation via command prompt" You're really looking to #%&*$# about everything in the press release, aren't you. Have fun with that.
After hours and hours and hours of work to fly a mission that lasts one hour. Also, how do you like watching a movie where you've written the script, cast the actors, designed the scenes, did the camera work, done the editing, done the promotion, and still expect to be wowed once you watch it for the 1,000,000th time, only this time it's in the cinema? Which just goes to show you that you have no idea what you're talking about. You can create randomness if that's what you'd like. Do your homework, Ice.
Just don't expect everything to play nice with each other Yep, bugs are present as with any piece of software. I guess you shelved all the other sims as well then...?
Hahahahahaha!! Normandy is in final phase of development indeed!! Hahahahahaha!! "Close behind" may also mean 8-10 years from now Yes, it won't be done next week but I do believe it'll get a final release sooner rather than later. ED does have experience building terrain and building subsequent iterations with incremental improvements will need shorter development time than Nevada ver1. Thats just logic.
Why do I even bother...? You guys have made up your mind anyway. I guess I'm just bored :-)
Why do I even bother...? You guys have made up your mind anyway. I guess I'm just bored :-)
Glad to oblige. And FYI, I've not made up my mind.... do you have any facts that you can put up against what I've shown?
A benchmark for simulation... obviously. What does project management have to do with this? Or customer care for that matter... I'm not into all that. I'd like me some bad-ass sim please... thank you ED! When you say benchmark, it's like "setting a bar" or a "point of reference" where other simulations may be compared. We agree on that definition, right? Now I am under the assumption that when you "set a new benchmark," you are essentially setting a higher standard, a gold standard against what others will be compared to in the future. Sure, you can make ANYTHING a benchmark and if you set the bar very low, then it's easy to "pass the test" but I'm sure this isn't what they (ED) meant when they said "set a new benchmark." So a "new benchmark" can only be either the best... or the worst. My point is ED have been setting the benchmark for the negative, not the positive.
Also, it's easy enough to brag "we will do this" but ED has a proven track record of stumbling right out of the starting gate, so before you thank ED, maybe wait and see how things turn out first, huh?
Care to explain? The "dynamic campaign-" sillyness aside. There is no 'better' sim out there. Hahahahahahahahaha..... Who needs to do homework again? Hahahahahahahhahaha!!
Dammit, where's my asthma inhaler!??!
"We're juggling 10 projects all at the same time with limited resources... Things will take a while". "We're juggling 10 projects at the same time with limited resources..." Well, who the fk told you to juggle 10 freakin' projects at the same time? Weren't you taught to swallow your food before taking in the next mouthful? Weren't you taught to chew your food well before swallowing? The fact that you're choking now because you've shovelled in all that food, well, that's all your own doing now, isn't it?
The Caucasus will get an overhaul and be closer to Nevada with regards to lighting and mesh density. It still suits me just fine. I prefer this option as opposed to creating an all new terrain that will take a long time to develop. OMG... so you'll fly a map that's been here for almost 2 decades provided it's got new lighting and mesh density as opposed to getting a new map? Good luck with that.
Oh, and some other "inferior" sim maybe probably definitely has 4 maps with more in the works. I'm pretty sure of this fact. Maybe. I dunno. Let me go do my homework first. Oh, wait, there is no better sim out there. Right, right... right? Maybe.
To be fair, I guess you are choosing the right option though. God knows how long ED will take to make a new map...
Bull and it is a freebie to boot. Did you actually fly the damn thing? Last time I tried it the guns fired just fine. I got shot down multiple times by a ME-109. I see plenty of combat. Oh is it? The TF-51D has guns enabled?
The mission editor is very sophisticated but it does require a lot of work to create _elaborate_ mission. People with limited attention span such as yourself might have difficulty using it though. I'll give you that. It really is better than anything available to date. The scripting is faaaar ahead of Falcons' (can you even script a mission in that game?). Limited attention span indeed!! Faaaar ahead of Falcons indeed!! I'm sure you've made missions for BOTH sims and can definitely school me on this aspect, huh? Do impart your wisdom!
Hahahahahaha... dammit, I need my inhaler again!!
Oh, and while we're at it... you know that "inferior" sim that maybe probably possibly does not exist? New maps are sometimes always maybe released WITHOUT having to patch the core game. The maps may also possibly contain campaigns, maybe theoretically, and again, WITHOUT having to patch the core game. Maybe. That's definitely an inferior sim right there, right? Hmmm... let me do my homework....
You're really looking to #%&*$# about everything in the press release, aren't you. Have fun with that. Er, no. I just like pointing out the lies and countering them with FACTS. So far, you've not really provided any. Just sniping and snide remarks about my CHARACTER on a thread that talks about EAGLE DYNAMICS and DCS.
Which just goes to show you that you have no idea what you're talking about. You can create randomness if that's what you'd like. Do your homework, Ice. And it just goes to show you don't know how to read. Where did I talk about randomness, you silly little boy? Read the post again, I've no crayons to hand to draw you a picture.
Yep, bugs are present as with any piece of software. I guess you shelved all the other sims as well then...? Again, nowhere did I say what you're countering. Sure, bugs are present in every piece of software. The point is ED has more than it's fair share. It's like a greedy little boy, shovelling food into it's maw, only this time, "food" is "bugs." Like asking people to install a bit of software via command prompt because the INSTALLER itself is bugged. Hahahahahhahahah.... OMG, you are right! I am having fun!!
Yes, it won't be done next week but I do believe it'll get a final release sooner rather than later. ED does have experience building terrain and building subsequent iterations with incremental improvements will need shorter development time than Nevada ver1. Thats just logic. Did you just discover DCS? Your account says you've signed up to this forum in 1999, but have you just started playing DCS? Do you know when Nevada was first seen? Do you know when Nevada was re-released? Do you know what state Nevada is in now? Have you played Normandy? How close do you think Nevada is to completion? How close do you think Normandy is to completion? So how "close behind" do you think the next map is?
"Later rather than sooner" is a more appropriate term. You can "believe" all you want but the facts of ED's track record just took a big fat dump on your "believe." Funny how FACTS and EVIDENCE does that to silly little "believes," huh?
Do your homework next time before stepping up to the plate; I don't like clubbing baby seals.
Man, one time I right-clicked in Falcon's editor. It was the coolest 1998 technology ever. Anyway if DCS wants praise for their future accomplishments they can wait for the future to get them.
Hehehe... never did understand why people insist on giving ED credit for what they are GOING TO DO and at the same time ignore the blunders they HAVE ALREADY DONE.
Did you just discover DCS? ...Your account says you've signed up to this forum in 1999, but have you just started playing DCS? Do you know when Nevada was first seen? Do you know when Nevada was re-released? Do you know what state Nevada is in now? Have you played Normandy? How close do you think Nevada is to completion? How close do you think Normandy is to completion? So how "close behind" do you think the next maplike clubbing baby seals.[/i]
Blah blah bla... I've been playing combat sims when you were still in diapers (guessing your age by the childish insults you're making). I've been playing DCS and other sims like Falcon from the beginning. Nevada is perfectly playable. They're tweaking things here and there but it doesn't detract from the gameplay. I have not played Normandy yet but that is still in early access so you really shouldn't bring that into the discussion. ED have been perfectly honest about that so you can only blame yourself if you thought you purchased a polished product. However, from other users' experiences, I gather it is mostly lighting that is 'off' and spotty performance at times... all of which ED admitted to that they are still working on. What is your point, Ice? Just trolling to create +*^%#storm?
Ice .. mate you really have to chill ..... for a game and developers you profess to hate so much and do not play .. you are the most prolific poster here and all of it negative ... if you like the game then play it ... if you don't like or have a problem with the company then move on .. play something you do enjoy
Last edited by tempusmurphy; 06/02/1707:08 AM.
Dont think of it as being vastly outnumbered ... but just having a large target selection.
The only thing more accurate than incoming fire, is incoming friendly fire
Translation: "I'll just ignore these bits because I don't have a counter for them as I've spoken my mouth off before checking if what I'm saying made any sense. The truth is inconvenient for the bogus point I was trying to make, so I'll just skip that section."
Originally Posted by Chaos
I've been playing combat sims when you were still in diapers (guessing your age by the childish insults you're making).
Nah, I was just trying to make it easier for you to understand.
Originally Posted by Chaos
I've been playing DCS and other sims like Falcon from the beginning.
Sure doesn't sound like it, with the lies you were spouting.
Originally Posted by Chaos
Nevada is perfectly playable. They're tweaking things here and there but it doesn't detract from the gameplay.
Hahahaha... "tweaking." Sure.
Originally Posted by Chaos
I have not played Normandy yet but that is still in early access so you really shouldn't bring that into the discussion.
I wasn't the one who brought it into the discussion. Read the post again. Maybe you need new glasses.
Originally Posted by Chaos
ED have been perfectly honest
Hahahahahahahaha!!! You really should think before you post something. What was that about doing homework again? Oh my goodness....
Originally Posted by Chaos
you can only blame yourself if you thought you purchased a polished product.
Polished product indeed!! Hahahahaha!!!
Originally Posted by Chaos
What is your point, Ice? Just trolling to create +*^%#storm?
Sigh.... like I said, I really don't have the time and patience to draw you a picture. Thanks for playing though! Interesting how you just zero in on that itty bitty section after I just ripped you a couple of new ones. Where's your FACTS again? Oh, right, I forgot... "Blah blah bla" indeed!! Come back when you've done your homework.
Ice .. mate you really have to chill ..... for a game and developers you profess to hate so much and do not play .. you are the most prolific poster here and all of it negative ... if you like the game then play it ... if you don't like or have a problem with the company then move on .. play something you do enjoy
Where did I say I "hate" ED or DCS? Being critical of something isn't "hate." Pointing out lies and advertising BS isn't "hate."
As for being on the negative side of things, I've explained this before and don't really want to put a wall of text here. Suffice to say I've chosen to play this role... if you want a place where everybody is chummy and sings kumbaya, if you want a place were back-slapping and high fives go all around and ignore and suppress lies, bugs, and criticism, I'm sure there's a perfect place for you somewhere else on the internet.
Thank you for your concern regarding my free time... I assure you it is in no danger at all... heck, for all you know, I may even enjoy doing this! Maybe. Definitely. I think. Possibly.
Really? That may or may not be true.... my motivations are unknown, I am an enigma. It's not like I've ever talked about them on these forums... maybe. Perhaps. Possibly. Could be. Nobody really knows. Maybe if someone were to do some homework....
After all, more outrageous and unsubstantiated claims have been made in this thread alone....
So Why bother to "Play the negative role" that you have chosen (possibly for your own personal enjoyment) if you have nothing invested in the game, because you don't play it, unless you just like the arguments ... but isn't that the definition of trolling
Dont think of it as being vastly outnumbered ... but just having a large target selection.
The only thing more accurate than incoming fire, is incoming friendly fire
So Why bother to "Play the negative role" that you have chosen (possibly for your own personal enjoyment) if you have nothing invested in the game, because you don't play it, unless you just like the arguments ... but isn't that the definition of trolling
Ah, but who said I have nothing invested in the game?
I don't think it was ever "in" in the first place. ED was like "Oh, the DC option won in our polls. Meh. Like that's ever going to make us any money. After all, look at what happened to MicroProse after Falcon 4.0!!"
So Eagle Dynamics SA is a Swiss branch of the company? Or a completely different entity? That's a bit confusing, I mean why have a separate name in Switzerland if it's the same company? Sorry if it's a silly thing to ask, just curious.
Also while I'm at it, what's the "unique CFD engine" the announcement talks about?
If you havent tried "Mbot dynamic campaign engine", it works quite nice. It's still not a falcon4 dynamic campaign clone but some sort of DC mechanism(tracking war event, resource management, automatic mission generation) is implemented and it works. So far, I have flown 7 A-10C sorties without CTD/error.
Im huge Falcon4 fan but I really dont know if DC is everything that keep us entertained. as I and squadron do enjoy TE flghts in Falcon4 BMS no problem, the real boredom of DCS could be coming from "lack of modern US multirole fighter jet".
of course having falcon4 DC in DCS is way to go but it's not likely to happen in near future.
btw according to people in ED forum, F/A-18C can now be set as "Client" in mission editor which usually means release is gettin really close.
I've built a lot of missions for our group in the past and you've been able to do that since 1.2 but you can't get in the pit so it's meaningless.
I think that they added it to the mission builder for internal testing because I started seeing that when we first started getting news about the F/A-18C back several years ago.
Im huge Falcon4 fan but I really dont know if DC is everything that keep us entertained. as I and squadron do enjoy TE flghts in Falcon4 BMS no problem, the real boredom of DCS could be coming from "lack of modern US multirole fighter jet".
Nah. Dynamic campaign is literally everything. Once you live and breathe Falcon BMS's online dynamic campaign over a real living month, there's no going back. What's the point in flying pre-generated missions that you can memorize, ever again? I don't see any. The visceral thrill of flying in a Falcon theater where you must be on your toes at all time is amazing.
I see no point in memorizing the complexities of a jet, no matter the make in a sim that refuses to honor that knowledge with a campaign worthy replay like Falcon's.
Besides, I can fly the F/18C in Falcon BMS.
DCS needs to get with the program; it is costing them sales by not doing the right thing.
Im huge Falcon4 fan but I really dont know if DC is everything that keep us entertained. as I and squadron do enjoy TE flghts in Falcon4 BMS no problem, the real boredom of DCS could be coming from "lack of modern US multirole fighter jet".
Nah. Dynamic campaign is literally everything. Once you live and breathe Falcon BMS's online dynamic campaign over a real living month, there's no going back. What's the point in flying pre-generated missions that you can memorize, ever again? I don't see any. The visceral thrill of flying in a Falcon theater where you must be on your toes at all time is amazing.
I see no point in memorizing the complexities of a jet, no matter the make in a sim that refuses to honor that knowledge with a campaign worthy replay like Falcon's.
Besides, I can fly the F/18C in Falcon BMS.
DCS needs to get with the program; it is costing them sales by not doing the right thing.
I am wondering how truly dynamic the campaign in Falcon 4 is. Surely after a few runs you will know what each typical scenario will be? Say you have to bomb a bridge. You'll know which few locations the bridges will spawn at? The areas where the air defense may spawn? The same canned voice overs with nothing unique for a unique mission?
[quote=nadal]Nah. Dynamic campaign is literally everything.............
Besides, I can fly the F/18C in Falcon BMS.
The Falcon simulation was actually built as a campaign engine with different F-16 variants to begin with so comparing that to a dissimilar module based simulation isn't really fair in my opinion. And besides, there are actually groups and individuals like Buddyspike and Mbot that have been working on multiplayer campaign environments that are similar to the original Microprose concept. It still has a way to go but if you add the combined arms and multi-role modules it will be far beyond what Microprose ever envisioned when it finally happens.
And you can not fly the F/A-18 anything in BMS. You are simply using the same Block whatever F-16 with a different skin and slightly modified flight models. So saying that you can fly other air frames inside BMS is a really nonsense talking point.
I am wondering how truly dynamic the campaign in Falcon 4 is. Surely after a few runs you will know what each typical scenario will be? Say you have to bomb a bridge. You'll know which few locations the bridges will spawn at? The areas where the air defense may spawn? The same canned voice overs with nothing unique for a unique mission?
I'm wondering because I've never played it.
The original F4 campaign was really remarkable for it's time and it kind of still is. You can move the ground units around and if you are aggressive and know how to work the PAK's efficiently you can create an almost new campaign every time. And say if you move the Northeast Battalion to the West or vice versa, the AI reacts to that, so you can do the exact same campaign over and over again and it will play out a little differently each time you do it. Also, if you know how to set up proper flights, you can learn to win the scenario very quickly even if you are cornered and outnumbered. I know from first hand experience because I ran a squadron and the became part of a big Falcon squadron years ago.
But the graphics are or at least were very outdated in some versions, the terrain was very 2D and the ground units looked like paper dolls. BMS started out as a mod that was installed alongside the original EXE. Some versions still had a lot of the original F4 bugs. Falcon AF was a complete rewrite of the code from Lead Pursuit because they purchased the code from Microprose, rewrote it and was exceptional for MP. BMS was still very glitchy in MP, or at least it was the last few time I played it, because it still used from what I understood to be the same but updated network coding. I saw the same problems with clients disconnecting and blowing up just like the original F4 was the last time I tried it.
Last edited by *Striker*; 08/05/1703:11 PM. Reason: corrected second paragraph to reflect prior versions to current BMS 4.33 U1
Im huge Falcon4 fan but I really dont know if DC is everything that keep us entertained. as I and squadron do enjoy TE flghts in Falcon4 BMS no problem, the real boredom of DCS could be coming from "lack of modern US multirole fighter jet".
Nah. Dynamic campaign is literally everything. Once you live and breathe Falcon BMS's online dynamic campaign over a real living month, there's no going back. What's the point in flying pre-generated missions that you can memorize, ever again? I don't see any. The visceral thrill of flying in a Falcon theater where you must be on your toes at all time is amazing.
I see no point in memorizing the complexities of a jet, no matter the make in a sim that refuses to honor that knowledge with a campaign worthy replay like Falcon's.
Besides, I can fly the F/18C in Falcon BMS.
DCS needs to get with the program; it is costing them sales by not doing the right thing.
I am wondering how truly dynamic the campaign in Falcon 4 is. Surely after a few runs you will know what each typical scenario will be? Say you have to bomb a bridge. You'll know which few locations the bridges will spawn at? The areas where the air defense may spawn? The same canned voice overs with nothing unique for a unique mission?
I'm wondering because I've never played it.
Nope. Falcon 4's campaign is truly fluid and ever changing. No campaign run is ever the same. Every time you hop in the pit you have no idea what to expect when approaching the FLOT. Granted, mission planning is key, but due to the ever changing fog of war, you can't be quite sure what you'll be up against due to how units move and are re-allocated between sorties.
Now, there is some degree of similarity with starting forces, but that's about it. The beauty of Falcon's campaign engine is it runs in both 2D mode and 3D mode, and they integrate with one another, and if played on a persistent online server, someone can act as AWAC in the 2D sim and guide folks in the 3D sim.
It is hard to describe, you simply need to experience it. It is hands down the greatest campaign engine ever created for a flight sim, with EECH's being second.
Is it perfect? No. That's why the community has spent so many years improving it even further, and adding multiple theaters to the sim (I don't know how many there are now, but I do know the Israeli and Balkans theaters are fantastic). But it is the best that we have.
It is scary as hell flying out over the flot unaware of what you might face, and is the ultimate test of a pilot's aptitude, because so much is happening so quickly, it literally simulates information overload to perfection.
But the graphics are very outdated, the terrain is very 2D and the ground units look like paper dolls. BMS is only a mod that is installed alongside the original EXE, so it still has most of the original F4 bugs with a few exceptions. Falcon AF was a complete rewrite of the code from Lead Pursuit because they purchased the code from Microprose, rewrote it and was exceptional for MP. BMS is still very glitchy in MP, or at least it was the last time I played it, because it still uses from what I understand the same but updated network coding. I saw the same problems with clients disconnecting and blowing up just like the original F4 was the last time I tried it.
Have you played Falcon BMS 4.33? I beg to differ. The graphics are outstanding, especially considering what it is, and the replayability is unmatched in the jet sim genre.
Have you played Falcon BMS 4.33? I beg to differ. The graphics are outstanding, especially considering what it is, and the replayability is unmatched in the jet sim genre.
Yes I have. I loaded it back awhile ago (original 4.33 release only and not latest version) to just see what all the buzz was about. It was still the same flat boring graphics that it was years ago. I agree that the realism is excellent though but it's still the same Falcon 4.0 that I remember. Red Viper, Open Falcon, Free Falcon, BMS, these are all just different iterations of the same idea and some of the same people from what I understand. They were all mods for F4 that added some features and did some tweaking to what code they could but you still had to use the original disc to install it. It still had a lot of the same bugs that it always did. So don't make it out to be some sort of "latest and greatest" simulation thingy.
Fly it if you like, that's your choice. But I know for a fact that when the F/A-18C comes out for DCS, a huge number of people from BMS will abandon it for DCS World. A lot of people I knew from years ago went to F4 when Janes died out because they were craving the multi role. And they'll jump on carrier ops when it's out and leave BMS in the dust. And I personally have absolutely no desire to go back to that.
Last edited by *Striker*; 08/05/1703:16 PM. Reason: I removed the "Nothing being done to core" and updated to "prior releases".
At least the airports have working ATC, the AI are usually no rolly polly that can't fly sh!t, the campaign engine generates mission for me or i can handle my own squadron, move the ground units if i want to, fly in different theatres and have the feeling of being an armchair pilot in a big, big war. Designing MP missions in the campaign for 4 - 16 pilots takes less than one hour ...
Can't imagine how many hours it would take me to create one of my campaign missions in DCS ... just to see my system come to a stop with that many units. But you are correct, the graphics are great - i mean, once they fix the MSAA dilemma with deferred shading. But it is still "early access alpha", so no haste, take your time.
Nah. Dynamic campaign is literally everything. Once you live and breathe Falcon BMS's online dynamic campaign over a real living month, there's no going back. What's the point in flying pre-generated missions that you can memorize, ever again? I don't see any. The visceral thrill of flying in a Falcon theater where you must be on your toes at all time is amazing.
While I agree with you there, there is still some value of scripted, repeatable missions --- training.
Once you've got a good level of skill and want to fly with the "training wheels" off, that's when a DC comes in. Sure, scripted missions can still work if it has enough randomness and triggers scripted in, but that's really too much work for something that can come "automatically" with a DC.
Originally Posted by Flogger23m
I am wondering how truly dynamic the campaign in Falcon 4 is. Surely after a few runs you will know what each typical scenario will be? Say you have to bomb a bridge. You'll know which few locations the bridges will spawn at? The areas where the air defense may spawn? The same canned voice overs with nothing unique for a unique mission?
I'm wondering because I've never played it.
You have the ENTIRE Korea map. You play as a fighter pilot for the South Korean side. There's about 20 airbases to choose from in South Korea. Let's say you fly the same campaign 20 times, each time from a different airbase. Do you really think you'll be bombing the same bridge 20x over? Do you really think you'll be flying over the same air defenses? In one campaign run, the AI aircraft might manage to take out a bunch of SAM radars and open up a clear corridor into enemy territory. In another campaign run, it might be YOUR FLIGHT that is tasked to take out those SAM radars. In another campaign run, the AI flight may be jumped by an enemy flight and fail to tak eout the SAM radars.
To be fair, some people who've been playing for ages have a general idea of how a campaign would play out.... just have a read of the latest posts in the Falcon sub-forum here. However, even with that knowledge, you'll still be flying different flights even if it is for the same goal. For instance, in one campaign run, you may be flying as the STRIKE package of a multi-flight group. You can save the campaign before you fly that mission, then fly the mission again, but this time as SEAD package. Fly the mission again but this time as the ESCORT flight.
Take those concepts and realize that the standard Korean map has three campaigns. Then there are other maps each with at least one or two campaigns each.... Better yet, give Falcon a try.
Originally Posted by *Striker*
but if you add the combined arms and multi-role modules it will be far beyond what Microprose ever envisioned when it finally happens.
Can we stop living in the far future please? Have you seen the state of Combined Arms? How many multi-role modules do we have now? How long do you think before "it" finally happens?
Originally Posted by *Striker*
And you can not fly the F/A-18 anything in BMS. You are simply using the same Block whatever F-16 with a different skin and slightly modified flight models. So saying that you can fly other air frames inside BMS is a really nonsense talking point.
Hahahahahahahahaha.... I dare you to go to the BMS forums and make this point again and see how long you last. The avionics may be tweaked/modded F-16, sure, but explain to me how the F/A-18 in BMS is an "F-16 with a different skin"?
Originally Posted by *Striker*
But the graphics are very outdated, the terrain is very 2D and the ground units look like paper dolls.
Yeah, we really don't play BMS because of the graphics.... most of the time, we're too busy maintaining SA and blowing stuff up while trying to keep ourselves from getting blown up. You know, proper COMBAT stuff...
Originally Posted by *Striker*
BMS is only a mod that is installed alongside the original EXE
Wrong. Anyone who has installed BMS 4.33 will know why this is wrong.
Originally Posted by *Striker*
BMS is still very glitchy in MP, or at least it was the last time I played it, because it still uses from what I understand the same but updated network coding. I saw the same problems with clients disconnecting and blowing up just like the original F4 was the last time I tried it.
Ah yes. The glitchy MP code only allows 32+ players in a virtual squadron's open flight night. The glitchy MP code also means things like Falcon Online cannot possibly be success stories. Your statement above just shows that you KNOW NOTHING about MP in Falcon BMS.
Originally Posted by *Striker*
Yes I have. I loaded it back awhile ago to just see what all the buzz was about. It's still the same flat boring graphics that it was years ago.
**cough!**Israel Theatre**cough!** **cough!**Polak Tiles**cough!** Sorry, you were saying something about flat boring graphics? You may be confusing a COMBAT flight simulator and a pretty wallpaper generator featuring combat aircraft....
Originally Posted by *Striker*
I agree that the realism is excellent though but it's still the same Falcon 4.0 that I remember. Red Viper, Open Falcon, Free Falcon, BMS, these are all just different iterations of the same idea and some of the same people from what I understand. It's a mod for F4 that adds some features and does some tweaking to what code they can but you still have to use the original disc to install it. Nothing is being done to the core part of the sim so it still has most of the same bugs that it always did. So don't make it out to be some sort of "latest and greatest" simulation thingy.
Hahahahaha!!! And DCS is just basically Flanker 2.0 or LOMAC. What kind of messed up logic are you trying here? Full 6DoF clickable cockpit? Yeah, nothing has been done to the code. Buddy lasing? Sure, yeah, it's still F4. As for having to use the original disc, again, you're doing a great impression of Jon Snow here...
Please do state some of the bugs "that always existed" that the appropriate bug spray may be applied.
Originally Posted by *Striker*
Fly it if you like, that's your choice. But I know for a fact that when the F/A-18C comes out for DCS, a huge number of people from BMS will abandon it for DCS World.
That remains to be seen. Some people will try out the F/A-18C, sure. As to how many will stay after the initial honeymoon period is over, well, that remains to be seen. Again, can we please stop living in the far future?
Originally Posted by *Striker*
A lot of people I knew from years ago went to F4 when Janes died out because they were craving the multi role. And they'll jump on carrier ops when it's out and leave BMS in the dust. And I personally have absolutely no desire to go back to that.
See, the thing is, what use is carrier ops in the current sterile world of DCS? Sure, it'll be fun doing carrier traps in modern graphics. Sure, it'll be great learning the F/A-18's systems.... but without a living theatre to play in... what happens when you want the training wheels to come off?
Don't get me wrong... I'm one of those that will most likely be re-installing DCS the moment I can fly the F-14 or the F-18 and I know I will be having fun with those airframes. I'm quite confident that unless ED has been pranking us for the last 5+ years, BMS has nothing to worry about with "being left in the dust." Simply put, even with just one aircraft in BMS and outdated graphics, DCS has a LOT of catching up to do.
Unless you like pretty wallpaper screenshots, then DCS wins hands down.
Funny how everything has to turn into a word war shouting match with you.
Bottom line is that BMS is still a mod no matter how you look at it. A fancy one at that but still a mod. And I wasn't actually saying that it's bad, just different. I haven't seen any of the other theaters. I was only comparing it with the Korea one. And yes, I have installed it recently. The F/A-18 is the F-16-52 cockpit avionics and it looks like crap compared to every module in DCS including the Hawk. I'll take the high fidelity DCS stuff over the old Falcon stuff any day. And that's coming from someone that actually ran a Falcon group regularly and loved the dynamic campaign. It's not just worth it to me to deal with such an old sim. And if you haven't tried Buddyspike Blue Flag, I suggest you try it. It's all PVP and will make you soil your shorts. So, AI campaigns are cool, but flying against real people in a much more realistic combat theater, albeit slightly limited in some ways, is where it's at for me now.
Have you played Falcon BMS 4.33? I beg to differ. The graphics are outstanding, especially considering what it is, and the replayability is unmatched in the jet sim genre.
Yes I have. I loaded it back awhile ago to just see what all the buzz was about. It's still the same flat boring graphics that it was years ago. I agree that the realism is excellent though but it's still the same Falcon 4.0 that I remember. Red Viper, Open Falcon, Free Falcon, BMS, these are all just different iterations of the same idea and some of the same people from what I understand. It's a mod for F4 that adds some features and does some tweaking to what code they can but you still have to use the original disc to install it. Nothing is being done to the core part of the sim so it still has most of the same bugs that it always did. So don't make it out to be some sort of "latest and greatest" simulation thingy.
Fly it if you like, that's your choice. But I know for a fact that when the F/A-18C comes out for DCS, a huge number of people from BMS will abandon it for DCS World. A lot of people I knew from years ago went to F4 when Janes died out because they were craving the multi role. And they'll jump on carrier ops when it's out and leave BMS in the dust. And I personally have absolutely no desire to go back to that.
You obviously haven't played BMS 4.33. That 3 is a remarkable difference in terrain graphics, trees everywhere and many other idiosyncratic nuances. Umm, and the core part of the sim? You're being VERY disingenuous. The BMS flight model was rewritten from the ground up using actual F-16 simulator data and is incredibly advanced, and no longer relies on "computation tables" which you see in 99% of other flight sims. You should read up on the detailed explanation of what they did on BMS' site. There are remarkable differences between BMS and the previous iterations, and .33 takes it even further.
It isn't a mod for F4. It is a complete re-working of the F4 code. It IS the latest and greatest simulation "thingy."
And no, we won't move to DCS. I have DCS A-10C and Black Shark 1 and 2, and they're quite boring once you realize the world you're flying in is static.
It isn't a mod for F4. It is a complete re-working of the F4 code. It IS the latest and greatest simulation "thingy."
Well, then I stand corrected if that's the case. I know that the BMS people had been trying to get their hands on the F4 code for a long time. Up to some point it's just been a mod. If that's the case and they were actually able to do that and rewrite it then more power to them. Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. And it did require the original disc so that's why I assumed it was no different from previous versions.
After I installed it and flew around Korea, it looked exactly the same as it did in the original Microprose version with the exception of trees here and there. So I don't know where you're getting the different graphics you're referring to. Also, I did try the carrier ops. I was able to land but when I taxied I blew up and went through the deck. The avionics looked exactly the same as the F-16 so if you're seeing something different I'd like to know why. But the bottom line is it looked the same to me and still had the same bugs. So I tossed it back in the trash can. And I did have the add on Korea and Israel theaters.
Maybe someone could post some screen shots. I'd be interested in seeing them.
Never mind, I found some screen shots. Looks like "High Tiles" with some scattered trees. Also, I'd like to point out that I had problems with the airports vanishing. This is an old F4 bug. So obviously the BMS guys still have a ways to go before they clean up the old messes. I'll stay away from it.
Funny how everything has to turn into a word war shouting match with you.
WHO IS SHOUTING??!!?!?!! Hehehe...
Originally Posted by *Striker*
Bottom line is that BMS is still a mod no matter how you look at it. A fancy one at that but still a mod.
You say that like it's a bad thing. Like the dated graphics. So what if it's a mod? I've never argued that it wasn't. And it doesn't require the EXE nor does it require a full Falcon 4.0 install. These "requirements" have been in place for TOTALLY different reasons.... oh, and I'm not shouting, it's all caps for emphasis.
Originally Posted by *Striker*
I haven't seen any of the other theaters.
Jon Snow.
Originally Posted by *Striker*
The F/A-18 is the F-16-52 cockpit avionics
Hardcoded limitation, just as the 2D menu is at a much lower resolution (1024x786 IIRC?) but the 3D world can handle higher resolutions (5896x1080 in my case). Don't confuse avionics with flight modelling though.
Originally Posted by *Striker*
it looks like crap compared to every module in DCS including the Hawk.
Again, BMS does not compete in the graphics department. It's a COMBAT flight simulator, not a wallpaper and screenshot generator.
Originally Posted by *Striker*
And that's coming from someone that actually ran a Falcon group regularly and loved the dynamic campaign. It's not just worth it to me to deal with such an old sim.
And the reasons for it not being worth it are??? Aside from being an "old" sim...
Originally Posted by *Striker*
And if you haven't tried Buddyspike Blue Flag, I suggest you try it. It's all PVP and will make you soil your shorts. So, AI campaigns are cool, but flying against real people in a much more realistic combat theater, albeit slightly limited in some ways, is where it's at for me now.
And if you haven't tried Falcon Online, I suggest you try it. It's all PVP and will make you soil your shorts. So, AI campaigns are cool and you can totally do that in Falcon, but flying against real people in a much more realistic combat theatre is also totally possible in BMS, is where it's at for me now.
And you know what the FUN part is? Online PvP in a MULTI-ROLE aircraft!!
I know that the BMS people had been trying to get their hands on the F4 code for a long time. Up to some point it's just been a mod. If that's the case and they were actually able to do that and rewrite it then more power to them. Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. And it did require the original disc so that's why I assumed it was no different from previous versions.
Just because it requires the original disc, you jumped to all sorts of conclusions. Just because you ran 4.33 and installed using the original disc, you thought you know everything there is to know about 4.33. Nice.
Originally Posted by *Striker*
After I installed it and flew around Korea, it looked exactly the same as it did in the original Microprose version with the exception of trees here and there. So I don't know where you're getting the different graphics you're referring to.
Oh, totally agree with you there. I provided some screenshots below and cannot see the difference at all!!
Originally Posted by *Striker*
The avionics looked exactly the same as the F-16 so if you're seeing something different I'd like to know why. But the bottom line is it looked the same to me and still had the same bugs.
I think you've shown us really how reliable you're "it looked the same to me" statements are. Can you cite one bug that existed in F4.0 that is still there now?
Originally Posted by *Striker*
So I tossed it back in the trash can. And I did have the add on Korea and Israel theaters.
You just said you didn't see any other theaters.... but now you say you have Israel theatres too? Which one is it?
Originally Posted by *Striker*
Maybe someone could post some screen shots. I'd be interested in seeing them.
See above! See if you can spot the differences too and tell me which one is Falcon 4.0 original Microprose and which one is the mod? I bet you can't tell them apart!!
Originally Posted by *Striker*
Never mind, I found some screen shots. Looks like "High Tiles" with some scattered trees. Also, I'd like to point out that I had problems with the airports vanishing. This is an old F4 bug. So obviously the BMS guys still have a ways to go before they clean up the old messes. I'll stay away from it.
Which airports are vanishing? If it's an old F4 bug, I'm sure you can tell me straight away which airport it is and how to replicate this bug.
Originally Posted by *Striker*
Dude, you need to lay down and take a nap.
And so it begins.... attacking ME instead of countering the CONTENT of the posts...
Your posts are annoying. It's a constant barrage of quote mania. You need to chill out, take a deep breath and just learn to have a regular meaningful conversation instead of banging a gong all the time. I'm out of this conversation completely. This is supposed to be about DCS anyhow. Had it with the BS.
It isn't a mod for F4. It is a complete re-working of the F4 code. It IS the latest and greatest simulation "thingy."
Well, then I stand correct if that's the case. I know that the BMS people had been trying to get their hands on the F4 code for a long time. Up to some point it's just been a mod. If that's the case and they were actually able to do that and rewrite it then more power to them. Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. And it did require the original disc so that's why I assumed it was no different from previous versions.
After I installed it and flew around Korea, it looked exactly the same as it did in the original Microprose version with the exception of trees here and there. So I don't know where you're getting the different graphics you're referring to. Also, I did try the carrier ops. I was able to land but when I taxied I blew up and went through the deck. The avionics looked exactly the same as the F-16 so if you're seeing something different I'd like to know why. But the bottom line is it looked the same to me and still had the same bugs. So I tossed it back in the trash can. And I did have the add on Korea and Israel theaters.
Maybe someone could post some screen shots. I'd be interested in seeing them.
I can't attest to the authenticity of the BMS F-18. I love the Viper, and have spent an overwhelming majority of my seat time in it.
Does this look like vanilla Falcon 4.0?
vs. vanilla:
Because it sure as hell doesn't to me. I have flown almost every single iteration of the sim, starting with the original SuperPak and Freefalcon and yes, the original BMS from way back when. There's no comparison with the original, vanilla version and what we have now.
Your posts are annoying. It's a constant barrage of quote mania.
{edited] I have no issues with giving DCS credit where it is due (graphics, training scenarios, DCS A10C, good for beginners, and so on) but mis-informed statements and [edited] deserve to be exposed to sunlight and shown for what they really are.
Originally Posted by *Striker*
You need to chill out, take a deep breath and just learn to have a regular meaningful conversation instead of banging a gong all the time.
You need to get your eyes tested and get new glasses. You also need to grow a thick skin and learn to respond to direct responses to your posts. And as with most Pro-ED supporters, you need to learn to be honest with yourself and with the flight simming community.
Originally Posted by *Striker*
I'm out of this conversation completely. This is supposed to be about DCS anyhow. Had it with the BS.
Someone else asked about BMS and you responded to it and we responded to you.... and now you cry about it? You had the choice of responding or not... and now you throw your toys out of the pram? Hypocritical of you to tell me to "chill out", isn't it?
For those that have open minds, here's an interesting thread on the FMs in BMS. If you still think that the other aircraft is just a "re-skinned F-16" in terms of flight model, please post your argument on that thread so that the developers can respond to you directly and you can get the correct answer DIRECTLY from them.
Last edited by Force10; 08/04/1701:38 AM. Reason: Harsh statements
There's no comparison with the original, vanilla version and what we have now.
Really? Coz I can't see the difference between original Microprose Falcon 4.0 and BMS 4.33.3 as shown in the screenshots above.... can you?
Also, in the top picture, you can clearly see the airport but it's not there in the second picture... this is the long-known Falcon bug of airports vanishing!!
It isn't a mod for F4. It is a complete re-working of the F4 code. It IS the latest and greatest simulation "thingy."
Well, then I stand corrected if that's the case. I know that the BMS people had been trying to get their hands on the F4 code for a long time. Up to some point it's just been a mod. If that's the case and they were actually able to do that and rewrite it then more power to them. Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. And it did require the original disc so that's why I assumed it was no different from previous versions.
BMS can trace its origins far, far back to the days eFalcon 1.09 ... which was based on the original Falcon 4.0 1.07 source code. The Realism Patches and Free Falcon (up to a point in time) have always been mods, e.g. tweaks of the original data files but using the 1.08 executable. However, eFalcon 1.09 and all variations thereof through to BMS 4.33 are newly compiled executables from source code. In that regard BMS 4.33 is a more than just a mod. But no, it's not a 100% completely new game, some of the original code still remains.
But BMS 4.33 has vastly different graphics capabilities. Those trees aren't planted there by hand, that's auto-generating terrain features, something the old Falcon 4.0 could not do. Look at the sky, clouds? Didn't have those either back then. Changing weather patterns, complete with rain and low hanging clouds and thunderstorms. That's definitely something new as well and not something you can "hack into the game with Notepad". Also the HDR lightning and shadow casting int he cockpit, the water glare and both cloud and object reflections, those are new too and again, something that requires significant programming to achieve.
If your Falcon 4.0 installation looks exactly like the original Microprose version, are you sure you installed the right game?
I get that BMS is not even close to be a top notch in graphics among flight simulators but not only it is not that bad (lol saying that nothing has changed since AF is a little too much) but also it should not be about observe the scenery (this is not xplane or p3d), it is about situation awareness and engagement....in other words IT IS ABOUT WAR. This is exactly why DCS sucks and probably will for many years to come. DCS has an amazing flight model simulator (although its flight model has some flaws too) but everything related to WAR sucks...weapons sucks, damage model sucks, the combat environment sucks, the ground forces collaboration sucks, the AI sucks.......well everything that is important to the war zone simulation sucks in this game.
DCS is just a result of modern games trending, which i don't like. Players these days ask for eyecandy features and/or more accessible gameplay and that's exactly what most today developers aim to! They just ignore AI improvements (which get counterbalanced with artificial difficulties), increase gaming factors/effect (grinding, artificial difficulties, etc...), fast game matches (eg. elaborated game sessions takes too much time so let's make a scenario where the airbase is just 4 min from the war front....this is so realistic) and focus on eyecandy features forgetting everything else....let's not forget that gamers are even proud to either pay high prices or pay for split contents, DLC, that most of times adds nothing
I'll be honest with you, i would 10 times definitely pick a game with Falcon 4: AF graphics but still 3d cockpit and BMS changes rather than an airframe simulator like DCS that has little longevity due to no real time dynamic campaign, which for me most of time get translated to repetition and no combat zone feeling. Obviously i love if the game has a more realistic graphics, but gameplay come first and, in case of a war game, war feeling come second right after the gameplay.
But BMS 4.33 has vastly different graphics capabilities. Those trees aren't planted there by hand, that's auto-generating terrain features, something the old Falcon 4.0 could not do. Look at the sky, clouds? Didn't have those either back then. Changing weather patterns, complete with rain and low hanging clouds and thunderstorms. That's definitely something new as well and not something you can "hack into the game with Notepad". Also the HDR lightning and shadow casting int he cockpit, the water glare and both cloud and object reflections, those are new too and again, something that requires significant programming to achieve.
Heck, if you don't notice anything else, how can you miss a full 6DoF cockpit with all gauges, switches, knobs, and buttons working? In AF, the pilot had to switch between the 2D pit for cockpit work and the 3D pit to maintain SA... and in the 3D pit, only a select few gauges were working.
Originally Posted by xXNightEagleXx
This is exactly why DCS sucks and probably will for many years to come. DCS has an amazing flight model simulator (although its flight model has some flaws too) but everything related to WAR sucks...weapons sucks, damage model sucks, the combat environment sucks, the ground forces collaboration sucks, the AI sucks.......well everything that is important to the war zone simulation sucks in this game.
Major sucky-sucky in many levels...
Originally Posted by xXNightEagleXx
I'll be honest with you, i would 10 times definitely pick a game with Falcon 4: AF graphics but still 3d cockpit and BMS changes rather than an airframe simulator like DCS that has little longevity due to no real time dynamic campaign, which for me most of time get translated to repetition and no combat zone feeling. Obviously i love if the game has a more realistic graphics, but gameplay come first and, in case of a war game, war feeling come second right after the gameplay.
One of our first MP flights in BMS 4.32 and our 3-ship was on egress and we had contacts on our scope coming hot. We panicked, afraid we were getting jumped. AWACS must've been down as we couldn't get him on the horn to ID the contacts for us. There must've been a "buddy spike" call but in the ruckus, we all missed that. Moments later, our TGP shows us the familiar shape of F-15s... they were on their way home and their flight path took them about less than half a mile from us. The first thing one of the guys says is "You don't get that in DCS!"
He was wrong. He is wrong. Sure, you can get that in DCS. However, the main difference is that you'd have to script in all of those things. Having an AI flight jump your flight, having AI friendlies RTB as you egress, you'd have to script all of that. In a DC, it is simply there because of the nature of the DC.
I've always said that one of my initial worries when playing BMS was whether I could cope with the lower graphics. The cockpit shadows in 4.32 were.... bad. The graphics in BMS when coming from DCS leaves a LOT to be desired! However, once the immersion kicks in.... well....
For someone who rants on in a post about the thread being about DCS yet finishes the rant with "Had it with the" Black Shark"??? your point is invalid my friend. You need to upgrade to BS2 found Here You will it enjoy BS2 more than BS mate
For someone who rants on in a post about the thread being about DCS yet finishes the rant with "Had it with the" Black Shark"??? your point is invalid my friend. You need to upgrade to BS2 found Here You will it enjoy BS2 more than BS mate
The Falcon simulation was actually built as a campaign engine with different F-16 variants to begin with so comparing that to a dissimilar module based simulation isn't really fair in my opinion.
Thats the point. It´s like a strategic game with a flight sim on top of it. It´s designed from ground up for this purpose.
Despite the original LOMAC was announced to have some sort of a DC (the feature was canceled later), AFAIK DCS is not build with that feature in mind. Over the years reading the DCS forum, I got the impression that they are happy with the mission and campaign structur they have. I doubt we will ever see a built-in-DC in DCS. Mbot`s campaigns are great and show what is possible with LUA programming for DCS, though it will never be so immersive. So I happily take DCS as it is and continue dreaming.
For someone who rants on in a post about the thread being about DCS yet finishes the rant with "Had it with the" Black Shark"??? your point is invalid my friend. You need to upgrade to BS2 found Here You will it enjoy BS2 more than BS mate
Didn't have anything to do with Black Shark. Was using initials for something else.
And Ice, I really don't give a crap about you or any of your opinions or posts for that matter. Like I said, you attack everyone all the time with your ridiculous quote wars and it's just an annoyance. From now on I'll just ignore you.
Over the years reading the DCS forum, I got the impression that they are happy with the mission and campaign structur they have.
Even if they weren't, I doubt they have any manpower left over to re-do anything they need/want to do with the core system. Getting 2.5 out of the gate seems like a monumental task as it is.
Originally Posted by *Striker*
And Ice, I really don't give a crap about you or any of your opinions or posts for that matter. Like I said, you attack everyone all the time with your ridiculous quote wars and it's just an annoyance. From now on I'll just ignore you.
I don't really give a crap about you either, [edited]. You can't even respond properly to being called out and now that you're exposed, you're reduced to personal insults and complaining how I respond to posts. Maybe next time you post your opinions, try to have an ounce of evidence to back it up and grow a pair.
I don't "attack everyone all the time," just when someone spouts BS (and no, not the helicopter module) and thinks they can get away with it. Lovely how these types of people tend to go scrambling back into the shadows once their lies gets called out.
Got a couple notifications about this thread. Everyone needs to cool down. Try not to bring baggage from other threads/posts in here. Badgering and insulting other members is not acceptable, so don't do it. Please try to be civil. Everyone.
For someone who rants on in a post about the thread being about DCS yet finishes the rant with "Had it with the" Black Shark"??? your point is invalid my friend. You need to upgrade to BS2 found Here You will it enjoy BS2 more than BS mate
Didn't have anything to do with Black Shark. Was using initials for something else.
I get all the criticism of ED and DCS, but in the end I'm just happy that we still have a developer that's making combat flight sims. As far as modern aircraft sims the cupboards a little bare. Are they perfect no, but at least they're still developing for a hardcore (and hard to please audience). Personally I'll take what I can get, but to each their own.
Joined: Mar 2003 Posts: 3,922Paradaz
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Paradaz
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Originally Posted by HitchHikingFlatlander
Personally I'll take what I can get, but to each their own.
I agree with you...with one caveat. When I pay for a module in advance (early access or whatever you want to call it) I expect the developer to finish it and not drop it like a hot stone and move onto the next airframe/campaign/asset pack. It's not like the extended duration of the alpha/beta/early access comes into it any more, you get the impression there is no intent to actually finish and polish anything.
The same reason why I (and a lot of other people) have stopped buying their early-access products. This, in most cases actually mean we won't be buying ANYTHING again as everything is now categorised into this early-access group and never completed.
There's being thankful for a product and then there's just blindly buying something and supporting a developer that is clearly taking the p1ss.
On the Eighth day God created Paratroopers and the Devil stood to attention.
I'm pretty sure he missed it, like he did everything that didn't conform to his world-view.
Originally Posted by HitchHikingFlatlander
I get all the criticism of ED and DCS, but in the end I'm just happy that we still have a developer that's making combat flight sims. As far as modern aircraft sims the cupboards a little bare. Are they perfect no, but at least they're still developing for a hardcore (and hard to please audience). Personally I'll take what I can get, but to each their own.
And that is how they are thriving... with people who will happy accept whatever scraps fall off ED's table. There's absolutely no need to hold them accountable for anything, especially not after you've handed them your money. After all, if ED goes out of business, there's absolutely nothing left and flight simulation on the PC will cease to exist.
Originally Posted by Paradaz
There's being thankful for a product and then there's just blindly buying something and supporting a developer that is clearly taking the p1ss.
I happily pre-purchased the deluxe edition of Steel Division Normandy but I did so because I was familiar with the developers and I've greatly enjoyed games from them in the past --- Cities Skylines, Tyranny, Magicka, and so on. I will not purchase anything for ED because I'm also familiar with the developers and despite enjoying games from them in the past --- DCS A10C, DCS BS2 --- their more current track record invites more concern rather than confidence.
There's making an informed decision and there's just throwing money away and hoping for the best despite evidence to the contrary.
Over the years reading the DCS forum, I got the impression that they are happy with the mission and campaign structur they have.
Even if they weren't, I doubt they have any manpower left over to re-do anything they need/want to do with the core system. Getting 2.5 out of the gate seems like a monumental task as it is.
Originally Posted by *Striker*
And Ice, I really don't give a crap about you or any of your opinions or posts for that matter. Like I said, you attack everyone all the time with your ridiculous quote wars and it's just an annoyance. From now on I'll just ignore you.
I don't really give a crap about you either, you big liar. You can't even respond properly to being called out and now that you're exposed, you're reduced to personal insults and complaining how I respond to posts. Maybe next time you post your opinions, try to have an ounce of evidence to back it up and grow a pair.
I don't "attack everyone all the time," just when someone spouts BS (and no, not the helicopter module) and thinks they can get away with it. Lovely how these types of people tend to go scrambling back into the shadows once their lies gets called out.
Got a couple notifications about this thread. Everyone needs to cool down. Try not to bring baggage from other threads/posts in here. Badgering and insulting other members is not acceptable, so don't do it. Please try to be civil. Everyone.
Scroll to end.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
E3's been on for 2 days any sign of that F-18 yet?
Show floor does not open until Tuesday, so we have to wait until then. Only the big players like EA, Microsoft, Ubisoft, etc are having preconference shows, as far as I know.
Whoops! Jumped the gun there... for some reason, I thought it was happening last weekend. So, anyong going to E3?
I'd go there.....just to flame the ED testers for not reporting the installer for Normandy which they should have tested rather than show boating around in the F-18. Sucks living in Australia, Might even have a crack at Wags for his "official response" after I put Sobek's name forth on becoming a community manager. If anyone is attending, I am more than happy to send you a message that can be handed over on my behalf. Maybe SkateZilla could pass on the message for me? Surely Skate as an ED tester who is responsible for reporting back to ED on 'bugs' would surely want to report the bugs list I've been saving over the last few years or so.
[quote=Tazz]He was wrong. He is wrong. Sure, you can get that in DCS. However, the main difference is that you'd have to script in all of those things. Having an AI flight jump your flight, having AI friendlies RTB as you egress, you'd have to script all of that. In a DC, it is simply there because of the nature of the DC.
I have to disagree there. I've had it happen in my own missions by chance. It's not very hard to do in DCS mission editor, which I feel is vastly underrated. I would say the main difference is the amount of effort it takes. Falcon obviously creates the whole scenario for you. To recreate this in DCS, you basically need to create missions within missions, ie create an AI strike force that has nothing to do with the player's mission. Sometimes, the two groups will run into each other. And then to prevent that from getting repetitive, you make many of these missions and give them random spawns. Eventually it becomes nearly indistinguishable from a DC, except that you've been working on the mission for weeks instead of just hitting play.
Falcon's DC is a huge asset, but I've never felt it to be necessary. If there is something I really want from Falcon in DCS, it's the AI. I can certainly see why people want a DC though. Making comparable missions in DCS is hours of work.
Quote
I've always said that one of my initial worries when playing BMS was whether I could cope with the lower graphics. The cockpit shadows in 4.32 were.... bad. The graphics in BMS when coming from DCS leaves a LOT to be desired! However, once the immersion kicks in.... well....
I've only played Falcon AF. The graphics are fine in my opinion. In fact I think I've found myself more impressed with them than DCS, but that's because I've flown the DCS map so much that I know it better than my own neighborhood. I agree that visuals only go so far.
DCS Hornet is in the video somewhere but I wasn't paying attention. OK, I'm over my fanboy moment.
HERE is the one with more time spent on the Hornet grip. Very nice and I hope it comes out soon!! I also hope they will sell a "grip-only" version for those who already have a WH setup.
Not much as far as the Hornet video goes... I somehow expected a more "action" test sequence, not just a free flight with no other aircraft. Heck if it flew formation with another Hornet, that would've been so much more cooler. I was also expecting to see carrier ops... again, just because HORNET. Nevertheless, I'm keeping my fingers crossed! Whoohooo!!
Originally Posted by Exorcet
I have to disagree there. I've had it happen in my own missions by chance. It's not very hard to do in DCS mission editor, which I feel is vastly underrated. I would say the main difference is the amount of effort it takes. Falcon obviously creates the whole scenario for you. To recreate this in DCS, you basically need to create missions within missions, ie create an AI strike force that has nothing to do with the player's mission. Sometimes, the two groups will run into each other. And then to prevent that from getting repetitive, you make many of these missions and give them random spawns. Eventually it becomes nearly indistinguishable from a DC, except that you've been working on the mission for weeks instead of just hitting play.
"by chance" whereas it's almost a given in Falcon. Like I said, you can probably script in so many things in Falcon that it looks and feels like a DC... but by that point, you're basically a flight simulator mission maker rather than a flight simulator pilot.
Originally Posted by Exorcet
Falcon's DC is a huge asset, but I've never felt it to be necessary. If there is something I really want from Falcon in DCS, it's the AI. I can certainly see why people want a DC though. Making comparable missions in DCS is hours of work.
One word --- replayability.
Originally Posted by Exorcet
I've only played Falcon AF. The graphics are fine in my opinion. In fact I think I've found myself more impressed with them than DCS, but that's because I've flown the DCS map so much that I know it better than my own neighborhood. I agree that visuals only go so far.
Give BMS a try... if you think AF is "fine" in the graphics department, try the default Korea map.... then download and install and fly the Israel map and the Balkans map. Tell us how it goes
So..... Thrustmaster is only doing Stick mod for F/A-18 or what?
Well, the F-18 throttle isn't too different from the current WH throttle and I don't see why they'd need to re-design the stick base... Less R&D and prototyping, faster out the door, less development costs, more profit... and the added advantage of keeping the drooling/rabid fanboys at bay!
Speaking of early access, any word about carrier ops??
So..... Thrustmaster is only doing Stick mod for F/A-18 or what?
Well, the F-18 throttle isn't too different from the current WH throttle and I don't see why they'd need to re-design the stick base... Less R&D and prototyping, faster out the door, less development costs, more profit... and the added advantage of keeping the drooling/rabid fanboys at bay!
Speaking of early access, any word about carrier ops??
that missing rotary radar control, specially considered that there is an axis unused, is/was outrageous. I was really hoping for an F-18 throttle.... what is the point of the stick only when there are way better joystick out there.
...Very nice and I hope it comes out soon!! I also hope they will sell a "grip-only" version for those who already have a WH setup.
Not much as far as the Hornet video goes... I somehow expected a more "action" test sequence, not just a free flight with no other aircraft. Heck if it flew formation with another Hornet, that would've been so much more cooler. I was also expecting to see carrier ops... again, just because HORNET. Nevertheless, I'm keeping my fingers crossed! Whoohooo!!
Thanks for the link Ice. I too hope for a grip-only option. Would've liked to have seen more Hornet action, as well, but it's still early. Years ago, when I attended IITSEC in Orlando, Wags demoed a whole lot more of the A-10 using CH Products' A-10 HOTAS (whicn was never released commercially). Maybe he'll show some of the Hornet's features in the coming days. I noticed none of the cockpits were equipped with the Hornet grip, which causes me to speculate that it is not quite ready for consumption. I'm guessing more than "two weeks" before we can enjoy both products.
So..... Thrustmaster is only doing Stick mod for F/A-18 or what?
Well, the F-18 throttle isn't too different from the current WH throttle and I don't see why they'd need to re-design the stick base... Less R&D and prototyping, faster out the door, less development costs, more profit... and the added advantage of keeping the drooling/rabid fanboys at bay!
Speaking of early access, any word about carrier ops??
that missing rotary radar control, specially considered that there is an axis unused, is/was outrageous. I was really hoping for an F-18 throttle.... what is the point of the stick only when there are way better joystick out there.
Agree the rotary for the radar control would be great, in the mean time I'll continue to use the WH's slider (not the same but does the job)
Apparently from the pictures TM did add an extra rotary switch that actually doesn't exist in the real grip....the reason is quite obvious.....They did realize that an F18 is not an A-10 so rapid radar control ( without asking the pilot to take the hands off the controls) is a must since it's a fighter. Since they just ignored that switch on the original Warthog (yeah i get it, they wanted to keep it original) now that decision is slashing back to them. I need to see how commands are distributed between stick and throttle to better understand that if the result is amazing, good or awful. One thing i know for sure is that the F-18 was originally designed to have the radar control on the throttle. I hope that TM design decision does not contrast with Boeing original decision, thus having situation where you should proceed with multiple controls input but they are all done with the same hand just because of TM.
So..... Thrustmaster is only doing Stick mod for F/A-18 or what?
Well, the F-18 throttle isn't too different from the current WH throttle and I don't see why they'd need to re-design the stick base... Less R&D and prototyping, faster out the door, less development costs, more profit... and the added advantage of keeping the drooling/rabid fanboys at bay!
Speaking of early access, any word about carrier ops??
It seems they are going to showoff some carrier things tommorow
As for throttle like other said, it is lacking radar antenna elevation rotary the only point that prevents me from buying it so Im kind of disappointed aobut not having 18C throttle..
I'm flying the F-16 on an A-10 throttle... I'm not that bothered about the loss of a rotary. Having said that, the WH throttle has more buttons than the Viper's throttle but it looks like the Hornet would need all the WH throttle buttons and then more! Will need to see how things pan out, but would not mind having to buy a Hornet throttle later on if one becomes available. Then again, it'll depend on how long the DCS module can hold my interest.
Then again, it'll depend on how long the DCS module can hold my interest.
Each of my modules landed at aboot 2 weeks except the A-10C which kept going some 4 weeks maybe. Was it worth it? Can't say "hell yeah" sadly, far from. DCS is, by far, the most expensive sim I ever payed for per played hour. Flew BMS the other night and my Swedish wingman and I noticed, that first in a lifetime, we have a fully featured SAAB37 in a simulator and we still go BMS for the evening. Without pointing out specific reasons we both realized this was the worst grade DCS ever could get from Swedish customers.
Edit: With above in my back pocket I will not buy DCS Hornet day 1. Not even close.
Like I said, I did have a lot of fun with DCS A10C and even with the A10A in FC3 before that. Even though I am very critical of ED after BS2, the A10C is an excellent module and only suffers because of the "world" it is flying in. I've got my fingers crossed for the Hornet and the Tomcat, and even if it's just to learn the systems of these aircraft, I would most probably be buying both modules on Day 1... or close enough to Day 1
I've said it again and again, DCS is more of an airframe simulator than a combat flight simulator.... and the Hornet and Tomcat are two airframes I don't mind spending time on..... provided ED (and Heatblur) manages to do these modules properly. Give me A10C-level fidelity and carrier ops and I won't mind the sterile "world" for a good while.
I've spent a lot of time trying to make FSX/P3D my Carrier Ops sim. F4/FA18/F14 and since i went to VR only its been rough. DCS + Carrier Ops (if they way it runs NTTR and Normandy on my 5 year old system ill be happy.
Hahaha!! Don't worry, I can still see the bigger picture. Plus, once I start flying in DCS again, that'll get rid of those people who say "How can you say that if you've not flown DCS for years??
Yeah, someone make with a video already. Today was supposed to be carrier ops. Wasn't expecting much - I've only seen two basically done vids posted on Facebook, but something's better than nothing.
Hmmm... no "meatball" and I can't tell if there's an LSO implemented. Also was expecting a more "busy" flight deck. But minor stuff.... I love how the camera moved from in-pit to an external view to show you the wire animation. Always loved checking which wire I got in Jane's F/A-18, so glad they put that in here as well! Amazing how a simple wire animation can add so much!
I wonder how they're controlling the flaps/gear/hook in the demo though? Maybe just mapped it to a WH throttle switch? One of the base switches perhaps? I find it funny that they've got 2 Cougar MFDs.... mounted under the monitor way out of reach of anything or anyone.
I hope to see some HD video of the Hornet and the carrier. The boat in the video seems like default ship from the game but I may be mistaken due to low quality of the video.
I'm pretty excited about the Hornet though, probably will be day 1 purche for me aswell.
Also didn't knew about Matt condition, I remember him from Jane's F/A-18 times, sad to hear about his disability.
Looks good. Takes me back to my first siming days with Graph Sim's Hornet 2.0. Will wait to see about theater availability and campaign availability before I buy though...
It's nice to finally put a face to a name. I didn't know he was in a wheelchair; anyone knows what happened? Like Genbrien says, is this recent or has he been like this for a while? Just curious.
I know it's been a while - I recall seeing an interview in LOMAC days with him in one. Not sure if it's a condition he was born with though - I just know it's been a while.
Man, I guess I'm going to have to watch the interview now to see what details are to be gleaned.
Is it just me or is there anyone else wanting to strangle that woman?!??!
"How exciting..." *look of utter boredom on her face* "We made it... we finally made it..." Um, no, not yet. VR is still in it's infancy.... Matt talks about the A-10 and no change in expression in her face at all "So what console does Thrustmaster work best with?"MUST... RESIST... URGE.... TO.... SMASH!!!!...
My respect for Matt just skyrocketed for not facepalming at that moment. I thought "reporters" were supposed to be familiar with the subject matter or at least do some research first so they can ask "intelligent" questions? I have a feeling the interview would've gone 1,000x better if Rory did the interview and the woman did the flying. Then again, when she interviewed Rory.... he pulled back on the throttle and his stomach sank?
Do we have an interview from an actual flight simmer trying out the F-18 Hornet?
Why does Matt keep saying "2-3 years"?? Wasn't the Hornet in development for LONGER than that?
It would be nice if TM joysticks would work on consoles despite their primary purpose for PCs. That usually depends on the console companies including drivers for it to all systems as a global patch and in the case of Microsoft I don't know if they support DirectX (not XInput) at all.
"2-3 years" that's a standard statement. Since they first mentioned it, it's been at least 7 years. Another good one, "Champing at the bit for this [DCS-F-18]." Yeah, how about, "Dying every time we chase our tails down a rabbit hole and putting a completely different (and dull) module in front of this project"? Also mentioned that modelling air-to-ground radar was a new technology they'd had to master. I remember denying this at least seven years ago. God, he's such a bad front man for a company.
Anything about the map, or carrier marshal AI, or hi-res AG radar mapping? Nope. Here our plane, there's a carrier, land. Wow.
It would be nice if TM joysticks would work on consoles despite their primary purpose for PCs. That usually depends on the console companies including drivers for it to all systems as a global patch and in the case of Microsoft I don't know if they support DirectX (not XInput) at all.
And what game on the console would a TM HOTAS work with? Ace Combat? At the very least, Elite Dangerous, but is there anything else?
Originally Posted by cdelucia
"2-3 years" that's a standard statement. Since they first mentioned it, it's been at least 7 years. Another good one, "Champing at the bit for this [DCS-F-18]." Yeah, how about, "Dying every time we chase our tails down a rabbit hole and putting a completely different (and dull) module in front of this project"? Also mentioned that modelling air-to-ground radar was a new technology they'd had to master. I remember denying this at least seven years ago. God, he's such a bad front man for a company.
Anything about the map, or carrier marshal AI, or hi-res AG radar mapping? Nope. Here our plane, there's a carrier, land. Wow.
Should've concentrated 110% of their resources on the Hornet after A10C or BS2.
Also feel sorry for him when he talks about "how long it takes"... sure, there's many steps to the process but previous steps don't have to be completed before the next step starts... there should be a good amount of overlap. Talking about A-G radar like it's a "whole new technology." It is a "monumental amount of work," true... all the more reason not to be spreading resources around, huh?
At least we know now that the Hornet is flyable, though it would be great to hear from people more familiar with flight sims to get a better feel on the aircraft. We also know a carrier exists with good trap-wire animation. Are there other videos showing other stuff like weapons? Ground radar? Startup? I feel like this is more like a showcase for TM than it is for DCS. I hope they'll come up with more in-depth videos of the Hornet and its systems in the coming weeks.
I feel like this is more like a showcase for TM than it is for DCS.
Since the booth belongs to TM, that makes sense.
Confirmation that ED is going broke. Not even the copious amount of campaigns over the last 2 years can attribute to ED being able to pay for their own booth
What, showing us the TM WH that's already 6+ years old? And a Hornet stick grip that's in a glass case? The TM Cougar MFDs that are too far away to actually be used? ED's been given an opportunity to show its latest-and-greatest and that's all they can give us?
Might want to try again with a better comeback, cichlidfan.
Joined: Jan 2001 Posts: 2,477HomeFries
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Originally Posted by Winfield
Originally Posted by cichlidfan
Originally Posted by - Ice
I feel like this is more like a showcase for TM than it is for DCS.
Since the booth belongs to TM, that makes sense.
Confirmation that ED is going broke. Not even the copious amount of campaigns over the last 2 years can attribute to ED being able to pay for their own booth
Or it could be that ED recognizes that much of E3 is not their target audience and purchasing a booth would be like purchasing ad time for the Super Bowl. However, being able to piggy-back on the TM booth is a symbiotic arrangement.
-Home Fries
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty." - Robert A. Heinlein
The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
What, showing us the TM WH that's already 6+ years old? And a Hornet stick grip that's in a glass case? The TM Cougar MFDs that are too far away to actually be used? ED's been given an opportunity to show its latest-and-greatest and that's all they can give us?
Might want to try again with a better comeback, cichlidfan.
It was't a comeback. It was a statement of FACT.
Btw, the TM booth was a bit more than just the ED display.
Ah, sorry. I forgot you cherry-pick parts of people's posts and if you just consider what you've cut out, then yeah, that is FACT. Now try tackling it again in context of everything else I said surrounding that cut-out part...
Originally Posted by cichlidfan
Btw, the TM booth was a bit more than just the ED display.
Which is irrelevant considering the thread topic.... BTW, E3 is more than just TM and ED
It would be nice if TM joysticks would work on consoles despite their primary purpose for PCs. That usually depends on the console companies including drivers for it to all systems as a global patch and in the case of Microsoft I don't know if they support DirectX (not XInput) at all.
And what game on the console would a TM HOTAS work with? Ace Combat? At the very least, Elite Dangerous, but is there anything else?
Hello Kitty Adventures. Forza. I don't know. Why would your position be to deny until proven useful instead of have it work for everything and let the user decide if it's useful or not. People play Dark Souls with a Guitar Hero guitar.
Hello Kitty Adventures. Forza. I don't know. Why would your position be to deny until proven useful instead of have it work for everything and let the user decide if it's useful or not. People play Dark Souls with a Guitar Hero guitar.
Hahahaha! Yeah, I suppos you could use the split throttles as throttle-and-brakes and use the stick as POV control and use the hat switch for steering....
They won't release until it has (among other things) "compelling game play"
Vaporware confirmed.
I keed, I keed.
But seriously, it at least looks amazing so far.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case
Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
Sounds like a release (in early access) for late this year might be possible. I'd imagine it will be in early access for at least a few months after in a best case scenario. I think the complexity of the plane means it will be a while until it is mostly bug free, but it is also ED and their modules tend to be higher quality and pushed to full release quicker. And it is more or less their flagship product for the next few years, like the A-10C was.
I feel like this is more like a showcase for TM than it is for DCS.
Since the booth belongs to TM, that makes sense.
Confirmation that ED is going broke. Not even the copious amount of campaigns over the last 2 years can attribute to ED being able to pay for their own booth
Or it could be that ED recognizes that much of E3 is not their target audience and purchasing a booth would be like purchasing ad time for the Super Bowl. However, being able to piggy-back on the TM booth is a symbiotic arrangement.
Or is it?? l may be wrong but TM's new hornet stick is in a glass shrine whilst the ED stick is a Warthog stick.....would it not be more viable to showcase the hornet stick and hornet for what it is. Photos look quite dodgy and not 4K resolution of the flight stick being available for public testing
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Originally Posted by Winfield
Originally Posted by HomeFries
Originally Posted by Winfield
Originally Posted by cichlidfan
Originally Posted by - Ice
I feel like this is more like a showcase for TM than it is for DCS.
Since the booth belongs to TM, that makes sense.
Confirmation that ED is going broke. Not even the copious amount of campaigns over the last 2 years can attribute to ED being able to pay for their own booth
Or it could be that ED recognizes that much of E3 is not their target audience and purchasing a booth would be like purchasing ad time for the Super Bowl. However, being able to piggy-back on the TM booth is a symbiotic arrangement.
Or is it?? l may be wrong but TM's new hornet stick is in a glass shrine whilst the ED stick is a Warthog stick.....would it not be more viable to showcase the hornet stick and hornet for what it is. Photos look quite dodgy and not 4K resolution of the flight stick being available for public testing
I'm not sure I follow.
While a hornet stick with a hornet sim makes perfect sense for a demo, we don't know how far along TM is in interfacing the hornet stick with the WH base. Perhaps all they have right now is a physical prototype in a glass case.
TM has product lines for PC and console that crosses genre. ED develops niche high-end flight sims that lost mass popularity with the rise of the first person shooter in the late 1990s.
I'm sure you saw the interview where the person asked Wags what consoles DCS worked with. That is the nature of mass market video games now. Even most brick and mortar game stores have removed their PC shelves, or at best have limited them to a single section with EA, Activision, and Tycoon Simulator titles.
Why would it be a good strategy for ED to have their own booth at E3 with such unfavorable market dynamics? If ED had their own booth, people would be (rightly) criticizing them for whacked priorities.
-Home Fries
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty." - Robert A. Heinlein
The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
Wonder how the dev of ground radar is going - wasn't shown in the vid.
Wasn't shown, because there's nothing, to err... display yet. Straight from horse's mouth (Olgerd, one of the devs): "Yes, the AG radar picture itself works. It is not integrated into F/A-18 displays yet.". That's all we've been told though.
It isn't a mod for F4. It is a complete re-working of the F4 code. It IS the latest and greatest simulation "thingy."
Well, then I stand corrected if that's the case. I know that the BMS people had been trying to get their hands on the F4 code for a long time. Up to some point it's just been a mod. If that's the case and they were actually able to do that and rewrite it then more power to them. Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. And it did require the original disc so that's why I assumed it was no different from previous versions.
After I installed it and flew around Korea, it looked exactly the same as it did in the original Microprose version with the exception of trees here and there. So I don't know where you're getting the different graphics you're referring to. Also, I did try the carrier ops. I was able to land but when I taxied I blew up and went through the deck. The avionics looked exactly the same as the F-16 so if you're seeing something different I'd like to know why. But the bottom line is it looked the same to me and still had the same bugs. So I tossed it back in the trash can. And I did have the add on Korea and Israel theaters.
Maybe someone could post some screen shots. I'd be interested in seeing them.
I can't attest to the authenticity of the BMS F-18. I love the Viper, and have spent an overwhelming majority of my seat time in it.
Does this look like vanilla Falcon 4.0? (I deleted the video links. No need to have them in there again)
Because it sure as hell doesn't to me. I have flown almost every single iteration of the sim, starting with the original SuperPak and Freefalcon and yes, the original BMS from way back when. There's no comparison with the original, vanilla version and what we have now.
I agree with you Blastman, that actually does look OK in the first video. I may install it and try it again to see what differences there are. It was 4.33 because I still have it on my backup drive. But it looks like there was another update. I will install it later on this weekend. If I do I will correct some of my earlier posts.
By the way, I did correct my previous post regarding the graphics in BMS. I don't know why my experience was so different. But I did change it to show that it wasn't posted as a factual statement regarding BMS for everyone.
I agree with you Blastman, that actually does look really nice in the first video. I may install it and try it again just to see what it looks like again. It was 4.33 because I still have it on my backup drive. Were there any terrain mods that you had to install to get it to look that good? Also, the controls always seem to be messed up for me. It never keeps the settings. I have a Thrustmaster Warthog setup. Is there something special needed to keep the settings? I always had trouble with that.
By the way, I did correct my previous post regarding the graphics in BMS. I don't know why my experience was so different. But I did change it to show that it wasn't posted as a factual statement regarding BMS for everyone.
Hey *Striker*, here's an idea --- maybe sign up on the BMS forums so that you can get an authentic copy of the BMS installers and also get up to 4.33.3. I don't know where you got your copy of BMS but if the MP is buggy and you don't recognize the default BMS 4.32/4.33 terrain (Polak tiles), then you may not be playing BMS... you may be playing a pre-4.32 version in which case everything you've said thus far needs to be retracted.
Also, when you sign up on the BMS forums, you can report that disappearing airbase bug and you can find out how accurate your "saying that you can fly other air frames inside BMS is a really nonsense talking point" statement. Best to hear those from the horse's mouth.
Seeing as you're in the mood to retract non-factual falsehoods, here's a few more:
Originally Posted by *Striker*
And you can not fly the F/A-18 anything in BMS. You are simply using the same Block whatever F-16 with a different skin and slightly modified flight models. So saying that you can fly other air frames inside BMS is a really nonsense talking point.
But the graphics are or at least were very outdated in some versions, the terrain was very 2D and the ground units looked like paper dolls.
BMS is still very glitchy in MP, or at least it was the last time I played it, because it still uses from what I understand the same but updated network coding.
It's still the same flat boring graphics that it was years ago.
It still has a lot of the same bugs that it always did.
The F/A-18 is the F-16-52 cockpit avionics and it looks like crap compared to every module in DCS including the Hawk.
Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33.
After I installed it and flew around Korea, it looked exactly the same as it did in the original Microprose version with the exception of trees here and there. So I don't know where you're getting the different graphics you're referring to.
Also, I'd like to point out that I had problems with the airports vanishing. This is an old F4 bug. So obviously the BMS guys still have a ways to go before they clean up the old messes. I'll stay away from it.
I've also re-uploaded my F4.0 and BMS4.33.3 comparison screenshots for you to refresh your memory.
I hope you can see the difference between vanilla Falcon 4.0 and vanilla BMS 4.33.3 this time around. If your copy of BMS doesn't look like the 2nd picture, you know you're doing something wrong. If you get a good copy of BMS 4.33.3 running, install Israel or Ostsee or Balkans and prepare to have your socks blown off. Not DCS-level, sure, but if you approach those add-on theatres knowing what the BMS team had to work with in terms of code, you will fully appreciate the leaps and bounds they've done to get it where it is now. When you're done, install some skins from JanHas....
I do have a BMS account, that's where I got the download.
Oh? Well it shouldn't be a problem sorting all those issues out then! I trust that you'll have a far better BMS experience this time and if you have any issues, feel free to post in the Falcon sub-forum or better yet, in the BMS forums so that any issues can be addressed and possible fixes sorted out. I look forward to more retractions of your previous statements as you get to know BMS more.
I look forward to more retractions of your previous statements as you get to know BMS more.
Everything I said was based on my experience on the first release of 4.33 and prior versions of BMS and F4 and I have updated a lot of my prior statements so I'm not going to retract everything I said like in your bullet list. I also said I will take a look at the current version and post my experience with that when I have time and correct or add to my earlier statements. I downloaded the current version which is 4.33 U1 and U2.
Everything I said was based on my experience on the first release of 4.33 and prior versions of BMS and F4 and I have updated a lot of my prior statements so I'm not going to retract everything I said like in your bullet list. I also said I will take a look at the current version and post my experience with that when I have time and correct or add to my earlier statements.
Sure, you can say that now. However, the wording of your statements, the tone of your post gave zero hints that you were posting based on "experience" or from "opinion." They were not made in the "I could be wrong, but for me....", no use of IME or IMHO. You were posting with absolute certainty. You had flat-out declaration of things like bad graphics, buggy MP, even questioning other user's claims/experiences, and the like, so backpedaling on that now is hilarious. Editing old posts isn't also a "retraction" per se.... erasing a mistake is not the same as fully owning up to it, admitting the mistake, and publicly retracting the statement/mistake.
Also, do note that some of your claims do not even reflect 4.33.1 or even 4.32.7 or earlier, so unless your claim was under pre-4.32, then they hold no water. This isn't the case, however, as you've fully confirmed that you were flying 4.33 and not any pre-4.32 version of BMS.
Originally Posted by *Striker*
I downloaded the current version which is 4.33 U1 and U2.
Do note that the current version of BMS is 4.33.3, so you will need Update 3 as well.... but you should very well know this if you do indeed have a BMS account as the link for Update 3 is at the very top, it's the very first sticky post on the Release & Updates forum.
It's also the second sticky post on the Announcements forum.
Let me just assure you that from someone who is CURRENTLY flying BMS 4.33.3 and has been flying BMS since 4.32.1, you will have to retract EVERYTHING in the bullet list and MORE if you are at all interested in full honesty and correcting your statements. The bullet list IIRC is only from statements you made on THIS thread and even then, I don't think it's an exhaustive list.
Here is a video of Falcon 4 BMS 4.32 made by our very own Chris "BeachAV8R" Frishmuth for SimHQ!! The publish date on the video is Oct 12, 2011 and according to the development history from Wikipedia, this puts it just after BMS 4.32.0 was released (Sept 4, 2011) and definitely before BMS 4.32.1 was released (Feb 16, 2012).
We can clearly see that even at 4.32.0, BMS had mountains and hills and good terrain elevation, there is minimal terrain tile repeats, targets (KOTAR) are definitely 3D models, the airfields are VERY detailed and with good texture resolutions... I was going to post a detailed analysis with timestamps and everything but throughout the video, all of this is apparent and I honestly just ended up watching the video and enjoying how far BMS has come since 2011/2012.
For comparison, here is a video of Falcon 4 Allied Force (jump to 14m 30s into the video)
Sure, sure.... not forcing you to retract anything at all... just wanted to make that clear. You are always free to let those nonfactual statements remain; I've already done my bit to show how they are false. I just thought you were out to correct your earlier statements
Originally Posted by *Striker*
I was already aware that there was a another update but thanks for the info.
Originally Posted by *Striker*
I downloaded the current version which is 4.33 U1 and U2.
Of course, just making sure you were aware that there are THREE updates.... that didn't seem the case when you just mentioned U1 and U2. Rest assured that the third update is unnecessary, 4.33.1 alone is enough to address most (if not all!!) of the stuff on the bullet list.... some of them have even been addressed in 4.32.0 as shown above!
Nothing "nonfactual" about it. I've made it very clear that I was referencing my experience with older versions of F4 and BMS and I've corrected other statements that were inaccurate. And I've already made it clear that I would try out the new version to see the difference that you guys are seeing. This is the last I'll comment on the retraction issue.
I would suggest you stop the charade. Like I said, you can let those nonfactual statements remain and I've done my bit to show how they are fantasies.... let us not pretend there's an ounce of truth in it. If there is, feel free to show where it is; just claiming "nuh-uh!!" isn't a valid response. If there isn't and you want to use the "it's my opinion" get-out-of-jail-free card, by all means do so, but again, your opinions are based on erroneous observations.... everyone is entitled to their own opinion, I recognize that. I'm just saying you've made yours based on an unknown, non-4.33.X, non-4.32.X version of BMS.
Originally Posted by *Striker*
I've made it very clear that I was referencing my experience with older versions of F4 and BMS
Originally Posted by *Striker*
Yes I have. I loaded it back awhile ago to just see what all the buzz was about. It's still the same flat boring graphics that it was years ago. - Original version Yes I have. I loaded it back awhile ago (original 4.33 release only and not latest version) to just see what all the buzz was about. It was still the same flat boring graphics that it was years ago. - Edited version Just so I'm clear on this though, the version I have that I downloaded and ran recently is 4.33. I may install it and try it again to see what differences there are. It was 4.33 because I still have it on my backup drive.
Hmmm... interesting how you've confirmed 4.33 a few times.
Originally Posted by *Striker*
I would try out the new version to see the difference that you guys are seeing.
I've already shown that "the difference" is plain to see even in BeachAV8R's BMS 4.32.0 version and his video easily disproves all the graphical claims you've made, so going from 4.33.1 to 4.33.3 isn't really going to make much of a difference.
Force10 I'm just a Senior Member
Joined: Jul 2005
Posts: 4,188
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Points have been made and illustrated. That's quite enough of the BMS conversation in this thread. We have strayed far enough away for long enough, this thread is for the F/A-18 for DCS.
Let's try to stick to it from here on out.
Thanks.
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Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
Apologies, Force10. Please allow me to say that *Striker* is most welcome to post about BMS on the Falcon sub-forum if he wishes to continue this discussion.
Now back to your regular Hornet programming....
Originally Posted by HomeFries
While a hornet stick with a hornet sim makes perfect sense for a demo, we don't know how far along TM is in interfacing the hornet stick with the WH base. Perhaps all they have right now is a physical prototype in a glass case.
What is there to interface? Assuming you have the same number of button/hats/switches, will it really matter how the button/hats/switches are laid out? If there are MORE on the F-18 stick, then I can see where the issue is.... but looking at pics of the Hornet stick, it looks like it only has three hats, three buttons, and a paddle switch... so on the F-16 grip, that'll be TMS/DMS/TRIM for the hats, pickle/msl step/pinky for the buttons, and paddle for the paddle.... the F-16 has 5 more "buttons" in the form of the CMS UP/DOWN/LEFT/RIGHT/IN.
Originally Posted by HomeFries
I'm sure you saw the interview where the person asked Wags what consoles DCS worked with. That is the nature of mass market video games now. Even most brick and mortar game stores have removed their PC shelves, or at best have limited them to a single section with EA, Activision, and Tycoon Simulator titles.
While I facepalm at the memory of that interview, I don't think she is representative of the current market. FSX and P3D and XP have enough of a market to justify continued production/improvement of their base simulation. There's enough of a 3rd-party market that quality products are made by select studios. While it may not be enough to compete with AAA titles, I think the market is still big enough to warrant a decent push to revitalize it. Heck, ED is surviving one way or another....
Originally Posted by HomeFries
Why would it be a good strategy for ED to have their own booth at E3 with such unfavorable market dynamics? If ED had their own booth, people would be (rightly) criticizing them for whacked priorities.
See above for why ED should have their own booth.... but then again, ED may not be the "ideal candidate" for such things...
Originally Posted by Art_J
Straight from horse's mouth (Olgerd, one of the devs): "Yes, the AG radar picture itself works. It is not integrated into F/A-18 displays yet.". That's all we've been told though.
Cool! Any chance of a link to that, Art_J? Thanks!
One of these threads mentioned the F-18 video's not showing the Air to ground radar.....be buggered if I can find it....however here is a post by Wags informing the dumbfounded consumers that ground radar was implemented and working as far back as Feb 2015.....yet no video of it working in August of 2017.....Unless I am mistaken of course.
On a german gaming side someone just quoted some interesting points mentioned at the mudspike forum:
Quote
[..] On the top right of the MPCD, on the HSI display, is the currently selected waypoint. In this case, it’s Bumpi. Above bumpi is the bearing and range to the point: 086 for 22.5 miles. Bumpi is an intersection in California. Now what’s on the reciprocal of that from Bumpi at 22.5 miles? NAS Lemoore.
Though we can’t see much outside the cockpit, you can see some buildings and runway edge lights. More than I’d expect for a low detail area. Maybe it’s nothing. Maybe it’s a tease. But I’m willing to speculate that we’re getting some surprises.[..]