Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#4362233 - 06/05/17 11:13 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Aug 2005
Posts: 11,242
Coot Offline
Pilgrim
Coot  Offline
Pilgrim
Veteran

Joined: Aug 2005
Posts: 11,242
These United States of America
I was a little baffled by the control scheme WASD too but I read a developer's statement on this aspect on Steam and I think it was basically a design choice they went with because they felt it kept the immersion better somehow. Not having the game or really fully understanding exactly how the map mode and real time mode works I don't know. Perhaps because how the game is designed this was the better option. Maybe its a mental thing that's catching us off guard because whether we press a button that causes us to dive or click a mouse button over a dive command that causes us to dive its sort of the same thing. Maybe we're just too used to having 90% of our sub games designed with an order-giving user interface using our mice that its throwing us off? I imagine once you get in-game and start understanding the mechanics it'll all make sense.


John 10:1-30
Romans 10:1-13

Inline advert (2nd and 3rd post)

#4362268 - 06/06/17 02:13 AM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Jul 2005
Posts: 694
Schwalbe Offline
Member
Schwalbe  Offline
Member

Joined: Jul 2005
Posts: 694
On WASD periscope depth: the association is wrong itself. It is best done with E and C. Do not use planes up/down, because then it is both rate of ascend and attitude, the latter being the problem. E/C is vertical up/down.
Also, periscope depth is 45-50 ft. "Depth 40ft""oh I still have a few to go!""wooops!"
It is a bit training and a tiny learning curve. I think some just can't be bothered.

#4362272 - 06/06/17 02:43 AM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
Yes, after doing a few of the training exercises, I think I'll manage.


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#4362293 - 06/06/17 09:01 AM Re: Cold Waters release trailer [Re: Evil Flower]  

**DONOTDELETE**
Unregistered
USSCheyenne
Unregistered


A very nice gameplay from someone who knows what he's doing (navy background).


Last edited by USSCheyenne; 06/06/17 09:09 AM.
#4362345 - 06/06/17 01:56 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Aug 2005
Posts: 11,242
Coot Offline
Pilgrim
Coot  Offline
Pilgrim
Veteran

Joined: Aug 2005
Posts: 11,242
These United States of America
Looks great.


John 10:1-30
Romans 10:1-13

#4362402 - 06/06/17 05:08 PM Re: Cold Waters release trailer [Re: ]  
Joined: Apr 2002
Posts: 855
Amaroq Offline
Member
Amaroq  Offline
Member

Joined: Apr 2002
Posts: 855
Europe
Originally Posted by USSCheyenne
A very nice gameplay from someone who knows what he's doing (navy background).

Indeed. Also the first narrated gameplay video that didn't annoy the hell out of me.

The RSR-vibe almost brought tears to my eyes. I've been waiting for this for a while and while it's a bit more expensive than I anticipated I'll not wait for a sale to support the effort.


Don Quixote's misfortune is not his imagination, but Sancho Panza.
#4362568 - 06/07/17 11:29 AM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Apr 2008
Posts: 12,105
Chucky Offline
Veteran
Chucky  Offline
Veteran

Joined: Apr 2008
Posts: 12,105
UK
Actually watching someone who is competent being able to handle the sub like that manually with WASD and the ballast keys gives me hope. I'd still like direct commands but I can see that it's perfectly playable. The price however is the sticking point for me. It's in my Steam wishlist so one day maybe I'll own it.


EV's are the Devils matchbox.
#4362577 - 06/07/17 12:20 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Jan 2010
Posts: 464
tirta Offline
Member
tirta  Offline
Member

Joined: Jan 2010
Posts: 464
wow so cold waters is released. biggrin

I really like the old RSR, so is this game similar to it?
for those of you who have played the game, please give us your opinion and review.
thanks.

#4362581 - 06/07/17 01:03 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
Originally Posted by tirta
wow so cold waters is released. biggrin

I really like the old RSR, so is this game similar to it?
for those of you who have played the game, please give us your opinion and review.
thanks.

I've played both, and yes it is very similar. No Seawolf or Improve Los Angeles timeframe, but you do get the Skipjack and the Narwhal. But you'll feel right at home the first time you see the campaign map with those little icons moving around. And I instinctively knew how to use the Mk48 and Harpoons effectively right away.

Entered the 1968 Campaign last night, random sub, USS Shark, Skipjack class. Failed my first 2 missions, but survived an IL-38 dropping torps on my cowardly a$$. It will be interesting struggling thru the campaign using the oldest sub.
Those Mk37 are going to take a deft hand to be used effectively.

@Evil Flower, the Narwhal's description is the same as the Sturgeon's. You should change that to let people know how awesome that sub was.

Last edited by arthur666; 06/07/17 06:16 PM.

System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#4362677 - 06/08/17 01:10 AM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
I know the devs are around here, but where's the best place to report bugs?

Boat got "grounded" at Holy Loch. Moved into port on campaign map, now I'm stuck.


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#4362698 - 06/08/17 05:52 AM Re: Cold Waters release trailer [Re: arthur666]  
Joined: Apr 2002
Posts: 855
Amaroq Offline
Member
Amaroq  Offline
Member

Joined: Apr 2002
Posts: 855
Europe
Originally Posted by arthur666
I know the devs are around here, but where's the best place to report bugs?

Steam I would say.


Don Quixote's misfortune is not his imagination, but Sancho Panza.
#4362701 - 06/08/17 06:14 AM Re: Cold Waters release trailer [Re: arthur666]  
Joined: Jul 2004
Posts: 2,289
Herman Offline
Member
Herman  Offline
Member

Joined: Jul 2004
Posts: 2,289
Originally Posted by arthur666
I know the devs are around here, but where's the best place to report bugs?


The best place is probably here on SimHQ or SubSim.
In general, it is never a good idea to discuss problems anywhere developers can make you and your bug reports magically disappear.


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

The PlayersDB - The Harpoon community's #1 choice

Harpoon3 Frequently Asked Questions
#4362729 - 06/08/17 11:17 AM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Aug 2002
Posts: 577
Evil Flower Offline
Member
Evil Flower  Offline
Member

Joined: Aug 2002
Posts: 577
Eslöv, Sverige
We don't do that, we like to fix the bugs and have happy customers.

#4362757 - 06/08/17 01:45 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Jul 2004
Posts: 2,289
Herman Offline
Member
Herman  Offline
Member

Joined: Jul 2004
Posts: 2,289
Good to hear. Developers who are honestly working to fix and improve their game will never care where bug reports are posted.

Only shady developers who want bug reporters to disappear always insist that bug reports are posted in 'their' forum.


ScenShare Guidelines :

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it

The PlayersDB - The Harpoon community's #1 choice

Harpoon3 Frequently Asked Questions
#4362840 - 06/08/17 07:36 PM Re: Cold Waters release trailer [Re: Evil Flower]  

**DONOTDELETE**
Unregistered
USSCheyenne
Unregistered


Well, I caved and bought it. Jive Turkey's video's sold it to me. He's doing a really great job of advertising CW. His gameplays are very informative. I've watched almost all of them and i feel like i know the game really well.

#4363112 - 06/10/17 11:49 AM Re: Cold Waters release trailer [Re: ]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
Originally Posted by USSCheyenne
Well, I caved and bought it. Jive Turkey's video's sold it to me. He's doing a really great job of advertising CW. His gameplays are very informative. I've watched almost all of them and i feel like i know the game really well.


Oh yes, watching him as we speak and he is very calm and knows what he's doing.
(seen numerous others, even folks screaming - maybe trying to look cool, and getting annoyed at them in no time)
I think I am an upcoming customer.

#4363124 - 06/10/17 01:15 PM Re: Cold Waters release trailer [Re: Evil Flower]  

**DONOTDELETE**
Unregistered
USSCheyenne
Unregistered


Loving it so far. A little gem we got. Yes, there are bugs and some missing features but i think in time this will get better and better.

Crew voices are a must IMHO. I'd also like to have a proper message log. They disappear to quickly.

The AI needs some work also. It does not utilize vertical space so good. Evading subs are running into bottom or getting crushed for diving too deep (just happend to me).

And enemy subs need to stop pinging all the time. It makes hunting them too easy. I always shoot at a bearing of a ping and it's always a kill.

Still, it's really great. It's no SC or DW but you still need to use proper ASW tactics.

#4363133 - 06/10/17 02:37 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
What size is the download? If it's not too big I'm gonna pick this one up
thanks

#4363146 - 06/10/17 03:53 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Oct 2002
Posts: 746
Rambler Offline
Member
Rambler  Offline
Member

Joined: Oct 2002
Posts: 746
Houston, TX
Steam is saying the install is 1.3 GB.

#4363147 - 06/10/17 04:03 PM Re: Cold Waters release trailer [Re: Evil Flower]  
Joined: Apr 2013
Posts: 176
TimeFusedExistence Offline
Member
TimeFusedExistence  Offline
Member

Joined: Apr 2013
Posts: 176
Sea of Tranquility
the download itself is 900+ MB

Page 2 of 2 1 2

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0