#4356983 - 05/12/17 01:40 PM
Re: Question about flight sims in general
[Re: DBond]
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Joined: Dec 2000
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Jayhawk
Silastic Armorfiend
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Docking Bay 94
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I mentioned before that I am not put off by the complexity of some of these sims, that hasn't changed, if anything I like it more. Take BMS for example. It is more 'complex' than AF or 1.08 SP or whichever version of Falcon I'd flown before. Things like Mavericks, or the datalink were easier to use before. Well, maybe not easier, perhaps more accurately they were more simple. But I was thinking about the comments in this thread, and I realized that what I have no patience for anymore is the dance we used to do to be a simmer. Everyone posting here is about the same age, give or take 50 years old. Most of you remember the way it was. If you were like me, you would defrag your hard drive before installing a new sim. There were command line switches that were more necessary than not. Ini's needed to be edited, mods were often copy/paste, this in to there, and this in to that. Configuring peripherals was often a nightmare. If you've been simming since the Win95 days, you've done all of this stuff. That is something I really don't have the patience or desire to do any longer. Luckily it's not really needed as much any more.
As an example there is a mod for Napoleon TW that I was interested in. I think it was La montée de l'Empire. Reading the install instructions I just lost interest in trying it. Shame, as I might have missed a good one. When I decided to get back in to Silent Hunter a few years back I looked at some of the best SH3 super mods and just couldn't be bothered. The install instructions were so complex that I moved on (ended up playing SH4 with TMO, Real Fleet Boat and Operation Monsun). Those SH mods were self-installers, so I used them. Plus, we have many more mod-manager type programs today than we had years ago.
So I guess my point is I am still fine with a complex sim, just not with a sim that is complex to get it going.
QFT
Why men throw their lives away attacking an armed Witcher... I'll never know. Something wrong with my face?
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#4357061 - 05/12/17 08:20 PM
Re: Question about flight sims in general
[Re: PanzerMeyer]
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F4UDash4
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Most of my simming these days is limited to "Kerbal Space Program" and "Silent Hunter 4". Either I can fire up in a couple of minutes and start playing with a minimal knowledge of keyboard commands. That doesn't mean these are lite or arcade sims, the decision making process within the sim is pretty intense in both. But that's the fun part, actually accomplishing something in the sim not having to learn a multitude of key strokes or setting up a HOTAS etc. That's what I want in a flight sim, set down and start flying combat missions with no pitch, yaw, roll and throttle control plus gear, flaps, fire gun, fire missile, drop bomb etc and not much more (reference any Third Wire sim for more detail). I want developers to put the hardcore effort into the environment, the campaign, the enemy AI etc. not every rivet, switch and dial inside my cockpit. Give me multiple aircraft to fly, give me a carrier to fly off of, give me multiple theaters to fly in.
Last edited by F4UDash4; 05/13/17 02:56 AM. Reason: I don't know where that "no" came from
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4357066 - 05/12/17 09:01 PM
Re: Question about flight sims in general
[Re: PanzerMeyer]
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Joined: Jan 2005
Posts: 1,355
Johan217
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Gent, Belgium
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I do not mind complexity. I'm quite happy doing a manual startup in MSFS or spend an hour planning missions in Mig Alley. I guess what draws me into these sims is the dynamics of the environment. What goes on around me, what I do and see is the game. While many a DCS or IL-2 mission will throw me a wall of text about events that led to the current situation, or will spin some story about how my wingman died (but will not tell me the wind direction), sims like BoB, Mig Alley or ThirdWire don't need to do any of that. Their story is whatever happens in the missions. Call them WYSIWYG sims if you like
Undercarriage lever a bit sticky was it, Sir?
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#4357070 - 05/12/17 09:29 PM
Re: Question about flight sims in general
[Re: Johan217]
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F4UDash4
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I do not mind complexity. I'm quite happy doing a manual startup in MSFS or spend an hour planning missions in Mig Alley. It may be a personal quirk of mine but I see those as two different things.Starting an aircraft in minute detail is one thing I don't care for, but spending a lot of time planning a mission is interesting. It's the heart of a sim, planning and executing. Flipping switches in the cockpit doesn't add anything to that, for me.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4357077 - 05/12/17 10:00 PM
Re: Question about flight sims in general
[Re: PanzerMeyer]
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Joined: Nov 2001
Posts: 24,067
oldgrognard
Administrator
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Lifer
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USA
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I was a dedicated flight simmer. I think I got burned out. Also I got confounded as the sims became more and more complex with switches, keystrokes, and procedures coupled to no longer having a manual to find info. I just soured on having to PDF things or go to sites and find answers. When I couldn't sit and relax with a manual to figure things out it lost a lot of enjoyment. I was no longer able to look at the sim and open the manual to discover what did what. And no, I didn't print out the manual.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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#4357081 - 05/12/17 10:45 PM
Re: Question about flight sims in general
[Re: Johan217]
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Joined: Jul 2005
Posts: 694
Schwalbe
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Call them WYSIWYG sims if you like ha!... I'd always been thinking of this, WYSIWYG. Good to know it's not only me. Although I've seen many ppl that don't agree.
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#4357082 - 05/12/17 10:46 PM
Re: Question about flight sims in general
[Re: PanzerMeyer]
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Joined: Apr 2015
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F4UDash4
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Does anyone provide a keyboard overlay any longer?Those were great.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4357084 - 05/12/17 10:52 PM
Re: Question about flight sims in general
[Re: oldgrognard]
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Joined: Oct 2000
Posts: 6,842
Clydewinder
Mach 2 Infrared Orangutan
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I was a dedicated flight simmer. I think I got burned out. Also I got confounded as the sims became more and more complex with switches, keystrokes, and procedures coupled to no longer having a manual to find info. I just soured on having to PDF things or go to sites and find answers. When I couldn't sit and relax with a manual to figure things out it lost a lot of enjoyment. I was no longer able to look at the sim and open the manual to discover what did what. And no, I didn't print out the manual. the increased complexity did not come with an increase in fun. that was the problem for me F4 ( never mastered it but good enough at it to complete a mission - just dont ask me to do a midair-refuel LOL ), EF2000, Janes F15 & F18, Longbow 2, EECH - those were perfect for me Played a lot of DCS, really liked Black Shark as well as the SU-25T, but never enjoyed or got proficient with any of the other 4+ modules i own. One problem with DCS besides the "sterile" environment is the lethality of weapons. I remember in the Janes sims, coming back to base with a shredded F15 or AH64 and barely getting it landed. In DCS you tend to just suddenly explode without warning and often without seeing what killed you. Realistic? probably. Fun? NOPE. If it ain't fun, I'm going to play something that is fun.
Robots are stealing my luggage.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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