#4354606 - 04/30/17 06:20 PM
Re: LOD popping
[Re: Wodin]
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Joined: May 2001
Posts: 1,827
Panama Red
Member
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Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
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I suspect it is controlled from inside the CFS3.exe, but it would be interesting is this could be modded too.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4354626 - 04/30/17 08:53 PM
Re: LOD popping
[Re: Wodin]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
Member
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Member
Joined: Mar 2006
Posts: 2,454
Dayton, OH
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Generally, the change in MipMap level is less bothersome than the popping into existence as objects move into the next level of detail ring.
BTW, AnKor's shaders include a MipMap routine that automatically generates them if they are missing from the dds file, so I'm not sure that trick would be effective in any event.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4354628 - 04/30/17 09:05 PM
Re: LOD popping
[Re: Wodin]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Really wish buildings (though trees aswell) in particular would fade in/out rather than instantly pop in or out of view. Thaty would put to bed my last issue when it comes to the games visuals. Everything else has been done that I wanted with UE edition and later patches.
Could this be modded?
Could a mod come out that even helps extend the LOD limit for when it comes in/out of vision. That would be fantastic Wodin! I find it far more irritation when the clouds pop in and out. It is particularly bad with fog as found in the Optional Clouds mod V1.05.
Last edited by Robert_Wiggins; 04/30/17 09:07 PM.
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#4354656 - 04/30/17 11:06 PM
Re: LOD popping
[Re: Wodin]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Don't want to hijack the thread, but since we're speaking of graphics, I've noticed that WOFF only uses around 3.5 GB of physical video memory and the rest in virtual. Is this a DirectX limitation? Would the framerate increase if WOFF could take advantage of all available VRAM and not swap in and out the virtual bit?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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