Just a few more questions. Are there plenty of different mission types that actually feel different one from another? Do the missions start feeling like the same thing over and over again like some of the later FarCry's? How is enemy A.I.? Are they blind as bats? How does the game run for the most part? Did Ubisoft finally optimize a PC release finally? I'm really interested in it that's for sure. BTW, is The Division any good? Does it have a campaign or is it all just multiplayer?
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
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Lots of mission types and with some imagination plenty more on top of that. Enemy AI is good except in the area of ignoring your squad mates if they aren't shooting. It's well done IMO. Runs well and plenty of graphics options to optimize to your own system. I do notice an almost imperceptible chug when covering ground quickly, which I assume is loading more map area. It's not noticeable enough to be a distraction. The Division was fun, but it's a constant upgrade competition. Each zone has a difficulty level. You rank up in skills and weapons, then can have a better chance in the next level up zone. It's CONSTANT and that ruins the game. It does have campaign as well as MP. You can play solo in MP, but don't trust any of the humans. There are AI gangs in the MP area as well. GRW is FAR better than The Division IMO.
Joined: Apr 2008 Posts: 19,581Raw Kryptonite
Beat the Kobayashi Maru
Raw Kryptonite
Beat the Kobayashi Maru
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Joined: Apr 2008
Posts: 19,581
MS
Still playing and taking my time. Really enjoyed this mission set in Caimanes, so I went back to capture it. I had been playing on realistic and tried with the HUD off, but since you can't see your chosen weapon, c4 vs frag..that's what happened in the first part as you'll see...or directions, it just isn't feasible. I then discovered that on the highest setting the "cheating" enemy spotter blobs on the mini map are gone. No one shows that you haven't spotted. Exactly what I wanted, so I switched to that and enjoyed the HUD elements needed to play the game right. The AI is more aware of noise you make, like silenced shots, and more likely to notice missing or downed guards etc. It's long, but I didn't want to split the sections up.