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#4350927 - 04/13/17 06:36 PM AI Enhanced Skill Level?  
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CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
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United States
Hi All,

Hope everyone is doing well. I was just looking through the workshop settings and came across an option for "AI Enhanced Skill Levels." I checked the FAQ and didn't see it referenced there.

Just out of curiosity - what does this option do? The AI is already more than enough of a handful but I couldn't help my curiosity. Does this setting ratchet up the AI to an even more realistic level, or does this give them abilities they should otherwise not have?

Many thanks for your help!

Cheers! cheers

#4350928 - 04/13/17 06:40 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2012
Posts: 586
AceMedic88 Offline
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AceMedic88  Offline
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Posts: 586
Niagara Falls, NY
While I don't have an answer for this question, I want to express that I too am intrigued as to what the answer is. Anyone who has the answer will be helping the both of us with this.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4350933 - 04/13/17 07:21 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
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gaw1 Offline
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gaw1  Offline
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Posts: 770
ditto...

#4350965 - 04/13/17 11:28 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
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Posts: 3,696
Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Gentlemen, have a look at this thread:

http://SimHQ.com/forum/ubbthreads.php/topics/4256889/1


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4350968 - 04/13/17 11:32 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2012
Posts: 586
AceMedic88 Offline
Member
AceMedic88  Offline
Member

Joined: Oct 2012
Posts: 586
Niagara Falls, NY
Thank you for the link. It's hard to find these when searching through multiple threads. Kudos for finding it.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4350969 - 04/13/17 11:33 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
Ace, it's easier to find these threads on Google than through the SimHQ search.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4350975 - 04/13/17 11:51 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2012
Posts: 586
AceMedic88 Offline
Member
AceMedic88  Offline
Member

Joined: Oct 2012
Posts: 586
Niagara Falls, NY
Well, that makes it easier...why didn't I think of that? haha


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4351021 - 04/14/17 07:14 AM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: May 2012
Posts: 1,132
77_Scout Offline
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77_Scout  Offline
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Posts: 1,132
Vancouver Island, Canada
I have always been of the opinion that this setting is very poorly named. Despite being called "Enhanced skill level" turning it 'on' makes the AI stupider (they disregard odds), and turning it 'off' makes the AI smarter (they factor odds into their behaviour).

#4351057 - 04/14/17 11:55 AM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
I will move that thread to the FAQ area on the forum. Great post from Olham.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4351073 - 04/14/17 01:02 PM Re: AI Enhanced Skill Level? [Re: Fullofit]  
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Posts: 823
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 823
United States
Originally Posted by Fullofit
Gentlemen, have a look at this thread:

http://SimHQ.com/forum/ubbthreads.php/topics/4256889/1



Ah, there it is! Thanks for finding that Fullofit - I really appreciate it.

Olham, the fount of knowledge on WOFF as always! biggrin

#4351098 - 04/14/17 02:42 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2011
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Ace_Pilto Offline
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Ace_Pilto  Offline
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Sector ZZ9 Plural Z Alpha
So, hopefully activating this will stop the AI from landing at the nearest airfield whenever they see the enemy? Is that the purpose of this setting?

(I have a bit of a yellow bellied AI problem)


Let's pretend I got the BWOC badge to embed here.

Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein.
"The best techniques are passed on by the survivors." - Gaiden Shinji
#4351099 - 04/14/17 02:44 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2012
Posts: 586
AceMedic88 Offline
Member
AceMedic88  Offline
Member

Joined: Oct 2012
Posts: 586
Niagara Falls, NY
It's worth a shot, Ace...I know that even with it on I've still experienced the "running away" but I haven't paid close enough attention to differentiate the factor it plays


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4351101 - 04/14/17 02:49 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2011
Posts: 740
Ace_Pilto Offline
Livestreamer/YouTuber
Ace_Pilto  Offline
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Member

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Posts: 740
Sector ZZ9 Plural Z Alpha
Great, I like that the AI run away when it makes sense to do so but the landing thing is a bit over the top.


Let's pretend I got the BWOC badge to embed here.

Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein.
"The best techniques are passed on by the survivors." - Gaiden Shinji
#4351127 - 04/14/17 04:21 PM Re: AI Enhanced Skill Level? [Re: Ace_Pilto]  
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hoongadoonga Offline
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Posts: 466
Originally Posted by Ace_Pilto
So, hopefully activating this will stop the AI from landing at the nearest airfield whenever they see the enemy?


As far as I can tell, the AI will run away and land if the planes in your flight are superior to the AI's planes (superior in quality, not quantity). I think that the "AI enhanced skill level" setting deals with the numbers of planes in each flight (is it 2 vs. 10?).

The most effective way to eliminate the running away tactic is to set "AI never backs down" to on. Doing so will result in long, drawn out dogfights, which I greatly enjoy. I switch this setting on/off for variety. Having it on may well be less realistic but it's a lot more fun if you love extended dogfights, while still being engaged in a historically accurate campaign.

#4351143 - 04/14/17 05:03 PM Re: AI Enhanced Skill Level? [Re: CaptSopwith]  
Joined: Oct 2011
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Ace_Pilto Offline
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Ace_Pilto  Offline
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Member

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Posts: 740
Sector ZZ9 Plural Z Alpha
Thanks for the info, looks like I might just put them on never backs down too, the landing really bugs me.


Let's pretend I got the BWOC badge to embed here.

Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein.
"The best techniques are passed on by the survivors." - Gaiden Shinji

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