#4350927 - 04/13/17 06:36 PM
AI Enhanced Skill Level?
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Joined: May 2003
Posts: 823
CaptSopwith
Barmy WingNut
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Barmy WingNut
Member
Joined: May 2003
Posts: 823
United States
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Hi All, Hope everyone is doing well. I was just looking through the workshop settings and came across an option for "AI Enhanced Skill Levels." I checked the FAQ and didn't see it referenced there. Just out of curiosity - what does this option do? The AI is already more than enough of a handful but I couldn't help my curiosity. Does this setting ratchet up the AI to an even more realistic level, or does this give them abilities they should otherwise not have? Many thanks for your help! Cheers!
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#4350933 - 04/13/17 07:21 PM
Re: AI Enhanced Skill Level?
[Re: CaptSopwith]
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Joined: May 2012
Posts: 770
gaw1
Member
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Member
Joined: May 2012
Posts: 770
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#4350969 - 04/13/17 11:33 PM
Re: AI Enhanced Skill Level?
[Re: CaptSopwith]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Ace, it's easier to find these threads on Google than through the SimHQ search.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4351098 - 04/14/17 02:42 PM
Re: AI Enhanced Skill Level?
[Re: CaptSopwith]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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So, hopefully activating this will stop the AI from landing at the nearest airfield whenever they see the enemy? Is that the purpose of this setting?
(I have a bit of a yellow bellied AI problem)
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#4351101 - 04/14/17 02:49 PM
Re: AI Enhanced Skill Level?
[Re: CaptSopwith]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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Great, I like that the AI run away when it makes sense to do so but the landing thing is a bit over the top.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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#4351127 - 04/14/17 04:21 PM
Re: AI Enhanced Skill Level?
[Re: Ace_Pilto]
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Joined: Dec 2013
Posts: 466
hoongadoonga
Member
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Member
Joined: Dec 2013
Posts: 466
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So, hopefully activating this will stop the AI from landing at the nearest airfield whenever they see the enemy? As far as I can tell, the AI will run away and land if the planes in your flight are superior to the AI's planes (superior in quality, not quantity). I think that the "AI enhanced skill level" setting deals with the numbers of planes in each flight (is it 2 vs. 10?). The most effective way to eliminate the running away tactic is to set "AI never backs down" to on. Doing so will result in long, drawn out dogfights, which I greatly enjoy. I switch this setting on/off for variety. Having it on may well be less realistic but it's a lot more fun if you love extended dogfights, while still being engaged in a historically accurate campaign.
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#4351143 - 04/14/17 05:03 PM
Re: AI Enhanced Skill Level?
[Re: CaptSopwith]
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Joined: Oct 2011
Posts: 740
Ace_Pilto
Livestreamer/YouTuber
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Livestreamer/YouTuber
Member
Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
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Thanks for the info, looks like I might just put them on never backs down too, the landing really bugs me.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
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