IThe first thing I want to bring up is pilots on the same flight/package making declare and picture calls. Obviously when two or more pilots need to do so the AWACS response from a second call cancels the audio of the first.
My apologies there, DBond. I've used subtitles since day 1 and didn't realize that asking DECLARE cancels out the audio... does it really? I thought it queues the audio and the reason I have kept subtitles on is because I can read the response without having to wait for the audio to kick in.
Personally I want to fly complete missions, including taxi, takeoff, landing, the whole works.
"The whole works" for me includes startup and shutdown
I'm also not sure about hopping on a flight that's already airborne. We used to do this in 4.32 and we realized that when you jump into an AI aircraft, that aircraft gets "reset." So you could be deep in enemy territory after a 20-minute ingress flight and find yourself in a new jet with full fuel load. IIRC, even spent ordnance gets "reloaded" when a human pilot joins. Might not be an issue when someone joins en-route...
Personally, I prefer it if we can organize a time when we hop in together... doesn't matter if one is flying a SEAD package and another is flying a Strike package and another is doing CAP cover... much easier to coordinate if we "step to" at around the same time.
The third thing is flying formation, and formation takeoffs and landings. We have some really good virtual pilots here. They can get saddled up in no time. But the point I want to bring up is communication. I think that if any guys want to join on a wing, or land or takeoff in formation it needs to be discussed and agreed upon. In other words don't attempt these things unless the other guy has confirmed it. We all concentrate very hard, and there is a lot of heads-down flying in a 4th-generation jet. Collisions that could have been avoided with better communication would be regrettable at best. So I propose saying something like "Two, request join on wing" or something like that. The other guy says " One, cleared to wing position" Now both guys are in the loop and in agreement. Transmissions can easily be lost, or technical difficulties can arise, so be sure first before attempting any close flying.
This is where flying with pilots of different skill levels and different expectations start having issues. Virtual wings solve this by having SOPs... things like how take-offs are done depending on loadout, standard rejoin procedures, FENCE IN/OUT checks, standard attack procedures, set commit distances to targets (aka timelines), RTB procedures, and so on. I find myself quite lost when we just "jump in" a mission and fly, although it is refreshing to do this... virtual wings can take 45 minutes or more from "starting" to actually stepping to the jet.
My proposal is a very quick-and-dirty set of rules:
1. Lead takes the downwind on takeoff. Formation takeoff for A-A loadouts (HARMs allowed), 10-second spacing if A-G ordnance is loaded. Wingman calls
"2, set" when in position on runway and Lead can do a
"3, 2, 1" countdown. Afterburner use on takeoff can be discussed at the time
2. Route speed of 350 knots, wingman on left echelon/route formation
3. FENCE IN call
4. This is the optional bit --- ideally, only Lead talks outside the package, meaning only Lead talks to AWACS for Picture and Declare calls. This also means Lead assigns targets for wingmen to prosecute. Again, OPTIONAL, but comms discipline greatly increases SA for everyone involved
5. FENCE OUT call
6. Again, route speed of 350 knots, wingman on left echelon/route formation
7. Overhead break --- I know some people like being vectored in by ATC but sometimes, some people would like to get on the ground ASAP. Doing an OHB and requesting autonomous landing on the downwind is quick and easy
8. Landing in staggered position --- again, Lead takes the downwind. This shouldn't be an issue on an OHB landing as the OHB spaces out aircraft quite nicely
Interesting thing that you bring this up though, DBond. Were there any issues with our join ups?
I love looking out at my wingman tucked in nice and tight. You've seen the screens I have put up. It looks cool and is tons of fun. However, I think in combat that we should consider flying in combat spread, with several miles between aircraft. In force on force stuff, being tucked in tight is an advantage, since it complicates the other side's attempts to separate the targets on their radars. But against the AI I doubt it makes any difference. In
Vipers in the Storm, Rosey relates how their standard formation in combat was 8 miles spacing. We don't need to be that far, but I think we should consider more spacing, at least when you're flying with me so I don't crash in to you
I'm just practicing formation flying en-route or RTB. Once over the target area, you'll notice I went in trail. However, again, I return to my point above. We need to have some quick-and-dirty SOPs **OR** you'll have to brief the plan before FENCE IN. There are advantages of being in formation but most of the time, it's easier to be in 5-10nm trail even on A-A missions as it gives both pilots flexibility. Bottom line, this is something that should either be on an SOP or be discussed before flicking on the Master Arm switch.
Interesting bit here as well... we could set it up so that I can get distance reading from your jet... can't remember how it was set exactly in the ICP.
All in all, I think this is a very interesting but sensitive topic to discuss, mainly because we're trying to fly casual but also trying to get things organized. I personally think we can get more flights under our belts and see what works for us and decide as we go along. However, I'm more for the "structured" approach... singing off the same hymn sheet is sweet when things mesh together really well.... and when they don't, it's easy enough to identify where we went wrong and what we can do about it.