#4348678 - 04/03/17 05:15 AM
Airfield attacks
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Joined: Nov 2012
Posts: 76
Macklroy
Junior Member
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Junior Member
Joined: Nov 2012
Posts: 76
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I know there are some veteran WOFFers out there that have put in quite a bit more stick time than myself. I was hoping to get some info on tactics on those pesky airfield raids. I'm currently flying my trusty Nieuport 17 and the comandante insists that we take our single pop-gun planes and attack an enemy airfield. Problem is after returning from our endeavors all we have to show for it is a few holes in the wings of all of our craft and a scolding because the airfield wasn't damaged enough. Is there a trick or 'soft target' to hit on these airfield runs to make the comandante happy? Or is he sending us on a fools errand? PS - I didn't know how much I missed flying in this sim. Just recently picked up the UE and am just enthralled with every mission! Cudos to the OBD team and all the community who helped bring this sim to life in such great fashion. Cheers! 
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#4348712 - 04/03/17 11:31 AM
Re: Airfield attacks
[Re: Macklroy]
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Joined: May 2012
Posts: 2,916
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member

Joined: May 2012
Posts: 2,916
L'Etoile du Nord
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Macklroy, many of us have come to realize that being sent to attack an airfield with nothing more than your MGs is not only ridiculous but quite historically inaccurate. I recommend you start using Jara's Mission Editor and avoid completely these little forays into the ludicrous.
Cheers!
Lou
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4348761 - 04/03/17 02:59 PM
Re: Airfield attacks
[Re: Macklroy]
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Joined: Nov 2003
Posts: 568
CW3SF
Member
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Member
Joined: Nov 2003
Posts: 568
colorado & arizona
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Pick a plane that can load rockets or bombs is a quick answer. Otherwise shoot at the planes parked in front of the hangers. Make your runs head on , low and slow, pull up and full throttle at once then circle arround to make another pass at the same plane. Most times it takes two passes to flame a plane.
If returning planes are in the pattern take them out as you circle to make a low pass. The AA gunners will not shoot if you are close to one of there planes. Soon as you get "bingo" fuel and ammo bug out and climb for home.
Origin made- silverstone case,ASUS Max VI Extreme , CPU intel Core i7 4770k, cooling asotex 570LC, NVIDA 3G GTX 780 Ti , Mem 16GB Kingston Hyper X DDR3 ,game drive 120GB INTEL X25 SS, OS drive 1TB, Win 7 home Prem.Logitech G105 key board,BenQ XL2430 Gaming Monitor. All pilots owe me a beer. Retired USAF Rescue/Survival, Special Forces, and MI (after I got old and grey).
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#4348873 - 04/03/17 10:42 PM
Re: Airfield attacks
[Re: Macklroy]
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Joined: Nov 2014
Posts: 1,691
Fullofit
Member
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Member
Joined: Nov 2014
Posts: 1,691
Ajax, ON
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Another way to complete successfully airfield attack missions is to let your squad attack as usual, while you take care of the AAA nests. I came by this technique through sheer desperation. Typically, during the attack we get cut to ribbons without doing much damage ourselves. If you concentrate on the guns - they don't take much to destroy, you will do enough damage for the brass to consider it a success. If your squad manages to destroy anything else - it's a bonus. 
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4348913 - 04/04/17 03:24 AM
Re: Airfield attacks
[Re: HumanDrone]
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Joined: Mar 2011
Posts: 2,256
Rick_Rawlings
B.O.C. Challenger
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B.O.C. Challenger
Member
Joined: Mar 2011
Posts: 2,256
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Nice video, Rick. Did you get any credit for the two kills? And how was the airfield damage credited?
Just curious. Hmm. I had to go look. Apparently, it's a long standing complaint...
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#4348917 - 04/04/17 05:23 AM
Re: Airfield attacks
[Re: Macklroy]
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Joined: May 2012
Posts: 712
77_Scout
Member
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Member
Joined: May 2012
Posts: 712
Vancouver Island, Canada
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I also noticed my flight flying a lazy, low altitude circle around the field after the attack. Could it have been because the mission was not yet a success so they decided to hang around? After two full circuits around the field, trying to play catch with the archie, I bid my wingmates good luck and god speed while I turned for home. You have to tell your wingmen to rejoin (R). From the WOFF documerntation: Rejoin This is a revised implementation of an existing command. It should really be named "AbortGroundAttack". Operation 1. Ground searches are terminated 2. Formation aircraft are instructed to terminate ground attack. This will not take place immediately if the aircraft are performing an attack run or otherwise engaged. 3. Following termination the aircraft will form up on leader. Prohibitions 1. The player must be formation leader to issue this command.
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#4348922 - 04/04/17 05:57 AM
Re: Airfield attacks
[Re: JJJ65]
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Joined: Nov 2012
Posts: 76
Macklroy
Junior Member
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Junior Member
Joined: Nov 2012
Posts: 76
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Thanks for all of the great ideas gents. I tend to be wary of Mods, as I am usually that guy that once a mod is installed my game never quite works as intended ever again... ...
So, then you could not play WOFF UE either, because it is CFS3 mod Touche! Lucky for me, the gents at OBD have made it an idiot proof all-in-one install! 
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#4348931 - 04/04/17 10:24 AM
Re: Airfield attacks
[Re: 77_Scout]
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Joined: Nov 2002
Posts: 2,501
Deacon211
Senior Member
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Senior Member
Joined: Nov 2002
Posts: 2,501
Louisville, KY
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I also noticed my flight flying a lazy, low altitude circle around the field after the attack. Could it have been because the mission was not yet a success so they decided to hang around? After two full circuits around the field, trying to play catch with the archie, I bid my wingmates good luck and god speed while I turned for home. You have to tell your wingmen to rejoin (R). From the WOFF documerntation: Rejoin This is a revised implementation of an existing command. It should really be named "AbortGroundAttack". Operation 1. Ground searches are terminated 2. Formation aircraft are instructed to terminate ground attack. This will not take place immediately if the aircraft are performing an attack run or otherwise engaged. 3. Following termination the aircraft will form up on leader. Prohibitions 1. The player must be formation leader to issue this command. I think the issue is that, when you are not in the lead, the Leader sometimes rejoins the flight at low altitude over the field. I'm not sure why the rejoin waypoint altitude should ever be particularly low unless forced low by an overcast. But sometimes it just turns out that way. I try to stick to shooting the houses as they seem to be easy to hit an count towards damage...sometimes. 
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Baseball
by PanzerMeyer. 04/20/18 01:48 PM
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