Well, what are you trying to accomplish and what type of hardware do you have? Here's mine.
[Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=1 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3
Sky=2 Forest=2 LandShading=3 LandDetails=2
LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1
VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3
Sky=2 Forest=3 LandShading=3 LandDetails=2
LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1
VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0
i5-4460@3.2ghz, 16GB Ram, Gigabyte GTX1050Ti 4GB, 2TB HDD, 500GB SDD
|