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#4346573 - 03/24/17 04:49 PM Team Fusion Simulations Update - In-game footage of the Gladiator MK.II  
Joined: Jan 2004
Posts: 1,108
Mysticpuma2003 Offline
Member
Mysticpuma2003  Offline
Member

Joined: Jan 2004
Posts: 1,108
Birmingham, UK
Well now the news that we have signed the deal has gone public, get ready for the all-in-one patch to go live!

Initially our patches from v3.00 to v4.312 will be made into a single download patch and available via Steam. This should be available in the next few-days and do away with the need to download multiple patches. Just head to Steam and download the single patch (although if you already have our patches installed there is no-need as it's the same version).

One thing you will need to do is turn 'Beta' downloads on in Steam as that is what the official v4.312 patch is listed under. There's a picture attached to show how to do it smile


Now that we're moving forward at a much faster pace, here's a short video showing just one of the many aircraft we intend to bring to the Simulator this-year.

The research that went into modelling the Gladiator MK.II cockpit has spanned hundreds of hours from gathering the smallest details (like writing on fuse-boxes) to how the canopy and handles operate. Please note this is a Work in Progress but close to ready smile

I took the aircraft for a ride and had a look around the cockpit, also some external shots showing the exhaust flames matching throttle control and finally a little dogfighting, which, you'll see that if you are an enemy against me, you are quite safe in the skies! I couldn't hit a barn door with a baseball at 2-feet smile

Anyway, here's the video, hope you like it, cheers, Mysticpuma/Team Fusion Simulations



Don't forget to follow us on Facebook for more news and updates:

https://www.facebook.com/teamfusionmod

Attached Files tutorial install tfs updates.jpg

[img]http://i41.tinypic.com/2yjr679.png[/img]
Inline advert (2nd and 3rd post)

#4346695 - 03/24/17 10:24 PM Re: Team Fusion Simulations Update - In-game footage of the Gladiator MK.II [Re: Mysticpuma2003]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
Nice kill there MP.
Did you guys do something to the AI, they didn't fly like they sat in a X-Wing in your video.
Looking good and I can feel that Early 1941 RAF Egypt versus Regia Aeronautica already smile
Imagine being the king in the air flying a tired Hurricane with CR32 and CR42 around you.
OK, the CR42 is not an easy target.
Already getting flashbacks from flying Poltavas Gladiator Campaign in North Africa.
Good Times, Good Times.

#4346727 - 03/25/17 12:34 AM Re: Team Fusion Simulations Update - In-game footage of the Gladiator MK.II [Re: Mysticpuma2003]  
Joined: Dec 2010
Posts: 2,654
trindade Offline
Mach2 Club
trindade  Offline
Mach2 Club
Senior Member

Joined: Dec 2010
Posts: 2,654
Portugal
Thanks for the good news MP thumbsup

#4348276 - 04/01/17 11:18 AM Re: Team Fusion Simulations Update - In-game footage of the Gladiator MK.II [Re: theOden]  
Joined: Jan 2004
Posts: 1,108
Mysticpuma2003 Offline
Member
Mysticpuma2003  Offline
Member

Joined: Jan 2004
Posts: 1,108
Birmingham, UK
Originally Posted by theOden
Nice kill there MP.
Did you guys do something to the AI, they didn't fly like they sat in a X-Wing in your video.
Looking good and I can feel that Early 1941 RAF Egypt versus Regia Aeronautica already smile
Imagine being the king in the air flying a tired Hurricane with CR32 and CR42 around you.
OK, the CR42 is not an easy target.
Already getting flashbacks from flying Poltavas Gladiator Campaign in North Africa.
Good Times, Good Times.


Hi Oden.
The Ai is stock but it is possible to set it up in the FMB to be a little more interested and defensive in it's play and survival, by going into the custom mode and playing with the sliders smile


[img]http://i41.tinypic.com/2yjr679.png[/img]
#4348307 - 04/01/17 01:38 PM Re: Team Fusion Simulations Update - In-game footage of the Gladiator MK.II [Re: Mysticpuma2003]  
Joined: Aug 2010
Posts: 1,614
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 1,614
I do, but my ai flights are script-spawned so I set them in code.
I sure would be interested in what numbers you use for each slot.

know what I mean, nutch nutch?
/montyPython
smile


I use this for CAP/Sweep (fighters in general):
AddToFile(f, sqn, "Skill", "0.84 0.19 0.53 0.74 0.74 0.89 0.53 0.74");

and for Bombers
AddToFile(f, sqn, "Skill", "1.00 0.09 0.53 0.74 0.74 0.89 0.53 0.84");

#4349111 - 04/05/17 12:20 AM Re: Team Fusion Simulations Update - In-game footage of the Gladiator MK.II [Re: Mysticpuma2003]  
Joined: Jan 2003
Posts: 2,588
462cid Offline
Senior Member
462cid  Offline
Senior Member

Joined: Jan 2003
Posts: 2,588
USA
Looks great!

But all the bolts and screwheads are perfectly aligned.


What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen

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