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#4345426 - 03/19/17 04:22 PM Re: WOFF and Virtual Reality (My Research so Far) [Re: EJAK]  
Joined: Feb 2015
Posts: 152
4L0M Offline
Member
4L0M  Offline
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Joined: Feb 2015
Posts: 152
Weymouth, UK
They work the same as any other 3D really. Sense of cockpit scale is great, it feels like you are in it, but still for me personally, I find 3D a "fun" diversion for an hour, but personally think it's relatively pointless all told.

There is zero chance I could play in 3D for long periods, not because I get any sickness, but it's just not as good personally than 2D.

BUT.......I am very interested in a Rift, OSVR HDK2 or Vive. This is where the immersion factor should really kick in. I am debating on purchasing a HMD this week, so we will see what happens.

The above just proves that Tridef3D along with Trinus/Vorpx etc, means that a specific game may not have to have native VR support to get it working with HMD/VR headsets.


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#4345444 - 03/19/17 05:14 PM Re: WOFF and Virtual Reality (My Research so Far) [Re: 4L0M]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by 4L0M
They work the same as any other 3D really. Sense of cockpit scale is great, it feels like you are in it, but still for me personally, I find 3D a "fun" diversion for an hour, but personally think it's relatively pointless all told.

There is zero chance I could play in 3D for long periods, not because I get any sickness, but it's just not as good personally than 2D.

BUT.......I am very interested in a Rift, OSVR HDK2 or Vive. This is where the immersion factor should really kick in. I am debating on purchasing a HMD this week, so we will see what happens.

The above just proves that Tridef3D along with Trinus/Vorpx etc, means that a specific game may not have to have native VR support to get it working with HMD/VR headsets.


Many thanks for the explanation 4L0M. It's much appreciated, and I look forward to your analysis of things if you go ahead a purchase HMD. Which models are you considering?

Best Regards;

Last edited by Robert_Wiggins; 03/19/17 05:17 PM.

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#4352600 - 04/21/17 04:17 PM Re: WOFF and Virtual Reality (My Research so Far) [Re: EJAK]  
Joined: Feb 2006
Posts: 7
Lemml Offline
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Lemml  Offline
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Joined: Feb 2006
Posts: 7
Nuernberg, Germany
I just tried WOFF on the HTC Vive using the VorpX software. At least I was able to get some 3D view from cockpit. The 3D quality isn't as good as in FlyInside or some other flight simulations. Also, the fps rate was only at 45. But there's great potential.

Nevertheless, my head rotation was mapped to a mouse movement which isn't quite helpful in WOFF. Therefore, I had a static cockpit view. Is there some way to map mouse movement to head rotation? (The mouse look helper tool dropbox link does not work anymore.)

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