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#4344872 - 03/16/17 08:35 PM Repeat of Mods page post  
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Hi all,
Many of you are creating enhancements and mods for use in WOFF UE.
In many cases WOFF UE 'flyers' could benefit from having mods included in official patches released by OBD.

However, where desired, it would be a time consuming business for the OBD team to contact each creator to arrange for the inclusion of their mods into an OBD patch release.

Therefore, OBD will assume that the creator's mods for use in WOFF UE can be included in official patch releases from OBD, unless of course, the individual concerned objects to this, by contacting OBD directly.


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#4344886 - 03/16/17 10:05 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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Originally Posted by Sandbagger
Hi all,
Many of you are creating enhancements and mods for use in WOFF UE.
In many cases WOFF UE 'flyers' could benefit from having mods included in official patches released by OBD.

However, where desired, it would be a time consuming business for the OBD team to contact each creator to arrange for the inclusion of their mods into an OBD patch release.

Therefore, OBD will assume that the creator's mods for use in WOFF UE can be included in official patch releases from OBD, unless of course, the individual concerned objects to this, by contacting OBD directly.


Is this an Official OBD statement?

My only concern would be that OBD would not have any idea of what can or cannot be includex, without spending the time to investigate the operational nature of each mod. It's either spend the time to do so, or contact the modder directly.

What is your view on this, or OBD's view.


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#4344887 - 03/16/17 10:15 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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.

Another concern to add to the list: As many of the aerodrome mods contain Geezer's additional items and figures I should think he would need to be contacted about any such inclusions of his work in a "for profit" package, though I imagine this has likely already been considered by the devs.


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#4344913 - 03/16/17 11:23 PM Re: Repeat of Mods page post [Re: RAF_Louvert]  
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Originally Posted by RAF_Louvert
.

Another concern to add to the list: As many of the aerodrome mods contain Geezer's additional items and figures I should think he would need to be contacted about any such inclusions of his work in a "for profit" package, though I imagine this has likely already been considered by the devs.


The airfields can be included, then Geezer's models would just be an addon MOD. I believe that would be possible.

#4344920 - 03/16/17 11:48 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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.

Good point OldHat, that would work nicely.


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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4344960 - 03/17/17 06:49 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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JJJ65 Offline
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Does it mean that OBD will include users mods in its patches without any "bother" of authors? eek

#4344972 - 03/17/17 09:12 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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Hi all,
This was suggested by 'Pol' at OBD as a means of incorporating mods (not every mod) into WOFF UE via OBD patches.
However, you have raised good points, which need to be addressed before any such move is put into place.
The intention was not to alienate or take advantage of creators of the mods.
OBD would of course contact individuals if it was planned to incorporate their mod into WOFF UE.

I've mailed Pol and asked him to take a look at your comments to see if this idea can be taken forward.

Thanks.


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#4344981 - 03/17/17 11:03 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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Hi guys, wow.. OK it's all the same as before, we do occasionally add a mod or parts of. In the past we have tried to contact someone and no reply, and then it takes some time and so on.

However if you just give permission to us by default, unless you used someone else models/ or work or whatever - tha'ts fine and will help us time wise.

You can easily opt out by just adding "please don't include this in WOFF" or whatever in the readme in the mod. If there is doubt we can still ask !?

We will only include the odd one where we think it will help, so will be pretty much as it is now.

Anyway if not, we just won't put them in no worries.

One example.. We want to include Buckeyebob's weather fixes, but PM'd him and heard nothing.... so anyone in contact with him?

Last edited by Polovski; 03/17/17 02:05 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4344988 - 03/17/17 11:27 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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Pol, as far as my mods go, you already know you are more than welcome to include any or all of them in future updates you make to WOFF. My concern more than anything was keeping the ability for folks to choose which mods they prefer. I for one use some, but not all, of the wonderful mods currently offered by the community.


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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4344990 - 03/17/17 11:31 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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Thanks Lou, yeah it isn't easy and we will usually only include the easiest to implement ones. As I say anything tricky we usually talk to the mod author anyway.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4344992 - 03/17/17 11:45 AM Re: Repeat of Mods page post [Re: Sandbagger]  
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Hi Pol

You have my ok as well.just keep us informed as to which mods you take so we can keep things cleaned up on our end.

Best Regards


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#4344997 - 03/17/17 12:05 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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Thanks Robert, sure will do.

We are trying to get hold of Buckeye Bob if you are in contact via email can you mail him and ask if we can use his weather mod.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4345022 - 03/17/17 02:33 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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I should think that 40LM's wonderful effects mod would be included in any patches. But of course, I can't speak for him.


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#4345023 - 03/17/17 02:36 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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Trouble with 40LM effects is that they can be a giant FPS killer with his higher resolutions .dds, especially for people with less powerful PC's.


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#4345024 - 03/17/17 02:49 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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Interesting, I haven't noticed any difference in FPS since I started using his mod.


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#4345035 - 03/17/17 03:32 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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sry to say that I did get FPS hits with the mod. But some of the effects were very good.... so I removed the files that I didn't want and now the Sim runs fine.
Also, to be honest, I didn't like all of the effects, and that would be a reason not to put such things into officail updates.

Last edited by lederhosen; 03/17/17 03:32 PM.

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#4345039 - 03/17/17 03:40 PM Re: Repeat of Mods page post [Re: lederhosen]  
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Originally Posted by lederhosen
sry to say that I did get FPS hits with the mod. But some of the effects were very good.... so I removed the files that I didn't want and now the Sim runs fine.
Also, to be honest, I didn't like all of the effects, and that would be a reason not to put such things into officail updates.


Yes, that is the problem with all inclusive, complex mods. You can't please all the people, all of the time, and that is why we have mods. With mods, people can make changes to suit their environment and this is not easy to accomplish if a mod like this one is added to WOFF as it stands now. Maybe portions of it could be added and those that aren't could be broken down into multiple mods for user selection. This is of course just my thoughts and in no way am I slamming 4L0M's work. He has done wonders with the effects mod in general.

Best Regards;


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Case: Cooler Master Storm Trooper
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#4345040 - 03/17/17 03:41 PM Re: Repeat of Mods page post [Re: Panama Red]  
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Originally Posted by Panama Red
Trouble with 40LM effects is that they can be a giant FPS killer with his higher resolutions .dds, especially for people with less powerful PC's.



Giant FPS killer? err, no.

All my environment textures (New Trees/New building roofs, shorelines,Ground season texture tiles etc) are all exactly the same size as stock.

A few of my FX textures are bigger than stock Woff, but only like double the size in 99% of cases, bearing in mind that that's taking a 256x256 pixel texture and making it 512x512px ( a 512x512px DXT5 .dds is 341kb, which is miniscule compared to any modern game engine, case in point being Fallout 4's new HD texture pack, which weighs in at a whopping 58GB ! ! ! ! just for a texture pack. )

My point being, unless you are running the lowest of the low graphics card, I genuinely can't see how anyone can take a frame hit with any of my textures, and if you do, I seriously doubt stock Woff is much fun playing.

The only texture I have massively made bigger were the moon textures which are 16 times bigger than the original bearing in mind the originals were only 64x64px........but then that still only makes them 1MB in size, which is nothing.

My modding policy is that every mod that I have ever made for any game is free to use by anyone for whatever they want as you see fit, All i ask is that I get a credit for the work.

In regards to WOFF, you CANNOT use any of my cloud texture mods, as I have used some 3rd party assets, Cheers !


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#4345042 - 03/17/17 03:47 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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I have a low end video card and my current financial situation prevents me from getting a spiffy new one right now. Keeping that in mind, in addition to a few graphics anomalies, I have also noticed more random crashes of WOFF when using 4L0M's cloud mod, probably because they are overtaxing my system. If his changes are incorporated into the sim via a patch, I would be less able to avoid CDT's that I can now avoid simply by disabling the mod.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4345045 - 03/17/17 03:57 PM Re: Repeat of Mods page post [Re: Sandbagger]  
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4L0M Offline
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Read above. My clouds can't be incorporated into the sim full stop.


EDIT : also, ALL edited clouds in the cloud mod are double the size, so this mod over any other WILL effect you if you have a low end GPU.

I also agree with Lederhosen, that you can't please everyone with everything, be it FX, audio or whatever. I try to do what I think looks good and try to keep it within realism, but obviously everyone's tastes are different.

Last edited by 4L0M; 03/17/17 04:10 PM.

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