This is an idea for a challenge I put together a couple of years ago. If anybody wants to run it, enjoy! I included some rules, but these were a draft.
So everything is open to be set up however you guys want it to be, if anyone is interested.
The DH5 is an odd little duck and I thought it might make a fun challenge to fly:
Captain Geoffrey de Havilland designed the Airco DH.5 to combine the superior performance of a tractor biplane with the excellent forward visibility of a "pusher" type. The construction was that of a conventional tractor biplane of the time, but the main planes were given 27 inches of backward stagger so that the upper wing was positioned behind the cockpit for unprecedented forward visibility in a tractor biplane. Will the DH.5 turn out to be the best designed scout of the war? Only the pilots of RFC 24 can tell us! RFC High Command is interested in hearing of your exploits and your opinion of this new de Havilland design.
>>>>> Airco DH.5 Video! <<<<<
Pace: 1 mission per campaign day (up to 30 missions total), and you can make up missed missions at a later date to catch up (or use Time Advance to catch up without flying missed mission dates). But please don't fly more than 1 mission per day in real life (unless you are catching up) so that we all move forward in time together!
In a nutshell this is a "Dead is Dead" challenge where you can use any navigation and information aids but all other difficulties are standardized so we are all comparing the DH.5 on the same basis.
"Airco DH.5 Challenge" Manual Enlistment & Workshop SettingsReal Life Start Date: Month Day Year
Enlistment/First Mission Date: May 15, 1917
Real Life End Date: Month Day Year
Last Mission Date: June 15, 1917
Rank for Enlistment: 2nd Lieutenant
All navigation and information aids are allowed:
Labels of any kind, In-flight Map, TAC, Z key, F5, Hud
Air Activity: Low (to simulate more realistic air combat levels)
Campaign Mission Freq: Historical
AI Always Engages: Off
Campaign Date Advance: Manual/Auto
Historical Mission Types: On
Player Flight Position: By Rank
Player Flight Altitude: Historical
Easy Claims
Easy Promotion
Outcomes: Normal (Dead is Dead)
Main Guns: Less Acc
Rear Guns: Less Acc
Players Guns Only: Normal (no "Strong" or "Strongest" guns)
Gun Jams: Off
Grnd Gun Accuracy/RoF: Normal
Unlim Weapons: Off
Unlim Fuel: Off
Auto Mixture: On
Random Craft Failures: Off (we are not testing the DH.5 engine reliability)
Invincible: Off
Player Flight Model: Realistic
Feel free to use your own skin as long as it has normal British roundels and tail colors!
Films, Screenshots and After-Action Reports are encouraged!
Scoring (staying alive is of equal importance to victories)
1 point per mission flown
1 point per victory
Again, these were just ideas for rules. Not the rules...lol
If someone wants to run this, have fun!