#4332193 - 01/28/17 12:29 AM
WOFF UE Aircraft Ground Contact Points Fix
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Joined: May 2001
Posts: 1,827
Panama Red
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Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
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Here is a fix for 70 of the 80 aircraft in WOFF UE 4.12 that have either their wheels, tail skid or both too high off the ground. It is already JSGME enabled, just "unzip" into your JSGME MODS folder and activate it. All your planes will now sit at the correct height on the ground, which included take-off's and landing. Link: WOFF UE 4.12 Aircraft Ground Contact Points Fix v1.2.3 Sandbagger has also posted this over at the OBD WOFF UE User Mods section too.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4332204 - 01/28/17 01:10 AM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: Panama Red]
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Joined: Dec 2000
Posts: 7,061
Sandbagger
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Posts: 7,061
Coningsby, Lincs, UK
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Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
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#4332339 - 01/28/17 01:20 PM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: Panama Red]
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Joined: Sep 2007
Posts: 1,910
dutch
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Joined: Sep 2007
Posts: 1,910
EURO-zone
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#4342338 - 03/06/17 03:49 PM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: Panama Red]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Hi Pol;
I haven't been flying much lately as I have been rather busy with modding and airfield relocation project but I did test it in QC but not campaign and it seemed fine. I will continue to keep an eye on this going forward. Hopefully you will get more feedback.\
Best Regards
Last edited by Robert_Wiggins; 03/06/17 03:49 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4342579 - 03/07/17 04:11 PM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: Panama Red]
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Joined: May 2016
Posts: 1,523
BuckeyeBob
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Posts: 1,523
Ohio, USA
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I have had no problems at all with this mod, other than maybe a bumpier taxi during my takeoff roll. Thanks, PR!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4343119 - 03/09/17 05:09 PM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: Panama Red]
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Joined: Mar 2003
Posts: 8,138
Polovski
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Posts: 8,138
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#4343168 - 03/09/17 06:47 PM
Re: WOFF UE Aircraft Ground Contact Points Fix
[Re: BuckeyeBob]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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I have had no problems at all with this mod, other than maybe a bumpier taxi during my takeoff roll. Thanks, PR! Yes I have to agree with you on that and therefore one must be more careful during taxiing, especially during turns. It's definitely more of a challenge but I like it.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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