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#4343018 - 03/09/17 12:33 PM Normandy and AI units to be sold separately  
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leaf_on_the_wind Offline
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Whats your thoughts on this folks ?

Mine , its gonna suck

I would have preferred the Arma3 way of doing it

If you want to host a dedicated server you just download that and go for it
No extra cost involved , with the current ED method server hosts are going to
have to buy stuff just to host a server for others to use , pretty crap


EDIT:
Could the morons who attack other posters and not the content that other posters make
please F*** off, I don't want this thread closed

Last edited by leaf_on_the_wind; 03/09/17 12:35 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

Inline advert (2nd and 3rd post)

#4343020 - 03/09/17 12:41 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Sobek Offline
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The price of the discounted bundle i find acceptable.

I understand why they split it up into two packages, although i don't agree with that decision.

#4343023 - 03/09/17 12:52 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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leaf_on_the_wind Offline
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So if I go to the expense of renting a dedicated server on the internet

I also have to pay for Normandy and AI units if I just want to host missions for people (as in I am NOT playing on this copy) ?



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343035 - 03/09/17 02:04 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Normandy 1944 + 1944 AI's = 60$ that is equals to (worthless, IMO) NTTR price without exclusive AI's.

Normandy 1944 without AI's is for ones that don't like WWII but want a new European map for play "Final Countdown" style - after all DCSW is more about "what if's" than anything wink - and if they get tired of this can buy the AI's 1944 pack and try something different. No one is loosing, IMO of course.

#4343038 - 03/09/17 02:14 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Nate Offline
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Just noticed I get both as part of the WW2 Backer rewards. 2 aircraft and Normandy + AI, all for $40 ... good stuff.

Nate

#4343041 - 03/09/17 02:17 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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leaf_on_the_wind Offline
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Me, I am concerned that just for hosting NOT playing a dcs server

That I will have to pay out for stuff not really necessary for eg


Example a fair implementation for both NTTR / Normandy + AI units in 2.5 would be

I can host a server fine with all these installed BUT if I try and click on a player slot ( if MAP == Normandy or NTTR ) I cannot join a slot

Should be easy enough to implement

Last edited by leaf_on_the_wind; 03/09/17 02:26 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343050 - 03/09/17 02:49 PM Re: Normandy and AI units to be sold separately [Re: Nate]  
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Johnny_Redd Offline
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Originally Posted by Nate
Just noticed I get both as part of the WW2 Backer rewards. 2 aircraft and Normandy + AI, all for $40 ... good stuff.

Nate

Where did you notice that? As a backer it's what I would expect. If I wasn't a backer I would be extremely 'irked and exasperated' at the continued BS money grab from this company. What's next? Paying for the clouds, paying for the trees? The water? C'mon if your going to sell a map for a 'combat' simulator you need to include the ai. Otherwise it's just a simulator.


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343052 - 03/09/17 02:53 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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HomeFries Offline
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The way I see it, especially with the bundle pricing, this is a way to collect income on the work they did on the 3D objects as well as the integration with Combined Arms, but without really gouging the consumer. Buy the first WW2 map as a bundle, then you can just buy the maps for future releases like Iwo Jima without paying $60 every time. We also have to remember that the objects in DCS World were not always free; they were payware for 8 years (19 if you count Flanker). It also gives people the flexibility to just buy the asset pack and use NTTR as North Africa. Would I have liked the asset pack as a free add-on? Sure, but ED's 3D modelers have to eat as well.

The dedicated server is a different issue, but one that will hopefully be fixed shortly after 2.5 goes live. Unfortunately, we're at the mercy of ED's ability to maintain a schedule for the dedicated server.


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#4343058 - 03/09/17 03:08 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Jedi Master Offline
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Like I said, a la carte.







The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4343059 - 03/09/17 03:10 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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leaf_on_the_wind Offline
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What makes you think ED will not just go for combined arms 2 - WW2 edition and ask for more money for it?

Lols , dedicated server after 2.5 goes live ? Can't tell if serious or extracting the urine



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343066 - 03/09/17 03:15 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Chuck_Owl Offline
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Originally Posted by leaf_on_the_wind

Could the morons who attack other posters and not the content that other posters make
please F*** off, I don't want this thread closed


Originally Posted by leaf_on_the_wind
Can't tell if serious or extracting the urine


Well that's a start...

#4343076 - 03/09/17 03:21 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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leaf_on_the_wind Offline
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maybe I should be clearer , ED acting delivering on a schedule is what I find an alien concept



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343078 - 03/09/17 03:23 PM Re: Normandy and AI units to be sold separately [Re: HomeFries]  
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Originally Posted by HomeFries
as well as the integration with Combined Arms...


Will these WWII tanks be drivable using CA? That alone would be a factor in purchasing the add-on pack. If not, I dont see the use if I'm only looking at Normady for a Cold War map.

#4343082 - 03/09/17 03:26 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Originally Posted by leaf_on_the_wind
What makes you think ED will not just go for combined arms 2 - WW2 edition and ask for more money for it?

The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:
<...>
Originally Posted by leaf_on_the_wind
maybe I should be clearer , ED acting delivering on a schedule is what I find an alien concept

One which I addressed with my own concerns about ED's ability to manage a schedule.


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#4343085 - 03/09/17 03:37 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Johnny_Redd Offline
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EDs ai isn't exactly state of the art. If their policy is to now charge for ai assets for their theatres they had better employ a dedicated ai programmer or programmers because if folk are going to be paying for this stuff they are going to want value for money. I can see more and more delays as more and more paid for content will need patching, upgrading, tweaking. Look at the way APCs are deadlier than SAMs


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343125 - 03/09/17 05:21 PM Re: Normandy and AI units to be sold separately [Re: Nate]  
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Speyer Offline
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Originally Posted by Nate
Just noticed I get both as part of the WW2 Backer rewards. 2 aircraft and Normandy + AI, all for $40 ... good stuff.

Nate

Same for me so I'm happy enough. I do dislike packs that split the online 'community' though. I'm just pleased it's finally nearly here

#4343134 - 03/09/17 05:37 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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SkateZilla Offline
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- WWII Assets PACK
If User wants WWII Units to Place on Caucasus / NTTR, But doesnt want Normandy

-WWII NORMANDY
If User Wants Normandy for Alternate Scenario (ie F-86/MiG-15, etc) or has no Need for WWII Units

-Bundle
If User Wants Both (And it's 47.99 For Pre-Purchase), $47.99 is the Map+Assets, Cheaper than the NTTR Terrain,
if User Backed Enough During Kickstarter to receive Normandy Terrain, they will get the WWII Assets

So is it the Price that's bugging you? or the fact that it was split?

If A User just wants WWII Assets why should he be forced to buy Normandy Too?
If A User just wants Normandy, why should he be forced to buy the Assets Too?
They are Split/Cheaper Options for Convenience.


Quote
The DCS: Normandy 1944 Map and DCS: World War II Assets Pack will be available for download by late April 2017.

More details coming this weekend in the Newsletter!

The DCS: Normandy 1944 Map is centred on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometres and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the “Atlantic Wall”, rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.

A vital aspect of creating an authentic World War II battlefield is to populate it with matching artificial intelligence (AI) World War II assets. The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent the last three year creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy. These assets include:

• Tanks and Mobile Artillery
o M4 Sherman Firefly
o M4A4 Sherman with "Rhino" hedge cutter
o Mk VIII Cromwell
o Jagdpanzer IV
o Sd.Kfz. 162
o Tiger I
o Tiger II
o Panther V
o Panzer IV
o Sturmpanzer IV Brummbär, Sd. Kfz. 166
o Jagdpanther G1

• Cars and Trucks
o Jeep Willys
o Truck CCKW 353
o Bedford MWD
o Kübelwagen 82
o Truck Blitz 36-6700A

• Steam Train and Cars
o DRG Class 86 locomotive
o Tank wagon
o G10 covered wagon
o DR 50 Ton Flat Wagon Type SSys

• Anti-Aircraft Artillery
o Bofors 40 mm gun
o 8.8 cm Flak Gun 18, 36, & 37
o 2 cm Flak 30/38/Flakvierling

• Ships
o LCVP Higgins
o LST Mk2
o USS Samuel Chase

• Infantry
o US soldier
o UK soldier
o German soldier

• Aircraft
o B-17G bomber

The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:

• New tanks
• SdKfz 234/2 "Puma"
• Sd.Kfz. 251
• Sd.Kfz.2 Kettenkrad
• Horch staff car
• E-boat Schnellboot type S-130
• Uboat type 7
• German search lights
• Barrage balloons
• Avro Lancaster
• Hawker Typhoon
• C-47
• Ju-88
• Fw 190 A-6 and A-8
• Bf 109 G-6
• A-20 Havoc/Boston
• B-24
• B-25
• B-26

The DCS: Normandy Map and the DCS: World War II Assets Pack will be available as a 20%-off, pre-purchase bundle for $47.99. Upon release in late April 2017, the DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.

Note: Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free.

Last edited by SkateZilla; 03/09/17 05:38 PM.

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#4343183 - 03/09/17 07:24 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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ricnunes Offline
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My opinion??

I don't care and I won't buy this that's for sure.

And what's next from ED?
Buying a Tank Hull DLC/Addon plus a Tank Turret DLC/Addon and plus a Track DLC/Addon in order to have a working tank in DCS?? And on top of this, plus a Tank AI DLC/Addon in order to give the AI the ability to control the Tank?? rolleyes

Thanks but no thanks...

#4343201 - 03/09/17 07:57 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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leaf_on_the_wind Offline
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whats next ?

this maybe ?

http://i.imgur.com/ouw8ubU.png



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343206 - 03/09/17 08:10 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Johnny_Redd Offline
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Originally Posted by leaf_on_the_wind
whats next ?

this maybe ?

http://i.imgur.com/ouw8ubU.png

LMAO except its not that funny as it seems to be the way things are going


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343209 - 03/09/17 08:15 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Chucky Online sosad
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OK,that was quite humorous yep


EV's are the Devils matchbox.
#4343215 - 03/09/17 08:28 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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xXNightEagleXx Offline
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This is what happens when you waste money on bad development, you just try to milk all fools out there with lame motivations!!!!

#4343223 - 03/09/17 08:40 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Jedi Master Offline
Entil'zha
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Yes, it seems like the AI pack is basically CA: WWII edition.

There should be a cheaper version for people who do not own CA who just want targets to attack or protect while they fly, though.

People who do not have CA don't fly around Georgia with nothing but planes and buildings to shoot at.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4343243 - 03/09/17 09:28 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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leaf_on_the_wind Offline
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Originally Posted by Jedi Master
Yes, it seems like the AI pack is basically CA: WWII edition.

There should be a cheaper version for people who do not own CA who just want targets to attack or protect while they fly, though.

People who do not have CA don't fly around Georgia with nothing but planes and buildings to shoot at.



The Jedi Master


No it should be free

CA WW2 for those that want to control WW2 stuff on the ground



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4343244 - 03/09/17 09:31 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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xXNightEagleXx Offline
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Originally Posted by leaf_on_the_wind
Originally Posted by Jedi Master
Yes, it seems like the AI pack is basically CA: WWII edition.

There should be a cheaper version for people who do not own CA who just want targets to attack or protect while they fly, though.

People who do not have CA don't fly around Georgia with nothing but planes and buildings to shoot at.



The Jedi Master


No it should be free

CA WW2 for those that want to control WW2 stuff on the ground


+1

#4343245 - 03/09/17 09:32 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Paradaz Offline
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My god, ED are outdoing themselves.

They can ram it.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343256 - 03/09/17 10:14 PM Re: Normandy and AI units to be sold separately [Re: ST0RM]  
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- Ice Offline
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- Ice  Offline
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Originally Posted by leaf_on_the_wind
Could the morons who attack other posters and not the content that other posters make
please F*** off, I don't want this thread closed

Let's see how long this one lasts!! biggrin


Originally Posted by SkateZilla
If A User just wants WWII Assets why should he be forced to buy Normandy Too?
If A User just wants Normandy, why should he be forced to buy the Assets Too?
They are Split/Cheaper Options for Convenience.

What happens when SoH comes out? Or a Korean theatre? Will these be available as theatre/assets/bundle options as well? When does the milking stop?


Originally Posted by ST0RM
Will these WWII tanks be drivable using CA? That alone would be a factor in purchasing the add-on pack. If not, I dont see the use if I'm only looking at Normady for a Cold War map.

And what's the level of realism on the CA map? Are ground units bogged down by terrain depending on the unit being wheeled/tracked/etc? How about pew-pew between units? How long before people complain of ballistics and penetration inaccuracies?


- Ice
#4343282 - 03/10/17 12:34 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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JakeR Offline
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ED always had modules for sale, I assumed new ground units would just be another module because of all the work that went into it. Would have definitely been nice if it was released for free, except that's a lot to give away and still keep working on releasing more for free in the future.

How long would it take to just 3D model and texture the B-17G? That thing looks incredibly detailed, more than any WW2 plane I have ever see out there.

Quote


• Tanks and Mobile Artillery
o M4 Sherman Firefly
o M4A4 Sherman with "Rhino" hedge cutter
o Mk VIII Cromwell
o Jagdpanzer IV
o Sd.Kfz. 162
o Tiger I
o Tiger II
o Panther V
o Panzer IV
o Sturmpanzer IV Brummbär, Sd. Kfz. 166
o Jagdpanther G1

• Cars and Trucks
o Jeep Willys
o Truck CCKW 353
o Bedford MWD
o Kübelwagen 82
o Truck Blitz 36-6700A

• Steam Train and Cars
o DRG Class 86 locomotive
o Tank wagon
o G10 covered wagon
o DR 50 Ton Flat Wagon Type SSys

• Anti-Aircraft Artillery
o Bofors 40 mm gun
o 8.8 cm Flak Gun 18, 36, & 37
o 2 cm Flak 30/38/Flakvierling

• Ships
o LCVP Higgins
o LST Mk2
o USS Samuel Chase

• Infantry
o US soldier
o UK soldier
o German soldier

• Aircraft
o B-17G bomber

The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:

• New tanks
• SdKfz 234/2 "Puma"
• Sd.Kfz. 251
• Sd.Kfz.2 Kettenkrad
• Horch staff car
• E-boat Schnellboot type S-130
• Uboat type 7
• German search lights
• Barrage balloons
• Avro Lancaster
• Hawker Typhoon
• C-47
• Ju-88
• Fw 190 A-6 and A-8
• Bf 109 G-6
• A-20 Havoc/Boston
• B-24
• B-25
• B-26


Originally Posted by leaf_on_the_wind

EDIT:
Could the morons who attack other posters and not the content that other posters make
please F*** off, I don't want this thread closed


Originally Posted by mudspike

Be polite to other subscribers and take any over-the-top negativity somewhere else.


No one would be here if you added the mudspike forum rules hehe.

#4343285 - 03/10/17 01:25 AM Re: Normandy and AI units to be sold separately [Re: JakeR]  
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- Ice Offline
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- Ice  Offline
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Originally Posted by JakeR
ED always had modules for sale, I assumed new ground units would just be another module because of all the work that went into it. Would have definitely been nice if it was released for free, except that's a lot to give away and still keep working on releasing more for free in the future.

How long would it take to just 3D model and texture the B-17G? That thing looks incredibly detailed, more than any WW2 plane I have ever see out there.

Sorry, but I don't think they're making DCS M4 Sherman or DCS Jagdpanzer IV, so why the need to pay for it? The ground assets should be included in the price of the theatre. Unless something special has been planned, these won't be any different from the ground units we already have in the game but will obviously be WWII assets....

Next thing you know we'll have DCS Hangar Bay and DCS Runway Lighting System.... and the naval aviator's favorite, the DCS Meatball. biggrin


- Ice
#4343287 - 03/10/17 01:27 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Posts: 16,082
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Here's the leaked business plan for ED 2017:

[Linked Image]


- Ice
#4343289 - 03/10/17 01:36 AM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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HomeFries Offline
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Originally Posted by - Ice

Sorry, but I don't think they're making DCS M4 Sherman or DCS Jagdpanzer IV, so why the need to pay for it? The ground assets should be included in the price of the theatre.

But it is. That's why you can get the bundle for $60. You get the choice of purchasing the full theater, or going a la carte (e.g. if you want to use WW2 units in NTTR/North Africa and don't care about Normandy or vice versa). Ask yourself this: if ED announced the Normandy theater for $60 without mentioning the asset pack, would there be this much drama?


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#4343301 - 03/10/17 01:58 AM Re: Normandy and AI units to be sold separately [Re: JakeR]  
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Johnny_Redd Offline
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Originally Posted by JakeR
ED always had modules for sale, I assumed new ground units would just be another module because of all the work that went into it. Would have definitely been nice if it was released for free, except that's a lot to give away and still keep working on releasing more for free in the future.

How long would it take to just 3D model and texture the B-17G? That thing looks incredibly detailed, more than any WW2 plane I have ever see out there.


That argument is moot when they're going to give more away in the future for free. One would probably be able to pick up the asset pack in a sale for $5 in the future. How much does CA go for in a sale $10? It's not the point though. The point is they're charging for every piece of a module that ever other developer bundles into one product. Giving it's size and If the quality of the NTTR textures and the vast empty spaces of that theatre are any indication of what's to come from Normandy the price of the map alone would warrant including the ground units. And as others have said, this business model is going to kill DCS online. Not that DCS online is all that healthy right now.


Last edited by Johnny_Redd; 03/10/17 02:10 AM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343303 - 03/10/17 02:11 AM Re: Normandy and AI units to be sold separately [Re: HomeFries]  
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xXNightEagleXx Offline
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Originally Posted by HomeFries
Originally Posted by - Ice

Sorry, but I don't think they're making DCS M4 Sherman or DCS Jagdpanzer IV, so why the need to pay for it? The ground assets should be included in the price of the theatre.

But it is. That's why you can get the bundle for $60. You get the choice of purchasing the full theater, or going a la carte (e.g. if you want to use WW2 units in NTTR/North Africa and don't care about Normandy or vice versa). Ask yourself this: if ED announced the Normandy theater for $60 without mentioning the asset pack, would there be this much drama?


60 bucks for a map is way too much, simply as that and this is regardless this new way to milk fanboys. If ED productivity is too low up to the point to increase the cost of their map addons, well this is their own problem. That being said, it is not about the map or bundle price, it is about asking money for AI units. What is sad, is the fact that worshipers will simply buy into this because this is the typical modern gamer/fanboy stereotype who accept really bad business practice just to play their beloved game/console.

Last edited by xXNightEagleXx; 03/10/17 02:13 AM.
#4343308 - 03/10/17 02:25 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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JakeR Offline
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Do you think they should have just priced the lot at say $59.99 and be done with it? That way everyone has all the assets on their system ready for MP, I do get they want some sort of return for the work involved. Perhaps in hindsight releasing the assets would bring in more sales for being the nice guy? hehe

DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.

Could be worse at $2.50 each like some devs do on steam

$2.50 Tanks and Mobile Artillery
$2.50 M4 Sherman Firefly
$2.50 M4A4 Sherman with "Rhino" hedge cutter
$2.50 Mk VIII Cromwell
$2.50 Jagdpanzer IV
$2.50 Sd.Kfz. 162
$2.50 Tiger I
$2.50 Tiger II
$2.50 Panther V
$2.50 Panzer IV
$2.50 Sturmpanzer IV Brummbär, Sd. Kfz. 166
$2.50 Jagdpanther G1

I still hope ED is gearing up to put more money and development into the consumer side by doing all this, instead of relying on 70%?? income from commercial and military contracts. We may get more priority things done and have a full-time team working on the consumer side.


#4343310 - 03/10/17 02:30 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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FlyingMonkey Offline
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Oh dear god... While I sort of keep some cautious optimism for what DCS could still be for ww2 simulation, this is really hard to defend. Ice's meme with the burger before and now is spot on really. I'll get that stuff since I was foolish enough to back the ww2 KS, but I can't imagine that this will sell well with that strategy. If that's really the way they see themselves handling their ww2 side, that's got to be good news for IL2!

#4343346 - 03/10/17 10:05 AM Re: Normandy and AI units to be sold separately [Re: JakeR]  
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Paradaz Offline
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Originally Posted by JakeR
Do you think they should have just priced the lot at say $59.99 and be done with it? That way everyone has all the assets on their system ready for MP, I do get they want some sort of return for the work involved. Perhaps in hindsight releasing the assets would bring in more sales for being the nice guy? hehe

DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.

Could be worse at $2.50 each like some devs do on steam

$2.50 Tanks and Mobile Artillery
$2.50 M4 Sherman Firefly
$2.50 M4A4 Sherman with "Rhino" hedge cutter
$2.50 Mk VIII Cromwell
$2.50 Jagdpanzer IV
$2.50 Sd.Kfz. 162
$2.50 Tiger I
$2.50 Tiger II
$2.50 Panther V
$2.50 Panzer IV
$2.50 Sturmpanzer IV Brummbär, Sd. Kfz. 166
$2.50 Jagdpanther G1

I still hope ED is gearing up to put more money and development into the consumer side by doing all this, instead of relying on 70%?? income from commercial and military contracts. We may get more priority things done and have a full-time team working on the consumer side.



Think about what that would do to multiplayer, there would be people who haven't paid/don't want certain assets for whatever reason. Either you wouldn't be able to join a multiplayer game because of incompatibilities or you will see other players attacking units you can't see or can't fire at. The way they're going is just a less volatile version of what you suggest....either way it's absolutely nuts and will harm them more in disgruntled users more than it will their own greed in trying to milk the fans.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343350 - 03/10/17 10:53 AM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by leaf_on_the_wind
whats next ?

this maybe ?

http://i.imgur.com/ouw8ubU.png



Originally Posted by - Ice
Here's the leaked business plan for ED 2017:

[Linked Image]



LoL biggrin biggrin biggrin
and at the same time, so spot on!

Maybe I'm being "narrow-minded" but it's unbelievable that there are people defending this kind of business but "whatever suits your fancy" - Guess there are people who likes being "robbed". Perhaps a "masochism" tendency??

#4343356 - 03/10/17 11:28 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Speyer Offline
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Did none of you support the failed WW2 kickstarter way back?

#4343360 - 03/10/17 11:40 AM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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JakeR Offline
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Originally Posted by ricnunes

Maybe I'm being "narrow-minded" but it's unbelievable that there are people defending this kind of business but "whatever suits your fancy" - Guess there are people who likes being "robbed". Perhaps a "masochism" tendency??


I wasn't defending their decision, was looking at it from a business standpoint and why they went the way they did to recoup the money invested. Thinking a bit more about it now, releasing the assets for free would have been a better idea? and made ED more money and would get even more off the fence to join in with the ww2. Once in there is more they could potentially be interested in and buy in the ED shop now, like other (ww2 planes) and in the future, A-10C etc. I mean having much more people in would be better long term than a quick profit recoup now perhaps?

#4343361 - 03/10/17 11:42 AM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Paradaz Offline
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Originally Posted by ricnunes
Originally Posted by leaf_on_the_wind
whats next ?

this maybe ?

http://i.imgur.com/ouw8ubU.png



Originally Posted by - Ice
Here's the leaked business plan for ED 2017:

[Linked Image]



LoL biggrin biggrin biggrin
and at the same time, so spot on!

Maybe I'm being "narrow-minded" but it's unbelievable that there are people defending this kind of business but "whatever suits your fancy" - Guess there are people who likes being "robbed". Perhaps a "masochism" tendency??


LOL, I didn't notice the fries missing.....is that intentional or are they in alpha and we'll never get to see the edible end-product?


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343382 - 03/10/17 01:36 PM Re: Normandy and AI units to be sold separately [Re: JakeR]  
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ricnunes Offline
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Originally Posted by JakeR

I wasn't defending their decision, was looking at it from a business standpoint and why they went the way they did to recoup the money invested.


I guess that we could also look at burglars/robbers from a business standpoint as well - Afterall they must recoup the money they invested in buying guns/bullets, knifes or whatever they use to steal people and on top of that they must earn to feed themselves, their families and even their addictions (alcohol, tobacco and/or other drugs). rolleyes
But in the end this is clearly and beyond any doubt a WRONG "practice".

What ED is doing here is also clearly and beyond any doubt WRONG! It may not be "criminally wrong" (but if we look into details it shouldn't be that far from that thin line between legal/illegal) but it "sure as hell" is "morally wrong"!


Originally Posted by JakeR

Thinking a bit more about it now, releasing the assets for free would have been a better idea?


It's not a matter of WWII assets being free or not.
If ED wants to release a WWII scenario the assets should be MANDATORY to be included in the product, period - there's no other way around (at least IMO).

A flight sim developer selling you a WWII scenario without assets is the same as a car dealer selling you a car without an engine!
You wouldn't buy a car without an engine would you? Why would you buy a WWII scenario without assets?


And people still wonder why combat flight sims is a dying genre, I wonder why... rolleyes

#4343389 - 03/10/17 02:02 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Originally Posted by ricnunes


A flight sim developer selling you a WWII scenario without assets is the same as a car dealer selling you a car without an engine!
You wouldn't buy a car without an engine would you? Why would you buy a WWII scenario without assets?


It is a map/terrain not a scenario. You can pretend it is any year that you wish.


ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
#4343407 - 03/10/17 02:51 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Originally Posted by ricnunes

Why would you buy a WWII scenario without assets?


Because some/several people want the map for this this. smile

DCSW = DCS W'hat if. wink

#4343413 - 03/10/17 03:04 PM Re: Normandy and AI units to be sold separately [Re: Speyer]  
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Originally Posted by Speyer
Did none of you support the failed WW2 kickstarter way back?

It didn't fail. The kickstarter was a success. It met it's goals. What failed was what came after ED fired RRG and took over. I backed it and many others did. That's not the point. You can't build a community with a "I'm all right jack" mentality. It's a cash grab that's going to split MP. One of the many reasons ED give for not releasing the SDK (another kickstarter broken promise) is how it would split MP as some folk wouldn't have the mods needed for certain servers. It's greed pure and simple, there is no other way to justify it.
If ED were anywhere near competent in their planning and choice of modules there would be no need for the cash grab. They could feed their families quite well if that's the argument for this policy. However with their many military contracts I'm sure they all eat fairly well. What we're seeing is the continued abuse of their fan base and I'm really surprised some folk are defending this and trying to justify it. I'm not surprised DCS online is so empty.


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343446 - 03/10/17 04:19 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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watermanpc Offline
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I dont know if this is a good idea or not, it might not be that bad, but what really amazes me is how many people just "forget" things and get "happy" just because an "announcement" has been done...am I the only one who seems to notice that:

1- They still NOT giving us a FORMAL RELEASE DATE (late may means nothing, especially coming from ED).

2- Even if they release the map in "late may" thats NOT the Q1 target they told (and even less end of 2016 biggrin ), so again one more Delay™.

3- Yesterday they said "late april", today they say "late MAY"...W T F??????????? screwy that could mean 3 damn months more!!!!!!! jawdrop and being ED you can bet on it (probably not even in "late may" )

Bonus 4- I really cant stop laughing about the hornet news announcement! rofl :

ED: "New news on the Hornet project will be made available a few weeks after the release of the Normandy 1944 map. In the meantime, the Hornet is under VERY active development."

-"few WEEKS" = 2 or more
-"after the RELEASE of the normandy map" = We dont even have a date for this but "late MAY"
-"VERY active development" = It wasnt until now

So basically Hornet news are EONS away from us...well entered june/july jawdrop ...ED, is this a joke??? why making that announcement about hornet news when you perfectly know its AGES away yet?? you cant be serious...

Btw, anybody else bet for a new "Normandy Live stream" Delay™??? rofl


Last edited by watermanpc; 03/10/17 04:31 PM.

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#4343447 - 03/10/17 04:22 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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SkateZilla Offline
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Q1 Fiscal Year is not always January - March for all businesses


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#4343449 - 03/10/17 04:24 PM Re: Normandy and AI units to be sold separately [Re: SkateZilla]  
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watermanpc Offline
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Originally Posted by SkateZilla
Q1 Fiscal Year is not always January - March for all businesses


Of course, which is what customers use as reference, nice "fair" play...My god rofl

Last edited by watermanpc; 03/10/17 04:27 PM.

i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4343451 - 03/10/17 04:29 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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watermanpc Offline
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And what does this mean??:

[Linked Image]
[Linked Image]

is there anything we should know?? biggrin

Last edited by watermanpc; 03/10/17 04:30 PM.

i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4343469 - 03/10/17 05:24 PM Re: Normandy and AI units to be sold separately [Re: JakeR]  
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xXNightEagleXx Offline
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Originally Posted by JakeR
Do you think they should have just priced the lot at say $59.99 and be done with it? That way everyone has all the assets on their system ready for MP, I do get they want some sort of return for the work involved. Perhaps in hindsight releasing the assets would bring in more sales for being the nice guy? hehe

DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.

Could be worse at $2.50 each like some devs do on steam

$2.50 Tanks and Mobile Artillery
$2.50 M4 Sherman Firefly
$2.50 M4A4 Sherman with "Rhino" hedge cutter
$2.50 Mk VIII Cromwell
$2.50 Jagdpanzer IV
$2.50 Sd.Kfz. 162
$2.50 Tiger I
$2.50 Tiger II
$2.50 Panther V
$2.50 Panzer IV
$2.50 Sturmpanzer IV Brummbär, Sd. Kfz. 166
$2.50 Jagdpanther G1

I still hope ED is gearing up to put more money and development into the consumer side by doing all this, instead of relying on 70%?? income from commercial and military contracts. We may get more priority things done and have a full-time team working on the consumer side.




In a fair business model you would get the base software (which includes AI) then a map with a given campaign, and if you want to you can buy new maps/missions (which is where DEVS used to milk, by producing). Are you that blind/fanboy to not see where this is heading to? Base software with nothing and then you have to pay for anything.

I'm done... for me ED can shut their door. I said goodbye to many games due to abusive business practice and ED will not be an exception....DCS in overall is not that great and if you add this i see no point to given them even a penny!

#4343485 - 03/10/17 05:58 PM Re: Normandy and AI units to be sold separately [Re: xXNightEagleXx]  
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ricnunes Offline
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Originally Posted by xXNightEagleXx

In a fair business model you would get the base software (which includes AI) then a map with a given campaign, and if you want to you can buy new maps/missions (which is where DEVS used to milk, by producing). Are you that blind/fanboy to not see where this is heading to? Base software with nothing and then you have to pay for anything.

I'm done... for me ED can shut their door. I said goodbye to many games due to abusive business practice and ED will not be an exception....DCS in overall is not that great and if you add this i see no point to given them even a penny!


+1

I fully agree with every word you said!

#4343489 - 03/10/17 06:19 PM Re: Normandy and AI units to be sold separately [Re: watermanpc]  
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- Ice Offline
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Originally Posted by HomeFries
Originally Posted by - Ice

Sorry, but I don't think they're making DCS M4 Sherman or DCS Jagdpanzer IV, so why the need to pay for it? The ground assets should be included in the price of the theatre.

But it is.

No it isn't. They're not making DCS-level ground units.

Originally Posted by HomeFries
That's why you can get the bundle for $60. You get the choice of purchasing the full theater, or going a la carte (e.g. if you want to use WW2 units in NTTR/North Africa and don't care about Normandy or vice versa). Ask yourself this: if ED announced the Normandy theater for $60 without mentioning the asset pack, would there be this much drama?

Ask yourself this: Why is there a need to separate WWII units with a WWII theatre? What happens when they make a Korean theatre? Then we'll have Korean theatre and Korean theatre units?

Originally Posted by Johnny_Redd
[That argument is moot when they're going to give more away in the future for free.

What they're doing in the future should have no basis on the pricing now... especially as we all know how quickly ED moves towards this "brighter future" they speak of.

Originally Posted by Johnny_Redd
The point is they're charging for every piece of a module that ever other developer bundles into one product.

Spot on!

Originally Posted by JakeR
Could be worse at $2.50 each like some devs do on steam

So since it "could be worse," we're supposed to be happy about it? Since it "could be worse," is that supposed to paint ED in a better light? "AAA titles miss their deadlines all the time, so what's wrong when ED does it??"

Originally Posted by JakeR
I still hope ED is gearing up to put more money and development into the consumer side by doing all this, instead of relying on 70%?? income from commercial and military contracts. We may get more priority things done and have a full-time team working on the consumer side.

I hope you're not holding your breath on that one. We've been hoping for ED to see the light for a while now.

Originally Posted by JakeR
I wasn't defending their decision, was looking at it from a business standpoint and why they went the way they did to recoup the money invested. Thinking a bit more about it now, releasing the assets for free would have been a better idea? and made ED more money and would get even more off the fence to join in with the ww2. Once in there is more they could potentially be interested in and buy in the ED shop now, like other (ww2 planes) and in the future, A-10C etc. I mean having much more people in would be better long term than a quick profit recoup now perhaps?

From a business standpoint, you'd want your ROI back ASAP. That means a quick production period and get the thing on the shelves ASAP.... not be in production for 5+ years. From a business standpoint, you'd have a much clearer business plan, time estimates, and features to be included. None of this feature creep. None of this 3 dev branches. ED is making a lot of mistakes and bad decisions and is asking the consumer to pay for it.

Originally Posted by Speyer
Did none of you support the failed WW2 kickstarter way back?

And how is that relevant? The project may have FAILED to deliver, but it didn't fail to raise funds.

Originally Posted by cichlidfan
It is a map/terrain not a scenario. You can pretend it is any year that you wish.

And people will buy Nevada to pretend it's Iraq? No. It's for scenarios set in Normandy. Now what scenarios are set in Normandy? WW3? Cold war?


Originally Posted by watermanpc
1- They still NOT giving us a FORMAL RELEASE DATE (late may means nothing, especially coming from ED).

To be fair, they're learning... even if it's at a snail's pace. After their failures of 2016 promises, I hope they've learned to keep their mouth shut if they can't deliver. You should've seen the "but ED doesn't set deadlines" argument here before!! biggrin

Originally Posted by watermanpc
ED: "New news on the Hornet project will be made available a few weeks after the release of the Normandy 1944 map. In the meantime, the Hornet is under VERY active development."

That just means there's one guy making sure the zip files for the Hornet are in a properly-labelled external hard drive. From a business perpective, why would you prioritize a WWII project that only has a couple of aircraft? Why would you build a map and assets for WWII? If you consider the Hornet, it could fly in the map they have now, and go up against the assets it has now. But no, they choose to concentrate on the bigger project. Anybody else still think ED has a clue of how a "business" should work? I guess I should re-classify that as "profitable" business...


- Ice
#4343505 - 03/10/17 07:26 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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kaboki Offline
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Hey guys, I now seek refugee in sim hq, just got banned for 1year[b][/b] just for e few not even over the top critic posts about the asset #%&*$#. Way to go ED, I wasnt gonna buy ww2 after todays #%&*$# news, but after the ban I sure hell not gonna buy anything from ED ever again. I also planned to lobby some of my steam buddies to buy into ED(after 2.5 release) now i wont reccomend DCS to anyone. Loosing 1 customer can have impact on 20 potential customers, keep pissing off enough people and it will crash and burn.

Last edited by kaboki; 03/10/17 07:28 PM.
#4343510 - 03/10/17 07:51 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Genbrien Offline
Stick to the plan man!
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Originally Posted by ricnunes
Originally Posted by xXNightEagleXx

In a fair business model you would get the base software (which includes AI) then a map with a given campaign, and if you want to you can buy new maps/missions (which is where DEVS used to milk, by producing). Are you that blind/fanboy to not see where this is heading to? Base software with nothing and then you have to pay for anything.

I'm done... for me ED can shut their door. I said goodbye to many games due to abusive business practice and ED will not be an exception....DCS in overall is not that great and if you add this i see no point to given them even a penny!


+1

I fully agree with every word you said!


Am at the point that I'm not even sure I'll buy the F-18....
Havent touched the sim in nearly a year and seeing how things are going I've some big doubts for the future...


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#4343511 - 03/10/17 07:54 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Paradaz Offline
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Maybe there is an upside to this after all......perhaps we can relinquish the assets in Caucasus v1.5 and 2.x and the assets in NTTR for a refund if this is how ED wants to carve up their product!


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343513 - 03/10/17 07:56 PM Re: Normandy and AI units to be sold separately [Re: Paradaz]  
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Originally Posted by Paradaz
Maybe there is an upside to this after all......perhaps we can relinquish the assets in Caucasus v1.5 and 2.x and the assets in NTTR for a refund if this is how ED wants to carve up their product!


Since you got them for free, then your refund will be....?


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#4343521 - 03/10/17 08:12 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Paradaz Offline
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You missed the sarcasm. If ED want to try and invent a method of ripping off their customers............

I wouldn't say they were free anyway.....all of ED's products undoubtedly cover a mark-up based on the complete and utter waste of resources they have already made in their shoddy development decisions. i.e. 3 active development branches, feature creep, not identifying milestones amongst 2 million other poor decisions they've made over the years.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343523 - 03/10/17 08:30 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Originally Posted by cichlidfan
Originally Posted by Paradaz
Maybe there is an upside to this after all......perhaps we can relinquish the assets in Caucasus v1.5 and 2.x and the assets in NTTR for a refund if this is how ED wants to carve up their product!


Since you got them for free, then your refund will be....?

Well we don't know that for sure. Don't forget they're redoing the Caucasus for the new engine. Whose to say they wont be selling the assets for that theatre once they unify everything? Once they see how many folk are willing to pay for this stuff who knows what's going to happen.
Oh and welcome kaboki.

Last edited by Johnny_Redd; 03/10/17 08:38 PM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343530 - 03/10/17 09:09 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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kaboki Offline
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Yup, what I feared Is already happening, now to play on Georgian spring Korea server I have to buy the asset pack, got dammit I hate ED.

QUOTE from georgian spring website:

"Looks like it will be available for purchase on Friday and download in six or seven weeks!
For those confused by the various options, I recommend that you purchase the DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle. The Map on its own would eliminate you from most WWII servers and the WWII assets will be useful in other maps like Georgian Spring!"

Not that DCS MP really thrives at the moment, but it has been worse in the past, but this asset s.h.i.t has the potensial to ruin it completly. The georgian spring server just lost atleast 1 player now. The new ww2 assets should have just went into the free asset pool we already have so it would't restrict players not having it playing on servers they always played on... I cant really fathom the fanboys defending this, if they cared about the MP scene in this game too grow, some bells should have ringed in their head with this news. Oh man this is so bad:(

Last edited by kaboki; 03/10/17 09:41 PM.
#4343547 - 03/10/17 09:51 PM Re: Normandy and AI units to be sold separately [Re: kaboki]  
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watermanpc Offline
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Originally Posted by kaboki
Hey guys, I now seek refugee in sim hq, just got banned for 1year[b][/b] just for e few not even over the top critic posts about the asset #%&*$#. Way to go ED, I wasnt gonna buy ww2 after todays #%&*$# news, but after the ban I sure hell not gonna buy anything from ED ever again. I also planned to lobby some of my steam buddies to buy into ED(after 2.5 release) now i wont reccomend DCS to anyone. Loosing 1 customer can have impact on 20 potential customers, keep pissing off enough people and it will crash and burn.



I know how you feel bro, as most of us here thumbsup ... I were banned a few days ago. The last thing I said was that the NTTR was forgotten which I think is a FACT!!...Personally I cant find on earth a single reason to PRE-purchase the Normandy map. I really cant understand people giving their money MONTHS before the release and completelly blind...WHY?????is the map going to run out of stock or what??? rofl

I purchased the NTTR more than a year ago (out of pre-purchase) and you know what?, after all this time the map is just a pity, plegued with bugs and I cant find the "high quality" of the product they are always talking about...just Las Vegas is well detailed, other than that the map is just a low quality flat blurry mess and week after week for the las 4/5 months we are just getting garbage updates fixing one (random) thing and breaking 3 instead, but looks like I cant complain after all this time since my purchase because its a WIP™. And thats their nasty excuse, you cant complain about a WIP™ product because its that, a "WIP™ product" so you just have to keep it in that state for the next 10 years and no one can complain any more (well or "posting rights revoqued" ) , great plan! .

So what prevents Normandy to become the new NTTR????...when finally they release the Normandy map, it will be in "alpha state" for years, meanwhile they will be "working" on other new maps an so on...

Last edited by watermanpc; 03/10/17 11:30 PM.

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#4343555 - 03/10/17 10:12 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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kaboki Offline
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Yeah, I also made the mistake of buying NTTR, and the map quality seems too get worse every patch, also right now I cant even take off with my mirage 2000, because after takeoff its just goes out of control for no apparent reason. Yeah and the overall photo scenery sucks, i can even mod my old FSX too look a million times better. Their reason for not having better photo scenery was that they didn't want the download file to get too big, for me the bigger the better because then i know they would have had alot better quality photo scenery, not this low detail s.h.i.t we got now. And yeah, the waiting that never ends, how hard can it be too make a map, small scenery devs in FSX can make scenery alot faster even with just 1 guy doing all the work..

But i guess they can do probably whatever they want, even if unpopular, because they have no competition in the market, they know that all combat simmers will gather around their product like flies on a fresh pile of s.h.i.t

Last edited by kaboki; 03/10/17 10:21 PM.
#4343560 - 03/10/17 10:34 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Chucky Online sosad
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Hi Kaboki,welcome to the forum. Be careful by-passing the swear filter. Although you are fine to voice your displeasure about all things DCS here without censorship or the risk of a ban,repeated use of swear words may get you a warning. Other than that,carry on salute


EV's are the Devils matchbox.
#4343563 - 03/10/17 10:52 PM Re: Normandy and AI units to be sold separately [Re: Chucky]  
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Force10 Offline
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Originally Posted by Chucky
Hi Kaboki,welcome to the forum. Be careful by-passing the swear filter. Although you are fine to voice your displeasure about all things DCS here without censorship or the risk of a ban,repeated use of swear words may get you a warning. Other than that,carry on salute


Well put...and I agree.

Welcome aboard
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#4343565 - 03/10/17 10:59 PM Re: Normandy and AI units to be sold separately [Re: Force10]  
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kaboki Offline
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Originally Posted by Force10
Originally Posted by Chucky
Hi Kaboki,welcome to the forum. Be careful by-passing the swear filter. Although you are fine to voice your displeasure about all things DCS here without censorship or the risk of a ban,repeated use of swear words may get you a warning. Other than that,carry on salute


Well put...and I agree.

Welcome aboard
wink


Sorry, was just annoyed that sh.... is even a swear word, I'll stop doing it from now on... sorry for the inconvinience..

#4343569 - 03/10/17 11:13 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Richardg Offline
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Dont care, I'm not buying.

ED AI will never be able to put 100 B17's flying in formation, with a couple squadrons attacking and defending that formation. Thats what WW2 was, and they're never gonna be able to squeeze that out of their engine.
(remember EAW anyone?)

#4343571 - 03/10/17 11:18 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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- Ice Offline
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Ha! I use that word so much it's now just an adjective. There's "bad" then there's "Sierra-bad"... or like good -> better -> best -> "this thing's the S!!"

Welcome aboard kaboki! I suggest you start a thread detailing your ED adventures that brought you here and why you're posting here. That way, you can just like to it when questioned by the Pro-ED fellas in this forum. smile

Originally Posted by Johnny_Redd
Well we don't know that for sure. Don't forget they're redoing the Caucasus for the new engine. Whose to say they wont be selling the assets for that theatre once they unify everything? Once they see how many folk are willing to pay for this stuff who knows what's going to happen.

I'm just waiting for them to pull another Black Shark 2 stunt. "We originally planned to release this for free but since we put so much work into it, you'll now have to pay for it instead!"


- Ice
#4343577 - 03/10/17 11:37 PM Re: Normandy and AI units to be sold separately [Re: Genbrien]  
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Originally Posted by Genbrien
Originally Posted by ricnunes
Originally Posted by xXNightEagleXx

In a fair business model you would get the base software (which includes AI) then a map with a given campaign, and if you want to you can buy new maps/missions (which is where DEVS used to milk, by producing). Are you that blind/fanboy to not see where this is heading to? Base software with nothing and then you have to pay for anything.

I'm done... for me ED can shut their door. I said goodbye to many games due to abusive business practice and ED will not be an exception....DCS in overall is not that great and if you add this i see no point to given them even a penny!


+1

I fully agree with every word you said!


Am at the point that I'm not even sure I'll buy the F-18....
Havent touched the sim in nearly a year and seeing how things are going I've some big doubts for the future...


I will get the F14 / F18 and the carrier DLC for 29.99 LOL

Do you think the reason behind holding off on the F18 is because this would slow down sales across the board? I mean the Viggen and Normandy would suffer in sales if the F14 or F18 was out now. These are potentially career sim aircraft that you could spend most of your time in. So much to learn and to stay proficient in. Harrier would be fun too.

The rest except for the choppers, I'm not that interested in so will wait and play BMS for now and use DCS for the choppers.

Welcome kaboki
Try taking a break from DCS for a bit kaboki, I'm getting back into BMS after reading this cool essay by DBond My Falcon Odyssey

#4343595 - 03/11/17 01:11 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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nadal Offline
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I'm more worrying about how ED is really doing than the complication, tbh.

They sounded like they are busy with military contract but as it is, ED is in hand-to-mouth operation?

#4343613 - 03/11/17 04:09 AM Re: Normandy and AI units to be sold separately [Re: nadal]  
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JakeR Offline
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Originally Posted by nadal
I'm more worrying about how ED is really doing than the complication, tbh.

They sounded like they are busy with the military contract but as it is, ED is in hand-to-mouth operation?


I don't think they're a hand-to-mouth operation, I think they are a bit stuck with the workload and not being able to knock it back?

I was after some thoughts of others have here about what they think of this dilemma, that ED seems to be having with the conflicting contracts over the years that do hurt the consumer side of things, these contract that do need to be on time on and budget and to a very high accurate detail level and would be worth? I'll throw out 500,000 here for a guess with a map, this would definitely come first, right? Before the consumer side when this sort of revenue is on the table. Plus they wouldn’t want to look bad here in that market place, well it’s their main revenue market, for now. It would be hard to turn down any of these contracts or you might miss out if more come down the track from that client.

We all want ED and The Fighter collection to succeed in their endeavor and hope they can juggle all this and stay in business and keep everyone somewhat happy, it will just take longer than we would like it to take on the consumer side, damn it. They need to somehow even out this commitment to big contracts and to the sim consumer side. They need a dedicated team just for the consumer side, you would think there would be enough turnover on the consumer side to have one now. I see it as being something like 70 / 30. 70 being the commercial sim and mil contracts.

It makes sense to me for commercial companies and the military is investing more into training simulations like they did for the A-10A to A-10C training, seeing that it's around 18,000 an hour to maintain the A10 and 41,000 for the F15C. http://nation.time.com/2013/04/02/costly-flight-hours/

#4343623 - 03/11/17 08:54 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Paradaz Offline
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I believe that ED don't really have a roadmap for their desktop products at all. Their commercial/military contracts drive everything in their business and the desktop environment is just reactive to that.

I think that ED's real objective was to make easy profit by making minimal changes to their commercial products where possible however they have completely underestimated the task at hand and together with their complete ineptitude and incompetence are now stuck with a busines model that is reactive to their commercial arm but stuck in a rut they cannot get out of where their commercial products absolutely come first meaning resources are prioritised to the detriment of anything and everything for the desktop stuff. This would also explain their random choice of aircraft to form the 'world' and I wouldn't be surprised if their primary goal of creating switchology simulators is the reason why there has veen little attempt at creating time-period assets until recently..

I wouldn't be surprised if shockers like the 3 dev branches are a knock-on effect from changes in the commercial products that ED are trying to align with the desktop products. Multiple changes means it has spiralled out of control and with minimal resources they are literally years behind schedule with every proposed module they are working on.

I've said it a million times on this forum but its so frustrating because when ED actually 'release' products you can see the potential for greatness however it willl probably bever be realised and if it is, its almost guaranteed not to be in our lifetime.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4343624 - 03/11/17 09:06 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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zaelu Offline
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For now the bundle is at same price as we expected the map to be.

In the future... in multiplayer there will be problems. What if others release other maps with other ground units? You will have to own several maps and asssets types to join a server or will have to stay out.

But is clear that ED is simply trying to gain money through different ways. To be observed the word "trying". If people complain and pay... then it might work. I am sure if ED sees it's not working they will change the things. Everything is subject to it...

#4343628 - 03/11/17 10:07 AM Re: Normandy and AI units to be sold separately [Re: zaelu]  
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Originally Posted by zaelu
For now the bundle is at same price as we expected the map to be.

In the future... in multiplayer there will be problems. What if others release other maps with other ground units? You will have to own several maps and asssets types to join a server or will have to stay out.

But is clear that ED is simply trying to gain money through different ways. To be observed the word "trying". If people complain and pay... then it might work. I am sure if ED sees it's not working they will change the things. Everything is subject to it...


Some big discussions going on over at the ED forums about this, from both sides and from reputable members too.




Originally Posted by quote

Every body has the ability to choose what they want to do--with regards to which DCS modules they purchase from ED. With that freedom comes also a responsibility.

The players will have the choice and responsibility to decide, whether they buy the WWII Assets Pack, or not. THEY HAVE IT, not ED, not mission makers, not MP-Hosters -- the players.

All those who couldn't contain their knee-jerk reaction and resist going on rants about ED giving the players a choice, blamed ED of shortsightedness, accused ED for fragmenting the community, you should be ashamed of yourselves.

Your accusations target the community equally--actually, even more than ED--with the charge of being so irrational that many would rather quit playing on WWII-MP-Servers that will be utilizing the WWII Assets Pack than make a separate purchase to attain it. The accusers then go on to claim, if the Normandy Map and the WWII Assets Pack were only offered as a bundle for the same price as their single prices combined (no difference in cost), that nobody would have a problem with that... really?

I don't think anything but a very small, very marginal part of the DCS WWII-Community can be represented like this. The excitement with the coming release has been high indeed. I would wager to says that the cases of those who buy the Normandy map, but not the Assets Pack, will be countable on one hand, or they will not be interested in joining a WWII-MP-Server using the Asset Pack at all. They maybe interested in an aerobatics server using the Normandy map, but that would have need for the WWII Assets anyway, so there will be no conflict.

But you will have a chance to prove me wrong, probably around early May.




Originally Posted by quote

It seems you totally missed the point most of us where trying to make. It's not about the price. They deserve that amount of money for their good work. It's also not about eh WWII Normandy map or assets. It's about the future where we will have 10 maps and 10 asset packs and about new people joining. And after playing DCS World free they have to cash out the jackpot to fly Campaigns, single missions and to play on the most popular servers cause they use some or all extra maps and DLC assets. And the people that are not so fortunate to go out and buy all the MAPS and assets DLC's and they actually have to choose what they want and maybe not want. But with making that choice they also choose at that moment with who they will play and not play. I think a nice direction would be that anybody with a plane should be able to play anything the others are playing as well. Off course this will never be entirely possible. But there is a fear that that something like that might happen. And that fear is not totally unfounded.
We are not being #%&*$# or ungrateful and we should certainly not be ashamed to ask questions in a polite way. Otherwise just make a forum where you can not respond and just like on Facebook only can give thumbs up.
There always will be irrational questions and demand... Just state facts and or a well founded opinion, and if they not listen just ignore them.

I already got the answers so i wont be adding more to this discussion. Now i have to go choose what WWII plane i want to buy cause i will buy Normandy and assets for sure.

The Thread



Originally Posted by SiThSpAwN

At least 2,355 people will have the map and units on release, seems like a decent start for a niche market.



Is that some insight into how many units have been sold already? 113,016.45


edit
I have to add these because it's just too funny to leave out, hehe

Wishlist thread

Originally Posted by quote

OK, so despite a lot of controversy within the community about the whole direction with ASSET PACKS, it looks like that model is here to stay.

So what will the next asset pack be, or what asset pack do you wish for?

Im looking forward to the see the following ASSETS after 2.5:

AWACS, GCI and ATC bundle.
Weather with Rain on canopy.
Garmin GPS and Navigation pack.
Weapons PFM bundle. A/A and AG with more realistic damage.
Navy Pack / Carrier Ops.

It will break my piggybank for sure, but oh well.. Got to spend a bit on my hobby too


Originally Posted by answer

Don't forget airfield use, fuel cost and ordnance costs it can be done so that the fuel and weapons can be obtained as in-app purchases before the takeoff biggrin


Wishlist thread
SiThSpAwN wasn't happy about the thread if you read it lol.

#4343645 - 03/11/17 01:30 PM Re: Normandy and AI units to be sold separately [Re: Paradaz]  
Joined: Jul 2016
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watermanpc Offline
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Originally Posted by kaboki
Yeah, I also made the mistake of buying NTTR, and the map quality seems too get worse every patch, also right now I cant even take off with my mirage 2000, because after takeoff its just goes out of control for no apparent reason. Yeah and the overall photo scenery sucks, i can even mod my old FSX too look a million times better. Their reason for not having better photo scenery was that they didn't want the download file to get too big, for me the bigger the better because then i know they would have had alot better quality photo scenery, not this low detail s.h.i.t we got now. And yeah, the waiting that never ends, how hard can it be too make a map, small scenery devs in FSX can make scenery alot faster even with just 1 guy doing all the work..

But i guess they can do probably whatever they want, even if unpopular, because they have no competition in the market, they know that all combat simmers will gather around their product like flies on a fresh pile of s.h.i.t


Yeah!, couldnt agree more with you mate! thumbsup ... pretty much all the aircrafts are broken right now (yesterday I noticed the A-10C auto pilot was behaving like crazy i.e.) so who knows how many time are we going to wait until they feel its time to START fixing things, at least it hasnt been the case for the last few months and even yesterday, after a week of the biggest disaster...no patch at all?¿?¿?¿?¿? hahaha , Oh!, wait, but they started the pre-purchase time of a newer map so everything is fine and we all are happy!!! yeah who cares about things being bugged for months???? they already have our money.

About the photo scenery, thats exactly what I think about it, whats the point doing a photo scenery if the quality of the images is utterly low???as you said there are many other products with this kind of tech looking miillions times better, hell, you cant even look in the distance and recognize where are you looking due to the extremely blurry texture quality, in 2017, WTF?¿?¿? and as you said, the excuse they gave is just hilarious. Whats the excuse for the mesh quality????also file size?? biggrin for a damn map this size, and specially this price it should look absolutelly stunning!! and it not only is "far" from perfection, but they didnt even managed to make all the damn map inside their own boundaries to look at the same level of quality!!!!!!!!!!! rofl , I mean, I couldnt believe when I read that "not all places have the same level of quality"?¿?¿? what?? ...I guess with "not all places" they mean the 99% of the map and with "quality" they mean that 99% of the map is even a bigger crap than the other 1%.

Why so many years for this??...I think its clear...because they were doing other things. I cant believe a "professional" team of workers could need nearly the time ED needed (years) to achieve this:

[Linked Image]
[Linked Image]


This is maxed out settings, 16.000ft and well inside the map "quality limits"...and then you find lots of people talking about how good performance of NTTR is rofl (when doing this screens, my gtx 1070 OC'd usage was like 25% so not sure the quality/performance ratio is that good)...what a joke!!

And what about the "expansion" patch??:

[Linked Image]
[Linked Image]

there you have!!! thumbsup TOP quality product!...look at all that fine work!!!... it just looks real, details are amazing!!

Cmon ED!, seriously?? all this time at 60$ for this??and not even seasons?? eek2 ...starway/barthek would have done a million times better job in a few hours.

So, talking about normandy again, I would safely bet , it will follow the same trail as NTTR...think about it, we havent seen a sxxt! and people have already pre-purchased the map, in a few days they will have well recover the investment and then they will move to the next "never ending" project in the list to put it in pre-purchase state and so the wheel can continue spinning.







Originally Posted by Paradaz
I believe that ED don't really have a roadmap for their desktop products at all. Their commercial/military contracts drive everything in their business and the desktop environment is just reactive to that.

I think that ED's real objective was to make easy profit by making minimal changes to their commercial products where possible however they have completely underestimated the task at hand and together with their complete ineptitude and incompetence are now stuck with a busines model that is reactive to their commercial arm but stuck in a rut they cannot get out of where their commercial products absolutely come first meaning resources are prioritised to the detriment of anything and everything for the desktop stuff. This would also explain their random choice of aircraft to form the 'world' and I wouldn't be surprised if their primary goal of creating switchology simulators is the reason why there has veen little attempt at creating time-period assets until recently..

I wouldn't be surprised if shockers like the 3 dev branches are a knock-on effect from changes in the commercial products that ED are trying to align with the desktop products. Multiple changes means it has spiralled out of control and with minimal resources they are literally years behind schedule with every proposed module they are working on.

I've said it a million times on this forum but its so frustrating because when ED actually 'release' products you can see the potential for greatness however it willl probably bever be realised and if it is, its almost guaranteed not to be in our lifetime.


+1

ED is too coward to only focus on military sim products but at the same time too greedy to leave commercial sim market...so they pretend to be "working for us" when they spend 99% of their time working for military side of the coin.



Last edited by watermanpc; 03/11/17 01:35 PM.

i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4343665 - 03/11/17 02:33 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Jul 2001
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ST0RM Offline
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ST0RM  Offline
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Ten Mile, Tn
@Watermanpc

Where are all of your autogen buildings and vegetation? And at what resolution are you running NTTR/2.0? I'm sorry, but mine doesnt look like that. I'm running at 3440x1440 on a 980. Smooth as silk.
And have you ever been to the actual NTTR? It is very sparsely populated.

IMO, NTTR is missing the exact feature that has everyone up in arms over Normandy. No range objects, aside of what are stock or in CA. Luckily the gents over at the 476th have provided us with outstanding coverage. But there are a butt load of SAMs/AAA missing. This should have come as thr asset pack with NTTR to fill it up.

-Storm

#4343668 - 03/11/17 02:43 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Sep 2010
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Johnny_Redd Offline
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Johnny_Redd  Offline
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This reply is hilarious

Yeah, I have to be happy with backing that project. It wasn't cheap ($250) but I ended up with 12 aircraft keys, another ED product key, and the Normandy map with the Asset Pack along with other goodies.

12 aircraft keys! 2 of each aircraft. Can't give them away or sell them. Kind of sums up the thinking of some folk. "Look what I got!!! I'm so happpppp..... wait a minute"

And this one
"Well, I have purchased the Normandy map and the asset pack, although I don't really like the WW2 aircraft. I just wanted to support ED, because I think it's the best flightsimulator around.
I would have preferred ED to finish DCS 2.5 first, but I'm not the guy who decides what they're doing."

Oh but by buying this stuff you pretty much are deciding what they do in the future.

Last edited by Johnny_Redd; 03/11/17 03:15 PM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343689 - 03/11/17 04:09 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Mar 2011
Posts: 2,042
cichlidfan Offline
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cichlidfan  Offline
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Woodbridge, VA, USA
Yes. I have given most of them away (you just have to work with the system). The dollar value of what I received is more than equitable (based on retail prices) for what I spent.

Besides, my flight sim rig is has cost me more than twenty times that amount. The cost of software is so, relatively, small that it does not even cause a blip on my radar.

EDIT: By the way, it is considered good form, and polite, to source your quotes.

Last edited by cichlidfan; 03/11/17 04:17 PM.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
#4343693 - 03/11/17 04:40 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
Joined: Sep 2010
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Johnny_Redd Offline
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Originally Posted by cichlidfan
Yes. I have given most of them away (you just have to work with the system). The dollar value of what I received is more than equitable (based on retail prices) for what I spent.

Besides, my flight sim rig is has cost me more than twenty times that amount. The cost of software is so, relatively, small that it does not even cause a blip on my radar.

EDIT: By the way, it is considered good form, and polite, to source your quotes.

Do you want to share how you managed to give most of them away? I've tried, but was told I cannot and that its against the EULA.
By the way it is considered good form to bundle assets with the map you're selling.

Last edited by Johnny_Redd; 03/11/17 04:41 PM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343700 - 03/11/17 05:04 PM Re: Normandy and AI units to be sold separately [Re: Johnny_Redd]  
Joined: Mar 2011
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cichlidfan Offline
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Originally Posted by Johnny_Redd

By the way it is considered good form to bundle assets with the map you're selling.


ED's product and ED's decision. I think it sucks that I have to get a bunch of options on a car just to get the one I want, because they bundled them.

As for giving things away, they stopped that only recently, and the ability to do so will return. I have been giving things away for years.


ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
#4343717 - 03/11/17 06:08 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Johnny_Redd Offline
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Johnny_Redd  Offline
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Posts: 772
Originally Posted by cichlidfan
Originally Posted by Johnny_Redd

By the way it is considered good form to bundle assets with the map you're selling.


ED's product and ED's decision. I think it sucks that I have to get a bunch of options on a car just to get the one I want, because they bundled them.

As for giving things away, they stopped that only recently, and the ability to do so will return. I have been giving things away for years.

Well "you have to work with the system" is a moot point as the system isn't in place. Yes its their product, their decision. We will see how it all pans out.

Last edited by Johnny_Redd; 03/11/17 06:13 PM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4343734 - 03/11/17 07:23 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Mar 2015
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Art_J Offline
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Warsaw, Poland
Just for the record, non-used keys can be gifted again (doesn't apply to "second hand" ones, sadly), but binding them to other account is done only by filling relevant support ticket. Not what I'd call a good system, but better than nothing for now.

#4343795 - 03/12/17 12:56 AM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
Joined: Jun 2005
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- Ice Offline
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- Ice  Offline
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Originally Posted by JakeR
I will get the F14 / F18 and the carrier DLC for 29.99 LOL

What makes you think it'll come in at that price? At this rate, you'll have to buy the carrier as DLC, then the meatball as DLC, and the tailhook as DLC!


Originally Posted by JakeR
Do you think the reason behind holding off on the F18 is because this would slow down sales across the board? I mean the Viggen and Normandy would suffer in sales if the F14 or F18 was out now. These are potentially career sim aircraft that you could spend most of your time in. So much to learn and to stay proficient in. Harrier would be fun too.

So you hold off on the items that will "sell like hotcakes" to sell some obscure modules? Really? How big was the cry for the C-101 or the L-39 or even the F-5E? Compare that to even just the speculative market for the Tomcat/Hornet/Harrier/Strike Eagle? So you have potential cash cows but you don't make them so that you can sell some small-fly stuff?


Originally Posted by JakeR
The rest except for the choppers, I'm not that interested in so will wait and play BMS for now and use DCS for the choppers.

BMS does not have choppers.


Originally Posted by JakeR
We all want ED and The Fighter collection to succeed in their endeavor and hope they can juggle all this and stay in business and keep everyone somewhat happy, it will just take longer than we would like it to take on the consumer side, damn it.

Or they could listen to their customers and divert resources to the stuff that the customers really want? Stop the "juggle" and buckle down, focus, and GET THINGS DONE.


Quote
They maybe interested in an aerobatics server using the Normandy map, but that would have need for the WWII Assets anyway, so there will be no conflict.

Ah yes... we're so bored of doing acrobatics in Black Sea and Nevada, we can't wait to do acrobatics over Normandy. Really? Which one of his three brain cells were firing when he made this statement?


Originally Posted by ST0RM
Where are all of your autogen buildings and vegetation? And at what resolution are you running NTTR/2.0? I'm sorry, but mine doesnt look like that. I'm running at 3440x1440 on a 980. Smooth as silk.
And have you ever been to the actual NTTR? It is very sparsely populated.

Would you be so kind as to provide opposing screenshots of the above locations showing us how it looks on YOUR system?


Originally Posted by Johnny_Redd
And this one
"Well, I have purchased the Normandy map and the asset pack, although I don't really like the WW2 aircraft. I just wanted to support ED, because I think it's the best flightsimulator around.
I would have preferred ED to finish DCS 2.5 first, but I'm not the guy who decides what they're doing."

Oh but by buying this stuff you pretty much are deciding what they do in the future.

Typical fanboy response. But I don't blame him; I bought DCS BS2 for the exact same reason, but this was a very, very different time.


Originally Posted by cichlidfan
Yes. I have given most of them away (you just have to work with the system).

Again, you missed the point... the SYSTEM you speak of no longer exists, and the replacement has not yet been implemented. Saying "you just have to work with the system" when there currently isn't any just displays how the discussion just went over your head.


Originally Posted by cichlidfan
As for giving things away, they stopped that only recently, and the ability to do so will return. I have been giving things away for years.

If the product is so good, why have you been "giving them away for years?"


Originally Posted by cichlidfan
Besides, my flight sim rig is has cost me more than twenty times that amount. The cost of software is so, relatively, small that it does not even cause a blip on my radar.

Just because you are content about not getting your money's worth does not mean the rest of us are in the same boat, or that we are not justified for wanting good value for OUR money. I could spend $60 on a sim and consider it money well spent, then go and spend $5 on a DLC and consider it a waste.



- Ice
#4343802 - 03/12/17 01:50 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Mar 2017
Posts: 29
JakeR Offline
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JakeR  Offline
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Posts: 29
Thanks for making this reply Paradaz

That's my thoughts too, that ED is getting busy with too many other contracts and are struggling to balance out the development on the consumer side which would be the main causes for the frustrating delays we have. They must have a team for the ww2 assets, most of the team would be 3d model and texture artist.


Originally Posted by Paradaz
I believe that ED doesn't really have a roadmap for their desktop products at all. Their commercial/military contracts drive everything in their business and the desktop environment is just reactive to that.

I think that ED's real objective was to make easy profit by making minimal changes to their commercial products where possible however they have completely underestimated the task at hand and together with their complete ineptitude and incompetence are now stuck with a busines model that is reactive to their commercial arm but stuck in a rut they cannot get out of where their commercial products absolutely come first meaning resources are prioritised to the detriment of anything and everything for the desktop stuff. This would also explain their random choice of aircraft to form the 'world' and I wouldn't be surprised if their primary goal of creating switchology simulators is the reason why there has veen little attempt at creating time-period assets until recently..

I wouldn't be surprised if shockers like the 3 dev branches are a knock-on effect from changes in the commercial products that ED are trying to align with the desktop products. Multiple changes means it has spiralled out of control and with minimal resources they are literally years behind schedule with every proposed module they are working on.

I've said it a million times on this forum but its so frustrating because when ED actually 'release' products you can see the potential for greatness however it willl probably bever be realised and if it is, its almost guaranteed not to be in our lifetime.


Related

Originally Posted by - Ice
Originally Posted by cichlidfan
Besides, my flight sim rig is has cost me more than twenty times that amount. The cost of software is so, relatively, small that it does not even cause a blip on my radar.

Just because you are content about not getting your money's worth does not mean the rest of us are in the same boat, or that we are not justified for wanting good value for OUR money. I could spend $60 on a sim and consider it money well spent, then go and spend $5 on a DLC and consider it a waste.


So the problem is the overall picture right? We know it's a good simulator as Paradaz puts it "you can see the potential for greatness" We potentially will have a great all round product at some point? Better weapons and AI, we are paying for this slow development future by buying more things so ED can eventually get there at some point? mmm. I don't feel ripped off with little I have spent on choppers in DCS and like the simulation, frustrated a little, that more hasn't gone into fixing up the promised areas quicker for stuff we have paid for already. They need to get this sorted out really, it's been too long, hasn't it? They have many supporters that keep investing in the consumer side and they deserve a little more infomation about where things are at I guess.

So places like PC Pilot magazine has all the DCS aircraft as platinum, which they are in detail, should there be a warning at the end of each article the sim outside the aircraft is bronze/silver or only at 70/100 etc.


Originally Posted by - Ice
Originally Posted by JakeR
Do you think the reason behind holding off on the F18 is because this would slow down sales across the board? I mean the Viggen and Normandy would suffer in sales if the F14 or F18 was out now. These are potentially career sim aircraft that you could spend most of your time in. So much to learn and to stay proficient in. Harrier would be fun too.

So you hold off on the items that will "sell like hotcakes" to sell some obscure modules? Really? How big was the cry for the C-101 or the L-39 or even the F-5E? Compare that to even just the speculative market for the Tomcat/Hornet/Harrier/Strike Eagle? So you have potential cash cows but you don't make them so that you can sell some small-fly stuff?


The easy stuff here that can be pumped out quicker for some profit and to fill up the shop to pay for the loooong development for the F18 and other weapon, AI and ATC stuff I hope, isn't it? The other trainers of third parties are just trainers for them to practice what it takes to build one in the sim I was thinking.


Ice,
I will still use the choppers in DCS
Other than that I will use BMS until the F18 and F14 are out.

Originally Posted by - Ice
Originally Posted by JakeR
The rest except for the choppers, I'm not that interested in so will wait and play BMS for now and use DCS for the choppers.

BMS does not have choppers.


This looks like it was Kaboki's thread HERE, the newest member here.

Funny thread Ice, you should take a look.

Your buddy SiThSpAwN wasn't happy, hehe

One of the members had a little justified criticism for him in the thread.

Originally Posted by - SiThSpAwN
this thread in general is just silly


Originally Posted by - sobek
I find it extremely bad form to label warranted customer concerns as silly.
It is not unreasonable for people to ask where ED is going with their business model. That is nothing untoward.

#4343805 - 03/12/17 02:47 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Apr 2002
Posts: 5,503
Pooch Offline
Hotshot
Pooch  Offline
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Posts: 5,503
Orlando, FL
Well, the old days when you could have every flight sim on the market are certainly gone. The IL-2 Eastern Front series look absolutely beautiful, but if you want the be up to date and own all three, well...150 bucks or so? Then you'll want those add on planes. Those are some of the ones I'd want most. So, 300 to 400 dollars and you probably aren't finished yet.
What are we talking if you wanted all ED's stuff. Vegas, Normandy, AI units, add on planes...etc. 4 to 500 dollars? You could wait for the sales, of course.
I'm out it. You have to fly flight sims an awful lot to make any of that a worth while purchase.
Please post lots of screenshots, though. I still do enjoy looking at them.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#4343831 - 03/12/17 05:32 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Mar 2017
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JakeR Offline
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JakeR  Offline
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I thought this post here was funny, So I did a quick pic

The possible future of combat sims

[Linked Image]

#4343857 - 03/12/17 12:50 PM Re: Normandy and AI units to be sold separately [Re: JakeR]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Originally Posted by JakeR
They must have a team for the ww2 assets

That's what you would think, but then if that were true, then why don't they have a team for all the other projects they were doing? No, it seems more likely that ED has only one "team" who is doing everything under the sun and that explains why a lot fo things are slipping through the cracks.


Originally Posted by JakeR
So the problem is the overall picture right? We know it's a good simulator as Paradaz puts it "you can see the potential for greatness" We potentially will have a great all round product at some point? Better weapons and AI, we are paying for this slow development future by buying more things so ED can eventually get there at some point?

We should've been there at the beginning, or soon thereafter.


Originally Posted by JakeR
The easy stuff here that can be pumped out quicker for some profit and to fill up the shop to pay for the loooong development for the F18 and other weapon, AI and ATC stuff I hope, isn't it? The other trainers of third parties are just trainers for them to practice what it takes to build one in the sim I was thinking.

They don't need to "practice" on anything. It's their code. If they don't know how to work with their own code, well....
As for pumping out stuff quicker, why pay development for 10 small things for "some profit" when you can pay for 1 big thing and start your own currency?


- Ice
#4343859 - 03/12/17 01:07 PM Re: Normandy and AI units to be sold separately [Re: ST0RM]  
Joined: Jul 2016
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watermanpc Offline
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Spain
Originally Posted by ST0RM
@Watermanpc

Where are all of your autogen buildings and vegetation? And at what resolution are you running NTTR/2.0? I'm sorry, but mine doesnt look like that. I'm running at 3440x1440 on a 980. Smooth as silk.
And have you ever been to the actual NTTR? It is very sparsely populated.

IMO, NTTR is missing the exact feature that has everyone up in arms over Normandy. No range objects, aside of what are stock or in CA. Luckily the gents over at the 476th have provided us with outstanding coverage. But there are a butt load of SAMs/AAA missing. This should have come as thr asset pack with NTTR to fill it up.

-Storm


Well, I guess you should ask this to ED smile2 ...as I said, thats MAXED OUT settings, and for some reason, in NTTR, as soon as you climb a few hundreds of feet from the ground all vegetation is gone.

Also, I highly doubt yours is not looking exactly the same budy, unless you have an especial edition?? . Seems like Razbam has the same as me at least, look at this shot

About res, I dont know why would map texture/mesh quality change with the resolution, but if you are interested I play at 2560x1080 (21:9) and about running the game "smooth as silk" with a 980, well, its perfectly possible (adjusting settings of course, especially at 4k UW as you use) with that card (I did it with a 970) as soon as you dont fly over Vegas nor low near the few vegetation the map has, other than that the game should run 200fps on a Gforce 200 as its nothing but a flat plane with a low res texture pasted on top but as I said, this is not the case, look at your gpu usage in the middle of a lost area where there is basically nothing but texture in the ground and tell me it is justified...

Finally, being a desert doesnt mean that ist just an empty extension of terrain, there are lots of bushes and trees everywhere in nevada.


Last edited by watermanpc; 03/12/17 03:33 PM.

i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4343862 - 03/12/17 01:39 PM Re: Normandy and AI units to be sold separately [Re: watermanpc]  
Joined: Oct 2014
Posts: 27
kaboki Offline
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kaboki  Offline
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Joined: Oct 2014
Posts: 27
Originally Posted by watermanpc


Well, I guess you should ask this to ED smile2 ...as I said, thats MAXED OUT settings, and for some reason, in NTTR, as soon as you clim a few hundreds of feets from the ground all vegetation is gone.

Also, I highly doubt yours is not looking exactly the same budy, unless you have an especial edition?? . Seems like Razbam has the same as me at least


Don't worry, i can garantee everyone see the same as you, just some people live in denial and choose not too see the obvious flaws in NTTR.

The autogen drawdistance was actually good a few patces ago, but they changed it so now the smallest autogen just dissapear way too soon, why they did it I have no idea, maybe they tought it would increase performance, but my performance in NTTR has gotten worse after these patches that took away all the details in the map.. Maybe it's just work in progress and that the details will come back eventually, but i think ED should communicate better of why they do these changes and if it's supposed to stay that way.


Last edited by kaboki; 03/12/17 01:44 PM.
#4343890 - 03/12/17 04:51 PM Re: Normandy and AI units to be sold separately [Re: Pooch]  
Joined: Nov 2001
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Sokol1 Offline
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Internet
Originally Posted by Pooch
Well, the old days when you could have every flight sim on the market are certainly gone. The IL-2 Eastern Front series look absolutely beautiful, but if you want the be up to date and own all three, well...150 bucks or so?


80+80+70 (BoK pre-order)+25 (Ju 52 Collector Plane) = 255$ (normal sales).

#4343897 - 03/12/17 06:27 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
Joined: Jun 2005
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- Ice Offline
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IME, the Beta version and early release of DCS A-10C had a very good range in draw distance, but when I left the sim years ago, it seemed like they chopped it in half which looked awful once at altitude. I see they've continued this tradition....


- Ice
#4344070 - 03/13/17 04:37 PM Re: Normandy and AI units to be sold separately [Re: Pooch]  
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Originally Posted by Pooch
Well, the old days when you could have every flight sim on the market are certainly gone.


They are gone if we as customer accept this ("immoral" IMO) kind of business model!
If we as costumers don't accept this you can bet that ED or any other sim developer that follows such business mode will revert to the "traditional" business model of releasing "complete sims" (with at least one fully flyable aircraft plus map/scenario plus assets/units and plus at least one campaign and missions).

For this I'm doing my part by I refusing to buy anymore DLCs which are "incomplete" and any other similar sim that follows a similar business model!

#4344086 - 03/13/17 05:48 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Originally Posted by ricnunes
Originally Posted by Pooch
Well, the old days when you could have every flight sim on the market are certainly gone.


They are gone if we as customer accept this ("immoral" IMO) kind of business model!
If we as costumers don't accept this you can bet that ED or any other sim developer that follows such business mode will revert to the "traditional" business model of releasing "complete sims" (with at least one fully flyable aircraft plus map/scenario plus assets/units and plus at least one campaign and missions).

For this I'm doing my part by I refusing to buy anymore DLCs which are "incomplete" and any other similar sim that follows a similar business model!



What you said can be applied to the business market in overall. People don't understand that they have the power and the control to drive the market thus the price. Unfortunately there are just too many fanboys out there that are just proud to finance a given brand, they might argue the price but they will be in the day one queue.
If my memory doesn't trick me the PS3 launch in japan was a fiasco due to their price that was considered too expensive, making the wii going viral in japan. The result of this was that after a few months sony decided to drop the price of the PS3 and games up to the point where it became basically the cheapest among other countries even though the cost of life in japan is way higher.

I don't understand the mental process that some people goes through, instead of fighting for their own best they just buy the cr*p that is thrown on them like abusive DLC practices, alpha versions sold as and for the same price of gold versions, full price pre-order digital delivered games and the worst of the worst ........ season pass ....... actually maybe the new era of PS X.5 / Xbox x.5 might be even worse
I know people that seems to be proud to being fuc***d up. Basically i quit the videogames (used to buy a lot in a year, now i hardly buy 3 games), because not only games are hardly innovative and/or lacking features but also they feel unfinished (either due to bug or because they are aiming for abusive DLC) and if you add the ridiculous amount of money required to get into this (sometime even to keep playing the game in a fair competition) i just say f**k you, i'll find a better hobby.

Last edited by xXNightEagleXx; 03/14/17 01:18 AM.
#4344121 - 03/13/17 09:34 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Absolutely xXNightEagleXx, everything that you say is spot on!

And if this wasn't so sad it would be comical to see that it's these same "fanboys" that say "This is how things are nowadays" and "The old days are gone" who are guilty about this same situation.
It's also "comical" to the point where I would be willing to bet serious hard cash that the vast majority of these "fanboys" wouldn't accept this kind of behaviour from other businesses (and with other business I'm even mentioning non-ED combat flight sim developers) but when it comes to ED they accept everything! Ultimately they don't understand it's their fanatic behaviour that's killing our hobby (PC combat flight simulations).

#4344124 - 03/13/17 09:47 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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I think it has something to do with the "be thankful ED is doing this otherwise we wouldn't be flying anything" mentality.... they think ED is the only option. They do not think this way regarding other businesses so the rules are different there.


- Ice
#4344303 - 03/14/17 03:51 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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From what I've seen, ED underestimates the time it will take them to do almost everything.

The reason, as always, is feature creep. They estimate X months to do Y features, but then once they start the project they wind up with 2Y or 3Y features. Surprise surprise, it now takes 2X, 3X, or 4X months. Meanwhile, the next project, which was start in X+1 months now doesn't start for 4X+1. Then THAT project gets feature creeps and takes a lot longer.

A by product of this is release state. When you have Y features, you have the time to thoroughly test them all. With 3Y you do not, not unless you want to take 7X months and the financials won't allow that. So you release at 4X in a "beta" state to get the money flowing so you can finish it later. The problem is you're behind on the next project, too, and that money was scheduled to come in on a date that is probably about to pass! This means people have to start that next project while the previous isn't totally finished. Yet by pulling people off that one, the time to finish it goes out even FARTHER.
Repeat this a half dozen times and you're in a giant hole of obligations and schedules and partly completed work.



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#4344307 - 03/14/17 04:16 PM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice
I think it has something to do with the "be thankful ED is doing this otherwise we wouldn't be flying anything" mentality.... they think ED is the only option. They do not think this way regarding other businesses so the rules are different there.



So when it comes modern jet PC flight sims what other options are there? I can't think of any.


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#4344309 - 03/14/17 04:26 PM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by - Ice
I think it has something to do with the "be thankful ED is doing this otherwise we wouldn't be flying anything" mentality.... they think ED is the only option. They do not think this way regarding other businesses so the rules are different there.



So when it comes modern jet PC flight sims what other options are there? I can't think of any.


I was wondering the same thing.


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#4344311 - 03/14/17 04:33 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Originally Posted by PanzerMeyer
So when it comes modern jet PC flight sims what other options are there? I can't think of any.

Originally Posted by cichlidfan
I was wondering the same thing.


What exactly are you looking for in a "modern jet PC flight sim"? If all you need is a modern jet in a flight sim, FSX/P3D/XP10/XP11 should suffice. If you want a little pew-pew, FSX@War and DCS can cater to that. If you want a modern jet in a combat flight simulation, there's BMS. If you want a modern jet with "modern" graphics, there's DCS or maybe even Flaming Cliffs.


- Ice
#4344313 - 03/14/17 04:36 PM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice
Originally Posted by PanzerMeyer
So when it comes modern jet PC flight sims what other options are there? I can't think of any.

Originally Posted by cichlidfan
I was wondering the same thing.


What exactly are you looking for in a "modern jet PC flight sim"? If all you need is a modern jet in a flight sim, FSX/P3D/XP10/XP11 should suffice. If you want a little pew-pew, FSX@War and DCS can cater to that. If you want a modern jet in a combat flight simulation, there's BMS. If you want a modern jet with "modern" graphics, there's DCS or maybe even Flaming Cliffs.


How is DCS and alternative to DCS?


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#4344318 - 03/14/17 04:50 PM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice


What exactly are you looking for in a "modern jet PC flight sim"? If all you need is a modern jet in a flight sim, FSX/P3D/XP10/XP11 should suffice. If you want a little pew-pew, FSX@War and DCS can cater to that. If you want a modern jet in a combat flight simulation, there's BMS. If you want a modern jet with "modern" graphics, there's DCS or maybe even Flaming Cliffs.



Which developer besides Eagle Dynamics is currently making modern air COMBAT jet simulations? And BMS doesn't count since it's based on a flight sim that came out 19 years ago.

Last edited by PanzerMeyer; 03/14/17 04:51 PM.

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#4344320 - 03/14/17 04:56 PM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Originally Posted by - Ice


What exactly are you looking for in a "modern jet PC flight sim"? If all you need is a modern jet in a flight sim, FSX/P3D/XP10/XP11 should suffice. If you want a little pew-pew, FSX@War and DCS can cater to that. If you want a modern jet in a combat flight simulation, there's BMS. If you want a modern jet with "modern" graphics, there's DCS or maybe even Flaming Cliffs.



Which developer besides Eagle Dynamics is currently making modern air COMBAT jet simulations? And BMS doesn't count since it's based on a flight sim that came out 19 years ago.


Well...you can scratch ED as well since it's based on a flight sim (Flanker) that came out 25 years ago. Right?


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#4344321 - 03/14/17 05:00 PM Re: Normandy and AI units to be sold separately [Re: Force10]  
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Originally Posted by Force10
Originally Posted by PanzerMeyer
Originally Posted by - Ice


What exactly are you looking for in a "modern jet PC flight sim"? If all you need is a modern jet in a flight sim, FSX/P3D/XP10/XP11 should suffice. If you want a little pew-pew, FSX@War and DCS can cater to that. If you want a modern jet in a combat flight simulation, there's BMS. If you want a modern jet with "modern" graphics, there's DCS or maybe even Flaming Cliffs.



Which developer besides Eagle Dynamics is currently making modern air COMBAT jet simulations? And BMS doesn't count since it's based on a flight sim that came out 19 years ago.


Well...you can scratch ED as well since it's based on a flight sim (Flanker) that came out 25 years ago. Right?


DCS is still being developed by the company that owns and has access to all of the code. BMS devs are just trying to glue things onto the old code.


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#4344322 - 03/14/17 05:04 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Originally Posted by cichlidfan


DCS is still being developed by the company that owns and has access to all of the code. BMS devs are just trying to glue things onto the old code.


Well...glue or not...BMS still has a fully modeled fast mover with functioning air and ground radar modes. Which fast mover has ED produced that can match that? Just curious...


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#4344324 - 03/14/17 05:10 PM Re: Normandy and AI units to be sold separately [Re: Force10]  
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Originally Posted by Force10
Originally Posted by cichlidfan


DCS is still being developed by the company that owns and has access to all of the code. BMS devs are just trying to glue things onto the old code.


Well...glue or not...BMS still has a fully modeled fast mover with functioning air and ground radar modes. Which fast mover has ED produced that can match that? Just curious...


How many aircraft has BMS produces from scratch?


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#4344325 - 03/14/17 05:12 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.

Last edited by PanzerMeyer; 03/14/17 05:12 PM.

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#4344329 - 03/14/17 05:25 PM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.


So, just because something built with passion in mind instead of profits automatically makes it inferior? Yes...DCS is obviously newer code but we have branching versions with different levels of broken things going on between them. It seems
more like a modding community built platform than BMS does which has one stable version.

It doesn't matter to me really...all I know is that I have DCS modules collecting dust on my hard drive while I wait for them to match immersion that was accomplished 20 years ago. So I fly BMS while I wait...and it appears I will be flying it for years to come
since ED has no interest in making an interesting and lively battlefield.

The ideology that we should just throw money at ED because they appear to be the last flight sim developer based on whatever yardstick you choose to measure with doesn't wash with me. wink


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#4344330 - 03/14/17 05:26 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Originally Posted by cichlidfan
[How is DCS and alternative to DCS?

[Linked Image] [Linked Image]


Originally Posted by PanzerMeyer
Which developer besides Eagle Dynamics is currently making modern air COMBAT jet simulations? And BMS doesn't count since it's based on a flight sim that came out 19 years ago.

Originally Posted by Force10
Well...you can scratch ED as well since it's based on a flight sim (Flanker) that came out 25 years ago. Right?

Sorry, so when a couple of "modders" add stuff like full 6DoF, fully-clickable cockpits, stable multiplayer, buddy lasing, and numerous other theatres, it doesn't count as "modern" because the base platform is 19 years old??


Originally Posted by cichlidfan
DCS is still being developed by the company that owns and has access to all of the code. BMS devs are just trying to glue things onto the old code.

Hahahahahahahaha.... that's even worse!! Being shown up by devs that are "just trying to glue thing onto the old code" doesn't really do much for improving ED's credibility.
As for a company that has access to all of its code.... how long does it take them to build a theatre? What's taking 2.5 so long? Why is the draw distance so low? Why are there still bugs in stuff that have been around for YEARS???

Don't get me wrong, BMS has bugs too... but at least the guys over there have the honesty to either say 1) it's hardcoded and we can't do anything about it, 2) it's in the pipeline but rather low priority at the moment, or 3) we're checking how to fix that.


Originally Posted by cichlidfan
How many aircraft has BMS produces from scratch?

Hahahahahahahahahahahahaha!! OMG!! The comedy just writes itself!!
Sorry, cichlidfan. Please answer the first question. Heck, I'll be the more mature individual and answer your question -- "None."
Now your turn. "BMS still has a fully modeled fast mover with functioning air and ground radar modes. Which fast mover has ED produced that can match that?
Please... please.... I know you like ED and DCS flows through your veins, but please, please, please focus and try to answer the question.


- Ice
#4344332 - 03/14/17 05:28 PM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.

What's the qualifying factor here? Being developed by PAID individuals?
What exactly about DCS World are you talking about? The AI? The single map (and one in development) that you can fly in? You do know that the "world" is just a sandbox where other "modules" are injected into... like saying FSX has a "world" and Carenado are selling "modules."


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#4344335 - 03/14/17 05:34 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Wherever you feel it fits into the continuum, there is also Combat Air Patrol 2.

#4344336 - 03/14/17 05:37 PM Re: Normandy and AI units to be sold separately [Re: CyBerkut]  
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Originally Posted by CyBerkut
Wherever you feel it fits into the continuum, there is also Combat Air Patrol 2.


Yep...been watching this one. When they get the dynamic campaign up and running I will pick this one up.


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#4344341 - 03/14/17 05:58 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Is it a "when" and not an "if"??


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#4344371 - 03/14/17 07:10 PM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.


The Analogy is actually quite easy to understand:

BMS -> Based on a sim (Falcon 4.0) which used an old version of DirectX (6.0 perhaps?). But since then BMS team which has access to the code (note that they are not simple modders since and again they have access to the code!) they updated to code the newest version of Falcon BMS which now supports DirectX 9.0 among many other new features such as GPS and Man-in-the-loop weapons, Data Cartridge (DTC), etc...

DCS -> Based on a sim (Flanker) developed for Windows 95 and MS/DOS (perhaps it didn't even use DirectX). But since the team (DCS) has access to the code they have been updating it and the latest "stable"/pseudo-release version also supports DirectX 9.0 (ED promises to support DirectX11 or 12? in the future but that's yet to be seen) which have added many new features but also breaking many other features in the process.

So except for one being FREE (BMS) and the other PAID (DCS) and one being STABLE (BMS) and the other being a BUGGY MESS (DCS), I can really see an analogy between both sims.

And if one is to be considered "better" than for my part I'm 100% sure that title isn't bestowed to DCS, that's for sure! Actually it should be a shame for ED that the BMS team which can be considered "part-time modders" (as you put it) but above all that works for free are way and much more professional than a "professional" developer like ED!


And like others already said here, there is at least an another "modern fighter sim" developer (if you want to exclude BMS - which again doesn't make any sense): the developer of CAP2.

Then if you want "prop sims" then for example you have the WOFF (a WWI sim) developer - BTW, the latest version of WOFF doesn't even need CFS3 anymore! And these devs are currently developing a WWII sim.


Again I find quite odd that people get so "defensive" about ED which ALWAYS screws up and messes things time over time but at the same time refuse to give any chance to other developers only to later claim that ED is the "only" developer around.... rolleyes

#4344373 - 03/14/17 07:14 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Originally Posted by ricnunes
DCS -> Based on a sim (Flanker) developed for Windows 95 and MS/DOS (perhaps it didn't even use DirectX). But since the team (DCS) has access to the code they have been updating it and the latest "stable"/pseudo-release version also supports DirectX 9.0 (ED promises to support DirectX11 or 12? in the future but that's yet to be seen)


DCS has been DX11 (your DX9 video card won't run it) for a long time now.


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#4344379 - 03/14/17 07:59 PM Re: Normandy and AI units to be sold separately [Re: cichlidfan]  
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Originally Posted by cichlidfan
Originally Posted by Force10
Originally Posted by cichlidfan


DCS is still being developed by the company that owns and has access to all of the code. BMS devs are just trying to glue things onto the old code.


Well...glue or not...BMS still has a fully modeled fast mover with functioning air and ground radar modes. Which fast mover has ED produced that can match that? Just curious...


How many aircraft has BMS produces from scratch?



Technically, Just counting the F-16 Blocks in BMS, I'd Say between half a dozen and 10, since they re-wrote most of the avionics and flight models from scratch, replaced the external and cockpit models, for several different versions of the F-16.


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#4344380 - 03/14/17 08:07 PM Re: Normandy and AI units to be sold separately [Re: ricnunes]  
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Originally Posted by ricnunes
Originally Posted by PanzerMeyer
Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.


The Analogy is actually quite easy to understand:

BMS -> Based on a sim (Falcon 4.0) which used an old version of DirectX (6.0 perhaps?). But since then BMS team which has access to the code (note that they are not simple modders since and again they have access to the code!) they updated to code the newest version of Falcon BMS which now supports DirectX 9.0 among many other new features such as GPS and Man-in-the-loop weapons, Data Cartridge (DTC), etc...

DCS -> Based on a sim (Flanker) developed for Windows 95 and MS/DOS (perhaps it didn't even use DirectX). But since the team (DCS) has access to the code they have been updating it and the latest "stable"/pseudo-release version also supports DirectX 9.0 (ED promises to support DirectX11 or 12? in the future but that's yet to be seen) which have added many new features but also breaking many other features in the process.

So except for one being FREE (BMS) and the other PAID (DCS) and one being STABLE (BMS) and the other being a BUGGY MESS (DCS), I can really see an analogy between both sims.

And if one is to be considered "better" than for my part I'm 100% sure that title isn't bestowed to DCS, that's for sure! Actually it should be a shame for ED that the BMS team which can be considered "part-time modders" (as you put it) but above all that works for free are way and much more professional than a "professional" developer like ED!


And like others already said here, there is at least an another "modern fighter sim" developer (if you want to exclude BMS - which again doesn't make any sense): the developer of CAP2.

Then if you want "prop sims" then for example you have the WOFF (a WWI sim) developer - BTW, the latest version of WOFF doesn't even need CFS3 anymore! And these devs are currently developing a WWII sim.


Again I find quite odd that people get so "defensive" about ED which ALWAYS screws up and messes things time over time but at the same time refuse to give any chance to other developers only to later claim that ED is the "only" developer around.... rolleyes


if you're gonna Divulge Lineage to determine the origins.
1.
BMS is Based on Falcon 4.0, which is Based on Falcon 3.0 and Falcon AT which is MS-DOS as well,

It's more Like:
BMS Exists by Piggybacking updated Engines (Graphics, Avionics, Flight Models, Terrains) onto Falcon 4.0s Existing Base Code.

DCS Exists by the Developers Evolving and Replacing the Engines of What Using to be Flaming Cliffs. DCS has replaced the underlying engines multiple times since LockOn, has Re-Compiled the Source code from 32-Bit to 64-Bit, recompiled from separate Executable (UI/Render Engine) into a Single Executable, replaced a DX9.0 Graphics Engine with a DX11 Engine, and Will Eventually replace current Lighting/Shading Engine w/ a Deferred/PBR Rendering and Lighting System, Not to mention half a Dozen Terrain Engine Evolutions.

2.
BMS is Only Free if you legally purchased Falcon 4.0
DCS is Free to play if you dont mind being limited to the Su-25T and Caucasus.


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#4344383 - 03/14/17 08:25 PM Re: Normandy and AI units to be sold separately [Re: SkateZilla]  
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Originally Posted by SkateZilla


DCS Exists by the Developers Evolving and Replacing the Engines of What Using to be Flaming Cliffs. DCS has replaced the underlying engines multiple times since LockOn, has Re-Compiled the Source code from 32-Bit to 64-Bit, recompiled from separate Executable (UI/Render Engine) into a Single Executable, replaced a DX9.0 Graphics Engine with a DX11 Engine, and Will Eventually replace current Lighting/Shading Engine w/ a Deferred/PBR Rendering and Lighting System, Not to mention half a Dozen Terrain Engine Evolutions.


...and with all of this...which sim would you say is one cohesive, immersive flight sim package? It's pretty clear that DCS will always be a never-ending stream of different levels of unfinished pre-alpha's, betas etc. that will take years...if at all...to become the complete package with period correct foes on the ground/sea/air that BMS offers right now.

IMO of course. smile


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#4344384 - 03/14/17 08:26 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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#4344387 - 03/14/17 08:39 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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I'm not sure why this is even an issue for some.
If I buy a car and like the way it drives...I don't really care if it was based on a chassis from 20 years ago...all I know is that it drives better than the yaris that was built all new from the ground up.


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#4344388 - 03/14/17 08:42 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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DCS is a commercial product.

BMS is not, not since LP vanished and the prospect of building onto F4: AF went with them.
Likewise the EECH updates, the EAW updates, CFS2 and 3 updates that required the game (excluding the latest WOFF)...

If you refuse to accept that fact because somehow it threatens your opinion of BMS (and really, why would you care if someone else thinks it counts or not?), that's too bad.

It may be an immaterial distinction to you.
It is not to others.

Is there ANYTHING they can say that will make you think BMS is outdated and doesn't count?
Then why do you think there's anything you can say that will convince them of the opposite? confused



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#4344389 - 03/14/17 08:44 PM Re: Normandy and AI units to be sold separately [Re: Force10]  
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Originally Posted by Force10
I'm not sure why this is even an issue for some.
If I buy a car and like the way it drives...I don't really care if it was based on a chassis from 20 years ago...all I know is that it drives better than the yaris that was built all new from the ground up.


The difference is if that car has a literal 20 year old chassis inside the new body. It's the difference between flying a FW190 that was restored after it was found in the ice and flying a replica made of new materials.

It doesn't matter to some people. To others it does.



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#4344394 - 03/14/17 08:52 PM Re: Normandy and AI units to be sold separately [Re: SkateZilla]  
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Originally Posted by SkateZilla
BMS is Only Free if you legally purchased Falcon 4.0
DCS is Free to play if you dont mind being limited to the Su-25T and Caucasus.

*gasp!!* *horror!!*
£8.09 for the Falcon Collection on GoG or £6.99 on Steam...
£4.99 for just Falcon 4.0 on Steam...
How dare they require that you need to LEGALLY purchase Falcon 4.0? The nerve of those unpaid modders having to bow down to the IP holder of Falcon!! The nerve of them, doing work for free, but asking **US** to fork over our hard-earned money!!

And what do you get for all of that cash? Just one... **ONE** multi-role aircraft!! Three campaigns. A few other theatres with campaigns too. Multiplayer. Are you **REALLY** getting good value for your money there?


Let's compare that to the awesome FREE offer by DCS...
One big, big, BIG!! map that's been around since.... LOMAC?
One A-G Russian attack aircraft and an unarmed P-51!!
Any campaigns? Any other theatres? Oh, those are DLC for the low, low price of $10 per campaign DLC with limited replayability and $30-$60 for each additional aircraft and $45-$50 for each new terrain.

After all, these devs have mouths to feed and bills to pay and all the work that they do fixing the stuff that was broken when they tried fixing the stuff that was broken when they tried fixing the stuff that was broken.... it's all fair, right?


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#4344397 - 03/14/17 08:57 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Originally Posted by Jedi Master
Is there ANYTHING they can say that will make you think BMS is outdated and doesn't count?
Then why do you think there's anything you can say that will convince them of the opposite? confused

Just want them to clarify their criteria for saying what they say, for instance, what constitutes a "modern" flight sim? Does it have to have "modern" aircraft? So Jane's F/A-18? Does it have to be made recently?? So IL-2 BoS? Does it have to have been coded recently? So CAP2? How much of the old code can be allowed for it to be classified as "recently"? If that's not clarified, then BMS goes all the way back to Falcon 4.0 and DCS goes all the way back to LOMAC at least.

I find it funny that they apply one criteria to one sim and another criteria to another sim and then rant and rave because of it.


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#4344398 - 03/14/17 08:57 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Originally Posted by Jedi Master


The difference is if that car has a literal 20 year old chassis inside the new body.


Sure. But if the new car has only 3 wheels, the side window missing, no rearview mirror, and 2 of the cylinders not working but they expect you to give them full price now...and they "promise" they will finish it later? Not to mention you see them working on the next 3 wheeled wonder when yours isn't finished yet? lol

I guess some of us would rather have the one that runs smooth and is complete.

Everyone is different in their needs


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#4344408 - 03/14/17 10:30 PM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice
Originally Posted by SkateZilla
BMS is Only Free if you legally purchased Falcon 4.0
DCS is Free to play if you dont mind being limited to the Su-25T and Caucasus.

*gasp!!* *horror!!*
£8.09 for the Falcon Collection on GoG or £6.99 on Steam...
£4.99 for just Falcon 4.0 on Steam...
How dare they require that you need to LEGALLY purchase Falcon 4.0? The nerve of those unpaid modders having to bow down to the IP holder of Falcon!! The nerve of them, doing work for free, but asking **US** to fork over our hard-earned money!!

And what do you get for all of that cash? Just one... **ONE** multi-role aircraft!! Three campaigns. A few other theatres with campaigns too. Multiplayer. Are you **REALLY** getting good value for your money there?


Let's compare that to the awesome FREE offer by DCS...
One big, big, BIG!! map that's been around since.... LOMAC?
One A-G Russian attack aircraft and an unarmed P-51!!
Any campaigns? Any other theatres? Oh, those are DLC for the low, low price of $10 per campaign DLC with limited replayability and $30-$60 for each additional aircraft and $45-$50 for each new terrain.

After all, these devs have mouths to feed and bills to pay and all the work that they do fixing the stuff that was broken when they tried fixing the stuff that was broken when they tried fixing the stuff that was broken.... it's all fair, right?



I dunno,

i know alot of airforce pilots, and they dont see the different F-16 Blocks as "ONE" Aircraft.....


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#4344417 - 03/14/17 11:11 PM Re: Normandy and AI units to be sold separately [Re: CyBerkut]  
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Originally Posted by CyBerkut
Wherever you feel it fits into the continuum, there is also Combat Air Patrol 2.


Is CAP2 being done by those involved with the last version of Combat Air Patrol? I can't imagine someone unrelated to Kinnney's Mad Catz team would expend the required effort. Did you SEE Combat Air Patrol before MadCatz shut it down?

#4344418 - 03/14/17 11:15 PM Re: Normandy and AI units to be sold separately [Re: SkateZilla]  
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Originally Posted by SkateZilla
I dunno,

i know alot of airforce pilots, and they dont see the different F-16 Blocks as "ONE" Aircraft.....

And I don't know how you missed the sarcasm of the entire post.....


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#4344462 - 03/15/17 03:37 AM Re: Normandy and AI units to be sold separately [Re: PanzerMeyer]  
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Originally Posted by PanzerMeyer
Sorry but not buying the analogy. BMS is a community-led modding of a flight sim that was commercially released in 1998. There's no way you can say that's the same as what we currently have with DCS World.

What we have currently with DCSW is a few modding teams trying to "glue things" onto the old code and new code. The difference is these jokers are charging $50 for their half finished 'mod' and hoping they make enough money to finish their modding projects. The majority of the DCS 3rd party teams are not professional studios. They are part time modders and it shows. Folk want to charge $50 for their part time project they better have thick skins. VEAO have very thin skins. They couldn't handle the criticism of their very expensive mod. "Were not talking to you guys anymore" and they're not the only ones. ED don't know their own roadmap. It's as if they're throwing darts at their to do list "ok everybody it's Normandy this month" it's all a bit of a joke isn't it. Why prioritize Normandy when it's the black sea map that's holding up the unifying process? Nothing about DCSW makes much sense to me anymore. It all seems very unprofessional.

Last edited by Johnny_Redd; 03/15/17 03:40 AM.

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#4344524 - 03/15/17 01:18 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Yet there's no alternatives.

CAP2 is still incomplete, far more than others, and there's no guarantee it will be finished. SF2 is dead, there will be no SF3.
FSX/P3D were never meant for combat, the last engine that could do it right was CFS3's and that's OLD now. CFS4 looked to have some good updates to it, but the code for that is buried in Redmond and will never see the light of day, and it's old now too anyway.
BMS isn't professional because it's not commercial.
EECH isn't professional.

ED is literally the only proven game in town, but since they've had the other side to keep them going we have no idea if they'd still be here if they were commercial alone. It's quite possible they'd have gone under long ago and we'd have nothing but mods of old sims.


I haven't bought a used car in 25 years. I will never trust that whoever came before didn't abuse it to the point that it will fall apart early and perform poorly. I only buy new cars, then keep them for a dozen years or so until I'm tired of them.
Similarly, I have no interest in BMS because it's still F4. I put hundreds of hours into F4. I'm done with it. I barely put that much time into F4: AF because it felt just like F4 with a new theater...which didn't feel that different.

I am blessed/cursed with a very good memory. I can't play a game with a story like Skyrim or Deus Ex or even Doom and then play it again until at least 3 years have passed, maybe more. Even then I remember large amounts of the game. I played Bioshock on release, didn't play it a second time until the recent Remastered release and I remembered pretty much the whole thing. It looked better, but it still felt like I'd done it all before. It was disappointing.




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#4344534 - 03/15/17 01:39 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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When were talking CFS repetition is the name of the game. Unless theres a DC everything is repetition. Throw $10 down on a campaig tt has no replay value. This is one of the many reasons CFS are a niche. Its all been done before the coating is all that changes. There is no alternative is subjective. To a lot of folk there are alternatives. There is nothing new with DCS just as there is nothing new with call of duty 5 or whatever number theyre up to. The gaming industry, like all the entertainment industry is lacking any real innovation apart from the marketing trend of releasing half finished products for full price under ghe guise of early access. Which all boils down to money. Devs can say 'we're doing it for our fans' all they like. I dont buy that. Its for the money. The mkdders who mod old games do it because they found something about that game they really liked. At the end of the day theyre doing it for themselves.

Last edited by Johnny_Redd; 03/15/17 02:01 PM.

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Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4344635 - 03/15/17 07:47 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Originally Posted by Jedi Master
Yet there's no alternatives.

CAP2 is still incomplete, far more than others, and there's no guarantee it will be finished. SF2 is dead, there will be no SF3.
FSX/P3D were never meant for combat, the last engine that could do it right was CFS3's and that's OLD now. CFS4 looked to have some good updates to it, but the code for that is buried in Redmond and will never see the light of day, and it's old now too anyway.
BMS isn't professional because it's not commercial.
EECH isn't professional.

ED is literally the only proven game in town, but since they've had the other side to keep them going we have no idea if they'd still be here if they were commercial alone. It's quite possible they'd have gone under long ago and we'd have nothing but mods of old sims.

Again, what is the criteria for "alternatives"? BMS isn't professional because it's not commercial? Yet they act more "professional" than your paid devs...

If your criteria for "modern combat flight simulator" is that it has to be 1) commercial, 2) actively being developed, and 3) you can shoot missiles, then DCS makes the cut but so does XP11.

link

If the criteria is that it covers 1) modern aircraft, 2) actively being developed, and 3) you can shoot missiles, then BMS makes the cut. So please, someone clarify what the criteria is here... and please, let's not delude ourselves. Just because Group A is doing the work for free and Group B is asking for payment for the work done does **NOT** make Group B "professional." It just means Group A is willing to work for passion whereas Group B works for financial gain. If tomorrow, the BMS devs release 4.34 but now charge £20 for a copy, will *THAT* mean it is now an "alternative" to DCS? Pfft!!


Originally Posted by Jedi Master
Similarly, I have no interest in BMS because it's still F4. I put hundreds of hours into F4. I'm done with it. I barely put that much time into F4: AF because it felt just like F4 with a new theater...which didn't feel that different.

And how is DCS different from LOMAC? How has DCS World changed over the past 7 years? Sure, you'll have the Warthog, then you'll have the Black Shark, then you'll have the MiG-21.... but that simply means you like switching airframes.

You don't like F4 despite having new theatres but you like DCS despite having the same theatre for over a decade?


Originally Posted by Jedi Master
I am blessed/cursed with a very good memory. I can't play a game with a story like Skyrim or Deus Ex or even Doom and then play it again until at least 3 years have passed, maybe more. Even then I remember large amounts of the game. I played Bioshock on release, didn't play it a second time until the recent Remastered release and I remembered pretty much the whole thing. It looked better, but it still felt like I'd done it all before. It was disappointing.

So how does this "very good memory" deal with the limited replayability of DCS missions and campaigns? Compared with the BMS campaign engine, you could play the same campaign twice... on one run you'll concentrate on flying out of Kunsan and dealing with the western side of the theatre and on the second run of the SAME campaign, you'll concentrate on flying out of Pohang or Taegu and dealing with the eastern side of the theatre. No matter how good your memory is, I doubt you'll be playing the same game twice.


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#4344643 - 03/15/17 08:42 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Do you use Windows Professional because it acts better than Windows Home? Is Windows Home amateurish, petty, and sitting around in sweat pants all day? Do you believe Windows Enterprise makes money if you use it?
You are using the wrong definition of professional. I am using the one that MS uses to label Windows. Behavior is irrelevant. If they are not being paid as a company, they are amateurs.
If you have 10,000 hours flying but retired and now just do it for fun, you are an amateur. If you just completed flight school and are earning $30k flying puddle jumpers 100 miles out and back and don't even have 500 hours yet, you're still a professional. ED is a corporation with officers and payroll. BMS is not. Ergo ED is professional, and BMS is not, nor are any others any longer since SF2 and company are gone. CAP2 is an unknown as it's unreleased (early access can still collapse and people who bought will have an unfinished product).

Simple answer--in over 20 years i've put in less than 100 hours into LOMAC/Flanker/DCS. Why? Because I can't get into it for long before its shortcoming irk me and I stop flying it, usually it for several months at a time. So despite its age, it actually feels fresh. I have played in all these years ONE campaign mission in Flanker, LOMAC, and DCS combined! I got frustrated and didn't try another one. I just fly single missions in MP and generally quick missions offline. Then I don't fly again for a week or so. This has kept it alive in my mind.

I put more time than that into F4 before F4:AF was even released. With the RPs and SPs, and then F4:AF, and then RV, I'm just done. I probably put in close to 1000 hours in the first 10 years. It holds no appeal any longer.

If you told someone you loved movies, and they asked you which ones you like and you say "Top Gun", and when they ask what else you respond "I just like Top Gun and watch it every day, I don't watch other movies because I think Top Gun is the best one", do you not think people will find that strange?
I've seen Top Gun. I know it inside and out, backwards and forwards. I don't need to watch it again. I WILL complain that Red Tails and Flyboys and Pearl Harbor had lackluster air combat and lament it needs to be done better next time, but if someone says "Why don't you watch Top Gun instead??" I will NOT take that seriously.

I'm not saying BMS isn't good for the people who like it. I'm saying it doesn't exist as far as I'm concerned. Trying to convince me that I haven't seen Top Gun, not really, not until I sit on this couch and watch it on this new TV that's curved and thin with upscaling to 4K and 7.1 surround sound, and I really should watch it again won't work. I have still seen it a million times.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4344648 - 03/15/17 09:01 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Force10 Offline
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I get what you're saying Jedi...but for everyone that fly's the F4 campaign...the dynamic nature makes it different every time.

But yeah...if you're tired of the airframe then that's that.


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#4344660 - 03/15/17 09:47 PM Re: Normandy and AI units to be sold separately [Re: Johnny_Redd]  
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Paradaz Offline
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Originally Posted by Johnny_Redd
The difference is these jokers are charging $50 for their half finished 'mod' and hoping they make enough money to finish their modding projects.


This is the problem for me...I don't think they actually intend to 'finish' these modules anymore. They may make a token effort to sort some of the bigger problems out but once they have the money off the customers they're happy to move onto the next module........get it in a state that they can class as 'early access' and take more money, what's the point in 'finishing' these modules when people are stupid enough to throw money at them with the minimal amount of effort put into it.

I'm all but done with this mess. If the gifting system were still in place I'd have given away all the modules bar the Shark and Huey, the only reason they still attract my attention once in a blue moon is the ability to put the rift headset on and go sightseeing over the terrain I'm already familiar with over the last 15 years. I'll keep my eyes on (lack of) progress but absolutely refuse to put a single penny in EDs direction until there are massive changes and/or any module ever gets completed. Massive, wasted opportunity on ED's part.




On the Eighth day God created Paratroopers and the Devil stood to attention.
#4344709 - 03/16/17 06:59 AM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
Joined: Dec 2005
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zaelu Offline
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Originally Posted by Jedi Master
Do you use Windows Professional because it acts better than Windows Home? Is Windows Home amateurish, petty, and sitting around in sweat pants all day? Do you believe Windows Enterprise makes money if you use it?
You are using the wrong definition of professional. I am using the one that MS uses to label Windows. Behavior is irrelevant. If they are not being paid as a company, they are amateurs.
If you have 10,000 hours flying but retired and now just do it for fun, you are an amateur. If you just completed flight school and are earning $30k flying puddle jumpers 100 miles out and back and don't even have 500 hours yet, you're still a professional. ED is a corporation with officers and payroll. BMS is not. Ergo ED is professional, and BMS is not, nor are any others any longer since SF2 and company are gone. CAP2 is an unknown as it's unreleased (early access can still collapse and people who bought will have an unfinished product).

Simple answer--in over 20 years i've put in less than 100 hours into LOMAC/Flanker/DCS. Why? Because I can't get into it for long before its shortcoming irk me and I stop flying it, usually it for several months at a time. So despite its age, it actually feels fresh. I have played in all these years ONE campaign mission in Flanker, LOMAC, and DCS combined! I got frustrated and didn't try another one. I just fly single missions in MP and generally quick missions offline. Then I don't fly again for a week or so. This has kept it alive in my mind.

I put more time than that into F4 before F4:AF was even released. With the RPs and SPs, and then F4:AF, and then RV, I'm just done. I probably put in close to 1000 hours in the first 10 years. It holds no appeal any longer.

If you told someone you loved movies, and they asked you which ones you like and you say "Top Gun", and when they ask what else you respond "I just like Top Gun and watch it every day, I don't watch other movies because I think Top Gun is the best one", do you not think people will find that strange?
I've seen Top Gun. I know it inside and out, backwards and forwards. I don't need to watch it again. I WILL complain that Red Tails and Flyboys and Pearl Harbor had lackluster air combat and lament it needs to be done better next time, but if someone says "Why don't you watch Top Gun instead??" I will NOT take that seriously.

I'm not saying BMS isn't good for the people who like it. I'm saying it doesn't exist as far as I'm concerned. Trying to convince me that I haven't seen Top Gun, not really, not until I sit on this couch and watch it on this new TV that's curved and thin with upscaling to 4K and 7.1 surround sound, and I really should watch it again won't work. I have still seen it a million times.




The Jedi Master


You must agree that is "to each his own". I played since Lomac all ED products and I have maybe thousands of hours on them. BMS? ZERO! I tried it once long time ago.Started and stop it immediately. I've seen a lot of movies of gameplay. I'd rather play crosswords (which I never do).

#4344722 - 03/16/17 10:55 AM Re: Normandy and AI units to be sold separately [Re: Paradaz]  
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leaf_on_the_wind Offline
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Posts: 797
Originally Posted by Paradaz
Originally Posted by Johnny_Redd
The difference is these jokers are charging $50 for their half finished 'mod' and hoping they make enough money to finish their modding projects.


This is the problem for me...I don't think they actually intend to 'finish' these modules anymore. They may make a token effort to sort some of the bigger problems out but once they have the money off the customers they're happy to move onto the next module........get it in a state that they can class as 'early access' and take more money, what's the point in 'finishing' these modules when people are stupid enough to throw money at them with the minimal amount of effort put into it.

I'm all but done with this mess. If the gifting system were still in place I'd have given away all the modules bar the Shark and Huey, the only reason they still attract my attention once in a blue moon is the ability to put the rift headset on and go sightseeing over the terrain I'm already familiar with over the last 15 years. I'll keep my eyes on (lack of) progress but absolutely refuse to put a single penny in EDs direction until there are massive changes and/or any module ever gets completed. Massive, wasted opportunity on ED's part.




Thats a pretty much spot on assessment , see my signature

Once they have gotten the money your bargining power is zero , they have no motivation to sort stuff out or even finish it
take the money and run



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4344731 - 03/16/17 12:11 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
Joined: Apr 2013
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xXNightEagleXx Offline
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Originally Posted by Jedi Master
Do you use Windows Professional because it acts better than Windows Home? Is Windows Home amateurish, petty, and sitting around in sweat pants all day? Do you believe Windows Enterprise makes money if you use it?
You are using the wrong definition of professional. I am using the one that MS uses to label Windows. Behavior is irrelevant. If they are not being paid as a company, they are amateurs.
If you have 10,000 hours flying but retired and now just do it for fun, you are an amateur. If you just completed flight school and are earning $30k flying puddle jumpers 100 miles out and back and don't even have 500 hours yet, you're still a professional. ED is a corporation with officers and payroll. BMS is not. Ergo ED is professional, and BMS is not, nor are any others any longer since SF2 and company are gone. CAP2 is an unknown as it's unreleased (early access can still collapse and people who bought will have an unfinished product).

Simple answer--in over 20 years i've put in less than 100 hours into LOMAC/Flanker/DCS. Why? Because I can't get into it for long before its shortcoming irk me and I stop flying it, usually it for several months at a time. So despite its age, it actually feels fresh. I have played in all these years ONE campaign mission in Flanker, LOMAC, and DCS combined! I got frustrated and didn't try another one. I just fly single missions in MP and generally quick missions offline. Then I don't fly again for a week or so. This has kept it alive in my mind.

I put more time than that into F4 before F4:AF was even released. With the RPs and SPs, and then F4:AF, and then RV, I'm just done. I probably put in close to 1000 hours in the first 10 years. It holds no appeal any longer.

If you told someone you loved movies, and they asked you which ones you like and you say "Top Gun", and when they ask what else you respond "I just like Top Gun and watch it every day, I don't watch other movies because I think Top Gun is the best one", do you not think people will find that strange?
I've seen Top Gun. I know it inside and out, backwards and forwards. I don't need to watch it again. I WILL complain that Red Tails and Flyboys and Pearl Harbor had lackluster air combat and lament it needs to be done better next time, but if someone says "Why don't you watch Top Gun instead??" I will NOT take that seriously.

I'm not saying BMS isn't good for the people who like it. I'm saying it doesn't exist as far as I'm concerned. Trying to convince me that I haven't seen Top Gun, not really, not until I sit on this couch and watch it on this new TV that's curved and thin with upscaling to 4K and 7.1 surround sound, and I really should watch it again won't work. I have still seen it a million times.




The Jedi Master



Well Jedi the same can be applied to DCS missions and bugs, i've seen too many time those bugs, boring multiplayer and repetitive missions (some campaigns even use the same enemy pattern over and over like A-10 campaign) that i really cannot digest it again. I would rather reinstall EECH (not only bad graphics but also no clickable cockpit which i hate having to memorize keys combination) than run it.
I could say "I'm not saying that DCS ins't good for those who like it, i'm saying it doesn't exist as far as i'm concerned" but the developer and gamer inside me force me to say "DCS is not good, the development is awful full of bugs and messy, and now they want to rip off their worshipers by using abusive marketing practice just because they are aware that we are in a extreme fanboy generation that are willing to pay whatever is proposed to them because they just have no dignity to stand up"

PS: let's just not forget that DCS offers no COMBAT ENVIRONMENT but just TRAINING ENVIRONMENT, which i'm not referring to dynamic campaigns but to the missing proper and balanced enemies for given aircraft......oh wait they will ask money for WW2 AI to offer you a balanced environment ....... XD

Last edited by xXNightEagleXx; 03/16/17 12:13 PM.
#4344750 - 03/16/17 01:36 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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ricnunes Offline
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Originally Posted by Jedi Master

I'm not saying BMS isn't good for the people who like it. I'm saying it doesn't exist as far as I'm concerned. Trying to convince me that I haven't seen Top Gun, not really, not until I sit on this couch and watch it on this new TV that's curved and thin with upscaling to 4K and 7.1 surround sound, and I really should watch it again won't work. I have still seen it a million times.

The Jedi Master


Just because Falcon BMS doesn't "exist to you anymore" it doesn't mean it doesn't exist.
Just because you don't care about Falcon BMS doesn't mean that this sim haven't been in development and is in development as we speak.

Actually apart from extra aircraft the development in BMS looks far more advanced and far more professional (Heck, basically everything in BMS really WORKS - as opposed to DCS!). For example you have several maps in BMS, being three of them top quality (Korea-original, Israel and Balkans) while DCS only has a "top" quality map (the same old Black Sea) and a "half-baked" and almost useless map (Nevada).

Heck, DCS can't even add a new aircraft (F-5) without messing up the carrier takeoffs of another (Su-33)! And these are your "professional guys"?? Common, you're smarter that this!


Therefore it's false to say that BMS isn't a modern sim in development and it's false to say that BMS isn't or can't be an alternative to DCS. Whether you like it or not that's only a matter that only concerns to you. So you don't care about BMS fine but can't discount it as a modern sim.
For example I care less and less about DCS - I don't play it for more than a year now and I don't intend play it in the future and if DCS ceased to exist today, personally and despite being a combat flight sim player, I wouldn't miss it much, this as opposed if the same happened to BMS - but nevertheless and for the sake of facts and truth I couldn't say that DCS isn't a modern sim!

So like it or not, both BMS and DCS are MODERN sims which are CURRENTLY IN DEVELOPMENT. One have more advanced things than the other and vice versa. Personally BMS is far more advanced than DCS, despite the latter having DX11 which personally and despite my video card supporting it, I really cannot enjoy whatever it brings to me.

Finally, I found a tad funny that in a previous post of yours you posted that CAP2 is still an "incomplete sim/game". And what is DCS (in regard to "completion") may I ask??

#4344754 - 03/16/17 01:46 PM Re: Normandy and AI units to be sold separately [Re: xXNightEagleXx]  
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Johnny_Redd Offline
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Originally Posted by xXNightEagleXx
they are aware that we are in a extreme fanboy generation that are willing to pay whatever is proposed to them because and just have no dignity to stand up"

I think its more to do with the mindset that you see not just in here of 'DCS is the only game in town'. For whatever reason, modern, graphics, fidelity. The community is crying out for a moddrn simulation and everybody can see the potential of DCS. The idea kf DCS is great, unfortunately those in charge dont have the wherewithal to manage one single part of the development.
The 3rd parties are a freaking joke. Theyre taking money and trashing the reputation of the platform with their poor modules and ED are doing nothing about it. They should, they grant the licence, they take their cut, they sell the product through their storefront.
The roadmap is staggeringly incoherent to anyone with a history in CFS. There is zero structure, no method in their madness.
Customer service just downright sucks.
PR is a disaster, certain mods make it worse.
Those are my major issues with the platform. Those are the reasons I'm spending my money elsewhere.

Last edited by Johnny_Redd; 03/16/17 01:50 PM.

DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4344772 - 03/16/17 02:27 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Originally Posted by Jedi Master
Do you use Windows Professional because it acts better than Windows Home? Is Windows Home amateurish, petty, and sitting around in sweat pants all day? Do you believe Windows Enterprise makes money if you use it?
You are using the wrong definition of professional. I am using the one that MS uses to label Windows. Behavior is irrelevant. If they are not being paid as a company, they are amateurs.
If you have 10,000 hours flying but retired and now just do it for fun, you are an amateur. If you just completed flight school and are earning $30k flying puddle jumpers 100 miles out and back and don't even have 500 hours yet, you're still a professional. ED is a corporation with officers and payroll. BMS is not. Ergo ED is professional, and BMS is not, nor are any others any longer since SF2 and company are gone. CAP2 is an unknown as it's unreleased (early access can still collapse and people who bought will have an unfinished product).

So your logic is based on the definition of "professional" as engaged in a specified activity as one's main paid occupation rather than as an amateur.... but what about the other definition of "professional" as a person competent or skilled in a particular activity?

I am referring to the quality of work and the bearing or attitude of the people involved, not whether or not they get paid for their work. It even makes it look much worse when you consider that these "unpaid modders" do a better job than the "paid professionals."

Also insisting that a retired pilot with 10,000 hours is now an "amateur" just because he no longer gets paid whereas a new pilot with 200 hours is now a "professional" just because he got hired by an airline company is silly; I'd have thought you'd be better than that. When we start going into semantics to weasel in the word "professional," well, we know where we're going at that point.

Originally Posted by Jedi Master
Simple answer--in over 20 years i've put in less than 100 hours into LOMAC/Flanker/DCS. Why? Because I can't get into it for long before its shortcoming irk me and I stop flying it, usually it for several months at a time. So despite its age, it actually feels fresh. I have played in all these years ONE campaign mission in Flanker, LOMAC, and DCS combined! I got frustrated and didn't try another one. I just fly single missions in MP and generally quick missions offline. Then I don't fly again for a week or so. This has kept it alive in my mind.

I put more time than that into F4 before F4:AF was even released. With the RPs and SPs, and then F4:AF, and then RV, I'm just done. I probably put in close to 1000 hours in the first 10 years. It holds no appeal any longer.

So in essence, the craptastic nature of DCS has kept if "fresh" for you but the immersion and depth of Falcon has been its detriment? That still speaks volumes of the quality of Falcon... spending 1,000 hours on it, compared to DCS that you've spent less than 100 hours on... doesn't matter which one you're sick of and which one you are still curious about, fact of the matter is one game you've played to death, the other barely holds your interest long enough.

DCS isn't good enough for you to play it seriously and you've burned yourself out of Falcon. That's all there is to it.


- Ice
#4344775 - 03/16/17 02:33 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Jedi Master Offline
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DCS World is designed to never be finished. However, A-10C and Black Shark were completed long ago. Interestingly, what time I do put into DCS is spent largely on those two. I'd say a good 2/3 of my time is there, with the remaining 3rd spit between everything else I have.

And no, I do NOT agree that BMS is a "modern sim" or that it's "in development". It's a mod. It may be the greatest mod in the history of mods, but it's a mod. Same as the ATAG stuff for CloD. In that case, however, it is planned for it to become professional. They are working with 1C and will be releasing their stuff alongside existing CloD and will after that actually release paid content to go with it. It will make the transition to current sim.

Falcon is dead. Whoever still owns the rights to it at this point (Atari? Whoever they are now?) gave up any hope of using it again.

BMS is a like a club that takes classic cars and rebuilds them with modern equipment. You can't buy it at a dealer. You need to buy the used car yourself, then you go to them and they provide the steps to get to the next level. You can't go on Steam or GOG and download "BMS".

There are two possibilities: either your love for it is blinding you to the OBVIOUS differences between a modded old sim and a current commercial product for sale, or you have such a broad definition of what "current" is that this argument is moot.

You seem to be saying that if a car is still drivable on the roads and is street legal that it's a modern car. You prefer the way it drives, how it looks, its build quality. Even though you can't buy it anymore, you prefer it to one off a dealer lot. If THAT is your definition of modern...

I DISAGREE. I will never agree.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4344800 - 03/16/17 03:17 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Originally Posted by Jedi Master
DCS World is designed to never be finished. However, A-10C and Black Shark were completed long ago. Interestingly, what time I do put into DCS is spent largely on those two. I'd say a good 2/3 of my time is there, with the remaining 3rd spit between everything else I have.

Fair enough. Those are two very good modules!


Originally Posted by Jedi Master
And no, I do NOT agree that BMS is a "modern sim" or that it's "in development". It's a mod. It may be the greatest mod in the history of mods, but it's a mod. Same as the ATAG stuff for CloD. In that case, however, it is planned for it to become professional. They are working with 1C and will be releasing their stuff alongside existing CloD and will after that actually release paid content to go with it. It will make the transition to current sim.

Sure, you are free to agree or disagree.... but why do you say it's not a "modern sim" or consider it "in development"? What is a "modern sim" for you?


Originally Posted by Jedi Master
Falcon is dead. Whoever still owns the rights to it at this point (Atari? Whoever they are now?) gave up any hope of using it again.

Tommo/Retroism recently bought the rights to Falcon... which caused a bit of a snag with BMS but they quickly and "professionally" (read: competently) ironed out a deal. Falcon may be dead, but BMS isn't.


Originally Posted by Jedi Master
BMS is a like a club that takes classic cars and rebuilds them with modern equipment. You can't buy it at a dealer. You need to buy the used car yourself, then you go to them and they provide the steps to get to the next level. You can't go on Steam or GOG and download "BMS".

There are two possibilities: either your love for it is blinding you to the OBVIOUS differences between a modded old sim and a current commercial product for sale, or you have such a broad definition of what "current" is that this argument is moot.

Again, please state your criteria for these classifications you're making. If BMS were to charge £20 per copy of BMS, would that "elevate" the sim into the "commercial and professional" category? What is "current" or "modern" for you? What is an actual software and what is an actual mod? How much of the old code must remain for one item to be classified as a "mod" or at which point does the item become a totally new "game"?

You **DO** know that BMS runs by itself, right? The requirement of the Falcon 4.0 .exe (pre-Tommo) or the Falcon 4.0 game (post-Tommo) is there to appease the IP holder and to keep BMS classed as a non-profit mod... but to say Falcon is dead and to ignore BMS because it's just a mod is really just trying to brute-force a point that cannot stand on its own.


Originally Posted by Jedi Master
You seem to be saying that if a car is still drivable on the roads and is street legal that it's a modern car. You prefer the way it drives, how it looks, its build quality. Even though you can't buy it anymore, you prefer it to one off a dealer lot. If THAT is your definition of modern...

I DISAGREE. I will never agree.

What we're saying is that "this car," even if it's an upgraded version of an older car, runs better than that shiny new car from the dealer. What we're saying is that "this car," even if built by unpaid "mechanics" who work on it on their free time, runs better and provides a much better driving experience than that shiny new car that's built by paid engineers and designers. What we're saying is that "this car," even though the engine is old, has all the amenities (and more!!) that you'd expect from a shiny new car. What we're saying is that "this car," even though it's maintained by unpaid mechanics, gets fixed and upgraded whereas if you take that shiny new car into the dealers where paid mechanics work on it, well, you come in for an oil change and you come out with new oil but with a brake problem. You come back in so that they can fix the brake and they do... for 3 out of the 4 wheels, and now the window wipers don't work. You come in to get a new security system installed and the "professional mechanics" do it for you but now the passenger window won't roll down. How do you like your "modern" car now?

I'm sorry but you can trash the "old" and "dead" Falcon and say that BMS does not count, but really, is **YOUR** definition of "modern developers" and their product really that good? Sometimes, some people just want an old, reliable, fun, and cheap car compared to the "latest and greatest" that breaks down every 100 miles and the mechanics at the dealers look like 16-year old apprentices who've not even gotten past the cover page of the repair manual yet. I think one guy was even sucking his thumb!


- Ice
#4344804 - 03/16/17 03:27 PM Re: Normandy and AI units to be sold separately [Re: Jedi Master]  
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Force10 Offline
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I'm not sure what difference it makes how you "classify" it.

I have both sims, and BMS gets more stick time because it's more of a "combat pilot" simulator with immersion...not a boring, sterile, highly modeled plane...and thats all.

I guess the 36,000 plus BMS members would disagree with you that it can't be considered an alternative.

If the combat sim is better...I don't care where it came from...and NEVER will!

wink


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______________________________________________________

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#4344827 - 03/16/17 05:25 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Speyer Offline
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I've never played BMS, does it have a Normandy or other WW2 map?

#4344828 - 03/16/17 05:30 PM Re: Normandy and AI units to be sold separately [Re: Speyer]  
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Force10 Offline
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Originally Posted by Speyer
I've never played BMS, does it have a Normandy or other WW2 map?


No. But I see where you're going with this. We arrived at this point because it's being put forth that we should just embrace the new pricing of Normandy/AI units because there are no other alternatives.

That's how BMS entered into this discussion. There are alternatives for many of us...and specifically there are other WWII alternatives as well. (CLOD,BOM,BOS...and soon WOFF WWII?)


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#4344831 - 03/16/17 05:43 PM Re: Normandy and AI units to be sold separately [Re: Speyer]  
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Originally Posted by Speyer
I've never played BMS, does it have a Normandy or other WW2 map?

I don't think so, but even if it did, I don't see the point of flying over Normandy in a modern fighter jet. If you want WWII, there are other options besides BMS as Force10 points out.


- Ice
#4344833 - 03/16/17 06:00 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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OK thanks, I like WW2 stuff, it's why I asked. I get Normandy and the ai units as part of the kickstarter luckily, I doubt I would buy them otherwise. Doesn't bode well for future expansions.

Last edited by Speyer; 03/16/17 06:02 PM.
#4344834 - 03/16/17 06:11 PM Re: Normandy and AI units to be sold separately [Re: Speyer]  
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Originally Posted by Speyer
OK thanks, I like WW2 stuff, it's why I asked. I get Normandy and the ai units as part of the kickstarter luckily, I doubt I would buy them otherwise. Doesn't bode well for future expansions.


I like WWII stuff as well. I'm just skeptical that DCS will deliver the type of WWII experience I'm hoping for...pricing aside.

We will have to wait and see how the engine can handle a large scale 50 plane furball and how the AI behaves. The AI has it's issues as it is, but it's maybe less noticeable when engaging with missiles 20 miles out. Up close and
personal with guns only might make other alternatives seem more desirable.

We'll see...


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#4344839 - 03/16/17 06:30 PM Re: Normandy and AI units to be sold separately [Re: Force10]  
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Originally Posted by Force10
We'll see...

And not a penny out of my pocket until ED demonstrates they can deliver. As always, the ball is in THEIR court. Let's hope they don't fumble it again this time.


- Ice
#4349865 - 04/08/17 12:30 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4350738 - 04/12/17 06:47 PM Re: Normandy and AI units to be sold separately [Re: Paradaz]  
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Originally Posted by Paradaz
what's the point in 'finishing' these modules when people are stupid enough to throw money at them


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#4350805 - 04/13/17 09:42 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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the AI B-17 is all polygon mesmerising, however....let's look at the future 3rd party follow on effect (module wise) If getting the back seat in the Hawk (3rd party) operational is such a drama.....imagine other 3rd parties releasing....say a B-29 as a paid module.
ED must surely be scratching their heads on how an actual B-17 with Human gunners would be implemented.....3rd parties must be be in the same boat as the "official updates" from 3rd parties not so long ago was the lines of "we can't implement rear seats until ED code it"

Yet this raises the question: Back when the F-18 was announced all those years ago. ED Moderators\testers were saying to us minions "3rd parties can code the ground radar themselves, ED does not need to implement the code"

Anyone else see where we are going with this WW2 crap? ED officially jumped on the WW2 bandwagon due to the fact that old mate behind Il2 quit the project that he proposed to ED\TFC and it backfired in a huge way. ED's consumers invested in old mate IL2 with the kickstarter, once the money changed hands and the company went belly up, ED was left to pick up the pieces.....hence the WW2 effort.

Pity the Kinney Interactive F-35 didn't reach it's kickstarter goal.....ED would be working on the F-35 release whilst picking up the pieces of a deal gone south.

For those new to the scene, see this link https://www.kickstarter.com/project...g-ii-by-kinney-interactive/?ref=kicktraq

More amazing is the support from the ED community manager Sith who supported the WW2 effort from day dot with old mate IL2......

I see it as an entire waste of resources.....It means more work for Tom to design skins for warbirds that hardly exist any more. Mind you most of the people who flew these WW2 fighter planes are dead and buried. They served their time and now let them, the scars and memories rest in piece.

I am sure they would turn over in their graves knowing that people these days are trying to re-live what they fought and died for behind a computer screen.





#4350811 - 04/13/17 10:16 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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DCS WWII will be nothing more than the current DCS with a new map and some piston engine modules. Do not expect any "50 airplanes furball" with decent AI and a sense of immerison. Take your average 104th air-quake day, with WWII planes. That's it.

#4350813 - 04/13/17 10:35 AM Re: Normandy and AI units to be sold separately [Re: bkthunder]  
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Originally Posted by bkthunder
DCS WWII will be nothing more than the current DCS with a new map and some piston engine modules. Do not expect any "50 airplanes furball" with decent AI and a sense of immerison. Take your average 104th air-quake day, with WWII planes. That's it.



If Sith has his way there will be more time focused on WW2 than current day modules.

Don't believe me?

Check his sig on the official ED forums.....and my 1st 3 month ED forum ban for sharing the same opinion I do here now back in 2014......

Do I hold a grudge? It's not the opinion that breaks the rules.....it's the delivery of that opinion (as stated in the community leaders sig at ED).....or maybe it should be....."it's the interpretation of the opinion by moderators\community managers from a minions post in which the moderators\community managers take offence to"

An opinion can be interpreted incorrectly...if the person interpreting (moderator\community manager) is biased to the cause.....hence my inclusion in the post above. Make sense?

#4350816 - 04/13/17 10:49 AM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Originally Posted by Winfield
..if the person interpreting (moderator\community manager) is biased to the cause..

This is a very much spot on thought in todays text driven internet forums.

#4350841 - 04/13/17 12:55 PM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Originally Posted by Winfield
It's not the opinion that breaks the rules.....it's the delivery of that opinion (as stated in the community leaders sig at ED)....

Either he's too stupid to understand a differing opinion or he just wants to interpret the opinion in a way that suits the agenda.

Really, are you still surprised regarding these things? The inclusion of rule 1.13 alone beggars belief.


Originally Posted by bkthunder
DCS WWII will be nothing more than the current DCS with a new map and some piston engine modules. Do not expect any "50 airplanes furball" with decent AI and a sense of immerison. Take your average 104th air-quake day, with WWII planes. That's it.

And then there'll be people who will say "join a squadron so it won't be air-quake" LOL!!


- Ice
#4350882 - 04/13/17 04:04 PM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice

Really, are you still surprised regarding these things? The inclusion of rule 1.13 alone beggars belief.


Rule 1.13 hasn't been part of the forum rule list for quite some time now...

https://forums.eagle.ru/rules.php#en

Glad to see that one go, i always thought that it was a bad idea...

Last edited by Sobek; 04/13/17 04:07 PM.
#4350887 - 04/13/17 04:36 PM Re: Normandy and AI units to be sold separately [Re: bkthunder]  
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Originally Posted by bkthunder
DCS WWII will be nothing more than the current DCS with a new map and some piston engine modules. Do not expect any "50 airplanes furball" with decent AI and a sense of immerison. Take your average 104th air-quake day, with WWII planes. That's it.



AI is being re-worked for WWII Aircraft IIRC.


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#4350890 - 04/13/17 04:43 PM Re: Normandy and AI units to be sold separately [Re: SkateZilla]  
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Originally Posted by SkateZilla
Originally Posted by bkthunder
DCS WWII will be nothing more than the current DCS with a new map and some piston engine modules. Do not expect any "50 airplanes furball" with decent AI and a sense of immerison. Take your average 104th air-quake day, with WWII planes. That's it.



AI is being re-worked for WWII Aircraft IIRC.



I hope so. For the single player, if you're flying/fighting in WWII crates...the AI is more important than anything else. Bad AI will turn off a player very quickly. Now that WOFF is stepping into WWII and TF received the CLOD source code, there are too many alternatives out there for ED to compete with on the WWII front. ED will have the edge with graphics most likely...but that only hooks a WWII dogfighter for so long.


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#4350892 - 04/13/17 04:46 PM Re: Normandy and AI units to be sold separately [Re: Sobek]  
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Originally Posted by Sobek
Rule 1.13 hasn't been part of the forum rule list for quite some time now...

https://forums.eagle.ru/rules.php#en

Glad to see that one go, i always thought that it was a bad idea...

Might be a case of too little, too late. Damage has been done, and the damage it caused isn't really very pretty.
It shouldn't have been in the rules in the first place...

Interestingly, my 40% warning is still in place, still set to never expire. So they withdraw the 1.13 rule but not the penalties... still think these people know what they're doing?? dizzy


- Ice
#4350899 - 04/13/17 05:05 PM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Originally Posted by Winfield

I am sure they would turn over in their graves knowing that people these days are trying to re-live what they fought and died for behind a computer screen.


Are you serious with line?

If this was the case we'd be on here arguing about Tetris Or Bubble Bobble v102.023 (BETA Early access)

No Call of Warface Honour Duty, because Military personnel have died, No F1 sims, because drivers have died. No Civie sims because Airliners have crashed.

For me playing ClOD makes me realise what an impossible feat was accomplished by 18 years olds with 2 weeks training, RoF makes me realise these pilots went up knowing it was probably their last day and it wouldn't be anything but an horrific way to go.

If you feel like this then why do you "play" IL2, DCS etc


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#4350938 - 04/13/17 07:48 PM Re: Normandy and AI units to be sold separately [Re: Sobek]  
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Originally Posted by Sobek
Originally Posted by - Ice

Really, are you still surprised regarding these things? The inclusion of rule 1.13 alone beggars belief.


Rule 1.13 hasn't been part of the forum rule list for quite some time now...

https://forums.eagle.ru/rules.php#en

Glad to see that one go, i always thought that it was a bad idea...


Lol, are you kidding me? I got the perma-ticket one month ago, so it's definitely still there when needed wink C.L.O.W.N.S.

#4351031 - 04/14/17 09:46 AM Re: Normandy and AI units to be sold separately [Re: bkthunder]  
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Originally Posted by Sobek
Originally Posted by - Ice

Really, are you still surprised regarding these things? The inclusion of rule 1.13 alone beggars belief.


Rule 1.13 hasn't been part of the forum rule list for quite some time now...

https://forums.eagle.ru/rules.php#en

Glad to see that one go, i always thought that it was a bad idea...


Except they didn't to remove it from the Russian part:
https://forums.eagle.ru/rules.php#ru

"1.13 Users distributing false, harmful "DCS" and "Eagle Dynamics" information in other public forums, lose the right to communicate in this forum."
(courtesy Google Translate)

So it's still there.

Originally Posted by - Ice

Might be a case of too little, too late. Damage has been done, and the damage it caused isn't really very pretty.
It shouldn't have been in the rules in the first place...

Interestingly, my 40% warning is still in place, still set to never expire. So they withdraw the 1.13 rule but not the penalties... still think these people know what they're doing?? dizzy


Well, one can get confused sometimes, tbh..

When it is present in the Russian part, but not in the English one, is it in use or is it not?

Originally Posted by bkthunder

Lol, are you kidding me? I got the perma-ticket one month ago, so it's definitely still there when needed wink C.L.O.W.N.S.


I guess this answers my question.. frown

I also have thought, and still think, that this rule is a very bad idea.
Especially with the way it has been used until now.

#4351033 - 04/14/17 10:31 AM Re: Normandy and AI units to be sold separately [Re: bkthunder]  
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Well, the english version of the rules jump from 1.12 to 1.14, so 1.13 still exists somewhere, otherwhise 1.14 would've been bumped up to 1.13. If 1.13 has truly been taken out, they would've left it there but maybe crossed out the rule or deleted the text.... this is of course under the assumption that someone over there knows what they're doing, which isn't really the case for most of the time.


Originally Posted by Sobek
Rule 1.13 hasn't been part of the forum rule list for quite some time now...

Originally Posted by bkthunder
Lol, are you kidding me? I got the perma-ticket one month ago, so it's definitely still there when needed wink C.L.O.W.N.S.

As usual, these people have no idea of how time works. Some of them are living in the future where DCS modules are all fixed and ED has realized and delivered the potential present in DCS, so "one month ago" is a very long time ago now.
I remember when they tried claiming ED no longer set deadlines for product release. That blew up in their faces nicely.


- Ice
#4351038 - 04/14/17 10:46 AM Re: Normandy and AI units to be sold separately [Re: - Ice]  
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Originally Posted by - Ice
Well, the english version of the rules jump from 1.12 to 1.14, so 1.13 still exists somewhere, otherwhise 1.14 would've been bumped up to 1.13. If 1.13 has truly been taken out, they would've left it there but maybe crossed out the rule or deleted the text....

Well, 1.13 still existing was also what I tried to point out, in a sort of understated point of way. wink

And as bkthunder's post shows, still in active use.

#4351256 - 04/15/17 09:54 AM Re: Normandy and AI units to be sold separately [Re: skunk160]  
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Originally Posted by skunk160
Originally Posted by Winfield

I am sure they would turn over in their graves knowing that people these days are trying to re-live what they fought and died for behind a computer screen.


Are you serious with line?

If this was the case we'd be on here arguing about Tetris Or Bubble Bobble v102.023 (BETA Early access)

No Call of Warface Honour Duty, because Military personnel have died, No F1 sims, because drivers have died. No Civie sims because Airliners have crashed.

For me playing ClOD makes me realise what an impossible feat was accomplished by 18 years olds with 2 weeks training, RoF makes me realise these pilots went up knowing it was probably their last day and it wouldn't be anything but an horrific way to go.

If you feel like this then why do you "play" IL2, DCS etc


Let me put it to you in another way,,,,say "John Citizen" releases a 3rd party campaign based on actual events that took place over normandy in ww2 (which no doubt is probably already in the works).

Although DCS is entirely different to a FPS.....My stance still remains the same. Just an example from 1 of thousands of soldiers who fought in Iraq. Compare this to millions who battled back in WW1 & 2.....

Source[/url] http://www.gamepressure.com/e.asp?ID=40

Colonel Reg Keys of the British army, whose son died on duty in Iraq, called for banning the game from sale. „Those horrible events should be written down in history books, rather than become trivial entertainment for those looking for a good time” – he said.

Just to clarify my original line that you quoted

#4351302 - 04/15/17 03:52 PM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Originally Posted by Winfield
Colonel Reg Keys of the British army, whose son died on duty in Iraq, called for banning the game from sale. „Those horrible events should be written down in history books, rather than become trivial entertainment for those looking for a good time” – he said.

Who says that those "written down in history books" isn't entertainment for those that have a screw loose anyway? Be it print, movie, or an interactive media like a game, it is still up to the "consumer" of that media how to appreciate the content.


- Ice
#4351336 - 04/15/17 06:34 PM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Right I Get your point, but that applies to 90% of games, imagine the outcry if there were a 9/11 mission in FSX

So I Guess you don't "play" DCS/BoX/Call of Duty/Medal of Honour/Battlefront? out of respect, which is understandable. Playing Wolfenstein compared to Medal Of Honour:D Day is a very different experience.

I'm not sure I understood. are you saying !000's dieing is ok for gaming, but not millions?


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#4351459 - 04/16/17 07:04 PM Re: Normandy and AI units to be sold separately [Re: Winfield]  
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Originally Posted by Winfield

Although DCS is entirely different to a FPS.....My stance still remains the same. Just an example from 1 of thousands of soldiers who fought in Iraq. Compare this to millions who battled back in WW1 & 2.....

Source[/url] http://www.gamepressure.com/e.asp?ID=40

Colonel Reg Keys of the British army, whose son died on duty in Iraq, called for banning the game from sale. „Those horrible events should be written down in history books, rather than become trivial entertainment for those looking for a good time” – he said.

Just to clarify my original line that you quoted



Who knows , maybe his son liked games and would think cool , a kick ass game with stuff I was involved in being released



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#4351509 - 04/16/17 11:58 PM Re: Normandy and AI units to be sold separately [Re: skunk160]  
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Originally Posted by skunk160
I'm not sure I understood. are you saying !000's dieing is ok for gaming, but not millions?


I enjoyed Carmageddon back in it's day, however......if it were re-released today do you think it would include DLC of a truck with Berlin map?

Why a Normandy map and not Japan? Surely there is stream of WW2 DLC supporters out there who want to fly their Mig-21 loaded with an RN-24 over Hiroshima and Nagasaki and drop the nuke just to "immerse" themselves and see the "damage modelling" until a B-29 is available as DLC. Than upload numerous photos and possibly run a consumer competition to see who can hit the exact spot the bombs were dropped in real life. All this whilst forgetting that their are people from Japan registered on the forums at ED who most likely will take offence to a Japanese map.

some people don't share the same opinion as me.....that's ok.

some people like the ww2 crap......I don't.....that's ok.

Should AI units have been included for those who like the ww2 crap with the purchase of their map......personally yes.

#4351700 - 04/17/17 07:11 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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but english, german, french, american etc people will or wont be offended by a normandy map? because only thousands died there? are people offended by Saving Private Ryan? because there were people acting as Soldiers firing fake bullets?

why would a "ww2 supporter" want to fly a mig21?

I still dont understand your overall point. What "Games" do you fly?

Do you have a 2 minute silence for the real and virtual pilots that didn't make it back?

Last edited by skunk160; 04/17/17 10:18 PM.

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#4351743 - 04/17/17 10:02 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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Some snowflakes really need to get their head checked.


- Ice
#4351807 - 04/18/17 10:13 AM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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I like biscuits...

#4351895 - 04/18/17 03:58 PM Re: Normandy and AI units to be sold separately [Re: leaf_on_the_wind]  
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It's a game...let's not get too deep into the politics of things. We have a PWEC forum for that.

Thanks


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