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#4336645 - 02/12/17 07:08 PM Schematic difficulty levels  
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Guttato Offline
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Guttato  Offline
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Hi everybody, can someone explain in a schematic way the difference beetween the three difficulty levels? I.E. Easy: the enemy AI engages at first my wingmen then my heli, my chopper is more resistant to missles, there isn't a different armour value etc. What other differences are there? I think the developers would be very expert. smile2
Many thanks! thumbsup

#4336654 - 02/12/17 07:42 PM Re: Schematic difficulty levels [Re: Guttato]  
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thealx Offline
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easiest way to check differences is search for "difficulty_level" phrase in the source code, you will see every place where it using. shortly:

- weapons, launched by player, will always penetrate enemy's armor on EASY level;
- player's priority for enemy is higher on HARD level, lower on EASY;
- player get damage amount with multipliers 0.5 / 0.75 / 1.0 (each level relatively);
- enemy reacts immediately on engage actions of the player on HARD level (let's say enemy spot you right after you launch weapons);
- rearm/refuel cheat taking effect immediately on levels EASY and NORMAL
- collision damage (ground and objects) is depends on the difficulty level

As I can see half of the features are my inventions and can not work properly. Or don't work at all.

#4336673 - 02/12/17 08:46 PM Re: Schematic difficulty levels [Re: Guttato]  
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Guttato Offline
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Ok, many thanks!

#4336828 - 02/13/17 10:38 AM Re: Schematic difficulty levels [Re: thealx]  
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TheGreatLeslie Offline
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Thanks for Explanation.

But:
- enemy reacts immediately on engage actions of the player on HARD level (let's say enemy spot you right after you launch weapons);

Actually with 1.16 this is also in EASY Level which makes the game very tough.

#4337159 - 02/14/17 02:50 AM Re: Schematic difficulty levels [Re: Guttato]  
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Delfi Offline
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I don't know. I was flying a SEAD mission in a Commanche and flew past a Hind close enough to count the crews' nose hairs and they did not react to me. I did not fire on them, but there should have been no mistaking that that black thing they passed was a RAH-66.

#4337160 - 02/14/17 02:50 AM Re: Schematic difficulty levels [Re: Guttato]  
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Delfi Offline
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I play at medium difficulty, too.

#4337649 - 02/15/17 02:31 PM Re: Schematic difficulty levels [Re: TheGreatLeslie]  
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Guttato Offline
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Guttato  Offline
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Originally Posted By: TheGreatLeslie
Thanks for Explanation.

But:
- enemy reacts immediately on engage actions of the player on HARD level (let's say enemy spot you right after you launch weapons);

Actually with 1.16 this is also in EASY Level which makes the game very tough.


I've noticed that, there is no difference beetween the three difficulty's levels. I guess that, at easy level, the enemy engages too quickly. I've tried a pattern simple mission at three difficulty levels.

Last edited by Guttato; 02/15/17 06:08 PM.
#4340530 - 02/26/17 09:45 PM Re: Schematic difficulty levels [Re: Guttato]  
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Guttato Offline
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Ok, I've searched the differences between the v. 1.16.0, 1.15.2 and 1.15.0.
1.15.0: AAA cannot track you under 15 feet and cannot launch a missile. Never. If a Grison or a Gopher launches a missile when you are at 30 feet, then you go down under 15 feet, that missile very often blasts on the ground or behind a group of trees. I believe it is near to real life.
1.15.2: AAA can track and launch a missile even if you are under 15 feet and that missile hits always you. So no possibility to make an anti-carrier strike.
1.16.0: the situation is similar to 1.15.2.

The enemy always (in the three versions) engages in a very strange way: with the ground radar on (AH64D, so no stealth possibility 😉) I kill a Gopher at about three clicks, but the Grison near him doesn't see me. Even if I fly around him. After a while a couple of Grison and Gopher at 6 clicks tracks me and launch two or three missiles. They kills me only in the v. 1.15.2 or 1.16.0 under 15 feet (like I've just explained). No different engage between easy, medium and hard difficulty, only a different amount of damage.

I've always used the similar data related to gwut <vehicles> and <groups>. It has not been possible to use the same data of <weapon> section because there are a lot of changes, with new different parametres between gwut 1140, 1152 and 1160.

So, conclusions: I think that the different enemy behavior (they always kill you in v. 1.15.2 and 1.16.0) is only related to the weapon's data, particularly the new start weight, final weight etc.

Reguard the difficulty levels I remember that in the original version EECH (1.9.1?) the AAA had a different delay from tracking to launching: hard about a second, easy 5-10 seconds, medium in the middle.


#4340884 - 02/27/17 09:16 PM Re: Schematic difficulty levels [Re: Guttato]  
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messyhead Offline
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Originally Posted by Guttato
Ok, I've searched the differences between the v. 1.16.0, 1.15.2 and 1.15.0.
1.15.0: AAA cannot track you under 15 feet and cannot launch a missile. Never. If a Grison or a Gopher launches a missile when you are at 30 feet, then you go down under 15 feet, that missile very often blasts on the ground or behind a group of trees. I believe it is near to real life.
1.15.2: AAA can track and launch a missile even if you are under 15 feet and that missile hits always you. So no possibility to make an anti-carrier strike.
1.16.0: the situation is similar to 1.15.2.

The enemy always (in the three versions) engages in a very strange way: with the ground radar on (AH64D, so no stealth possibility 😉) I kill a Gopher at about three clicks, but the Grison near him doesn't see me. Even if I fly around him. After a while a couple of Grison and Gopher at 6 clicks tracks me and launch two or three missiles. They kills me only in the v. 1.15.2 or 1.16.0 under 15 feet (like I've just explained). No different engage between easy, medium and hard difficulty, only a different amount of damage.

I've always used the similar data related to gwut <vehicles> and <groups>. It has not been possible to use the same data of <weapon> section because there are a lot of changes, with new different parametres between gwut 1140, 1152 and 1160.

So, conclusions: I think that the different enemy behavior (they always kill you in v. 1.15.2 and 1.16.0) is only related to the weapon's data, particularly the new start weight, final weight etc.

Reguard the difficulty levels I remember that in the original version EECH (1.9.1?) the AAA had a different delay from tracking to launching: hard about a second, easy 5-10 seconds, medium in the middle.



If the changes are in the GWUT file, it might be difficult to track what is causing this. I think that the values in the gwut can be difficult to understand, and making a seemingly small change, can make a big difference to the game - and not always intentional.

If the weapons have been edited in the gwut, then this is probably the reason for the strange behaviour.


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