#4336673 - 02/12/17 08:46 PM
Re: Schematic difficulty levels
[Re: Guttato]
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Joined: Nov 2011
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Guttato
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Junior Member
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Posts: 11
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#4337649 - 02/15/17 02:31 PM
Re: Schematic difficulty levels
[Re: TheGreatLeslie]
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Joined: Nov 2011
Posts: 11
Guttato
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Thanks for Explanation.
But: - enemy reacts immediately on engage actions of the player on HARD level (let's say enemy spot you right after you launch weapons);
Actually with 1.16 this is also in EASY Level which makes the game very tough. I've noticed that, there is no difference beetween the three difficulty's levels. I guess that, at easy level, the enemy engages too quickly. I've tried a pattern simple mission at three difficulty levels.
Last edited by Guttato; 02/15/17 06:08 PM.
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#4340530 - 02/26/17 09:45 PM
Re: Schematic difficulty levels
[Re: Guttato]
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Joined: Nov 2011
Posts: 11
Guttato
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Ok, I've searched the differences between the v. 1.16.0, 1.15.2 and 1.15.0. 1.15.0: AAA cannot track you under 15 feet and cannot launch a missile. Never. If a Grison or a Gopher launches a missile when you are at 30 feet, then you go down under 15 feet, that missile very often blasts on the ground or behind a group of trees. I believe it is near to real life. 1.15.2: AAA can track and launch a missile even if you are under 15 feet and that missile hits always you. So no possibility to make an anti-carrier strike. 1.16.0: the situation is similar to 1.15.2.
The enemy always (in the three versions) engages in a very strange way: with the ground radar on (AH64D, so no stealth possibility 😉) I kill a Gopher at about three clicks, but the Grison near him doesn't see me. Even if I fly around him. After a while a couple of Grison and Gopher at 6 clicks tracks me and launch two or three missiles. They kills me only in the v. 1.15.2 or 1.16.0 under 15 feet (like I've just explained). No different engage between easy, medium and hard difficulty, only a different amount of damage.
I've always used the similar data related to gwut <vehicles> and <groups>. It has not been possible to use the same data of <weapon> section because there are a lot of changes, with new different parametres between gwut 1140, 1152 and 1160.
So, conclusions: I think that the different enemy behavior (they always kill you in v. 1.15.2 and 1.16.0) is only related to the weapon's data, particularly the new start weight, final weight etc.
Reguard the difficulty levels I remember that in the original version EECH (1.9.1?) the AAA had a different delay from tracking to launching: hard about a second, easy 5-10 seconds, medium in the middle.
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#4340884 - 02/27/17 09:16 PM
Re: Schematic difficulty levels
[Re: Guttato]
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Joined: Dec 2010
Posts: 1,883
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,883
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Ok, I've searched the differences between the v. 1.16.0, 1.15.2 and 1.15.0. 1.15.0: AAA cannot track you under 15 feet and cannot launch a missile. Never. If a Grison or a Gopher launches a missile when you are at 30 feet, then you go down under 15 feet, that missile very often blasts on the ground or behind a group of trees. I believe it is near to real life. 1.15.2: AAA can track and launch a missile even if you are under 15 feet and that missile hits always you. So no possibility to make an anti-carrier strike. 1.16.0: the situation is similar to 1.15.2.
The enemy always (in the three versions) engages in a very strange way: with the ground radar on (AH64D, so no stealth possibility 😉) I kill a Gopher at about three clicks, but the Grison near him doesn't see me. Even if I fly around him. After a while a couple of Grison and Gopher at 6 clicks tracks me and launch two or three missiles. They kills me only in the v. 1.15.2 or 1.16.0 under 15 feet (like I've just explained). No different engage between easy, medium and hard difficulty, only a different amount of damage.
I've always used the similar data related to gwut <vehicles> and <groups>. It has not been possible to use the same data of <weapon> section because there are a lot of changes, with new different parametres between gwut 1140, 1152 and 1160.
So, conclusions: I think that the different enemy behavior (they always kill you in v. 1.15.2 and 1.16.0) is only related to the weapon's data, particularly the new start weight, final weight etc.
Reguard the difficulty levels I remember that in the original version EECH (1.9.1?) the AAA had a different delay from tracking to launching: hard about a second, easy 5-10 seconds, medium in the middle.
If the changes are in the GWUT file, it might be difficult to track what is causing this. I think that the values in the gwut can be difficult to understand, and making a seemingly small change, can make a big difference to the game - and not always intentional. If the weapons have been edited in the gwut, then this is probably the reason for the strange behaviour.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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