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#4335445 - 02/08/17 09:52 AM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Dec 2000
Posts: 5,543
Sandbagger Offline
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Joined: Dec 2000
Posts: 5,543
Coningsby, Lincs, UK
Originally Posted By: Rick_Rawlings
User Submitted Skin Pack

Can be obtained at the Wings Over Flanders Fields website

1. All rights to the original artworks are retained by OBD software.
2. DO NOT contact OBD software with any questions or issues regarding this pack. This is user generated software and will not be supported by the creators of Wings Over Flanders Fields.
3. This pack may only be distributed with the included readme texts and only in a non-commercial manner.

Directions
To utilize this pack, please unzip the skins to the following directory:

Computer >Local Disk (C:) >OBDSoftware> WOFF> OBDWW1 Over Flanders Fields > campaigns > CampaignData > skins

You will see the new skins in your folder:


Contributers are: Aris Fuser (A), Banjoman (BJM), Burning Beard (BB), carrick58 (c58), Manitouguy (M), maxpeck (MP), Nietzsche (N), Olham (O), RAF Louvert (L or Lou), Rick Rawlings (RR), Robert Wiggins (RW)


To remove them at any time, simply type Joe Doe in the search bar in the upper right hand of the Window you are in and delete all files that show up:



Viewing

You can view each paint submission using a .dds viewer like Irfan View found here:
http://www.irfanview.com/

Renaming

You can see from the picture below that while the N17 and N23 are the same, the N24 is different and cant be covered with a simple file name change.




Skins for the Albatros D.III (early) can also be used for the Albatros D.III
or the Albatros D.III OAW, if the user changes the file name like this:
from
Off_Alb_DIII_early_t_Jasta 2 1917_Joe_Doe
to
Off_Alb_DIII_t_Jasta 2 1917_Joe_Doe
or
Off_Alb_DIII_OAW_t_Jasta 2 1917_Joe_Doe

Same goes for the Albatros D.V (early version with the hunchback), and the
Albatros D.V (uprated)

from
off_Alb_DV_later_Ace_t_Jasta 5 1917_Joe_Doe
to
off_Alb_DV_Ace_t_Jasta 5 1917_Joe_Doe

(Thanks to Olham for Albatros submissions!)

So find the name of the skin that you want to change to in the skins folder and use that naming convention.

This is the list of compatible planes that I know of:

Albatros D.III Early, DIII, DIII OAW
Albatros DV, DV later, DVa
Airco DH2, DH2 mid
Fokker DVII, DVII OAW, DVIIF
Fokker EI, EII, EIII oddly, the EIV Rudder is moved, a little clever cut and pasting would make it work
Halberstadt DII, DIII is the DIII in the game or is that a typo?
Nieuport 11, 16
Nieuport 17, 17 Lewis, 23
Nieuport 17 bis, 24 look close enough to work, the rudder is a tiny bit different. 27 matches 24
SE5, SE5a, SE5a viper
SPAD VII and XIII are close; you may be able to get away with it


Troubleshooting


Sometimes the skin will not show the first time you try to load it (or the second or the third!) It seems WOFF can be a bit finicky about displaying new skins and needs some coaxing. Here are some tips:

1. Exit the QC screen back to WOFF shell, alt-tab out, rename the skin in the skins folder, go back into WOFF shell, re-enter the QC screen, re-select the skin and then launch.
2. Do the same above, but in the main WOFF screen, select a pilot from the other side of the conflict and start one QC, exit back to the shell, switch to your regular pilot and try running it again.
3. Pol suggests maybe deleting the .bdp for the QC1 aircraft before you start as a last resort.



Now on the User Mods Page:

http://www.sandbagger.uk.com/indexWOFF.html


RAF 'old and bold' (27 years)

User Mods download page:
http://www.thatoneplease.co/indexWOFF.html

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#4335695 - 02/09/17 06:45 AM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Mar 2011
Posts: 2,186
Rick_Rawlings Offline
B.O.C. Challenger
Rick_Rawlings  Offline
B.O.C. Challenger
Member

Joined: Mar 2011
Posts: 2,186
Thanks, Sandbagger, Good form! salute

#4357431 - 05/15/17 12:40 PM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: May 2017
Posts: 1
jerbear Offline
Junior Member
jerbear  Offline
Junior Member

Joined: May 2017
Posts: 1
First, thanks to Rick Rawlings and everyone else who contributed to this thread. It clarified a lot of issues for me.
What I wanted to share is in reference to naming skins.
I have been sim-flying with Jasta 13 for the past few months and have gotten rather fond of some of the AI that I fly with every day, particularly Ltn Heinrich Breidt. When the Jasta received upgraded aircraft, exchanging their old Alb DIII early for Alb DV upgraded (well into Sept 1917, were not exactly a top notch outfit in a hot area), some of my old AI Ace comrades had no skin for this aircraft. So I took the basic Jasta 13 skin, added their old logos and stipes or what have you to it with Gimp. When I put it back with DXTbmp as a DDS file I just put their name on it, in the proper format and when I went to the next mission, VOILA, there was Heinrich Breidt with his white band with two red stripes on a new machine. I guess because he has the Ace status as an AI the game latches onto it for the graphics.
Just thought it might be of interest. JH

#4357756 - 05/17/17 12:52 AM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Mar 2011
Posts: 2,186
Rick_Rawlings Offline
B.O.C. Challenger
Rick_Rawlings  Offline
B.O.C. Challenger
Member

Joined: Mar 2011
Posts: 2,186
Nice! First off, welcome to the forums! cheers Second off, I'm glad it worked out for you on the first try, naming conventions seem to be tricky at times...I bet you're right and it does search for an ace skin before pulling the default squadron one, good find! Third off, make sure you drop down to the regular forum and say "Hi!" so everyone else can give you a proper welcome! salute

#4360343 - 05/30/17 09:44 PM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: May 2003
Posts: 502
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 502
United States
Hi Rick! Thank so much for taking the time to do a tutorial on how to skin aircraft in WOFF. I think I will dip my toes into the world of skinning this summer and pick up the software you recommended. Looks fascinating!

#4360355 - 05/30/17 10:58 PM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Mar 2011
Posts: 2,186
Rick_Rawlings Offline
B.O.C. Challenger
Rick_Rawlings  Offline
B.O.C. Challenger
Member

Joined: Mar 2011
Posts: 2,186
I hope it goes well for you, let us know if you have any problems and definitely post the results!
salute

#4360874 - 05/31/17 11:12 PM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Feb 2015
Posts: 123
4L0M Offline
Member
4L0M  Offline
Member

Joined: Feb 2015
Posts: 123
Weymouth, UK
Hi there. Don't know if you guys knew this looking through these pages, but you don't need to be messing around with DXTBMP at all, it's just an extra unnecessary step to your workflow.

Gimp can open, edit, save and generate mipmaps for .dds files on it's own by downloading the free plugin here and installing it :

Gimp .dds Plugin

and Photoshop can do the same with this free plugin from Nvidia :

Photoshop .dds plugin from Nvidia

This will save a lot of time when skinning or editing textures in general.

Hope this helps someone, cheers!


Last edited by 4L0M; 05/31/17 11:15 PM.

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#4360879 - 05/31/17 11:53 PM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Nov 2014
Posts: 1,224
Fullofit Offline
Member
Fullofit  Offline
Member

Joined: Nov 2014
Posts: 1,224
Ajax, ON
Thanks 4L0M. Just downloaded and tested. Works just fine. Should we be loading the mipmaps when opening DDS to edit skins? Also, when saving DDS what settings should be used for compression, format, mipmaps etc to work with WOFF?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4360892 - 06/01/17 01:12 AM Re: Skinning Tutorial [Re: Rick_Rawlings]  
Joined: Mar 2011
Posts: 2,186
Rick_Rawlings Offline
B.O.C. Challenger
Rick_Rawlings  Offline
B.O.C. Challenger
Member

Joined: Mar 2011
Posts: 2,186
Good point, 4LOM, I will edit and attribute that into the first thread when I get a chance. Thanks!

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