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#4334293 - 02/03/17 12:58 PM DCS: World 2.0.5  
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Silver_Dragon Offline
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2.0.5 Changelog and add Spitfire Mk.IX to Alpha

https://forums.eagle.ru/showpost.php?p=3037845&postcount=21
Quote:

DCS 2.0.5 changelog

Added support of DCS Spitfire IX.


DCS World
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 guidance corrected.
Mouse cursor will disappear when idle.
Mission generator. Mission generator will create radio presets section in mission file.
Training missions. Local player callsign will be correct.
MQ-9 Reaper. Camo liveries corrected.
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added.
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
All waypoints for ground start helicopters are checked for valid terrain.
Aerobatics. AI planes will not turn left after loop maneuver instead flying straight.
Added F-5E-3 skins by winners of F-5E skin contest.
Added updated Kilo class submarine.
AI SAMs will not shooting to dead aircraft
Fixed bug that caused to AI wingmen not starting up in some missions.
MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing

Ka-50
Ka-50 cockpit sounds updated.

DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
Turn Coordinator deflection corrected
Fixed GMK heading synchronization in multiplayer

DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.

DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)

DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed INS flight plan no longer will reset when rearming or refueling

DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.

DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.


More News to the Front
Inline advert (2nd and 3rd post)

#4334304 - 02/03/17 01:16 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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leaf_on_the_wind Offline
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Was kinda hoping that the post title was typed incorrectly
and it was 2.5.0 you were talking about ......

Then I realised how inept ED are .....



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4334335 - 02/03/17 02:18 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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ST0RM Offline
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Whats even funnier is that the ED minion was spouting off about Spitfire and Viggen integration into 2.0 this week:
https://forums.eagle.ru/showpost.php?p=3036007&postcount=134

Pfft, maybe next time...

#4334347 - 02/03/17 02:35 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Dondy Offline
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I still don't get why ED does have to provide updates to the core game just to implement updates to 3. party airplanes. It should be the other way round just like in P3D for example.
I would like to see 3. party developer being more independent regarding to release aircrafts and patches.


In memory of the JaboG34 "Allgäu" Memmingen 1959-2003
Last take-off: 17.12.2002 10:06am

Legends may sleep but they'll never die
#4334379 - 02/03/17 03:24 PM Re: DCS: World 2.0.5 [Re: Dondy]  
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ricnunes Offline
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Originally Posted By: Dondy
I still don't get why ED does have to provide updates to the core game just to implement updates to 3. party airplanes. It should be the other way round just like in P3D for example.
I would like to see 3. party developer being more independent regarding to release aircrafts and patches.


That's because contrary to that ED (and it's fans) say, DCS is NOT a MODULAR simulation (like FSX/P3D/SF2/etc...).

#4334439 - 02/03/17 07:24 PM Re: DCS: World 2.0.5 [Re: ricnunes]  
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Originally Posted By: ricnunes
That's because contrary to that ED (and it's fans) say, DCS is NOT a MODULAR simulation (like FSX/P3D/SF2/etc...).


Exactly this, proven time and time again.

Originally Posted By: ST0RM
Whats even funnier is that the ED minion was spouting off about Spitfire and Viggen integration into 2.0 this week


ED will be furiously working on more updates to the core game before that can happen.....at the detriment of the Normandy map and the 2.5 merger (their highest priorities allegedly)




On the Eighth day God created Paratroopers and the Devil stood to attention.
#4334448 - 02/03/17 07:41 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Frederf Offline
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Young man, stop that! I'm going to count to three...

1
2
2.1
2.2
2.2.1
2.2.2
2.2.2.1
...

#4334459 - 02/03/17 07:54 PM Re: DCS: World 2.0.5 [Re: Frederf]  
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bkthunder Offline
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Originally Posted By: Frederf
Young man, stop that! I'm going to count to three...

1
2
2.1
2.2
2.2.1
2.2.2
2.2.2.1
...


biggrin biggrin biggrin biggrin biggrin biggrin biggrin biggrin

#4334476 - 02/03/17 08:47 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
Joined: Feb 2000
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Jedi Master Offline
Entil'zha
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What's strange is from day 1 Black Shark had the obvious modular hooks in there. Control assignments had the drop down that listed the Ka-50 Game and Sim but it was apparent you could put other planes in there. The separate front-end for SP menus...

I guess the issue is at the core too much of LOMAC's code was reused. They needed to rewrite more up front, and not slowly over a decade (yes, we're on the near side of a decade since BS 1.0). Their attempt to save money by reusing legacy code I think has cost them more.

The funny part is BS is now 2x older than LOMAC was when BS came out. smile



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4334653 - 02/04/17 03:47 PM Re: DCS: World 2.0.5 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
What's strange is from day 1 Black Shark had the obvious modular hooks in there. Control assignments had the drop down that listed the Ka-50 Game and Sim but it was apparent you could put other planes in there. The separate front-end for SP menus...


Well if what you say proves anything, it proves exactly the opposite (that DCS is not modular).

For example if this sim was modular than you would have the same list or menu of controls for ALL aircraft with perhaps a few custom controls (within the same menu/list) for special commands/controls which could be used for each different aircraft, you know, like for example happens with all TRUE modular sims (again like FSX/P3D/SF2 and others).

Also and speaking of Black Shark (BS), I remember that when BS1 first came out ED claimed that this would a new modular sim in the lines of other modular sims like FSX where the BS would be the first aircraft followed by others. But when the next aircraft came out (A-10C) ED had the need to release what was basically a new sim (DCS World) so that this new aircraft (A-10C) could be integrated.
And if there's a need for any further evidence that DCS World is NOT modular you just have to remember that BS1 (Black Shark 1) couldn't be directly integrated into DCS World (which wouldn't be a problem if DCS World was truly modular) and thus ED had to develop a modification of Black Shark, the BS2 (Black Shark 2).

This not to mention that core changes must be made to the sim (DCS World) in order to incorporate ANY new aircraft.

#4334661 - 02/04/17 04:33 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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I think the intent was always to allow the customer to choose what modules they want to use inside a Core product, rather than implement a system you describe.

Nate

#4334664 - 02/04/17 04:57 PM Re: DCS: World 2.0.5 [Re: Nate]  
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ricnunes Offline
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Originally Posted By: Nate
I think the intent was always to allow the customer to choose what modules they want to use inside a Core product, rather than implement a system you describe.

Nate


I disagree and if my memory doesn't fail me there were references from ED to DCS becoming a system/sim similar to FSX. But even if I'm mistaken, there are plenty of references from ED towards DCS being a "Modular" sim which is not.

Also regarding your comment, I must admit that I'm falling to understand the logic it.
As far as I know FSX, P3D, Strike Fighters Series, etc... also allows the customer to choose what modules/addons they want to use inside a Core product.
Heck those sims even allow the customer a much better "choose whatever they want into the core product" since there's no frigging mess like the 1.5, 2.0 or 2.5 of DCS where some modules work only in one of those "versions" and so on...
Or resuming it's like DCS is composed by a few, quite different "cores" instead of a single one as it should be - Well typical ED mess up!

#4335014 - 02/06/17 02:08 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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And yet still the A/A missiles are borked..............

#4335018 - 02/06/17 02:24 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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They are being worked on, together with the damage model and AI FM.

#4335042 - 02/06/17 03:14 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Entil'zha
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In the time they've spent working on the AA missile FM I literally went from being childless to having a daughter in 2nd grade...and they're still not done.

They have never prioritized that work. It has been an open issue since LOMAC and there is no reason existing that they couldn't have finished it long ago had they tried.

Cliffs of Dover began production, screwed it up, finally came out, was worked on, died, the team was dissolved and moved on, modders took over, great strides were made, and now they have access to the source code and will be releasing greater changes to it...and still DCS AAMs are not done.

There is no universe where this delay is reasonable.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4335046 - 02/06/17 03:17 PM Re: DCS: World 2.0.5 [Re: ricnunes]  
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Originally Posted By: ricnunes
I disagree and if my memory doesn't fail me there were references from ED to DCS becoming a system/sim similar to FSX. But even if I'm mistaken, there are plenty of references from ED towards DCS being a "Modular" sim which is not.

Your memory may be correct and ED may have said such a thing but "everything is subject to change." biggrin


- Ice
#4335047 - 02/06/17 03:19 PM Re: DCS: World 2.0.5 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
In the time they've spent working on the AA missile FM I literally went from being childless to having a daughter in 2nd grade...and they're still not done.

They have never prioritized that work. It has been an open issue since LOMAC and there is no reason existing that they couldn't have finished it long ago had they tried.

Aw, c'mon Jedi... surely you jest. If someone can show them the classified information that will substantiate these "A-A missiles are not right" claim, I'm sure they'll fix it. And remember to present the info in a pleasant, grovelling manner otherwise, well, we all know how they prioritize "delivery" rather than "content" of critcisms, no matter how valid the content.


- Ice
#4335050 - 02/06/17 03:22 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Entil'zha
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You cannot have people with thin skins involved in customer relations. It is a basic fact of business.

Might as well hire a 6 yr old girl who can just burst into tears anytime someone asks a question that isn't some variation of "could you tell us how great you are?" At least we'd feel bad about her crying, no one feels bad about a mod getting upset.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4335052 - 02/06/17 03:28 PM Re: DCS: World 2.0.5 [Re: Jedi Master]  
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Originally Posted By: Jedi Master
You cannot have people with thin skins involved in customer relations. It is a basic fact of business.

No. No, no, no, no, no. Did you not read the post? He's really a very nice guy. Really. He is, because John Doe and Random Dude can vouch for him. He's a good guy, just misunderstood. Have you even sent him a PM?


- Ice
#4335058 - 02/06/17 03:36 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Entil'zha
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I tried to, but Theresa May said she was too busy to go. I have no other PM's handy.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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