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#4334246 - 02/03/17 07:07 AM Questions about the Possibility of Modding Campaign Elements  
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The_3rd_Guru Offline
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I recently joined L'Escadrille Américaine, and while all the individual elements in the campaign are pretty impressive, I was a little disappointed by some inaccuracies. (I'm a stickler for these kinds of things!)

So I was wondering if the following were possible:

1. Is it possible to mod the starting aircraft for a squadron? (As it stands now L'Escadrille Américaine are starting with Nieuport 10C1s. However, although they did receive one of these for training purposes, all the pilots actually flew Nieuport 11s from the start.)

2. Is it possible to mod the squadron makeup? (As it stands now L'Escadrille Américaine has Capitaine Thenault and Lieutenant Alfred de Laage de Meux as normal squadron mates. They are not in command as they historically were. Instead there are two random Frenchmen in their actual places. I'd like to remove these two generic men and switch them with Thenault and de Laage de Meux.)

I've searched through the files in the program, but the most promising file was encoded by that nasty encoding which keeps preventing me from making other changes to this sim! Is this the file I need (meaning it is hopeless to make the changes I want to change)? Or is there another way to mod the campaign elements?

Thank you! I'd really appreciate any help here.

#4334249 - 02/03/17 07:26 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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All those files are encrypted as you said. Only solution is a temporary fix.

Select Mission editor in workshop and you can manually edit your aircraft to ANY plane. You can also edit pilot names. However, the names will not show in campaign.

Another option is to try to edit the aces txt file and find their names and edit the dates. Too late now for me to go into detail, but I can help later if you need it.

#4334251 - 02/03/17 07:54 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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Thank you, OldHat.

The mission editor "solution" sounds okay, but I want something that will permanently show up in the campaign. Hmm . . .

And I'll see what I can do with the Aces file. Thank you for that tip.

Also, I forgot that I had another question:

3. Is it possible (after having made the skins) to assign different skins to each person in the squadron for the campaign? (As it stands everyone is flying planes with the exact same serial numbers as there is only one skin provided. However, - and this might show how insane I am - I would love to make separate skins with the real serial numbers for each flyer.)

#4334255 - 02/03/17 09:26 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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JJJ65 Offline
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Originally Posted By: The_3rd_Guru


3. Is it possible (after having made the skins) to assign different skins to each person in the squadron for the campaign? (As it stands everyone is flying planes with the exact same serial numbers as there is only one skin provided. However, - and this might show how insane I am - I would love to make separate skins with the real serial numbers for each flyer.)

Simply not - all aircraft from your squad (except historical aces) use the only one squadron skin. No individual skins, only you can have personal skin.

#4334260 - 02/03/17 10:46 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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.

T3G, if things haven't changed in this regard from OFF3 you may, (and I stress "MAY"), still be able to assign a specific livery to a specific pilot. I went through and did this myself for L'Escadrille Américaine, building a whole gaggle of historically-based skins which I no doubt still have in my archived files. Once you have the skin, and if it does not belong to a pilot who is not already on the list of aces in the sim, you must name the skin for the fellow in question as if he were an ace. You then need to go into the aces files and add the pilot to the list following the exact same convention as used for the other aces. Once you've done this the sim will treat the pilot as an ace and assign him a custom livery if one exists for the plane he is currently flying.

As I say, this is all contingent on the supposition that WOFF UE treats aces the same as OFF did, and if that is not the case then JJJ65 is quite correct. By the way, like you I am a bit of a stickler for such things myself as well as being a longtime fan of N124, as the presence of numerous volumes in my personal library will attest to.

Lou

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334262 - 02/03/17 10:55 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: RAF_Louvert]  
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Originally Posted By: RAF_Louvert
.

Once you've done this the sim will treat the pilot as an ace and assign him a custom livery if one exists for the plane he is currently flying.


Yes, but with one limitation - you can have max of 5 aces flying the same type of aircraft in single mission (not counting only your squadron aces, but incl. also aces from other squadrons flying the same AC type).

#4334264 - 02/03/17 11:01 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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.

If that's correct JJJ65 then how is that I can look down the flight line of Jasta 5 and see nearly every plane with a different livery? The method I described above did not have the limitation.

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334267 - 02/03/17 11:12 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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RAF_Louvert Offline
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.

Went digging and found a pic of the Nieuport line-up I'd painted for N124 back in the OFF days:

(right-click on image and open it in a new window to view it full size)


That sim looks a tad dated now when compared to WOFF UE.

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334270 - 02/03/17 11:24 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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RAF_Louvert Offline
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L'Etoile du Nord
.

And, a bit of nostalgia for me, here's an old action shot of the N11 of Langdon Alberts, my N124 pilot back in the day.

(right-click on image and open it in a new window to view it full size)


.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334271 - 02/03/17 11:27 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: RAF_Louvert]  
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JJJ65 Offline
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Originally Posted By: RAF_Louvert
.

If that's correct JJJ65 then how is that I can look down the flight line of Jasta 5 and see nearly every plane with a different livery? The method I described above did not have the limitation.

.

Really? eek. That is new to me.
Just why in the mission (ref. to mission file) can be assigned max 5 AC pilots (AC1 - AC5) flying one aircraft type, others are assigned as SQ1. I supposed SQ1 can get only generic or squadron skin.

#4334274 - 02/03/17 11:45 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: RAF_Louvert]  
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The_3rd_Guru Offline
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Originally Posted By: RAF_Louvert
.

T3G, if things haven't changed in this regard from OFF3 you may, (and I stress "MAY"), still be able to assign a specific livery to a specific pilot. I went through and did this myself for L'Escadrille Américaine, building a whole gaggle of historically-based skins which I no doubt still have in my archived files. Once you have the skin, and if it does not belong to a pilot who is not already on the list of aces in the sim, you must name the skin for the fellow in question as if he were an ace. You then need to go into the aces files and add the pilot to the list following the exact same convention as used for the other aces. Once you've done this the sim will treat the pilot as an ace and assign him a custom livery if one exists for the plane he is currently flying.

As I say, this is all contingent on the supposition that WOFF UE treats aces the same as OFF did, and if that is not the case then JJJ65 is quite correct. By the way, like you I am a bit of a stickler for such things myself as well as being a longtime fan of N124, as the presence of numerous volumes in my personal library will attest to.

Lou

.


Lou . . . if all of this is true . . . and I can make the changes you suggested . . . and it works in the sim . . . then I'd like to formally ask you to marry me!

Holy cow! That's exactly what I was dreaming of doing. I want to be surrounded by all the wonderful men I've come to learn so much about. I dream of flying on sorties and looking over and knowing exactly that Thaw or Lufbery or Chapman or Rockwell are right beside me and I'm in the thick of things.

I need to digest all you've said and then start trying to alter things in the sim.

Honestly, thank you so, so much!

#4334280 - 02/03/17 11:55 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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The_3rd_Guru Offline
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Lou,

I have a question then.

Here is George Thenault's entry in the FrenchAces.txt file:

Quote:
FrenchAce262
Georges
Thenault
03
08
1914
17
12
1948
xxKill.txt
xxCraft.txt
01
NULL
NULL
NULL
NULL
Capitaine
Thenault.bmp
xx.txt
EOR


Given that there are already Nieuport 11 and Spad VII skins for Thenault (and I have no idea if these show up since we don't have those planes in our squadron yet) does this mean that if I make a Nieuport 10C1 skin and follow the same naming conventions as the Nieuport 11 and Spad VII skins, that it will show up in the sim (and I won't have to do anything else)?

Is that correct?

#4334283 - 02/03/17 11:57 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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Posts: 2,079
JJJ65 Offline
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Originally Posted By: The_3rd_Guru
Originally Posted By: RAF_Louvert
.

T3G, if things haven't changed in this regard from OFF3 you may, (and I stress "MAY"), still be able to assign a specific livery to a specific pilot. I went through and did this myself for L'Escadrille Américaine, building a whole gaggle of historically-based skins which I no doubt still have in my archived files. Once you have the skin, and if it does not belong to a pilot who is not already on the list of aces in the sim, you must name the skin for the fellow in question as if he were an ace. You then need to go into the aces files and add the pilot to the list following the exact same convention as used for the other aces. Once you've done this the sim will treat the pilot as an ace and assign him a custom livery if one exists for the plane he is currently flying.

As I say, this is all contingent on the supposition that WOFF UE treats aces the same as OFF did, and if that is not the case then JJJ65 is quite correct. By the way, like you I am a bit of a stickler for such things myself as well as being a longtime fan of N124, as the presence of numerous volumes in my personal library will attest to.

Lou

.


Lou . . . if all of this is true . . . and I can make the changes you suggested . . . and it works in the sim . . . then I'd like to formally ask you to marry me!

Holy cow! That's exactly what I was dreaming of doing. I want to be surrounded by all the wonderful men I've come to learn so much about. I dream of flying on sorties and looking over and knowing exactly that Thaw or Lufbery or Chapman or Rockwell are right beside me and I'm in the thick of things.

I need to digest all you've said and then start trying to alter things in the sim.

Honestly, thank you so, so much!

All historical aces you have noted have their skins already included. Just I am not sure if in standard WOFF UE or in the freely downloadable historical skins pack.

#4334286 - 02/03/17 11:59 AM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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JJJ65 Offline
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Originally Posted By: The_3rd_Guru
Lou,

I have a question then.

Here is George Thenault's entry in the FrenchAces.txt file:

Quote:
FrenchAce262
Georges
Thenault
03
08
1914
17
12
1948
xxKill.txt
xxCraft.txt
01
NULL
NULL
NULL
NULL
Capitaine
Thenault.bmp
xx.txt
EOR


Given that there are already Nieuport 11 and Spad VII skins for Thenault (and I have no idea if these show up since we don't have those planes in our squadron yet) does this mean that if I make a Nieuport 10C1 skin and follow the same naming conventions as the Nieuport 11 and Spad VII skins, that it will show up in the sim (and I won't have to do anything else)?

Is that correct?

Just ensure yourself that he does not have assigned Nieuport 11 already, since HAs have usually better and modern aircraft than other, ordinary squad members.

#4334287 - 02/03/17 12:00 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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Creaghorn Offline
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Aces usually have all their various skins. With the official and free skinpack, even way more expanded. So no need to marry Lou for this, since it is like that since day one :-).

I think Lou meant rather the nonhistorical characters. Good tipp btw. Never thought about that being possible :-)

#4334289 - 02/03/17 12:06 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: Creaghorn]  
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The_3rd_Guru Offline
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Tokyo
Originally Posted By: JJJ65
All historical aces you have noted have their skins already included. Just I am not sure if in standard WOFF UE or in the freely downloadable historical skins pack.


For some strange reason we've all been assigned Nieuport 10C1s, which the Escadrille Américaine never used. I have the official skin pack, but there are no skins for Nieuport 10C1s because of that.

If I want some kind of individual skins for the Nieuport 10C1s, I'll have to make them myself.

I just wanted to make sure that if I did so, they would show up.

Originally Posted By: Creaghorn
So no need to marry Lou for this, since it is like that since day one :-).


Well . . . let's see . . .

#4334290 - 02/03/17 12:20 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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Originally Posted By: The_3rd_Guru
Lou,

I have a question then.

Here is George Thenault's entry in the FrenchAces.txt file:

Quote:
FrenchAce262
Georges
Thenault
03
08
1914
17
12
1948
xxKill.txt
xxCraft.txt
01
NULL
NULL
NULL
NULL
Capitaine
Thenault.bmp
xx.txt
EOR


Given that there are already Nieuport 11 and Spad VII skins for Thenault (and I have no idea if these show up since we don't have those planes in our squadron yet) does this mean that if I make a Nieuport 10C1 skin and follow the same naming conventions as the Nieuport 11 and Spad VII skins, that it will show up in the sim (and I won't have to do anything else)?

Is that correct?


Yes T3G, assuming things are still working the same as they were in OFF in this regard, you should not need to do anything else to have your new N10C skin show up.

Now then, as for all this talk of marriage, I am quite sure my current Mrs. will have something to say about it, not to mention my own feelings on the subject.

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334303 - 02/03/17 01:15 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: RAF_Louvert]  
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The_3rd_Guru Offline
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Tokyo
Originally Posted By: RAF_Louvert
Now then, as for all this talk of marriage, I am quite sure my current Mrs. will have something to say about it, not to mention my own feelings on the subject.


I'm sorry. The longer you are out here on the front, the more confused you become.

Just ignore me. We'll forget this ever happened.

#4334306 - 02/03/17 01:22 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
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RAF_Louvert Offline
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L'Etoile du Nord
.

Spot me to a pint'a red with two fingers of Aberfeldy along side it and we'll speak no more of the matter.

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4334312 - 02/03/17 01:40 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
Joined: Jul 2016
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The_3rd_Guru Offline
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Tokyo

#4334313 - 02/03/17 01:43 PM Re: Questions about the Possibility of Modding Campaign Elements [Re: The_3rd_Guru]  
Joined: May 2012
Posts: 4,879
RAF_Louvert Offline
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L'Etoile du Nord
.

Ah yes, nectar of the gods, albeit a bit on the youngish side. Of course there is a war on so one can't be too picky. smile

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

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