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#4328916 - 01/16/17 07:53 PM 4K Monitor Question Adjusting Font Sizes in TAC and Labels  
Joined: Sep 2011
Posts: 8
johndw52 Offline
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johndw52  Offline
Junior Member

Joined: Sep 2011
Posts: 8
Hello fellow aviators,
Just purchased (2 months ago) an Acer 4k monitor. Looks and works great.The one question I have is there anyway through the game files to adjust font size larger for TAC info display. Its real tiny and have to lean in too much even with my glasses.
Other than that I love game. Great work considering its MS roots.

Thanks for your answers
Johndw

#4328926 - 01/16/17 08:40 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: May 2001
Posts: 1,651
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,651
Irmo, SC, USA
Go to your Users/johndw52/AppData/Roaming/OBD_Games/OBDWW1 Over Flanders Fields/ViewUI.xml file and enlarge the TacticalDisplay or TacticalDisplayMetric BGScale="0.30" to some thing larger.


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4329195 - 01/17/17 09:07 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: Sep 2011
Posts: 8
johndw52 Offline
Junior Member
johndw52  Offline
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Joined: Sep 2011
Posts: 8
Thanks the tac display is larger but I meant the actual messages displayed on the bottom of the tac. ex. "structures",
"airfields". They are still tiny. Sorry if I described it inaccurately.

Thanks for response,
Johndw

#4329212 - 01/17/17 09:53 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: May 2001
Posts: 1,651
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,651
Irmo, SC, USA
In that same file, there should be a line to change the size of those items too.


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4329610 - 01/19/17 12:45 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: Sep 2011
Posts: 8
johndw52 Offline
Junior Member
johndw52  Offline
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Joined: Sep 2011
Posts: 8
Still can't find it. It has to relate to any screen message but I've tried changing quite a few without success. I guess I need to sit close to the screen. Any 4K users out there? Any inputs are welcome.
Johndw

#4330482 - 01/22/17 07:46 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: Mar 2003
Posts: 6,411
Polovski Offline
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Joined: Mar 2003
Posts: 6,411
Edit ui.xml in WOFF\OBDWW1 Over Flanders Fields

the font sizes and colours are in there.

You can try
• VeryLarge
• Large
• Medium
• Small
• VerySmall

no guarantees it will work but it's in there..

Try this in there instead. Backup your current.

<?xml version="1.0" encoding="UTF-8"?>
<UI Units="imperial">
<Colours leaderColour="0xFF405000" formationColour="0xFF00600C" friendColour="0xFF204090" enemyColour="0xFFB0201C" deadColour="0xFF101010" neutralColour="0xFF505050" playerTargetColour="0xFFE0E000" missionColour="0xFFFF98C0" aiTargetColour="0xFF8020E0" frontLineColour="0xFF101010"/>
<Labels mode="Activity" distanceFactor="1" fontSize="Medium" backgroundScreen="y" dropShadow="n">
<Dots on="n" symbol="." colour="0xFF505050" fontSize="Small" backgroundScreen="n" dropShadow="n" maxRange_met="4000"/>
<MindReaderEx on="n" colour="0xFFFFFFFF" fontSize="Large" backgroundScreen="n" dropShadow="n"/>
</Labels>
<HUDText colour="0xFF204090" fontSize="Large" backgroundScreen="y" dropShadow="n"/>
<Coordinates colour="0xFF204090" fontSize="Large" backgroundScreen="y" dropShadow="n" state="nothing"/>
<TAC currRange_met="8000" minRange_met="499" maxRange_met="8000" fontSize="Large"/>
<Map show="n" showRoute="y" showBackGroundImage="y" backGroundImage="map_background.dds" showOverlays="y" fontSize="Large" showFrontLine="y" frontLineColour="0xFF000000" frontLineWeight_pix="3" frontLineStep_pix="3" currRange_met="128000" minRange_met="32000" maxRange_met="256000" maximizeOnScreen="y" generateWaterBackGround="n" waterColour="0xFF98A6B1"/>
<Instructor visible="y" colour="0xFFFFFFFF" fontSize="Large" backgroundScreen="n" dropShadow="y"/>
<Responses colour="0xFFFFFF80" fontSize="Large" backgroundScreen="n" dropShadow="y"/>
<UrgentMessages urgentMsgsAlways="n" colour="0xFFFFA0A0" fontSize="Large" backgroundScreen="n" dropShadow="y"/>
<PlayerEffects gTolerance="7" healthEffect="y" healthTexture="Health" healthColour="0xFF7F0000"/>
</UI>


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4330773 - 01/23/17 08:45 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: Sep 2011
Posts: 8
johndw52 Offline
Junior Member
johndw52  Offline
Junior Member

Joined: Sep 2011
Posts: 8
Thanks I'll give it a try.

Johndw

#4331056 - 01/24/17 06:07 PM Re: 4K Monitor Question [Re: johndw52]  
Joined: Jun 2012
Posts: 7,049
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
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Posts: 7,049
Lindsay, Ontario, Canada
Originally Posted By: johndw52
Thanks I'll give it a try.

Johndw


Johnw;

One other thing you can do to make life easier for you. Once you get the UI.XML file set up the way you like it, make a copy of it and call it something memorable like "custom UI.xml" and save it in the same directory that the "UI.xml" is in. The reason I recommend this is because every time you upgrade WOFF UE to a new version, your UI.XML file will be overwritten and your changes will be lost. It is then a simple matter to take a copy of your "custom UI.xml" file, rename it to "UI.xml" and then copy it back to the original folder the "UI.xml" file is in and it will overwrite it with your custom changes.

Hope that is clear and helps you.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4


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