Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 5 1 2 3 4 5
#4330448 - 01/22/17 05:48 PM Interesting Observations in WOFF UE  
Joined: Jan 2014
Posts: 415
ARUP Offline
Member
ARUP  Offline
Member

Joined: Jan 2014
Posts: 415
Kentucky
This might be a nice place to put interesting observations in the WOFF UE. If there is a thread somewhere else then Admin can feel free to move or delete this thread.

I was flying Albatros D-Va for Seefrosta II and landed after finishing a great mission. I like to land ahead of squad mates so I can watch them land. Here comes poor B Emil Friederich von Massow. I always wonder how he got his 'ticket' to fly! He missed the approach, again!

I have never witnessed a 'go around' before. Anyone else see this? It was pretty realistic!

#4330461 - 01/22/17 06:38 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Yep, that may happen. See also here: AI Missed approach

#4330474 - 01/22/17 07:08 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2012
Posts: 1,352
lederhosen Offline
Member
lederhosen  Offline
Member

Joined: May 2012
Posts: 1,352
Germany
quite often actually

Whats missing in the sim is crash on landing, like many did. Would be a cool feature

Last edited by lederhosen; 01/22/17 07:09 PM.

make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4330477 - 01/22/17 07:14 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
I have see a lot of crashes on landing in WOFF UE, especially "nose up" crashes especially in Winter when the landings are even harder for the AI.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4330567 - 01/23/17 05:02 AM Re: Interesting Observations in WOFF UE [Re: lederhosen]  
Joined: Jun 2014
Posts: 1,595
OldHat Offline
Member
OldHat  Offline
Member

Joined: Jun 2014
Posts: 1,595
Originally Posted By: lederhosen
quite often actually

Whats missing in the sim is crash on landing, like many did. Would be a cool feature



Probably can be done with tweaks to some numbers in the simulation.xml file. Especially, these lines:

runwayLaneMinWidth_met="15"
runwayBuffer_met="100" - shortening this to about 50 or so maybe will cause the planes to land even if there is not enough runway space. The AI veterans and aces could probably handle it, but I suspect novice AI pilots would have a hard time.
min_descentAngle_deg="4.5"
max_descentAngle_deg="6" - try up to 15 degrees or more may cause rough landings.

#4330577 - 01/23/17 06:53 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Sep 2002
Posts: 403
Baxter Offline
Member
Baxter  Offline
Member

Joined: Sep 2002
Posts: 403
Adelaide, South Australia
Interesting to me anyway is how similar the landscape is to Thirdwire's First Eagles 2. Do they use the same graphics engine?

#4330584 - 01/23/17 09:27 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Not even close.

FE2 uses DX10. CFS3 originally used DX8, it is only with AnKor's Shaders has CFS3 managed to move up to DX9.

Remove AnKor's Shaders from WOFF and CFS3 goes straight back to DX8 again.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4330587 - 01/23/17 10:33 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Dec 2001
Posts: 4,840
ricnunes Offline
Senior Member
ricnunes  Offline
Senior Member

Joined: Dec 2001
Posts: 4,840
Portugal
Besides FE2 uses the Strike Fighters/Strike Fighters 2 engine while WOFF UE as mentioned before uses the CFS3 engine or resuming, they have totally and completely unrelated game engines.

#4330686 - 01/23/17 04:59 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Feb 2012
Posts: 186
Buff1 Offline
Member
Buff1  Offline
Member

Joined: Feb 2012
Posts: 186
Northern New Hampshire, USA
Nobody goes around more often than I do... Something about that ground being hard and my body being soft...

#4330830 - 01/23/17 11:58 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Dec 2016
Posts: 127
Blackard Offline
Member
Blackard  Offline
Member

Joined: Dec 2016
Posts: 127
Well, I put up a screen shot of one of our lads with his rifle trained on me after I came bouncing in all shot up, stopping right before I kissed a tree.

Didn't see that coming. :P

#4330872 - 01/24/17 03:11 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2012
Posts: 997
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
Just shoot me...
Member

Joined: May 2012
Posts: 997
Near Pittsburgh, PA USA
I have an interesting observation or two. I just flew my first WOFF UE Mission ever... finally (1st day order here, too...) I did a Quick Scenario involving combat. Now I have my screen handle for a reason - I can't fly for diddly-do and you may as well just shoot me! Just no time to get much practice, I'm afraid.

So I took the QS where 3 Gothas with 4 covering fighters attack our airfield. I wanted my brother-in-law to see the Gothas. My observations:

1. I can't fly.
2. If I kinda figure out how to fly, I can't shoot! Though to be honest, twice a Gotha disappeared, and I never saw where it went. I was by myself, I had to break off because he was shredding me, and when I wheeled back around one of the three was gone. No signs of distress, no smoke, no indication whatsoever that any of my bullets found their mark. This is not a complaint. This is amazing, this is the way it was I'm sure.
3. For some reason, at the start of the scenario, I'm all by myself - 4 of my buddies are off my right wing a good ways, and they get pounced by the Hun escorts. So I go after the Gothas! (The one time I tried to join them I took a dirt nap almost instantly!)
4. I can't fly, and I can't shoot!
5. Gotha gunners CAN shoot!
6. The sky, the sun, the clouds, the ground, the shadows, the atmospheric haze... Simply amazing. Every time I say it, OBD makes it better - There is no other sim I've ever had that gives me this much of a feeling of actually being in the air.
7. Maybe I can't fly, and I can't shoot, but I CAN glide - I managed to get my Pup back on the ground with the engine dead after the Gothas put a hole in my fuel tank (twice). Fortunately in that scenario the airfield is handy so I didn't have to worry about the infamous fences!

OBD, what a job you've done!
salute

Oh, and Blackard, I'd love to see that screen shot. Went looking for it and couldn't find it. is it on the screenshot thread for WOFF UE?

Much thanks!


Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields BH&H2 (more gorgeous than ever!)
Proud BOC inductee 4/30/12!
#4331418 - 01/25/17 07:22 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2012
Posts: 1,352
lederhosen Offline
Member
lederhosen  Offline
Member

Joined: May 2012
Posts: 1,352
Germany
I have to laugh today... even I managed to land tail up this morning..the whole base was laughing at me and my Be12


make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4331579 - 01/26/17 03:38 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Dec 2016
Posts: 127
Blackard Offline
Member
Blackard  Offline
Member

Joined: Dec 2016
Posts: 127
Sure thing.


#4331581 - 01/26/17 03:47 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Dec 2016
Posts: 127
Blackard Offline
Member
Blackard  Offline
Member

Joined: Dec 2016
Posts: 127
I also found out that you can blow up hangers when you crash near them. LOL










Last edited by Blackard; 01/26/17 03:50 AM.
#4331601 - 01/26/17 06:43 AM Re: Interesting Observations in WOFF UE [Re: Blackard]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted By: Blackard
I also found out that you can blow up hangers when you crash near them. LOL










Wow, that is interesting, because close bomb hits (12,5kg bombs) do not cause almost any visible damage. One Nupe is probably equivalent to 1x100 kg bomb wink.

#4331617 - 01/26/17 10:41 AM Re: Interesting Observations in WOFF UE [Re: JJJ65]  
Joined: Dec 2001
Posts: 4,840
ricnunes Offline
Senior Member
ricnunes  Offline
Senior Member

Joined: Dec 2001
Posts: 4,840
Portugal
Originally Posted By: JJJ65
Originally Posted By: Blackard
I also found out that you can blow up hangers when you crash near them. LOL



Wow, that is interesting, because close bomb hits (12,5kg bombs) do not cause almost any visible damage. One Nupe is probably equivalent to 1x100 kg bomb wink.



Now we know where the Japanese idea/tactic of Kamikaze during WWII came from biggrin

#4331888 - 01/27/17 01:51 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2012
Posts: 997
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
Just shoot me...
Member

Joined: May 2012
Posts: 997
Near Pittsburgh, PA USA
Blackard, thanks for the pic, that's a good one!

lederhosen, I hope you were laughing at my post - I try to make them funny in this situation!

Now, perhaps the hangar damage due to a nearby aircraft crash has more to do with firey fuel going everywhere vs percussion from a small bomb blast. Or it could just be detail overlooked in the damage modeling! biggrin


Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields BH&H2 (more gorgeous than ever!)
Proud BOC inductee 4/30/12!
#4331892 - 01/27/17 02:12 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2007
Posts: 270
rtoolooze262 Offline
Member
rtoolooze262  Offline
Member

Joined: May 2007
Posts: 270
Mo. USA
biggrin

#4332442 - 01/28/17 06:57 PM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: May 2012
Posts: 770
gaw1 Offline
Member
gaw1  Offline
Member

Joined: May 2012
Posts: 770
landed on my first runway EVER. Droglandt......Sop tripe 2g. Will post a pic if I can remember.....

Last edited by gaw1; 01/29/17 02:59 PM.
#4332536 - 01/29/17 12:42 AM Re: Interesting Observations in WOFF UE [Re: ARUP]  
Joined: Jan 2014
Posts: 415
ARUP Offline
Member
ARUP  Offline
Member

Joined: Jan 2014
Posts: 415
Kentucky
Blackard, that's funny! Look at those ground crew wheeling that other airplane away from the fire.

Today I noticed that ground units have headlights! I landed after a late mission flying a Pfalz D-IIIa and noticed twinkling lights in the distance. (I keyed the I.D. labels to 'on' then 'ctrl-tab' keyed the ground units) Don't those 'wasserkopfs' know there is a war going on? Turn off those lights! (just kidding, Admin... it's cool!)

Last edited by ARUP; 01/29/17 12:42 AM.
Page 1 of 5 1 2 3 4 5

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Powered by UBB.threads™ PHP Forum Software 7.6.0