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#4330637 - 01/23/17 03:05 PM
Re: Warhammer 40K: Sanctus Reach Review
[Re: RSColonel_131st]
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Joined: Aug 2009
Posts: 468
xIGuNDoCIx
Member
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Member
Joined: Aug 2009
Posts: 468
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Thanks. Started reading the Slitherine forums too... I think the game gives a bit of impression (and that could be a wrong impression) of being a RTS turned turn-based. I.e. health bars and simple damage stats, not much tactical versatility or detailed damage model (armor protection etc. Agree with this. The game is not on the level of others like Combat Mission or Graviteam Tactics but if you go into it without some tactical/strategic thought you will lose. I think it is closer to the Battle Academy games than anything else. Easy to pick up and play!
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#4330691 - 01/23/17 05:07 PM
Re: Warhammer 40K: Sanctus Reach Review
[Re: xIGuNDoCIx]
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Joined: Aug 2009
Posts: 468
xIGuNDoCIx
Member
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Member
Joined: Aug 2009
Posts: 468
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There is always the Dawn of War series. Not a 1:1 re-creation of the table experience but very good games nonetheless. More akin to the Company of Hereos RTS games.
Last edited by xIGuNDoCIx; 01/23/17 05:07 PM.
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