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#4326925 - 01/08/17 05:57 PM Star Citizen passes 141 million dollar mark...  
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Dunolde Offline
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141 million dollars!!!!

What the heck is the hold up?

What are they doing with all that money?

#4326930 - 01/08/17 06:03 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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Chucky Online sosad
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And why don't I have something worth playing?


EV's are the Devils matchbox.
#4326934 - 01/08/17 06:12 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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with that kind of money they could have designed a toilet seat for NASA by now


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#4327061 - 01/09/17 02:13 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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Originally Posted By: Dunolde
141 million dollars!!!!

What the heck is the hold up?

What are they doing with all that money?


They just finished 4 years of development (kickstarter ended Nov2012). A normal AAA game takes 4 years to develop and a normal MMO takes about 6 years. So they have 2 more years to deliver before you should be worried.

3.0 is supposed to release in the next few months. That will be a full system with planetside landing on 5 planets and 7 stations plus 30+ points of interest. That will be the first time the game will be "playable" in any form close to the final game IMO.

#4327146 - 01/09/17 01:13 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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There comes a point where more money has diminished effect. It's not a linear relationship smile


"They might look the same, but they don't taste the same."
#4327153 - 01/09/17 01:30 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I didn't get on board this one, because I had been burned too many times before.

I hope SC will be great. But, from the amount of money that has been dumped into it and the relative lack of apparent progress, I can't honestly conceive how it will not be somewhere between a bit of a letdown and a massive disappointment.

But I bet Chris Roberts has a nice jet.

#4327255 - 01/09/17 05:36 PM Re: Star Citizen passes 141 million dollar mark... [Re: Deacon211]  
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Originally Posted By: Deacon211
I didn't get on board this one, because I had been burned too many times before.

I hope SC will be great. But, from the amount of money that has been dumped into it and the relative lack of apparent progress, I can't honestly conceive how it will not be somewhere between a bit of a letdown and a massive disappointment.

But I bet Chris Roberts has a nice jet.


I dont think he has a jet. But he did buy a multi million dollar house!

#4327308 - 01/09/17 07:31 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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Personally, I think there has been a tremendous amount of progress and the state of the game in alpha version 2.6 is very enjoyable. CIG has accomplished some amazing things. Yes, the dream is big and still has a long way to go, but if they realize a quarter of what they are setting out to do, the end product will still be revolutionary in my opinion. You can jump in with a starter ship package for as little as $30. Its a small investment to explore an already impressive universe. I was a skeptic until build 2.0 was released. Since then, each successive build has wowed me.

I just don't see this project as a giant scam. The proof is already there to see that this game is headed toward greatness.

Just my .02.


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4327415 - 01/09/17 11:56 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I too have high hopes for this one. Admittedly, I have invested a bit more than one might consider healthy, but I will no longer buy anything else till I see marked progress. I also have not really dived much into 2.6, though noticed the Space Marine module is now up. I ventured once into it, shooting my own team because they were not wearing the same armor as I selected......bad mistake. I also noticed the change of the hangar array and seems that needs some work still, as I cannot find but only a few of my fleet available as an option to place in that selected hangar.

So, I too sincerely hope and think this will indeed be a serious game changer for the genre. My hope is they can stay focused on what is currently out and refine it versus developing additional systems to explore or pillage.


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#4327423 - 01/10/17 12:21 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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Chucky Online sosad
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I thought I bought into an E:D beater,not a damn FPS. In my opinion they should have given us the space sim part first then done the rest. I have zero interest in a FPS. I mean I may not have read the road map for this game,maybe the FPS part was always planned,I'm just getting impatient,I want to play this thing before I end up in a nursing home... old_simmer


EV's are the Devils matchbox.
#4327431 - 01/10/17 12:35 AM Re: Star Citizen passes 141 million dollar mark... [Re: Chucky]  
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Originally Posted By: Chucky
I thought I bought into an E:D beater,not a damn FPS. In my opinion they should have given us the space sim part first then done the rest. I have zero interest in a FPS. I mean I may not have read the road map for this game,maybe the FPS part was always planned,I'm just getting impatient,I want to play this thing before I end up in a nursing home... old_simmer


LMAO! Too funny Chucky! I think they are dabbling all over the place to make it a one stop place to go to fulfill too many genre's. Great idea and concept, but losing focus on polishing what's already out.


Laptop:
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24GB GTX 980M video
Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB
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#4327433 - 01/10/17 12:42 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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Interesting, I haven't heard that there was much to explore...but I haven't checked on its progress for some time now I guess.

I hope your faith is justified. If it turns out to be anything like he hoped, I'll happily sign onboard at some point.

#4327462 - 01/10/17 02:00 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I can't say if the approach to development is the most efficient, but I don't think focusing on space flight and leaving the FPS component out initially would have been feasible. THE FPS part of the game is so critical and it is something that really sets SC apart from the rest of the herd.

In SC, you meet with other players at a starport. Board a multi-crew vessel together and work as a team in piloting the ship to a destination. You may stop someplace in space and EVA, or you may land on a planet and exit the craft in a rover, or assault a target on foot. The possibilities are virtually limitless and in my opinion, it is coming together beautifully, its just taking a lot longer than CIG first anticipated and there have been some hiccups along the way. However, now, with all the funds they have raised and an extremely talented team of over 300 developers in multinational offices, I think they have reached a good rhythm.

Stryker...in the hangers now, you have to find a node that can load the right class of ship. So if you are attempting to load a class 4 ship, like a Constellation, from a class 3 node, the class 4 ship won't show up in your list. Check that out...it may be the reason why you're not seeing some of your ships.


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4327477 - 01/10/17 03:01 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I agree. The FPS part IS the game. Its about the people in the ships not the ships. If they only focuses on the space combat part it wouldnt have been successful IMO. People dont just want a ship game. There are plenty of those. They want a game where you are the person in the ship.

#4327478 - 01/10/17 03:02 AM Re: Star Citizen passes 141 million dollar mark... [Re: Grunt0331]  
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Originally Posted By: Grunt0331


Stryker...in the hangers now, you have to find a node that can load the right class of ship. So if you are attempting to load a class 4 ship, like a Constellation, from a class 3 node, the class 4 ship won't show up in your list. Check that out...it may be the reason why you're not seeing some of your ships.


I did indeed try that, as it was similar when the setup was done via the web page. I've got a few very large ships and even tried the industrial hangar, but only saw smaller ships available. I think I tried three of the four last time I updated and checked out Space Marines. I will give it a whirl this weekend to see if I can pull up the larger vessels. I sorta liked the old way better, because I could then see what exactly I could fit in each hangar. However, I am certain the new way provides better interactivity with the servers and prevents you from having to log out to change your set up.

Thanks for the info Grunt. I'll post if I cannot find my larger vessels.


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#4327481 - 01/10/17 03:07 AM Re: Star Citizen passes 141 million dollar mark... [Re: Master]  
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Originally Posted By: Master
I agree. The FPS part IS the game. Its about the people in the ships not the ships. If they only focuses on the space combat part it wouldnt have been successful IMO. People dont just want a ship game. There are plenty of those. They want a game where you are the person in the ship.


Agree with your overall assessment, but disagree with the methodology of how they are implementing. I just think it should have been released as a mostly complete stand alone module, then integrate new stuff later. I fear they spread themselves too thinly and not fully flush out the existing issues before incorporating newer stuff. I personally would like the option to explore in a single player capacity if desired, or have a group effort in conquering or being conquered in MMO style.


Laptop:
Alienware M17 R3
i7-6820MQ
32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11,
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Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB
A-10 Warthog HOTAS Joystick w/ Pedals
#4327532 - 01/10/17 11:03 AM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I'm enjoying playing the Alpha builds and I'm looking forward to what's next. I'm really looking forward to 3.0 where the patcher gets updated so I don't have to download the entire game everytime. smile Slow connection and a data cap are the only thing available in my area. Almost every time I log into Crusader, I get to help someone out by doing a rescue mission or playing taxi or just showing them around the starfarer wrecks. It's different users from session to session, so it rarely turns out the same. Just started purposely building a crimestat, so I'm still having fun with it.


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#4328560 - 01/14/17 09:45 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I honestly signed up for Squadron 42, not the sandbox universe. I want the spirital heir to Wing Commander.

#4329403 - 01/18/17 04:24 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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It is coming out first (hopefully this year). They are incredibly tight lipped about it though. They have almost all the assets done and the missions done they are mostly waiting on engine fixes and an AI that isnt dirt stupid.

#4329444 - 01/18/17 06:27 PM Re: Star Citizen passes 141 million dollar mark... [Re: Dunolde]  
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I think at $120 million they stopped making the game and started trying to build real spaceships.

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