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#4326603 - 01/07/17 02:52 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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Hellshade Offline
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AnKor - this is a new "Must Have" mod. Honestly, it's so good at adding to the immersion that it feels like it should be another Workshop option for fliers looking to maximize the challenge. It adds to the difficulty of shooting down opponents in what feels like a very natural way by throwing your head around a little bit in response to the moves you are putting your aircraft through. Well done!

salute


Flying Wings Over Flanders Fields: Between Heaven & Hell II
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#4326630 - 01/07/17 04:16 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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LowDrag Offline
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AnKor, these are great news! Looking forward to give it a go! Must have mod, for me aswell! Thanks a lot!

#4326664 - 01/07/17 05:14 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Hellshade]  
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loftyc Offline
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Originally Posted By: Hellshade
Whatever magic AnKor can come up with, I'm down for it. His work is always improving the immersion of the sim andI trust both his instincts as well as his skills. Looking forward to whatever comes next.


Add my thanks, Ankor, and have a cold one on me!

Quick question, have you limited the downward view angle, and can it be increases? Before I could, but now I can't see any compass that's on the floor by the seat, nor get a god look over the side at what's below me.

#4326681 - 01/07/17 05:54 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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AnKor Offline
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loftyc, no, the mod shouldn't limit anything beyond the original view limits.
Which aircraft did you try?
Also does it happen in straight and level flight or during maneuvers?
Does it happen with earlier version of this mod?

Hellshade,
Quote:
it should be another Workshop option for fliers looking to maximize the challenge

Well, I expect this will happen eventually. I just needed some feedback (and bugtesting smile ) because this feature has a major impact on gameplay.
By the way, Sandbagger, I don't think this "mod" should be added to the mods download page - it is actually just a new version of WOFF's DX9 shaders dll smile

#4326725 - 01/07/17 09:22 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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4L0M Offline
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Love this mod. Easily my favourite so far! Thank you.


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#4326727 - 01/07/17 09:41 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Panama Red Offline
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I can see the compass when I look down with my Albatross DIII (160).


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#4326742 - 01/07/17 10:23 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Creaghorn Offline
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N�rnberg Frankonia
I have experienced it as well, that the downward view is limited. So far I have experienced it with the Albatros DI and Morane Parasol. Will try more. It's not unplayable but it's more limited than before here. Normally the view goes so far down that one could see his virtual belly (talking about normal bellies ;-)). Now the vision is limited to seeing his virtual tighs. That makes seeing a compass on the floor more difficult.

#4326747 - 01/07/17 10:39 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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loftyc Offline
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I can't see it (the compass) in a BE2; should there that restriction? I guess it's about only 45 degrees or so down, instead of vertical.

#4326757 - 01/07/17 11:51 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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AnKor Offline
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Russia
I figured it out. I don't use TrackIR and that's why I didn't notice the bug at first.

There are limits (in aircraft's xdp file) specifying how much pilot's head is allowed to turn, apparently to prevent padlock mode from tracking enemies through cockpit floor or doing 360 degree head rotations:
Code:
<PadlockLimit AzimuthMin="-150" AzimuthMax="150" ElevationMax="90" ElevationMin="-55"/>

These limits are also enforced when you use keyboard to rotate cockpit view (keyboard only works if TrackIR is not enabled).

However as I see now when you use TrackIR thse limits are supposed to be ignored. CFS3 accepts any view direction that TrackIR software provides.
Now, since I had to replace a chunk of code related to viewpoint calculations and didn't know about this feature I implemented my cockpit view enhancements in a way that those limits are always respected, even for TrackIR users.

It is not a problem to fix, will release a new update in a few days.

#4326766 - 01/08/17 12:43 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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Originally Posted By: AnKor
I figured it out. I don't use TrackIR and that's why I didn't notice the bug at first.

There are limits (in aircraft's xdp file) specifying how much pilot's head is allowed to turn, apparently to prevent padlock mode from tracking enemies through cockpit floor or doing 360 degree head rotations:
Code:
<PadlockLimit AzimuthMin="-150" AzimuthMax="150" ElevationMax="90" ElevationMin="-55"/>

These limits are also enforced when you use keyboard to rotate cockpit view (keyboard only works if TrackIR is not enabled).

However as I see now when you use TrackIR thse limits are supposed to be ignored. CFS3 accepts any view direction that TrackIR software provides.
Now, since I had to replace a chunk of code related to viewpoint calculations and didn't know about this feature I implemented my cockpit view enhancements in a way that those limits are always respected, even for TrackIR users.

It is not a problem to fix, will release a new update in a few days.


Thanks for the explanation Ankor!


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#4326771 - 01/08/17 12:49 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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77_Scout Offline
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Looking forward to the fix Ankor. Good work.

On a side note, I always hoped someone would figure out how to tweek the side-to-side limits of head movement as well. It would be sweet to be able to look over the side of the cockpit a bit. I suspect CFS3 thinks there is a WW2 glass canopy there so maybe keeps our head movements a bit too constrained?

#4326788 - 01/08/17 02:41 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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Yesssss! Here Wallace Pickleworth was beginning to think his comrades had had a go at him by hiding his trusty compass under his be2c seat!!!

Glad to hear this - was worried the pressures of war were becoming too much - I knew I could see that thing better before

Awesome stuff!!!! Will wait for the fix

Tanks to all of you for continuing to make the best ww1 sim better and better and better

Regards Ron

#4326969 - 01/08/17 08:17 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Sandbagger Offline
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Originally Posted By: AnKor
loftyc, no, the mod shouldn't limit anything beyond the original view limits.
Which aircraft did you try?
Also does it happen in straight and level flight or during maneuvers?
Does it happen with earlier version of this mod?

Hellshade,
Quote:
it should be another Workshop option for fliers looking to maximize the challenge

Well, I expect this will happen eventually. I just needed some feedback (and bugtesting smile ) because this feature has a major impact on gameplay.
By the way, Sandbagger, I don't think this "mod" should be added to the mods download page - it is actually just a new version of WOFF's DX9 shaders dll smile


No problem - I'd normally wait until the author gave me the go ahead, especially if the mod was still being tested..


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#4327152 - 01/09/17 01:30 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Wodin Offline
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One of the people who has wanted this for a long time. However I find for me anyway it seems far to sensitive with pretty much constant back and forth movement. I'd rather it only be noticeable during medium to hard manoeuvres.

#4327160 - 01/09/17 01:50 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Wodin]  
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Hellshade Offline
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Originally Posted By: Wodin
One of the people who has wanted this for a long time. However I find for me anyway it seems far to sensitive with pretty much constant back and forth movement. I'd rather it only be noticeable during medium to hard manoeuvres.


Maybe a sensitivities selection of Off, Moderate and High impact? I personally enjoy it right where its at but I can see where others would not want it to be as pronounced an effect. We are a demanding lot, aren't we? biggrin

Thanks again for making this happen AnKor. It really is awesome.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4327173 - 01/09/17 02:25 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Adger Offline
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IT is indeed a fantastic mod,I agree with you Hellshade I think it's perfect but if a different selection of sensitivity could be introduced then brilliant.
I can't wait for the trackir issue to be fixed..it's a essential mod


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#4327317 - 01/09/17 07:58 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Wodin Offline
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Really helps give a 3D feel to cockpits for those not using TrackIR

#4327321 - 01/09/17 08:02 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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ArisFuser Offline
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Suffice to say, yesterday I flew without this Beta activated through JGSME. The difference was,...well, like when you get that feeling "don´t look back again"... wink

#4327334 - 01/09/17 08:16 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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33lima Offline
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Yes I knew this AND mouse-look would be a great addition to WoFF, but I had to fly it, to realise just HOW good. Marvelous bit of work!

A slightly OT question if I may - I realise the shaders not the game doing the shadows came with an earlier version of the mod, but how are shadows turned off, in WoFF (original - on my old PC now sub spec)? As cfs3config is no longer used, I located the file configoverides.xml and with Wordpad, set DisableShadows val=y (ditto for DisableTerrain and SceneryLighting, 'just in case) but I'm not sure if that has turned off what I need to turn off - I get a bit of stutter low down, so maybe I'm still getting shadows rendered twice, though it's not obvious. WoFF doesn't have a workshop setting for this.


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#4327348 - 01/09/17 08:54 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Panama Red Offline
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Have you looked at your Shader WorkShop settings ???


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