#4339107 - 02/21/17 02:04 AM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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4L0M, thanks for all the hard work. Any chance of "freezing" the lakes in the winter, or at least get some snow on the shores for winter textures? I don't think it's in right now. Is it in your power to make the planes that crash into the ground to burn? Currently I think they just leave a crater with no fire (just smoke). If not, maybe make a crater texture with the red embers? Probably won't see it from the air. Cheers!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4339364 - 02/22/17 12:30 AM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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Thanks 4L0M, looking forward to your next release!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4339366 - 02/22/17 12:38 AM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: May 2001
Posts: 1,827
Panama Red
Member
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Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
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Autumn and Winter tiles with a little more "brown" to the grass ????
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4339378 - 02/22/17 02:00 AM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Jul 2016
Posts: 89
The_3rd_Guru
Junior Member
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Junior Member
Joined: Jul 2016
Posts: 89
Tokyo
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I don't want to appear critical of this fantastic mod. I've been extremely impressed with the improvements you have made, 4LOM. You've especially improved the coastline and riverbank textures. (These looks so, so much better now!) However, I'm not the biggest fan of the rain textures. When I finally saw the rain in your mod, it seemed like thick molasses was slowly dripping from the sky. It just didn't look very realistic or immersive to me. Is there any way the rain could be more in line with PrecipitFX in FSX? But, again, 4LOM, I don't want to appear critical. I'm extremely impressed by your mod overall.
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#4339381 - 02/22/17 02:13 AM
Re: 4L0M New Effects for UE
[Re: The_3rd_Guru]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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I don't want to appear critical of this fantastic mod. I've been extremely impressed with the improvements you have made, 4LOM. You've especially improved the coastline and riverbank textures. (These looks so, so much better now!) However, I'm not the biggest fan of the rain textures. When I finally saw the rain in your mod, it seemed like thick molasses was slowly dripping from the sky. It just didn't look very realistic or immersive to me. Is there any way the rain could be more in line with PrecipitFX in FSX? But, again, 4LOM, I don't want to appear critical. I'm extremely impressed by your mod overall. I echo this words from T3G,it's the only part of the mod where I keep OBD,S original textures But I would like to extend my thanks for the incredible mod that you have given this fantastic sim,and this brilliant community. Please keep us updated as to your new adventure and I hope to still see you popping in to see us lads from time to time Always my best regards Adger
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4339460 - 02/22/17 01:59 PM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Feb 2015
Posts: 152
4L0M
Member
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Member
Joined: Feb 2015
Posts: 152
Weymouth, UK
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Panama Red - I will have a look for you mate. Hellshade - There isn't much that can be done with the flames unfortunately. As there aren't any particle effect physics in the game engine, Smoke & flames etc are just continually repeated flat 2d textures. The lack of particle physics is also the main reason why we can't have volumetric clouds either. In what way do you think they may be improved? To be fair, it is a 14 year old game engine, and OBD and Ankor have worked miracles to get it looking as good as it does today compared to stock CFS3. The_3rd_Guru - as above, the rain in game is just a continually scrolling 512x512px texture, so nothing like Precipfx (which I also personally use for FSX/P3D) is likely to be acheivable. I will look to see if I can do something better though ( I'm currently not happy with it either if it's any consolation ). Dornil - Why did you have to mention the bloody trees again?!?! lol! I have all 4 of my pc's hooked up to different HDTV's not monitors, so I wonder if that is why they look ok for me but oversaturated for other people? I have been making the mod on my personally built "Steam Machine", which I like to call the "Tardis", due to the amount of crap I have managed to cram into such a small space. The Tardis is hooked up to a 55" 2015 LG Smart TV, and the saturation looks fine to me, but what I will do, is take one final pass at desaturating them, and then you can choose which one's to download, How's that? I wanted to make a final pass on the shorelines anyway, as I have remade all of the alpha channels by hand and cleaned them up. The reason I said I would give up modding WOFF is due to thinking of ideas of what to change, how to change it etc, so anymore suggestions, just let me know, Thanks ! If anyone is interested, The Tardis : ( Anybody who is OCD about Cable management should probably look away now............) Tardis Spec : Thermaltake Core V1 mini ITX Cube Case Z97E-ITX/ac Motherboard 16Gb Hyper-x 2100Mhz Ram 550watt Corsair PSU i5 4690k @ 4.2Ghz - H60 Watercooler Asus Strix 970 GTX 1 x Sandisk Plus 256Gb SSD 1 x Samsung Evo 850 256Gb SSD 1 x Sandisk Plus 480Gb SSD 1 x Samsung 1TB Storage drive 1 x Toshiba 4TB Enterprise drive ........told you....Tardis.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4339463 - 02/22/17 02:33 PM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Jan 2009
Posts: 4,433
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,433
Florida
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To be fair, it is a 14 year old game engine, and OBD and Ankor have worked miracles to get it looking as good as it does today compared to stock CFS3.
Absolutely true. +1 to that. As far as the Tardis is concerned, I'm a little worried it's going to blow a Flux Capacitor or something.
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#4339469 - 02/22/17 03:22 PM
Re: 4L0M New Effects for UE
[Re: 4L0M]
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Joined: Apr 2006
Posts: 209
Dornil
Member
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Member
Joined: Apr 2006
Posts: 209
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Sorry about bringing up the trees again:) It's really not about the monitor settings, but more like a general look. I try to elaborate: Don't know about France or Britain (especially 100 years ago), but where I fly now, the trees don't look brighter than the grass they are standing on. I am ok with bright trees in spring - they add a sort of "fresh" vibe. In autumn too - they are of different colors anyway. But in summer the trees shouldn't be much brighter than the terrain itself; shouldn't be darker either. Just my subjective opinion. Sorry again.
Last edited by Dornil; 02/22/17 03:26 PM.
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