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#4338439 - 02/17/17 10:18 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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#4339086 - 02/21/17 12:58 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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4L0M  Offline
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Hi guys. I would like to add a nice round version 1_0 to my effects mod and then I will likely knock Woff modding on the head and move on to something else, so if there is anything you want added, or anything needs fixing, please let me know, so I can get it sorted for a final version. Cheers!


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
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#4339107 - 02/21/17 02:04 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
4L0M, thanks for all the hard work. Any chance of "freezing" the lakes in the winter, or at least get some snow on the shores for winter textures? I don't think it's in right now.
Is it in your power to make the planes that crash into the ground to burn? Currently I think they just leave a crater with no fire (just smoke). If not, maybe make a crater texture with the red embers? Probably won't see it from the air. Cheers!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4339267 - 02/21/17 03:54 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Dornil Offline
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Is it possible to make tracer smoke darker and longer? I.e. which lines in effects.xml should I look at?

#4339328 - 02/21/17 08:50 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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4L0M  Offline
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Weymouth, UK
Fullofit, most of that should be manageable.

Dornil, I can do that for you with textures, you won't need to edit any xml files. Any more requests, let me know and I will look to sort it out at the weekend. Thanks.


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
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Corsiar 760t
#4339364 - 02/22/17 12:30 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Thanks 4L0M, looking forward to your next release!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4339366 - 02/22/17 12:38 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
Autumn and Winter tiles with a little more "brown" to the grass ????


CPU = i9 11900K
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Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4339369 - 02/22/17 12:40 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Jan 2009
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Hellshade Online content
Hellshade
Hellshade  Online Content
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Florida
Is it possible to improve upon the flames for burning aircraft?


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4339378 - 02/22/17 02:00 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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The_3rd_Guru Offline
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Tokyo
I don't want to appear critical of this fantastic mod. I've been extremely impressed with the improvements you have made, 4LOM. You've especially improved the coastline and riverbank textures. (These looks so, so much better now!)

However, I'm not the biggest fan of the rain textures. When I finally saw the rain in your mod, it seemed like thick molasses was slowly dripping from the sky. It just didn't look very realistic or immersive to me. Is there any way the rain could be more in line with PrecipitFX in FSX?

But, again, 4LOM, I don't want to appear critical. I'm extremely impressed by your mod overall.

#4339381 - 02/22/17 02:13 AM Re: 4L0M New Effects for UE [Re: The_3rd_Guru]  
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Adger Offline
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Originally Posted By: The_3rd_Guru
I don't want to appear critical of this fantastic mod. I've been extremely impressed with the improvements you have made, 4LOM. You've especially improved the coastline and riverbank textures. (These looks so, so much better now!)

However, I'm not the biggest fan of the rain textures. When I finally saw the rain in your mod, it seemed like thick molasses was slowly dripping from the sky. It just didn't look very realistic or immersive to me. Is there any way the rain could be more in line with PrecipitFX in FSX?

But, again, 4LOM, I don't want to appear critical. I'm extremely impressed by your mod overall.


I echo this words from T3G,it's the only part of the mod where I keep OBD,S original textures

But I would like to extend my thanks for the incredible mod that you have given this fantastic sim,and this brilliant community.

Please keep us updated as to your new adventure and I hope to still see you popping in to see us lads from time to time
Always my best regards
Adger cheers


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4339402 - 02/22/17 04:24 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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cptroyce Offline
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4L0M

Thanks for your terrific work on WOFF. Please check back from time to time..

#4339410 - 02/22/17 05:13 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Dornil Offline
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Um... Now that we are talking preferences, I would dare to mention two things:
1) Trees. I know those have been tweaked for 100 times already, but it's more about personal preferences I guess. The current version a too bright and vivid to my taste (especially summer ones), I liked the ones from 0_70 version best.
2) Coastlines. Same thing - my favourite are from 0_75.

Probably you could just kindly provide directions on which files to swap with earlier versions? So that everyone could cater to their own preferences?

#4339460 - 02/22/17 01:59 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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Weymouth, UK
Panama Red - I will have a look for you mate.


Hellshade - There isn't much that can be done with the flames unfortunately. As there aren't any particle effect physics in the game engine, Smoke & flames etc are just continually repeated flat 2d textures. The lack of particle physics is also the main reason why we can't have volumetric clouds either. In what way do you think they may be improved?

To be fair, it is a 14 year old game engine, and OBD and Ankor have worked miracles to get it looking as good as it does today compared to stock CFS3.


The_3rd_Guru - as above, the rain in game is just a continually scrolling 512x512px texture, so nothing like Precipfx (which I also personally use for FSX/P3D) is likely to be acheivable. I will look to see if I can do something better though ( I'm currently not happy with it either if it's any consolation ).


Dornil - Why did you have to mention the bloody trees again?!?! lol!

I have all 4 of my pc's hooked up to different HDTV's not monitors, so I wonder if that is why they look ok for me but oversaturated for other people?

I have been making the mod on my personally built "Steam Machine", which I like to call the "Tardis", due to the amount of crap I have managed to cram into such a small space. The Tardis is hooked up to a 55" 2015 LG Smart TV, and the saturation looks fine to me, but what I will do, is take one final pass at desaturating them, and then you can choose which one's to download, How's that?

I wanted to make a final pass on the shorelines anyway, as I have remade all of the alpha channels by hand and cleaned them up.


The reason I said I would give up modding WOFF is due to thinking of ideas of what to change, how to change it etc, so anymore suggestions, just let me know, Thanks !


If anyone is interested, The Tardis : ( Anybody who is OCD about Cable management should probably look away now............)














Tardis Spec :


Thermaltake Core V1 mini ITX Cube Case
Z97E-ITX/ac Motherboard
16Gb Hyper-x 2100Mhz Ram
550watt Corsair PSU
i5 4690k @ 4.2Ghz - H60 Watercooler
Asus Strix 970 GTX
1 x Sandisk Plus 256Gb SSD
1 x Samsung Evo 850 256Gb SSD
1 x Sandisk Plus 480Gb SSD
1 x Samsung 1TB Storage drive
1 x Toshiba 4TB Enterprise drive

........told you....Tardis.


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4339463 - 02/22/17 02:33 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Jan 2009
Posts: 4,433
Hellshade Online content
Hellshade
Hellshade  Online Content
Hellshade
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Florida
Originally Posted By: 4L0M
To be fair, it is a 14 year old game engine, and OBD and Ankor have worked miracles to get it looking as good as it does today compared to stock CFS3.


Absolutely true. +1 to that.

As far as the Tardis is concerned, I'm a little worried it's going to blow a Flux Capacitor or something. biggrin


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4339469 - 02/22/17 03:22 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Dornil Offline
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Sorry about bringing up the trees again:) It's really not about the monitor settings, but more like a general look. I try to elaborate:
Don't know about France or Britain (especially 100 years ago), but where I fly now, the trees don't look brighter than the grass they are standing on. I am ok with bright trees in spring - they add a sort of "fresh" vibe. In autumn too - they are of different colors anyway. But in summer the trees shouldn't be much brighter than the terrain itself; shouldn't be darker either.
Just my subjective opinion. Sorry again.

Last edited by Dornil; 02/22/17 03:26 PM.
#4339478 - 02/22/17 03:52 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Adger Offline
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Argghhh them cables...my eyes my poor eyes biggrin


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4339558 - 02/22/17 08:16 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Jun 2014
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Banjoman Offline
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Antigua, Guatemala
4L0M, please don't mess with the shoreline. Finally, that foam has been removed.


Member and provider of banjo music for the Illustrious BOC
#4339562 - 02/22/17 09:23 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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4L0M  Offline
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Weymouth, UK
Don't worry Banjoman, the foam is never coming back !

Autumn/Winter - Browner grass / Mud Overhaul WIP as suggested by Panama Red :

[Linked Image]


[Linked Image]


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4339570 - 02/22/17 09:46 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Banjoman Offline
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Banjoman  Offline
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Antigua, Guatemala
You continually amaze, looks great.


Member and provider of banjo music for the Illustrious BOC
#4339580 - 02/22/17 10:17 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: May 2001
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Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
Thank you, The grass it looks more "dormant" now. thumbsup


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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