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#4324645 - 12/30/16 05:14 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Creaghorn]  
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Hellshade Offline
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Florida
Originally Posted By: Creaghorn
Maybe this is what ankor actually meant.Maybe very very slightly and subtle would do, if at all.


Yes, certainly subtle would be appropriate. It shouldn't be like you had a bobble-head. Just a slight shifting left or right on more hardcore maneuvers.


Flying Wings Over Flanders Fields Ultimate Edition 4.x
videos at www.youtube.com/hellshade68

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#4325218 - 01/02/17 02:40 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: ArisFuser]  
Joined: Jul 2012
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Adger Online smile
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Stoke..UK
Originally Posted By: ArisFuser
AnKor, what can I say? You exceeded yourself again with a mod that adds to the combat simulation, this single piece of software alone makes combat, landing and taking off a new, more realistic experience, thanks a lot!


Couldn't agree with you more ArisFuser,what a absolutely brilliant mod AnKor..awesome work


"Vis unita fortior"

"United Strength is Stronger"
#4325855 - 01/04/17 01:02 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Hellshade]  
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Polovski Offline
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Originally Posted By: Hellshade
Originally Posted By: Polovski
I think if you roll you automatically try to keep your head level so you tilt your head slightly. So maybe when the craft rolls say left, your head/view rolls left a bit then you move it back, so maybe a damping effect is all you need, it moves left, then sort of auto corrects?


Maybe I am misunderstanding but wouldn't your head/view roll right a little bit in order to correct if the plane rolls left? In essence, one tries to keep their head upright to some degree, which would move their point of view in the opposite direction the plane is rolling in, within the restrictive limits of where a full harness would let you move, of course. And yes to the auto correct! It should be momentary and then back to center.


yes exactly Hellshade, I was describing what happens to your head before you correct it. i.e your head starts going left on the left roll, then you auto correct somewhat by moving it back .. to the right.


Regards,

Polovski,
OBD Software, developers of the fabulously immersive
"WINGS: Over Flanders Fields" WW1 Sim.
http://www.overflandersfields.com
#4325906 - 01/04/17 04:43 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Hellshade Offline
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Florida
Whatever magic AnKor can come up with, I'm down for it. His work is always improving the immersion of the sim andI trust both his instincts as well as his skills. Looking forward to whatever comes next.


Flying Wings Over Flanders Fields Ultimate Edition 4.x
videos at www.youtube.com/hellshade68

System Specs
Click to reveal.. (warning)
Intel i7 6700K OC 4.6 Ghz
Corsair Hydro H60 Liquid Cooler
16 GB Corsair Dominator Platinum DDR4 RAM
2 x EVO 850 1TB SSD Drives (OS & Games)
1 Intel 240GB SSD drive (Scratch drive for videos)
MSI Z170 GAMER M7 Motherboard
EVGA GTX 1080 Founders Edition
Corsair CX850M Power Supply
Acer XB280HK 27" G-SYNC Monitor
Corsair RGB STRAFE MX Silent Keyboard
Windows 10 Home 64 bit

#4325916 - 01/04/17 05:17 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Polovski Offline
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Yes agreed on all those points. Everything AnKor has done has been a leap forward all adding to the immersion.

Thanks AnKor for all you do!


Regards,

Polovski,
OBD Software, developers of the fabulously immersive
"WINGS: Over Flanders Fields" WW1 Sim.
http://www.overflandersfields.com
#4326254 - 01/05/17 07:16 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Posts: 341
AnKor Offline
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Russia
Thanks, everyone! smile

Here is a new version: HeadShake.20170105.Beta
Don't forget to remove previous version with JSGME before installing the new one.

Added roll inertia. I tried to make the effect appear stronger when roll starts but mostly realign a few moments later. Not sure how well it looks.

Added experimental mouse look in cockpit view. Use mouse wheel to zoom. Mouse speed is not adjustable yet.
Hold ALT to get mouse cursor back. The view automatically recenters if you don't move mouse for 5 seconds.

Also fixed some bugs, including bombsight movement - it should be fixed (literally) now.

This is still in "beta" state, but seems to work well. Comments are welcome smile

#4326259 - 01/05/17 07:27 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Lausbub78 Offline
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Wow,thank you for fixing the Bombsight view. Was the only thing holding me back from enjoy this mod to the fullest. Will give it a try as soon as possible.

#4326260 - 01/05/17 07:29 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: May 2012
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77_Scout Offline
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Vancouver Island, Canada
Originally Posted By: AnKor
Here is a new version: HeadShake.20170105.Beta


Awesome. I am just off for a flight in the RIR Challenge campaign so will install this first and give it a go!!

#4326580 - 01/07/17 08:45 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: 77_Scout]  
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AnKor Offline
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Russia
Bump, just in case anyone missed the update wave

#4326595 - 01/07/17 01:29 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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Posts: 1,392
Panama Red Online content
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Irmo, SC, USA
Thank you, real subtle head roll. thumbsup

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