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#4325889 - 01/04/17 03:39 PM VR Support  
Joined: Oct 2011
Posts: 200
SacaSoh Offline
Member
SacaSoh  Offline
Member

Joined: Oct 2011
Posts: 200
Hueland
Hey guys, sorry if this has been asked before - couldn't find anything substantial: is there any expectation of VR support for WOFF? Did the devs say anything about it?

I understand that the DX9 engine isn't suitable for VR without a series of workarounds, but is there any plans to update it to a newer DX version?

As any of you that experienced VR in DCS, P3D/FSX (FlyInside), or any other sim knows, VR is perfect for flight sims, and I bet that WOFF - with close combat being the norm - would be the best kind of experience on our resolution-limited VR headsets of the 1st gen.

#4325901 - 01/04/17 04:32 PM Re: VR Support [Re: SacaSoh]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
We are looking into possibilities is all we can say currently.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4325915 - 01/04/17 05:12 PM Re: VR Support [Re: SacaSoh]  
Joined: Jan 2001
Posts: 3,586
kaa Offline
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kaa  Offline
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Joined: Jan 2001
Posts: 3,586
France
Originally Posted By: SacaSoh
Hey guys, sorry if this has been asked before - couldn't find anything substantial: is there any expectation of VR support for WOFF? Did the devs say anything about it?

I understand that the DX9 engine isn't suitable for VR without a series of workarounds, but is there any plans to update it to a newer DX version?

As any of you that experienced VR in DCS, P3D/FSX (FlyInside), or any other sim knows, VR is perfect for flight sims, and I bet that WOFF - with close combat being the norm - would be the best kind of experience on our resolution-limited VR headsets of the 1st gen.


Hi ! how is it dealt with the lots of command keys and buttons we usually have in flightsimming?

Last edited by kaa; 01/04/17 05:13 PM.

"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
#4325918 - 01/04/17 05:22 PM Re: VR Support [Re: SacaSoh]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
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dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
If OBD is clever they will wait on that, we still have the whole shutter 3d hype fresh in our mind.

#4325943 - 01/04/17 06:34 PM Re: VR Support [Re: kaa]  
Joined: Oct 2011
Posts: 200
SacaSoh Offline
Member
SacaSoh  Offline
Member

Joined: Oct 2011
Posts: 200
Hueland
Originally Posted By: kaa
Hi ! how is it dealt with the lots of command keys and buttons we usually have in flightsimming?


You have to use a sim that have clickable cockpits to be able to fly anything more complex: I can easily fly any plane in P3D using only a T16000M and clicking on the cockpit. But to fly DCS (e.g. Mirage 2000) I have to use a X65F throttle and my T16000M, else the "combat" controls - radars, etc., aren't doable using the clickable buttons.

I'm quite certain any WWI sim can be used with a single joystick (as I flew both WOFF and ROF), and any WW2 would need only a HOTAS setup (to encompass the more complex engine management - else you can still use a single joystick) to work with no issues.

Last edited by SacaSoh; 01/04/17 06:35 PM.

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