After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?
After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?
This is what I have been asking for to see if it's possible. What is missing is roll. You see the aircraft go straight up and down but the wings always remain perfectly level, similar to if they were like a yo-yo on a string. Add in some roll and it looks very natural and realistic. JJJ65 tried one idea and it looks great but it has a big dampening effect on controls. He said he had another idea he was going to try but I imagine has is quite busy with any number of other mods. It looks like this will be a tough nut to crank for the cfs3 engine.
Here is an example of DH2s flying in formation. Notice anything different?
We actually did try adding it in properly, but it can cause a lot of extra issues with formation flying in the wind (given the million variables with 80 different aircraft types, escorting others, with bombs or not, Novice, Vet Ace, different formation types, etc all would reconfiguring training and all those combos need testing - <exit stage left>).
If there's another way and the AI can do all the above, go for it.
About the only thing I do know when it comes to AI & FM is that I don't know squat.
That said, I'm hoping that if it works under the most difficult of possible scenarios, it will work in all the rest. In other words, if a Novice pilot in an under powered, early war two-seater can fly it in the various formations with a full bomb load during the heaviest of wind conditions and somehow not collide with his wing men as he makes it to his target, delivers said bombs and makes it back again, it's probably good most other places too.
Of course that's a damn tall order and, once again, I am by no means correct in my assumption. I'm just hoping a way is found because I personally would rank adding roll into the FM right up there with the UE shaders, Matts music, Rex's AI and in cockpit damage models as some of the top most immersive features of the sim.
That video with added roll looks interesting. However I agree with Pol - tweaking FMs is pain.
I haven't looked into the code related to external views, but I think it might be possible to add some lag or overshoot to the camera so an aircraft won't stay exactly in the center of the screen forever. I may look into it after I finish with cockpit view enhancements.
That would be fab AnKor, something I personally have always wanted is the other views affected in a similar way to the "float view" we have. Where it moves as if viewed from a separate aircraft following you so has delay and inertia etc.
That would be awesome. Or some random slow camera shaking or something. I'm sure that's one of the reasons why some people from the other sim are thinking that WOFF FM is like on rails, or the other way, their FM is so superior. Because seeing footage of outside flights where that impression of being on rails can occure, and otoh footage with such an effect makes an impression of boosted realistic buffeting etc. It definitely looks more real. Being in cockpit there is hardly any difference IMO, I have tried both. Outside flying with some sort of shaking effect or delay or something would be great.
I'm sure that's one of the reasons why some people from the other sim are thinking that WOFF FM is like on rails, or the other way, their FM is so superior.
After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?
This is what I have been asking for to see if it's possible. What is missing is roll. You see the aircraft go straight up and down but the wings always remain perfectly level, similar to if they were like a yo-yo on a string. Add in some roll and it looks very natural and realistic. JJJ65 tried one idea and it looks great but it has a big dampening effect on controls. He said he had another idea he was going to try but I imagine has is quite busy with any number of other mods. It looks like this will be a tough nut to crank for the cfs3 engine.
Here is an example of DH2s flying in formation. Notice anything different?
OK, here you can download FM_Roll_damping mod for testing: FM_Roll_damp_patcher Just extract archive anywhere to your local disc and run FM_Patcher.jar file. Click "Apply roll damping mod" for testing. If you want restore original aircraft FMs, click on "Restore stock WOFF UE settings". I am looking forward to your feedback.
JJJ65, would you kindly elaborate as to the difference between your Roll damping mod and Ankors mod.
Thanks in advance.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Robert, frankly, I do not fully understand AnKor's intention (probably some changes to external camera movement), but my mod (as you already know) changes aircraft flight model - decreases roll damping, so modified aircraft is less stable around roll axis + I have added some new formulafor calculation. Side effect is, however, a bit limited aileron effectivity (although it should be better than my previous version) - that is why I released the mod tu public for testing and hope for help me to find correct compromise for each aircraft model.
Robert, frankly, I do not fully understand AnKor's intention (probably some changes to external camera movement), but my mod (as you already know) changes aircraft flight model - decreases roll damping, so modified aircraft is less stable around roll axis + I have added some new formulafor calculation. Side effect is, however, a bit limited aileron effectivity (although it should be better than my previous version) - that is why I released the mod tu public for testing and hope for help me to find correct compromise for each aircraft model.
Thanks JJ65
I will test it today and report back by PM
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Hi JJ 1st of all a massive thanks for all the modding work you do,it's massively appreciated .
Secondly a few questions if that's ok? Does this mod work along side Ankors cockpit mod? And does your mod work in all modes Like QC scenario mode and campaign mode
Thank you once again I hope to be trying your mod out later
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Hi JJ 1st of all a massive thanks for all the modding work you do,it's massively appreciated .
Secondly a few questions if that's ok? Does this mod work along side Ankors cockpit mod? And does your mod work in all modes Like QC scenario mode and campaign mode
Thank you once again I hope to be trying your mod out later
No need to thank, Adger, it is just poor experiment. Answers to your questions (as Panama Red correctly stated) 1) Yes 2) Yes