Seems more like Silent Hunter 5 with the crew interactions, though could be reading a lot into the video. I don't recall any real crew interactions till SH5 came out.
Its more like b17 II with a sub. Which could be fun.
I really want to see a 8 person coop sub game. SH series had MP but none of you were on the same ship. I'd love to call out contacts from the periscope and have someone plot them on the map while someone else is listening to sonar.
Its more like b17 II with a sub. Which could be fun.
I really want to see a 8 person coop sub game. SH series had MP but none of you were on the same ship. I'd love to call out contacts from the periscope and have someone plot them on the map while someone else is listening to sonar.
Interesting crew interaction, which seems to be better than the SH series.
Not wild about the KS campaign though, $15k US seems like they are lowballing the cash needed to get this launched. Plus, at this point, I expect something right away for my KS cash, as in immediate access to the alpha/beta material. I feel that's fair as:
1. With KS, there's the risk that's all you'll ever get 2. It proves there's something concrete here.
Yes, that "Playway" program will double their KS cash, but still, that cash is going to burn very quickly in light of their ambitious goals.
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#4260313 - 05/15/1604:47 AMRe: UBOOT on Steam Greenlight
[Re: Coot]
Joined: Jul 2002 Posts: 2,849Falstar
Senior Member
I backed the game so I could talk to the guy running the kickstarter. I asked if they were doing manual crew stations and if they had plans for a single boat coop (ie multiple players on one boat)
Quote:
We do manual stations as an option in our game. Currently we support manual periscope, artillery, flak and also have put some initial work into hydroacoustic station. We will most probably allow the player to do some or possibly even all the targeting job for himself, if he likes to, but because this is optional we would like to let the veterans decide on the details of this one.
I love the single crew coop idea, but hard truth is that we probably won't hit the multiplayer stretch goal. If we would manage to get there, this wouldn't be such a hassle to add this, because all the synchronisation job would be done already and this indeed sounds like a lot of fun!
So yea, we have to get this funded! and we have to get them to their stretch goal! It is no longer an option NOT to back this!
Looks very interesting but the requested funding levels are VERY low. 20k $ for the basic game? That's not even paying the salary for a single programmer for a year. Not even in Poland.
Hmm...Playway seems to have been responsible for Car Mechanic Simulator 2015 and Hard West, both decent but not great games. I'll keep an eye on the Kickstarter.
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#4262073 - 05/20/1602:59 PMRe: UBOOT on Steam Greenlight
[Re: Coot]
They have almost the full game already made from what I can tell. They just need about 1 year's worth of money to finish it and publish it. They also have an investor that will fund then 1:1 for whatever KS funds they get. SO if they get 20k they get another 20k from their investor.
Yeah, I have some questions about that too. I am guessing that the gameplay will be similar to Crash Dive and Atlantic Fleet, you will have frequent engagements and plotting an intercept course and getting into position won't be as challenging as in the SH series.