#4323439 - 12/26/16 03:14 PM
X-Cam Taunus map released!
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saghen
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#4323481 - 12/26/16 06:47 PM
Re: X-Cam Taunus map released!
[Re: saghen]
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Posts: 19,794
adlabs6
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Tracy Island
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What a fantastic map. Lost of custom looking buildings, and very realistic looking terrains.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4323492 - 12/26/16 07:44 PM
Re: X-Cam Taunus map released!
[Re: adlabs6]
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Meatsheild
Arma3 guy!
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Arma3 guy!
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Peoples Republic of Yorkshire
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and its big to!! However my fps drop a fair amount when near the towns, anyone else get that? kinda spoils it, specially when you remember that with AI it'd be worse
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#4323505 - 12/26/16 08:38 PM
Re: X-Cam Taunus map released!
[Re: saghen]
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Posts: 19,794
adlabs6
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Tracy Island
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Yes, my FPS is about 20 in the big towns. Out in the country, it's 40+.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4323581 - 12/27/16 03:53 AM
Re: X-Cam Taunus map released!
[Re: saghen]
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Linebacker
LB
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LB
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YYZ
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Incredible map! Seems really well optimized to me. Thanks for the heads up Saghen. Then again, my test was with 2000 meters view distance on ground and 4000 in air, ultra graphics settings on an ultrawide 2560*1080 monitor. I buzzed around Taunus in an MH-9 and dropped into as many large towns as I could find and I’m not having a problem at all in terms of on-foot framerates in towns ... around 40 fps.
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#4323690 - 12/27/16 03:49 PM
Re: X-Cam Taunus map released!
[Re: saghen]
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Joined: Nov 2004
Posts: 19,794
adlabs6
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Tracy Island
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After another look last night, I am even more impressed. Already I've got a list of mission ideas.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4323704 - 12/27/16 04:25 PM
Re: X-Cam Taunus map released!
[Re: adlabs6]
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Joined: Mar 2008
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Meatsheild
Arma3 guy!
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Arma3 guy!
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Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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bloody ell linebacker you must have one hell of a PC!!
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#4326485 - 01/06/17 09:02 PM
Re: X-Cam Taunus map released!
[Re: saghen]
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Posts: 2,465
saghen
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#4334449 - 02/03/17 07:43 PM
Re: X-Cam Taunus map released!
[Re: Linebacker]
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Posts: 3,922
Paradaz
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UK
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Incredible map! Seems really well optimized to me. Thanks for the heads up Saghen. Then again, my test was with 2000 meters view distance on ground and 4000 in air, ultra graphics settings on an ultrawide 2560*1080 monitor. I buzzed around Taunus in an MH-9 and dropped into as many large towns as I could find and I’m not having a problem at all in terms of on-foot framerates in towns ... around 40 fps. What hardware? I've just upgraded to a 4K screen (from 1440p) and haven't run up Arma 3 yet....knowing that the game needs severe hardware and 4K might be a bit too much I'll have to see if I need to drop the resolution down to something non-native to get reasonable framerates. for comparison 6700K @ 4.6Ghz 32GB RAM GTX 1080
On the Eighth day God created Paratroopers and the Devil stood to attention.
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#4334547 - 02/04/17 01:25 AM
Re: X-Cam Taunus map released!
[Re: Paradaz]
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Joined: May 2012
Posts: 3,178
Linebacker
LB
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LB
Senior Member
Joined: May 2012
Posts: 3,178
YYZ
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Incredible map! Seems really well optimized to me. Thanks for the heads up Saghen. Then again, my test was with 2000 meters view distance on ground and 4000 in air, ultra graphics settings on an ultrawide 2560*1080 monitor. I buzzed around Taunus in an MH-9 and dropped into as many large towns as I could find and I’m not having a problem at all in terms of on-foot framerates in towns ... around 40 fps. What hardware? I've just upgraded to a 4K screen (from 1440p) and haven't run up Arma 3 yet....knowing that the game needs severe hardware and 4K might be a bit too much I'll have to see if I need to drop the resolution down to something non-native to get reasonable framerates. for comparison 6700K @ 4.6Ghz 32GB RAM GTX 1080 I'm thinking your 1080 should be able to handle the 4K res no problem Paradaz. Your 4.6 Ghz should cover the back end nicely as well. I'm still using my old i7-3770K at 4.3Ghz and a GTX 1070.
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#4335224 - 02/07/17 02:51 AM
Re: X-Cam Taunus map released!
[Re: Paradaz]
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Joined: May 2012
Posts: 3,178
Linebacker
LB
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LB
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YYZ
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Well I've had an initial check using Taunus, with my thinking that the map probably isn't as well-optimised as the stock map which will give a worst case performance indication.
Keeping my original settings with everything at Ultra I was locked at 30fps and thought that wasn't too bad (visibility set to 6000). I then hit the auto-detect button, went back into the game and noticed I was averaging 55fps and wondered why the big jump. It turned out that my 30fps was getting a big hit from the 8 x FSAA from my old configuration.....once that was dropped to 2 x it was 55fps average and I upped it to 4x for the 50fps.
I know that various scenes with urban areas and thick forestry blocks will have a bigger effect and probably bigger drops but I'm happy at the moment. Much more testing to do to find the optimal settings but surprised it's anywhere near 50fps to be honest -I was thinking 30fps would be more realistic.
Hoping to get back on and joining you guys on the SimHQ server very soon.
Nice! Yes, I’d imagine 8xFSAA would take a video hit with the 4K! If I had a 4K monitor, I’d probably just turn off FSAA! Do you really need it? If you ever need more FPS, you can tone down the view distance from 6000 which is pretty impressive in itself.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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