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#4322382 - 12/22/16 02:14 PM Cockpit G-Force Effects - Updated 20170127  
Joined: Sep 2012
Posts: 341
AnKor Offline
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AnKor  Offline
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Posts: 341
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Final (for now) version of cockpit g-force effects, mouse view and smooth zoom.

JSGME-ready mod for WOFF UE: EnhancedCockpitView.20170127.zip

You can change certain settings by editing WOFFScenery\Shaders\d3d8.ini
New Settings (with their default values which are applied if a setting is missing from d3d8.ini):

OffsetSpring=12
RotationSpring=24

Offset and Rotation Spring controls how much the view resists the acceleration, lower values make the view deviate from forward/center more and return slower.

OffsetResponse=6
Sort of "anti-damping". Higher values will make the view shake more and respond to smaller changes in speed.

Acceptable range for values above is 2 to 100 or so. The effect is non-linear so it may be difficult to adjust.

ZoomInStep=20
ZoomOutStep=20

Controls zoom increment/decrement steps. Valid values from 1 to 50.
20 is exactly the default value for CFS3/WOFF.

ZoomSpeed=5
Smooth zoom speed. Zoom still changes step-wise, but transition between steps is smooth now.
Range of values 0 to 10. Set to 0 to disable smooth zoom.

MouseLookSpeed=5
Self explanatory I hope smile
Range 0 to 10. Value of 0 disables mouse look entirely.

InvertMouseZoom=0
Default behavior in this version is mouse wheel up (away) = zoom-in.
If you prefer it to be inverse add InvertMouseZoom=1 into the ini file.

Last edited by AnKor; 01/27/17 06:23 PM.
#4322412 - 12/22/16 03:55 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Ankor

I will try it today and report back


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#4322434 - 12/22/16 04:54 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Hellshade Offline
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Oh wow. I will try this tonight when I get home. Awesome AnKor! We really do have the best community anywhere.


Flying Wings Over Flanders Fields Ultimate Edition 4.x
videos at www.youtube.com/hellshade68

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#4322443 - 12/22/16 05:31 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Nietzsche Offline
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YeeeEEEeeeaaAAaahhh! whoohoo
The Roller-Coaster-Mod! Finally yeah

#4322478 - 12/22/16 07:17 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: Jun 2012
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Robert_Wiggins Online smile
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Ankor;

It looks really nice. I can't indicate how accurate it is since I have no practical experience in flying. I do like the effect though.
It is nice to see the offset occur in hard left or right banking or in side slip manouvers. It is a very subtle which may be as it should be.

If there is any particular aspect you would like reports on, please indicate.

Thanks a bunch for spending time on this mod! thumbsup

Last edited by Robert_Wiggins; 12/22/16 07:18 PM.

Click to reveal.. (System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4322506 - 12/22/16 08:49 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Hellshade]  
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Posts: 1,288
dutch Offline
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Originally Posted By: Hellshade
Oh wow. I will try this tonight when I get home. Awesome AnKor! We really do have the best community anywhere.


Could you make an youtube movie, still do not know what this mod do.

#4322512 - 12/22/16 08:56 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: May 2001
Posts: 1,392
Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
AnKor made a movie showing what it did when he first started working on this months and months ago.

#4322514 - 12/22/16 08:57 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: Jun 2012
Posts: 5,349
Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
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Posts: 5,349
Lindsay, Ontario, Canada
Dutch;

this mod is intended to create some visual realism to emulate how you would be forced to slide left or right in your seat with the g-forces. Imagine how it feels in a car when you turn a fast tight corner and how the car forces you to one side, thus changing your view slightly.


Click to reveal.. (System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4322524 - 12/22/16 10:10 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: May 2001
Posts: 1,392
Panama Red Offline
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Panama Red  Offline
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Joined: May 2001
Posts: 1,392
Irmo, SC, USA
AnKor:
I'm currently testing it and it really feels like you are in the cockpit now, it just make it harder than **** to shoot now. winner

#4322535 - 12/22/16 10:49 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
Joined: Jun 2011
Posts: 276
busdriver Offline
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busdriver  Offline
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Posts: 276
My Happy Place
FWIW and sincerely I'm not trying to be a horse's posterior, I watched AnKor's video way back when. The effect is overdone (at least it was in the video). Admittedly my experience pulling 6-9 Gs whilst trying to saddle up and get a gun kill on an adversary was over 25 years ago. But I just went flying in an aerobatic tailwheel airplane three hours ago. I only pulled 3 Gs max (hadn't flown in 3 weeks), but I did some slips in the final turn of the traffic pattern (no flaps on the airplane). I don't notice, I've never noticed any roller coaster LOS effect in RL. But if Deacon211 rolls in here and says it's exactly like his experience...so be it. I'm not trying to rain on anyone's simulated air combat fun.

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