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#4327366 - 01/09/17 09:18 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: Panama Red]  
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33lima Offline
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Originally Posted By: Panama Red
Have you looked at your Shader WorkShop settings ???


There's no setting for that, in Workshop, my version of WoFF. So I need to edit the relevant settings wherever they are stored - my guess was that they still went into the old configoverides file. But maybe not - I see the new mod goes into a different folder, for UE; perhaps I need to edit a file I haven't got smile. But essentially the same mod works for CFS3 and needs the shadows turned off there too (via cfs3config) so I'm hoping the same configoverides.xml file holds the same settings in WoFF.

Edit, 11 Jan - to answer my own question lest anyone else have the same one - YES, hand-editing configoverides.xml as described DOES turn off the CFS3 shadows, leaving these to be drawn, once only, by the DX9 mod. Tested by editing the mod's .ini file to set aircraft and ground shadows to 'disabled' as well - result, no shadows rendered, so turning them off in configoverides does ensure shadows are not drawn twice, when enabled by default, in the mod.

Last edited by 33lima; 01/11/17 10:26 PM.
#4327372 - 01/09/17 09:44 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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LowDrag Offline
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This mod is great, great, great, a marvellous piece of work! I love the new roll effect very much. Would be great if there would be a mod doable to allow the roll axis for the TrackIR aswell (true 6DOF infact), and be able to counter the force effect by leaning into the turn...
Scaleable sensitiveness? I love the force feeling when throwing the aircraft around as it is. Would be great to be able to scale down the effect in the more or less unaccellerated flight by a notch. Yes, a demanding bunch of people we are...

But, flying without this mod? Not for me any more-definitely! It adds something I was missing before, truly!

Thank you very much, AnKor!! And thanks to the devs for this beautiful and addictive sim!

#4328454 - 01/14/17 11:08 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Adger Offline
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Sorry to ask AnKor as I know your a busy man but..any progress on getting this awesome mod to work correctly with Trackir mate? cheers


"Vis unita fortior"

"United Strength is Stronger"
#4328479 - 01/14/17 02:37 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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AnKor Offline
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Yeah, sorry, been too busy this week. I will try to make a new version tomorrow.

#4328490 - 01/14/17 03:24 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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Adger Offline
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Originally Posted By: AnKor
Yeah, sorry, been too busy this week. I will try to make a new version tomorrow.


Thank you so much for your continued hard work pal..it's massively appreciated


"Vis unita fortior"

"United Strength is Stronger"
#4328596 - 01/15/17 12:10 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115 [Re: AnKor]  
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AnKor Offline
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And I've already made a new version - download link in the first post smile
Main changes are:
- TrackIR view no longer restricted
- Reduced annoying back-and-forth movement

#4328604 - 01/15/17 12:31 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115 [Re: AnKor]  
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Adger Offline
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Wow..Thank you so much Ankor downloading now cheers


"Vis unita fortior"

"United Strength is Stronger"
#4328610 - 01/15/17 01:10 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115 [Re: AnKor]  
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Thanks AnKor. Looking forward to giving it a 'fly'.

#4328623 - 01/15/17 01:44 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115 [Re: AnKor]  
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Panama Red Offline
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AnKor:
Thanks, but is there any way to make the default cockpit view in your mod back to the normal default WOFF UE view ???

Every time you enter the cockpit, you set at least two clicks forward of the normal cockpit view.


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4328647 - 01/15/17 09:19 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115 [Re: AnKor]  
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AnKor Offline
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Panama Red, hmm, it is not supposed to happen. I will check.
BTW there's already one report of very bad FPS drop in this version. I have indeed modified my multithreading code a bit, but it seemed to work fine.

#4328761 - 01/15/17 10:07 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116 [Re: AnKor]  
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AnKor Offline
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Another update -- see first post.
Viewpoint forward offset should be gone now. Was caused by me mixing up + and - in a formula oops

It is not the final version, but hopefully will be good enough for some time so I can get some rest smile

#4328822 - 01/16/17 08:58 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116 [Re: AnKor]  
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Creaghorn Offline
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N�rnberg Frankonia
Hi AnKor,

is there a way to deactivate the mouse lookaround thing? When installing a new patch if one wants to move the gauges away etc., he has to grab them and move them away etc. That's not possible with the mouslook aktivated.

#4328826 - 01/16/17 09:32 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116 [Re: AnKor]  
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I will add an option to disable it.
Currently you can either use one of external views (Spot view, etc) or you can hold ALT to activate mouse cursor -- it will appear flickering, but will work. I'm going to fix that flickering as well.

#4328829 - 01/16/17 10:14 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116 [Re: AnKor]  
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Creaghorn Offline
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N�rnberg Frankonia
Cool, thanks Ankor.

This mod is really cool and adds a lot. Also the roll due to g-forces is subtle enough and affects more or less only the AC, not the outside view, which is really cool. I like it. It's spot on and my previous concern is for me unnecessary. Makes me think about slightly rumbling aircraft as well as long as being on the ground with running engine.

#4328830 - 01/16/17 10:30 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116 [Re: AnKor]  
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I like the new version, more subtle now, great, AnKor! I am looking forward for a version with deselectable mouse view, was affraid to ask for it (yes, we are demanding people, hihi). It messes things up, when you use TrackIR and by accident move the mouse. Happened to me in a fierce dogfight and I had a kind o vertigo effect... My workaround is to unplug the mouse when flying WOFF...

Appreciate your work AnKor, and it is still getting better and better!!

Last edited by LowDrag; 01/16/17 10:32 AM.
#4329243 - 01/17/17 11:55 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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MajorMagee Offline
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Originally Posted By: AnKor
Thanks, everyone! smile

Here is a new version: HeadShake.20170105.Beta
Don't forget to remove previous version with JSGME before installing the new one.

Added roll inertia. I tried to make the effect appear stronger when roll starts but mostly realign a few moments later. Not sure how well it looks.

Added experimental mouse look in cockpit view. Use mouse wheel to zoom. Mouse speed is not adjustable yet.
Hold ALT to get mouse cursor back. The view automatically recenters if you don't move mouse for 5 seconds.

Also fixed some bugs, including bombsight movement - it should be fixed (literally) now.

This is still in "beta" state, but seems to work well. Comments are welcome smile


I'm trying out the MouseLook function. I like it's precision, and the smooth return after 5 seconds looks very cool. I typically use TrackIR, so I only just now noticed that the scroll wheel will zoom out, but not back in again. Turning the wheel in either direction only results in zooming farther out.


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4329312 - 01/18/17 09:23 AM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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AnKor Offline
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MajorMagee, yesterday I finally got to try the mod on my gaming PC and immediately noticed that mouse wheel always zooms out. This is what happens when one writes mouse look code on a notebook without actual mouse smile

Will fix it soon and will add settings for sensitivity and an option to turn it off.
By the way, did you notice how mouse sensitivity is affected by zoom level?

I also want to fiddle with zoom mechanics a bit more, I recall there were requests for smooth zoom. Now I can add it, but it is not trivial.

As for TrackIR: I have no way to allow moving the head outside of cockpit and to add roll support. While I'm not saying it is impossible I currently don't plan looking into it.

#4329336 - 01/18/17 12:18 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501 [Re: AnKor]  
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MajorMagee Offline
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Thanks! Looking forward to it.


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4330454 - 01/22/17 06:15 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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AnKor Offline
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Updated OP with the new version.

Added a sort of smooth zoom. Internally the zoom is still changed in steps, but transition between steps appear smooth. I think it is the best approach, because "stepless" zoom has a drawback that you can't reliably set the same zoom value. However you can set the step to be as small as 1% which will give you the smoothest zoom, albeit slow.

Also various settings are available in d3d8.ini for those who want to tweak them.

#4330457 - 01/22/17 06:22 PM Re: Cockpit G-Force Effects - Beta Version (WOFF UE) [Re: AnKor]  
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AnKor ,thank you very much for this new Version.

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