#4319195 - 12/12/16 01:51 PM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
He certainly doesn't seem to have anything more important going on in his life than to, in effect, take hours to write "I'm right and you're wrong!" using a lot more words, over and over again.
Like anyone cares.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
#4319245 - 12/12/16 04:25 PM
Re: DCS: World 1.5.5 Update 2
[Re: leaf_on_the_wind]
|
Joined: Mar 2015
Posts: 337
Art_J
Member
|
Member
Joined: Mar 2015
Posts: 337
Warsaw, Poland
|
If you are referring to me as being "Anti ED" , Iam not, it is not black and white eg love ED or hate ED There are a multitude of greys in between, where you might like DCS world but not be happy about them taking years to fix bugs or the constant insanely long delays, only the simple would think it is one extreme or the other.
Really simple to replicate open your mission (in the editor) select the mi8 (helicopter) set its skill from Player to Client save mission select the cargo to grab (it will generate smoke) take off from the ground pickup the cargo no smoke comes from UnHook zone
Not referring to You in particular. Thank You for the instruction. One question though (don't shoot me, I have no idea how multiplayer in DCS works). Do I have to set up some sort of my own server to test the mission edited as above? I presume I cannot test such a mission offline?
|
|
#4319319 - 12/12/16 07:45 PM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
|
Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
|
I just LOL at the exchange between leaf and Art_J, but kudos to Art_J for helping out! I hope you'll realize that us "Anti ED" lot aren't as black-and-white as you think we are
- Ice
|
|
#4319458 - 12/13/16 09:58 AM
Re: DCS: World 1.5.5 Update 2
[Re: Art_J]
|
Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
|
Member
Joined: Sep 2014
Posts: 797
|
If you are referring to me as being "Anti ED" , Iam not, it is not black and white eg love ED or hate ED There are a multitude of greys in between, where you might like DCS world but not be happy about them taking years to fix bugs or the constant insanely long delays, only the simple would think it is one extreme or the other.
Really simple to replicate open your mission (in the editor) select the mi8 (helicopter) set its skill from Player to Client save mission select the cargo to grab (it will generate smoke) take off from the ground pickup the cargo no smoke comes from UnHook zone
Not referring to You in particular. Thank You for the instruction. One question though (don't shoot me, I have no idea how multiplayer in DCS works). Do I have to set up some sort of my own server to test the mission edited as above? I presume I cannot test such a mission offline? Appologies Art, here are some extra instructions to make things clearer No need to set-up multiplayer server open your mission (in the editor) select the mi8 (helicopter) set its skill from Player to Client save mission Top menu bar, click Flight, then click Fly Mission, click start, click Flyselect the cargo to grab (it will generate smoke) take off from the ground pickup the cargo no smoke comes from UnHook zone hopefully that makes sense, any questions just reply Thanks buddy
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
|
|
#4319592 - 12/13/16 07:51 PM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Mar 2015
Posts: 337
Art_J
Member
|
Member
Joined: Mar 2015
Posts: 337
Warsaw, Poland
|
@ Ice, my "Anti-ED" remark might have been too provocative, but that was just a reaction against the "report-the-bugs-equals-get-banned" impression that I believe is somewhat over the top. I've reported a fair share myself, and If it was something already mentioned elsewhere, I was usually "corrected" by other members rather than the staff. Yes, the banhammer frenzy caused by the infamous ITT issue of A-10C engines was just a stupid exception I cannot explain, but there are crapload of bugs reported in both ED's and BST's section after their modules releases and the reporting users still remain afloat after that. @ Leaf, thanks again, I've replicated the issue myself - the most amusing thing is the smokeflare lights up eventually, but AFTER the drop, WTF do I need it for then? . I prefer to test things personally, not that I didn't believe You, but by principle I believe It's better to report and explain problems one experiences himself. Will post about the bug You've mentioned on the blue forum indeed.
|
|
#4319595 - 12/13/16 08:11 PM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
|
Member
Joined: Sep 2014
Posts: 797
|
Thank you kindly good sir
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
|
|
#4319596 - 12/13/16 08:17 PM
Re: DCS: World 1.5.5 Update 2
[Re: Art_J]
|
Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
|
Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
|
@ Ice, my "Anti-ED" remark might have been too provocative, but that was just a reaction against the "report-the-bugs-equals-get-banned" impression that I believe is somewhat over the top. I've reported a fair share myself, and If it was something already mentioned elsewhere, I was usually "corrected" by other members rather than the staff.
Yes, the banhammer frenzy caused by the infamous ITT issue of A-10C engines was just a stupid exception I cannot explain, but there are crapload of bugs reported in both ED's and BST's section after their modules releases and the reporting users still remain afloat after that. Don't worry about it at all, Art_J! The names do fit sometimes and is a fair name, I think. People just need to remember that the "members" of either group aren't totally black-and-white in their thinking. Well, at least the vast majority are; there are always exceptions! If what you're saying is true, then it's good to hear that bug reports and other "negative" stuff stays up and are resolved over on the ED forums. Anyway, leaf's reasons for his preference to stay out of the ED forums are reasonable so again, kudos to you for helping out!
- Ice
|
|
#4319715 - 12/14/16 11:27 AM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
|
Member
Joined: Sep 2014
Posts: 797
|
@Ice ....... leaf's reasons for his preference to stay out of the ED forums are reasonable so again
Errr it is not a preference lol
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
|
|
#4319848 - 12/14/16 07:29 PM
Re: DCS: World 1.5.5 Update 2
[Re: Silver_Dragon]
|
Joined: Mar 2015
Posts: 337
Art_J
Member
|
Member
Joined: Mar 2015
Posts: 337
Warsaw, Poland
|
Leaf, the smoke flare issue seems to be more complicated than I thought: a) editing my first SP mission I posted here, by changing coalition colour & dropoff zone location to slightly more distant one, I've found myself in a situation when for some reason the goddamn flare would not pop no matter what, even though the trigger parameters were set as before (?!). Then I started from scratch and it worked again in SP mode (although with the smoke still being default red before the drop and changing colour to preset one only after). The smoke flare set up in the primary trigger zone seems to be somewhat unreliable feature at the moment. That's the bad thing. However, the good thing is... b) one can make the flare work (with any colour You want) in both single and multiplayer (client) mode by creating a separate, second trigger zone in the middle of the first, dropoff one. Just tested it in a slightly edited mission someone else showed me, and this workaround seems to be OK (see: attachment). The second zone must be set to pop a smoke flare whenever Your chopper is nearby. It's not a perfect solution, but hey, it works for now . https://drive.google.com/file/d/0B3E1-3eKsWsqaGdKUV9ZaEhyZjQ/view
|
|
|
|