#4316897 - 12/01/16 11:58 PM
Re: Huge ArmA update
[Re: PanzerMeyer]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Fixed: Boats would get stuck on shores too easily Fixed: The game could get stuck when downloading a scenario while the server changed a scenario to another one
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4316918 - 12/02/16 02:30 AM
Re: Huge ArmA update
[Re: JG26 vonVampr]
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Joined: May 2012
Posts: 3,178
Linebacker
LB
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LB
Senior Member
Joined: May 2012
Posts: 3,178
YYZ
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Whoa whoa whoa, do you really mean HATE vampr? Thats a pretty strong word. Seriously though, check the link Meatshield posted above ... https://dev.arma3.com/post/spotrep-00062 One thing they added is Tactical Ping ... I think they got that idea from Project Argo and I think its pretty cool! You can kinda visually hint where youre seeing contacts just like that yellow marker they have in Exile! Still though ... 10Gb?!
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#4317047 - 12/02/16 05:46 PM
Re: Huge ArmA update
[Re: Linebacker]
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Joined: Apr 2002
Posts: 855
Amaroq
Member
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Member
Joined: Apr 2002
Posts: 855
Europe
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Still though ... 10Gb?! It's due to the file infrastructure I think. They have to replace the entire package file to ensure integrity. It's either that or do the entire unpack/repack thing from OFP days, which not only took ages, it was prone to failure. I also assume there's some encryption going on that they don't want to do on the user's computer so it can't be reverse-engineered as easily.
Don Quixote's misfortune is not his imagination, but Sancho Panza.
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#4317482 - 12/05/16 03:22 PM
Re: Huge ArmA update
[Re: PanzerMeyer]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Almost all other games I have on Steam, Uplay, and elsewhere have moved to a differential level patching method. So when you need to patch a 1GB file with 100MB in changes, you DL a 100MB file and it changes it locally, depending on your HD speed and not your internet connection.
If BIS has chosen for their own reasons to forego this method, relying on user's data caps/rate instead, it's a poor decision that leaves them almost alone in the digital gaming world.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4317492 - 12/05/16 04:07 PM
Re: Huge ArmA update
[Re: Jedi Master]
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Joined: Nov 2004
Posts: 19,794
adlabs6
Veteran
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Veteran
Joined: Nov 2004
Posts: 19,794
Tracy Island
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Almost all other games I have on Steam, Uplay, and elsewhere have moved to a differential level patching method. So when you need to patch a 1GB file with 100MB in changes, you DL a 100MB file and it changes it locally, depending on your HD speed and not your internet connection.
If BIS has chosen for their own reasons to forego this method, relying on user's data caps/rate instead, it's a poor decision that leaves them almost alone in the digital gaming world.
The Jedi Master I may be wrong, but I wonder whether it's because the Tanoa paid DLC files are encrypted. There may be no way to decrypt the DLC volumes on the client side to update the individual elements they contain. So the whole thing is updated and re-encrypted on their end, and sent down to us for updates. Like I say, just a guess and I could be wrong.
WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
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#4317565 - 12/05/16 09:13 PM
Re: Huge ArmA update
[Re: PanzerMeyer]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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I don't understand why they need to encrypt them when there are so many much bigger games than Arma that have no issue with leaving theirs unencrypted. If Ubisoft and Activision and EA and the like are ok with it, why does BIS feel it needs to go this extra mile?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4318349 - 12/08/16 03:11 PM
Re: Huge ArmA update
[Re: PanzerMeyer]
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Joined: Mar 2007
Posts: 1,298
Reschke
Plankowner
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Plankowner
Member
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Vestavia, AL
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There were also some behind the scenes things that took place to start preparing for the move to 64 bit for A3. So that did take a lot of the update as well.
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#4318383 - 12/08/16 05:06 PM
Re: Huge ArmA update
[Re: Jedi Master]
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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I don't understand why they need to encrypt them when there are so many much bigger games than Arma that have no issue with leaving theirs unencrypted. If Ubisoft and Activision and EA and the like are ok with it, why does BIS feel it needs to go this extra mile? Ubi, Activision and EA DO encrypt their stuff, and you do only download whats new, they just fixed and changed a hell of a lot of stuff!!
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#4318495 - 12/08/16 09:37 PM
Re: Huge ArmA update
[Re: PanzerMeyer]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Well if they do, that means they allow decrypting for patching, because I am definitely not downloading multiple GB to patch files that are that size, I'm only seeing differential files.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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