#4316091 - 11/29/16 09:44 AM
Re: AI use of "negative G" maneuvers.
[Re: DukeIronHand]
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Joined: Nov 2001
Posts: 1,485
Winding Man
Member
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Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
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This is something I think needs a look at and I can't be the only one seeing it. I have seen this fairly often in UE when pursuing an enemy but eh....things happen once in a while.
However was flying today with the "Hat in the Ring" squadron with N28's. Had a German formation below us and the entire squadron (both A and B Flights) performed a shallow dive for target. After about 20 seconds it was clear the intercept angle was wrong (I was not leading) so instead of doing something "logical" (like turning or circling for another pass) the AI squadron aircraft used the old "the shortest distance between two points is a straight line" thing and everyone (except me) pushed their nose way over and went into a negative G half loop/dive which resulted in a bit more then 1/3 of them stalling out or something but losing control and fluttering downward. Unknown if with stress/Over G damage or not. Looked a bit ridiculous for 8 or 10 planes.
Just FYI. This is tunable - we can look for an upcoming patch - maybe I'll make a workshops selection WM
OBD Software
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#4316120 - 11/29/16 01:29 PM
Re: AI use of "negative G" maneuvers.
[Re: DukeIronHand]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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This "negative G" thing happens with ALL (that I have flown) aircraft types on multiple occasions - mods or no as I have seen it both ways - and it's not just a N28 thing. It does not always occur but certainly quite a bit. Seems about a half to 1/3 when you are pursuing an aircraft. Unknown the AI "thinking" here. They are trying to get away - maybe on where they want to go? I have never seen an entire formation do this, but I have seen individual aircraft do it on multiple occassions. Spads, Albs, Roland CIIs, Nieuports that I can recall but I feel certain that the behavior can be seen in nearly any type of craft. As Duke says, its not all the time to be certain but its not entirely unusual either. Most often I've seen it when they try to dive down to escape from me. If it could be fixed, that would be fantastic. I get how intertwined everything is though. Easy to fix one problem and unintentionally break 3 other things. Hopefully it's possible to find a balanced resolution to the issue. Again, I have to give the highest praise to OBD for bug fixes after the sale.
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#4316122 - 11/29/16 01:43 PM
Re: AI use of "negative G" maneuvers.
[Re: DukeIronHand]
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Joined: Nov 2001
Posts: 1,485
Winding Man
Member
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Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
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Ran a lot of missions N28 Vs two seaters not seen it at all.
Pol has seen one aircraft do it in todays series of tests (similar to Hellshade I guess)- never a whole flight/most of the flight as you have seen.
If you are using the FM mods for N28 - take them off please.
What I am looking at doing is implementing a workshop switch that makes Vets/Novices even more less likely to do inverted maneuvers - but that is a separate issue from what you are seeing.
This switch is not a 'bug fix' at all but rather a 'preference switch' as to how gungho you think Novices and Vets should be, and we all have differing opinions as usual.... But no ETA on that yet - probably only next year
WM
OBD Software
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#4316352 - 11/30/16 08:58 AM
Re: AI use of "negative G" maneuvers.
[Re: Deacon211]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
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Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
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If it helps, I think Duke said something fairly significant.
The AI doesn't usually seem to choose negative G under normal circumstances. It never, for instance, chooses a belly in turn.
What it does occasionally seem to do is choose a negative G pushover as a guns defense (not a bad choice) but then "lose" its preference for positive G maneuvers. So, a negative G pushover might be followed by a negative G turn, even though a half roll and positive G would probably be more desirable.
Not sure it that helps any. I had it in WOFF3 as well, very rarely. Good point. The continued use of the negative G maneuvers (for example an attempt at a negative G turn after the negative G dive) probably explains why some aircraft lose control (stall out?) while doing it. And I am fairly sure WOFF models fuel starvation in such maneuvers (which I avoid) so loss of engine power is probably another factor. And it might be considered a great defensive move when pursued (I am reluctant to do it for a host of reasons when pursuing) but in...wait for it..."real life" I think negative G manuvers were rarely (never?) done for a lot of good airframe and engine reasons.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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