Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#4314538 - 11/23/16 01:48 PM Analog EO Pan with Joystick - Why no radar function?  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hello,

I'm building a homepit for use with some combat sims. One of them is EECH All Mods. At the moment I make the electronics of my helicopter HOTAS. I have a small thumb stick at my collective for controlling the EO Pan and an analog wheel (poti) for zoom in and out.

Now I want to use those controls for the radar scanning also. Is there a way to bind the axis to the radar?

If you use the simple keyboard, there are radar and EO binded to the same keys (Numpad 8,2,4,6,+,-) but if you choose analog axis for EO panning, only the EO is running with a stick.

For the radar control you still have to use the Numpad keys and they still effect the EO pan if you are in FLIR DTV or periskope mode. So you can control the EO Pan with the joystick and the keys, but the radar only with the keys alone. That doesn't make any sense to me.

Why is there no option to control the radar with the same stick as the EO in the same way like it's done for keyboard use. As far as I know you never can control them seperatly at the same time, which would be the only reason to use them independently (one with keyboard, other with joystick). But normaly if you use the radar, the TADS becomes inactive and the other way around.

At the moment I have the option to use the thumb stick for the better control of the EO pan, but still must have a macro programmed four way hat switch for the radar controls. Two controls for the same thing, for which only one control is used, if you play with the keyboard. Why not bind the radar to the EO pan joystick too? In this case you could control both with one joystick.

Regards Sven

P.S: I have indeed the possibility to program my thumb stick and the zoom wheel with keyboard macros and use it to control both, radar and EO the same way it's done by keyboard input, but in this case you loose the fine control for the pan and zoom functions (eg. zoom in the Kiowa Warrior). The thumb stick then only works like a simple four way hat switch.

Last edited by Viper1970; 11/23/16 02:15 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4314803 - 11/24/16 08:41 AM Re: Analog EO Pan with Joystick - Why no radar function? [Re: Viper1970]  
Joined: Dec 2012
Posts: 1,382
thealx Offline
Member
thealx  Offline
Member

Joined: Dec 2012
Posts: 1,382
Hi. there is no way to use radar controls as axis other than make necessary functions in the code, and adjust other related function as well. game has poor controls system - you can't just manage controls easily, each event has to be made manually. that's the reason why EECH has no hotkeys settings. I know it doesn't help, but can save some of your time on searching.

#4315211 - 11/25/16 08:43 PM Re: Analog EO Pan with Joystick - Why no radar function? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hi thealx,

big thanks for your answer! Yes, I've seen, as I try to figure out a suitable config for my HOTAS, that the control system is real complicated. I try to get it as operable as possible. Sadly this means that the original AH-64 layout from which I get a manual and want to use it as a template, isn't nearly possible to realize.

But o.k. the pit itself isn't an exact copy, so I have to live with that. The main issue is to get it relatively comfortable to use, without breaking your finger joints biggrin. Sometimes you have to press a number of combinations, that it could be a real advantage to be an alien with 8 fingers on one hand hahaha

Have seen that some keys on the keychart (08-2007 2.9) doesn't match with the game. Mostly shift, alt, or ctrl are mixed up. I have made a new once (edited the original with a graphics program), but the quality isn't as good as the original cause I haven't the knowledge of correctly editing pdf's. When I'm finished with my HOTAS and have been through all possible controls on the chart and corrected them, I could upload it if someone is interested in. Maybe someone with more knowledge at pdf creating could make a new one with the correct settings.

P.S: Is there no way to get the needles back in the Havoc cockpit? What is the problem with that special cockpit? The OH-58, KA-50 or the Hind have analog instruments with needles and those are completely new helos, which were never in the original game, so is there a restriction in the code related to the MI-28? I'm no programmer, so that's why I am asking.

Don't get me wrong, I don't want to criticize anything about this mod, cause it's one of the two best mods ever realized for a game. The other one in my opinion is Falcon BMS. But it's really sad that the analog instruments not working in this helo. As far as I've read in the forum the problem exist for a long time and installing EEAH makes no difference. I have tested it by myself. Couldn't remember exactly if the needles were in the pit at the earlier EECH versions. It's too long ago, but there arent working in 1.15.4 and also in 1.16.0 Fix 1.

And one big question, cause I couldn't test it at the moment: Is only Track IR itself supported or could you use FreeTrack or FaceTrack with EECH All Mods, too? And does Track IR work independently from the mouse look or is it only simulating the mouse look function?

Thanks and regards

Viper

Last edited by Viper1970; 11/26/16 01:47 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4315474 - 11/26/16 08:08 PM Re: Analog EO Pan with Joystick - Why no radar function? [Re: Viper1970]  
Joined: Dec 2012
Posts: 1,382
thealx Offline
Member
thealx  Offline
Member

Joined: Dec 2012
Posts: 1,382
about keychart - have you seen eech_keyguide_3.pdf in the game folder (v1.16)? there was made some changes, including Shift/Ctrl keys. I believe I made changes in it with Foxit Phantom software.

Instruments disappear from Havoc because someone bring new bug into the game (guess who =)). I remember same question was asked at middle of the development 1.15.2 ver, but it was fixed by installing EEAH. in later versions and particularly 1.16.0 this trick doesn't work anymore, and I didn't find time to fix it at that moment. it should work in 1.15.0 with installed EEAH.

only TrackIR protocol supported, but any software that can emulate it will work (including objects of your question). TrackIR (or any other SW) takes full control of the view - angles and head position, but mouse still can be used for EO pan, TADS control etc. also I made small mod for clickable cockpits that allow to move crosshair by mouse a bit so it at least will be possible to click on something.

#4315619 - 11/27/16 03:18 PM Re: Analog EO Pan with Joystick - Why no radar function? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ha ha, didn't know that you are the one that makes the "needles-problem". I wish I could program too, cause it's really fantastic what you and the other modders have made with this old simulation!!!

Really wish I could help a little bit with the mod, but programming was never my strength, although I've made a retraining to a qualified IT specialist. I always admire what fans are able to add to a simulation. The best sims in this genre were never made by the original developers, they were always made by the fan community.

About the keychart: I've installed 1.16.0 Fix 1 over the GOG versions of EACH and EECH. I have a keyguide.pdf (which is the original) and a keyguide2.pdf (which is ver. 08-2007 2.9) in the folder, but there isn't a keyguide3.pdf. Maybe it's missing in the latest version, or something with my install went wrong.

About Track IR: Superb, so I can still use the mouse, if I control the views with FreeTrack or FaceTrack. Have spent so much money in the pit itself, so I wanted to save some money in case of the head tracking. I will buy a Track IR in future, but at the moment a webcam and one of those programs have to suffice.

Which version did you prefer? Is 1.15.X or 1.16.0 better in case of simulation capabilities. I've seen that the clickable cockpits mod isn't ready for 1.16.0 at the moment, but is Rapota's excellent work compatible with ver 1.15.X?

Could only test a bit on my laptop at the moment, cause the sim system isn't ready. Still the whole cockpit electronics and the pc's I use for it are in building state. That's why I'm a pain in the neck in some forums (EECH All Mods, Falcon BMS etc.), cause I have only now the possibility to adapt all system as close as possible to the simulations I want to use. If it's finished, it's a lot more complex to rearrange things that not working correctly.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4315757 - 11/28/16 07:18 AM Re: Analog EO Pan with Joystick - Why no radar function? [Re: Viper1970]  
Joined: Feb 2005
Posts: 15
Fingorn Offline
Junior Member
Fingorn  Offline
Junior Member

Joined: Feb 2005
Posts: 15
Germany
Hi Viper1970,

you can find the keyguide 3 here

EECH Central


regards Fingorn

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0