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#4305717 - 10/23/16 03:47 PM WOFF UE Full Trees Populated Airfield Mod v1 now in the Mods Section  
Joined: May 2001
Posts: 1,828
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,828
Irmo, SC, USA
This is a direct conversion of my WOFF 3.6+ Populated Airfield Mod. Since ODB changed the airfield file structure in WOFF UE different from WOFF 3, I had to reconfigure all the folders to get the populated airfields to work again.

The main difference between the older WOFF 3.6+ mod and the newer WOFF UE mod is that this is a straight drop in (via JSGME) and your tree level is now automatically selected for all airfields through the WOFF UE Workshops Airfield Complexity level (High-Medium-Low).

Just to remind everybody, there is a difference between the “1 – 1914+ All Airfields – Full Trees Populated” and the “1 – 1917+ All Airfields – Full Trees Populated” folders. The 1917+ airfields have more types and numbers of buildings to reflect the growing airpower on both sides and the more permanence of all these airfields.

I plan on creating this mod in four phases:
1. v1 Direct conversion of all the original WOFF 3 airfields (this phase).
2. v2 Population of all the new WOFF UE Special / Specific airfields. This version will also include all the airfields from v1.
3. v3 Upgraded 1918+ Airfields with more types and numbers of buildings to reflect the even greater permanence of the airfields during the last year of the war. Will also include v1 and v2.
4. v4 Alternate airfields for a greater variety of selection for your game and viewing pleasure.

Install instructions:
1. Unzip the mod into your WOFF UE JSGME folder.
2. Activate folder “0 – Airfields – Models for Airfields v5”.
3. Activate only one of the two “1 – All Airfields – Full Trees Populated” folders, either the “1914+” for early campaigns or the “1917+” for later campaigns. Since all the WOFF UE airfield files are now located in the same folder, you can only use one of the two “1” airfield mods at a time, otherwise one will overwrite the other.
4. Select your airfield tree level in your Workshop setting and you are ready to go.

I would like to thank Geezer for all the great models that we can add to the WOFF UE repertory.
I would also like to thank DukeIronHand for beta testing so I could makie sure all this works on other people’s PC’s.

Tally Ho;
Panama Red


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4305749 - 10/23/16 05:28 PM Re: WOFF UE Full Trees Populated Airfield Mod v1 now in the Mods Section [Re: Panama Red]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
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DukeIronHand  Offline
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Joined: Mar 2009
Posts: 7,532
High over the Front
This mod may end up costing me a pilot or two.
I keep making low level passes over all the fields to check it out in its awesomeness.
Unfortunately being a tourist and a pilot don't necessarily mix well together!

#4305752 - 10/23/16 05:45 PM Re: WOFF UE Full Trees Populated Airfield Mod v1 now in the Mods Section [Re: Panama Red]  
Joined: Jan 2009
Posts: 4,448
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,448
Florida
This mod is awesome. Easy to install and use and adds great immersion to the airfields. Thanks again to Geezer for his wonderful models and everyone else who had a hand in making it happen.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4305755 - 10/23/16 06:02 PM Re: WOFF UE Full Trees Populated Airfield Mod v1 now in the Mods Section [Re: Hellshade]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted By: Hellshade
This mod is awesome. Easy to install and use and adds great immersion to the airfields. Thanks again to Geezer for his wonderful models and everyone else who had a hand in making it happen.

+1 thumbsup


Moderated by  Polovski 

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