#4305060 - 10/21/16 10:26 AM
WOFF UE Mk-I Bombsights All_in_One mod
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Fully compatible with WOFF UE including new damage models and new aircraft - I have added Breguet Br14 and Pfalz-AI, so this mod now includes 18 aeroplane types. I left Caudron GIV unchanged (window down-view), because I like this view more than bombsight (in sake of reality). Mod is JSGME ready, just extract zip archive to your WOFF MODS folder. Here is the DL link: WOFF UE_Mk1_Bombsights_All_in_One v1.5.rar - fixed bombsights of F2b and Be2c including respective *.bdp files Enjoy.
Last edited by JJJ65; 02/04/19 04:02 PM. Reason: Update to v 1.5
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#4305082 - 10/21/16 10:57 AM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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JJJ65
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#4313857 - 11/21/16 06:59 AM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: Mukai92]
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JJJ65
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Hey jjj my fee bomb sights don't seem to work? I've just got the standard hole through the cockpit floor view? Yep, you are right, there was a bug in Fe2b xdp file. Sorry for problem and thank you for testing. Here is the link to corrected version (1.0.1): WOFF_UE All_in_One Bombsights 1.0.1
Last edited by JJJ65; 11/21/16 11:11 AM.
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#4313888 - 11/21/16 11:50 AM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Trooper117
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#4313942 - 11/21/16 02:44 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: Jun 2014
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Mukai92
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It works fine for other planes such as the strutter but the fe2b only has the standard bomb sight
Last edited by Mukai92; 11/21/16 02:45 PM.
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#4316975 - 12/02/16 12:10 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Trooper117
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#4317576 - 12/05/16 09:50 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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padmack
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Just a thought - if all the updates (most recently v4.11) contain all the previous fixes then will the problem I had with the BE2 persist? The bombsight mod v1.4 worked BEFORE I patched to WOFF 4.11 but after....it seems to have returned. i cant see how the new.bdp files in this mod refuse to overwrite the new ones from the WOFF update.
This is only affecting my campaign. The QC is fine...
Last edited by padmack; 12/05/16 10:47 PM.
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#4317670 - 12/06/16 06:31 AM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: padmack]
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JJJ65
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Just a thought - if all the updates (most recently v4.11) contain all the previous fixes then will the problem I had with the BE2 persist? The bombsight mod v1.4 worked BEFORE I patched to WOFF 4.11 but after....it seems to have returned. i cant see how the new.bdp files in this mod refuse to overwrite the new ones from the WOFF update.
This is only affecting my campaign. The QC is fine... Ensure you disable all mods before any update of WOFF UE patch. After applying patch, reenable your mods. That should avoid compatibility problem.
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#4320029 - 12/15/16 01:50 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: May 2012
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RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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jeanba4, generally speaking I calibrated all the bomb sights to be accurate at the full cruising speed of each plane for the altitude you are bombing at. With the Breguet that is likely around 75 to 80 mph at 5,000'. Of course, it's always fun to make a few practice runs to get the feel of it before you go out on an actual sortie.
Hope this helps. Happy bombing!
Lou
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4320162 - 12/15/16 08:12 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: RAF_Louvert]
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Robert_Wiggins
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BWOC Survivor!...So Far!!
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jeanba4, generally speaking I calibrated all the bomb sights to be accurate at the full cruising speed of each plane for the altitude you are bombing at. With the Breguet that is likely around 75 to 80 mph at 5,000'. Of course, it's always fun to make a few practice runs to get the feel of it before you go out on an actual sortie.
Hope this helps. Happy bombing!
Lou
. Lou, I am surprised at you! Practice Runs!!! That is like reading the manual before assembly!!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4320218 - 12/15/16 10:44 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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. Yes, I know, real men don't read instructions, nor do they ask for directions. .
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4459919 - 02/04/19 03:58 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: Jul 2010
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JJJ65
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Version 1.5 released, download available here . Fixed bug in Be2c campaign aircraft not showing bomb sight.
Last edited by JJJ65; 02/04/19 04:01 PM.
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#4459936 - 02/04/19 06:21 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: Nov 2014
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Fullofit
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Thanks Triple-J, you da man!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460045 - 02/05/19 06:03 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: Nov 2014
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Fullofit
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Also, is there one for the Caudron? I’ve been eyeballing it all this time.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460054 - 02/05/19 06:45 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: RAF_Louvert]
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Joined: Jul 2010
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JJJ65
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Aaah, well then they are not working, neither in QC nor Campaign.
. Oh, really? Let me check it and eventually correct it. @Fullofit - Caudron was intentionally left without bombsight, because the view through floor window is, er, just marvelous ;-).
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#4460078 - 02/05/19 10:13 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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@Fullofit - Caudron was intentionally left without bombsight, because the view through floor window is, er, just marvelous ;-).
That makes sense. The bombardier view is the only view to see forward. You don’t want to obscure it with something useless like a bombsight.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4460985 - 02/12/19 11:02 AM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: lederhosen]
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Joined: Jul 2010
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JJJ65
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bump......works ok for QM, but when in campaign the BDP files magically appear again. That is correct behavior - CFS3 checks for presence of bdp files and if found them missing, creates new from *.xdp files present at planes folder. So, everytime you modify any xdp file you should delete related bdp file to allow update.
Last edited by JJJ65; 02/12/19 11:08 AM.
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#4461004 - 02/12/19 01:01 PM
Re: WOFF UE Mk-I Bombsights All_in_One mod
[Re: JJJ65]
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Joined: May 2012
Posts: 1,352
lederhosen
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so if I want Aviatik planes with bomb sights I need to delete the BDP & xdp files??
hmmmm.....where are the xdp files?
Last edited by lederhosen; 02/12/19 01:07 PM.
make mistakes and learn from them
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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