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#4302669 - 10/12/16 04:48 PM RIDE 2 Nurburgring TT...  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Wasn't too impressed with the first RIDE motorcycle racing game, but am pleasantly surprised in Number 2... much better game, better graphics, performance, and options...

My first time trial at Add to dictionary...





















Inline advert (2nd and 3rd post)

#4302673 - 10/12/16 05:07 PM Re: RIDE 2 Nurburgring TT... [Re: Magnum]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
Looks pretty cool. I just added it to my Steam watch list.
I love driving the Nord' in Assetto Corsa. Would be excited to try it on 2 wheels.

@Magnum: How does Ride2 "handle"? I know you ride IRL, and know it's so hard to translate motorcycle controls to a game. What's your opinion?


System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
#4302674 - 10/12/16 05:13 PM Re: RIDE 2 Nurburgring TT... [Re: Magnum]  
Joined: Dec 2010
Posts: 2,654
trindade Offline
Mach2 Club
trindade  Offline
Mach2 Club
Senior Member

Joined: Dec 2010
Posts: 2,654
Portugal
Cool shots!

#4302698 - 10/12/16 06:52 PM Re: RIDE 2 Nurburgring TT... [Re: Magnum]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Well, 2 different worlds... IMO, riding a MC IRL has never translated to gaming very well. Sure, you have the options to turn on or off, controls to make it feel somewhat real, IE: front/rear different braking, slide outs, acceleration and de-acceleration... but with a wheel, gamepad, or keys... never really feels like a bike, think they would need to actually make a MC handlebar controller for that.

and the leaning, which is so important in real life MC racing, they simulate it in game, but till you can do it yourself, lean left or right... wonder if the Kinetc could do that?

#4302725 - 10/12/16 07:55 PM Re: RIDE 2 Nurburgring TT... [Re: Magnum]  
Joined: Nov 2005
Posts: 1,961
arthur666 Offline
Pitbull Tickler
arthur666  Offline
Pitbull Tickler
Member

Joined: Nov 2005
Posts: 1,961
NC, USA
I wonder if a controller with inertia sensors like those in a cell phone would work? They're precise enough for VR headsets. Still, you wouldn't feel the gyro effect of the wheels and the weight pivoting...

But the game still looks like a must have for MC riders. I mean, you can ride a modern hyperbike, classic 1990s crotch rocket, or a Triumph Thruxton. smile

#4302824 - 10/13/16 08:08 AM Re: RIDE 2 Nurburgring TT... [Re: Magnum]  
Joined: Jan 2001
Posts: 25,138
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
It's very tempting because it has my Triumph in it, and the newest MotoGP from this year plays and looks great.

Problem is, the tracks themselves are not terribly exciting (missing most of the classic circuit racing). What I would utterly love would be an option to either port MotoGP tracks to Ride, or port specific Ride bikes to MotoGP. Best of both worlds.

Magnum: Can you set up a race with specific opponents? Like, only 600ccm sports bikes?


Moderated by  RacerGT 

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