#4300013 - 10/01/16 11:38 AM
Re: Port Forwarding
[Re: rwatson]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Joined: Jun 2001
Posts: 13,341
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Hi Russ.
My modem is two years old, and all I've done to connect is add my access code [WPA2] to each PC, and other device I have. When I start a session the PC, tablet or phone, logs on automatically, to the router, and it sets the connection, via 8 channels at an internal connection speed of 54.0 Mbps, regardless of the external line speed. I've never had to manually set one. Once the router gives you a connection, everything else is handled by your browser, and or software on the device.
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Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4300021 - 10/01/16 12:16 PM
Re: Port Forwarding
[Re: rwatson]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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Col G does not fly EAW multiplayer so has no experience of the EAW port forwarding issues for multiplayer flying. Years ago I used it for EAW online in Australia with Ralf, BPNZ, Sydbod and many old friends. At that time Sydbod posted a lot of helpful stuff re- port forwarding, which I have lost. I recall that it was a difficult thing to set up because different modems have different set-up procedures, and universal advice is not appropriate. Fortunately I do not need it to host or fly at GameRanger However, I think you should check out your GR connection with me. Let me know when you can, and I will set up a "352ndEAW140" game for you to join I have a room open now just in case
Last edited by MrJelly; 10/01/16 12:24 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4300073 - 10/01/16 04:44 PM
Re: Port Forwarding
[Re: rwatson]
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Joined: Jun 2001
Posts: 9,215
Pobs
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 9,215
North Wales, UK
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Hi, here is the advice available from 2004 : "Setup for Client Firewall Support Using the DirectPlay Dynamic Range To join a game through a firewall, the client must be using DirectX 6.0 or later and communicating with a host using DirectX 6.0 or later. To support applications using the DirectPlay dynamic range, a firewall administrator needs to allow an initial outbound TCP connection on port 47624, with subsequent connections of inbound TCP ports 2300-2400, outbound TCP ports 2300-2400, inbound UDP ports 2300-2400, and outbound UDP ports 2300-2400." Jelly 2004 hope that helps cheers, Pobs
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#4300077 - 10/01/16 04:48 PM
Re: Port Forwarding
[Re: rwatson]
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Joined: Jun 2001
Posts: 9,215
Pobs
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 9,215
North Wales, UK
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Oh and Syd said this Hi All, Some of you have expressed interest in what set up to use in Firewall Port Forwarding. I have spent about a week chasing up info from the web and testing it out on my system, which uses a linux distro called IPCOP 1.3 as an Internet server/firewall. The following Port Forwarding information has been tested and works ok on my system so it should be ok on just about any router. At the moment no security breaches have been found according to my logs using this port setup. Only one annoying problem has surfaced in that since the following ports are now hard wired they will consistently show up if some dweeb does a port scan on your IP. That has encouraged one twit to try and cause a buffer overrun on my system by trying to overload the ports with requests, hoping to cause the firewall to fall over. This can be a problem if you have the fire and the games machine as the same machine, but with a separate router/firewall to your games machine the only inconvenience is that they might use up all your Internet bandwidth if you use a phone modem. Here are the Port configurations. These are so you can host as well as client. All ports are set to IN and OUT (bi-directional). 47624 TCP DirectX7 DirectPlay setup 6073 UDP DirectX8 DirectPlay setup 2300-2400 TCP DirectX7 DirectPlay ports 2300-2400 UDP DirectX7&8 DirectPlay ports 6667 TCP Only if you also want to play on MSN GAME ZONE for other games eg Total Annihilation etc 28800-29000 TCP Only if you also want to play on MSN GAME ZONE for other games eg Total Annihilation etc 3782 TCP Only if you use Roger Wilco 3782 UDP Only if you use Roger Wilco 3783 TCP Only if you run Roger Wilco base station 3783 UDP Only if you run Roger Wilco base station DISCLAIMER* The TCP ports on Roger Wilco may or may not be necessary as I have not had the opportunity to test it out with other people but they wont hurt to have them open. Hope this may be of some value. If you should try them and/or have any problems please let me know. Regards sydbod hope that helps too cheers, Pobs
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#4300125 - 10/01/16 09:19 PM
Re: Port Forwarding
[Re: rwatson]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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You can normally find you router address by searching for the type you have. There should be an IP number, which you enter into your browser, and hit enter. This will open your browser settings, on a web page, from there you can see all the router settings, and change passwords. Check out this page: http://www.techspot.com/guides/287-default-router-ip-addresses/
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#4300132 - 10/01/16 09:48 PM
Re: Port Forwarding
[Re: Pobs]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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Hi, hope that helps cheers, Pobs Hey Pobs good to see you!! BTW i need a good wingman online, you have to check your agenda! S!
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