Diggers have found first info on world war mode






World War is based on three level stage.

The highest level is a single map where whole "action is defined. There is no idea what a map is (probably map is airplane map).
At this map a several operations may be activated, probably at the same time but independently to self.
Single operation is a series of battles at local regions (called events).
It means that each "event" - point of action is described by map, operation and battle.

There is a operation / battle commander (not sure who it is).
Battle commander is responsible for battle / operation activation, set main targets, call supplies and activate new structures when previous ones are destroyed.

There are "armies" (supplies). Single army looks a stack of available supplies. With supplies battle may be still supported even the enemy team has superiority in this region. If no supplies then morale is down. Because the common players have "no morale" then morale feature have impact for AI units only.

Clans are not owners for territory where they fighting on - the owner of territory is a "country" only. Clans cannot participate at both sides of battle (1st time as ally, 2nd as enemy), no information how clans may select side to fight. Important feature is that clan should be involved to battle to participate (if no involve then no access to battle).

No playable ships in this patch, but we can play with AI units (included Japanese forces).
Participation of tanks not confirmed, but WW mode without playable tanks have no sense for me.
No data about difficulty of WW game mode (AB, RB, SB).





also


-JATO/RATO mechanics
--Drop Tank mechanics