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#4294891 - 09/09/16 08:54 PM Loadout editing  
Joined: Nov 2013
Posts: 183
NutsnBolts Offline
Needs moar Mi-24
NutsnBolts  Offline
Needs moar Mi-24
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Hi chaps,

Probably already been answered a million times (I did try a search, honest!), but how does one go about editing the default loadouts for different missions? Getting bloody frustrating watching helis get chopped to pieces because, for reasons best known to themselves, they don't carry AAMs in a high air threat environment!


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#4295009 - 09/10/16 10:17 AM Re: Loadout editing [Re: NutsnBolts]  
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messyhead Offline
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messyhead  Offline
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I think it might be the formcomp, although not sure if that's just for formations.

#4295082 - 09/10/16 06:03 PM Re: Loadout editing [Re: NutsnBolts]  
Joined: Nov 2013
Posts: 183
NutsnBolts Offline
Needs moar Mi-24
NutsnBolts  Offline
Needs moar Mi-24
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Joined: Nov 2013
Posts: 183
York, UK
Had a look in there and can't find anything relating to weapon loadouts; same with the GWUT. Maybe I missed it!

ETA: The other reason to amend it is that the Romeo Hellfire totally breaks the game. Because the game's guidance doctrine is so simplistic, and because the missiles appear not to have to obey the laws of physics, there is almost no way to avoid the AGM-114R; even destroying the launching vehicle, destroying all guidance-capable platforms within a 10km scan radius, and managing to dodge the thing on its first pass does absolutely nothing; the missile simply turns on a sixpence and continues homing, apparently unperturbed by its lack of any guidance laser to home onto or having to pull 75G turns, until you die or it runs out of energy. This is about as fun as having my brains smashed in with a roughly-hewn stone adze.

As a result, I've had to disable the AA switch in the GWUT - which is a bugger, because obviously the AGM-114R is AA capable. In there, however, I also found the switches to disable the other ATGWs' AA options - so a small win, at least!

Last edited by NutsnBolts; 09/11/16 02:46 AM.

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#4295221 - 09/11/16 11:19 AM Re: Loadout editing [Re: NutsnBolts]  
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messyhead Offline
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I think the GWUT is used for all the weapon stats, so you'd probably have to edit that for the 114R to change it's characteristics.

#4297590 - 09/20/16 12:09 AM Re: Loadout editing [Re: NutsnBolts]  
Joined: Nov 2013
Posts: 183
NutsnBolts Offline
Needs moar Mi-24
NutsnBolts  Offline
Needs moar Mi-24
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Joined: Nov 2013
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York, UK
Been playing with that; it's a bit of a weird system at first, but it makes more sense the more I play with it. What I've found is that there's not the sort of variables I expected - for instance, no pitch/roll/yaw max/min values. The closest thing I can find is the G Max value, which, to be fair, does sort-of-the-same job. It's fascinating, when it's not maddening!

I'm also very, very cautiously playing with the AI code in a very basic kinda way... don't hold your breaths though XD


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#4297734 - 09/20/16 07:36 PM Re: Loadout editing [Re: NutsnBolts]  
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messyhead Offline
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messyhead  Offline
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I think it's a pretty complicated beast, and you can break a lot if you do things wrong.


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