#4296374 - 09/15/16 02:40 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2008
Posts: 205
Daskal
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Member
Joined: Jan 2008
Posts: 205
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Tiger E - update: 3D tracks and wheels added, main gun & mantlet replaced (recoils). Authentic sounds added based on Tiger 131 in Bovington: https://youtu.be/IG9TMNVl8oA
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#4296378 - 09/15/16 02:47 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2008
Posts: 205
Daskal
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Member
Joined: Jan 2008
Posts: 205
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King Tiger (Henschel & Porsche) updated models: -Slomo's PP2-X model imported into Ostpak - texture updated with individual markings and signs for wingmen https://youtu.be/7P45PscVoRQ
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#4296541 - 09/15/16 10:53 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2008
Posts: 205
Daskal
Member
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Member
Joined: Jan 2008
Posts: 205
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Panther update: - 3D Wheels & tracks ported from PP2-X - Authentic Panther sounds https://youtu.be/l2inDzuY8-0
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#4297348 - 09/18/16 11:42 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2008
Posts: 205
Daskal
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Member
Joined: Jan 2008
Posts: 205
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#4299590 - 09/27/16 10:36 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2008
Posts: 205
Daskal
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Member
Joined: Jan 2008
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#4316634 - 12/01/16 06:57 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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Joined: Jan 2006
Posts: 1,506
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Daskal, Here is a text I just emailed to Simon, please not the last paragraph.
YUKU seems to be down, and I need to record this info, so your email is my best choice.
The problem with the new tool is related to the code for add and remove rrf objects in the 1.04 and 1.05 OE. That will not make Daskal happy. The problem seems to be induced zeros that the game engine never reads. IE the miss alignment is caused by those two routines if the number of vertex count of the object added or removed is not an even number.
I am not sure yet of the exact error in my logic when I wrote that routine. I remember adding this: // small routine to determine the memory foot print of a model part. uint32 determineDataSize(rrObject Obj, int32 ObjectNumber, int32 LOD) { uint32 DataSize = (uint32)Obj->partArray[ObjectNumber].meshArray[LOD].attribVList - (uint32)Obj->partArray[ObjectNumber].meshArray[LOD].faceList; // now add the number of verticies int32 vCount = Obj->partArray[ObjectNumber].meshArray[LOD].vertexCount; if(vCount&1) vCount++; DataSize += vCount * sizeof(uint16);
return( DataSize ); } That ++ line is the problem.
I do know that the C language of the game program compensates by using the correct memory pointers with one exception. I can also force the new tool to read the same data regions. I have been hex comparing the new tool saved file against the original and which texture lib numbers trigger a change (32 tlb increase). That work found the bug. I can easily write the tool to compensate for the error, with the exception I mentioned.
The exception I mentioned is the Z sorting list. This data starts at the end of the 3D object data. I still do not know the exact make up of this info and if it only affects the software rendering mode..
I recommend a complete halt to any OE work that adds or removes objects to an RRF. The error is a spacing error, so I should be able to make a tool to save any contaminated work.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4317856 - 12/06/16 07:05 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Dec 2002
Posts: 124
Ironside
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Member
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Posts: 124
Sweden
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Where can I get all these wonderful toys?
Looks great, can´t wait to fire it up.
"Bleed?....I ain´t got time to bleed.."
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#4323884 - 12/28/16 01:50 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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Joined: Jan 2006
Posts: 1,506
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Chill baby baby chill. PE is an old game and support is slow and by users.
The original pressing of PESE was version 1.1. The second pressing was 1.2. Early GOG was English 1.1. There latest version should be English version 1.2. The main menu displays the version number.
You can find patch 1.2 for French, English and German versions of the game on the net. They are the same patch. Other language version did not have a patch and the original source for them was lost by JoWooD. It is not hard to create specific language versions.
You can find PE patch 1.2, at least for the next year, on the front page of brit44.com.
Edit: Daskal is updating Ostpak to PEx standards (Ostpak Redux) as his own project. You could PM him through this forum, but PE is a hobby. He will be done when and if he is done.
Last edited by Brit44 'Aldo'; 12/28/16 02:05 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4325741 - 01/04/17 02:31 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
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Posts: 4,564
Oregon
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Thanks Daska. That is good news. And thank you for your work on this project and the package, and of course to Aldo the ever faithful as well.
Eugene
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#4325742 - 01/04/17 02:31 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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Thanks Daskal. That is good news. And thank you for your work on this project and the package, and of course to Aldo the ever faithful as well.
Eugene
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#4333334 - 01/31/17 01:07 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Schwalbe]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
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Posts: 2,079
Czech Rep.
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love the eastern front, Tigers and playing with mods!! would give PE and ostpak a go! So do I, just, pls, stop teasing and let us probe it .
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#4334143 - 02/02/17 11:16 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: JJJ65]
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Joined: Jan 2008
Posts: 205
Daskal
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Member
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Posts: 205
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love the eastern front, Tigers and playing with mods!! would give PE and ostpak a go! So do I, just, pls, stop teasing and let us probe it . I hear ya! January turned out to be more busy than anticipated, but now I'm back on track!
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#4334795 - 02/05/17 12:53 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Feb 2017
Posts: 2
ZeroEffort89
Junior Member
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Junior Member
Joined: Feb 2017
Posts: 2
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Im very excited for this! Looks awesome! pp2x is really nice but its not a complete package for singleplayer yet, and PE3 has some issues with gunsights and pathfinding, so im hoping this will be a somewhat consistent singeplayer mod =) Dont get me wrong, pp2x and Pe3 is really nice but I always end up playing vanilla because of the the reasons I mentioned. Id be happy to help out reporting bugs and issues as soon as the beta is out. I hope this is not out of place, but might i suggest using this picture for the main menu? http://rusmania.com/perch/resources/img2768-1.jpgThe belgrod diorama also has alot of cool material to choose from. Btw will all player tanks have a model with commander?
Last edited by ZeroEffort89; 02/05/17 09:51 PM.
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#4334861 - 02/05/17 07:54 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Posts: 7,365
Amposta, Spain
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Looking forward to it guys!
It will be East Front "only" or will include the updated packs and vahicles of the Western front/Afrika too?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4337484 - 02/14/17 11:44 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: ZeroEffort89]
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Joined: Jan 2008
Posts: 205
Daskal
Member
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Member
Joined: Jan 2008
Posts: 205
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Im very excited for this! Looks awesome! pp2x is really nice but its not a complete package for singleplayer yet, and PE3 has some issues with gunsights and pathfinding, so im hoping this will be a somewhat consistent singeplayer mod =) Dont get me wrong, pp2x and Pe3 is really nice but I always end up playing vanilla because of the the reasons I mentioned. Id be happy to help out reporting bugs and issues as soon as the beta is out. I hope this is not out of place, but might i suggest using this picture for the main menu? http://rusmania.com/perch/resources/img2768-1.jpgThe belgrod diorama also has alot of cool material to choose from. Btw will all player tanks have a model with commander? Thats a neat picture, but a bit overcowded - I'll give it a shot though: I havent decided on the final menu layout yet. In terms of gunsights - I have aligned a big portion of them, but there will be some where you will need to adjust probably.
Last edited by Daskal; 02/14/17 11:59 PM.
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#4337485 - 02/14/17 11:47 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Stratos]
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Joined: Jan 2008
Posts: 205
Daskal
Member
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Member
Joined: Jan 2008
Posts: 205
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Looking forward to it guys!
It will be East Front "only" or will include the updated packs and vahicles of the Western front/Afrika too? I have made updates to Western Front/Normandy and Afrika as well. Graphically/model wise Italy campaign/setting is the only one that is stillpending. Right now I'm doing testing of the scenarios - will report back with the compatibility list shortly.
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#4338408 - 02/17/17 08:35 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
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Posts: 7,365
Amposta, Spain
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Looking forward to it guys!
It will be East Front "only" or will include the updated packs and vahicles of the Western front/Afrika too? I have made updates to Western Front/Normandy and Afrika as well. Graphically/model wise Italy campaign/setting is the only one that is stillpending. Right now I'm doing testing of the scenarios - will report back with the compatibility list shortly. Thanks Daskal!
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4350394 - 04/11/17 09:12 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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Awesome news. Regarding the sharing, perhaps moddb or Mega or MediaFire?
Last edited by ijozic; 04/11/17 09:14 AM.
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#4350600 - 04/12/17 10:09 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
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Posts: 2,079
Czech Rep.
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#4350652 - 04/12/17 01:41 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
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Posts: 7,365
Amposta, Spain
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Looking forward to the download button!
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4352039 - 04/19/17 06:34 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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Posts: 1,506
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If your mod is self installing and/or you have the path correct, you can automatically update the enabler when the player adds the mod. The version I made for Nordic Games in 2011 should be replaced. The only thing I fixed since the update too Wings original is adding basic support for non English text characters (ie wild cards work again). Thankfully the latest Windows 10 update that was reported to break all versions of PE is cured by following the tech advice from GOG. I say kick your baby out into the world unless you have a repeatable example of the floating truck bug. (the only floating truck bug left seems to be if AI is in the flat plane, is destroyed and the player moves to that area). Anyway, I do have a new build that attempts to address this if you prefer to delay. Release and we can wade through the complaints from users.
Last edited by Brit44 'Aldo'; 04/19/17 06:38 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4352490 - 04/21/17 10:01 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Aug 2011
Posts: 12
Artur255
Junior Member
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Junior Member
Joined: Aug 2011
Posts: 12
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#4352553 - 04/21/17 02:17 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: ijozic]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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Awesome news. Regarding the sharing, perhaps moddb or Mega or MediaFire? You can check also the one I've posted earlier. http://www.wikihow.com/Use-MEGA-Cloud-Storage
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#4353052 - 04/24/17 10:07 AM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Mar 2001
Posts: 165
ijozic
Member
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Member
Joined: Mar 2001
Posts: 165
HR
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Google drive and such personal cloud storage options have limited bandwidth AFAIK so won't be much good if more than a few people download the mod.
Last edited by ijozic; 04/24/17 10:08 AM.
i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SoundBlaster 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1 btn 2 axis gameport joystick, Numpad as hat-switch. 2 FPH on a good day, 1 FPH average.
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#4367750 - 07/06/17 02:57 PM
Re: Panzer Elite - Ostpak Redux Mod
[Re: Daskal]
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Joined: Jun 2017
Posts: 3,821
RedOneAlpha
Senior Member
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Senior Member
Joined: Jun 2017
Posts: 3,821
LEGE
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Hi Daskal, First off great job on this mod, congrats. Been watching vids on YT since I got PE, any news on when we can download your newest version? Thank you and keep up the good work! Care, GZ PD.: Found the link for the Beta... Ostpak Redux Beta
Last edited by Gearzlut; 07/06/17 04:54 PM.
Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0. AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
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