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#42963 - 05/31/05 06:00 PM
DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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As subject header.
I've heard so much about this really, I need to play it big time.
I was addicted to the original Gunship many years ago, does it run similarly, is it just as good or better?
Any info appreciated.
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#42964 - 05/31/05 06:49 PM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 09/14/02
Posts: 1143
Loc: Tallahassee, Florida
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Apparently, it does run in XP. See this thread: http://www.abandonia.com/forum/index.php?showtopic=5287 I have just gotten it, after seeing some favorable comments here. Someone said it was made by some of the people who later made EEAH/EECH.
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As ever, Birdbrain
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#42965 - 05/31/05 11:56 PM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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nope it wasnt it was made by digital integration eech wa made by razorworks - damm fine game though
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#42966 - 06/01/05 12:56 AM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 08/26/01
Posts: 910
Loc: UK, EU
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Razorworks is the new Digital Integration (well, almost): "Comanche Hokum is the sequel to the critically acclaimed Apache Havoc. Developed by a smallteam called Razorworks (made of ex Digital Integration staff, Tornado, Hind etc) and Published by Empire" http://www.razorworks.com/enemyengaged/spawnbob/warstory4/
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#42969 - 06/01/05 04:59 PM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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Initial impressions very good. Quite suprised that the X52 works flawlessly with it too.
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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#42975 - 06/03/05 11:09 AM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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did you try win98 compatability mode ?
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#42977 - 06/03/05 08:50 PM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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ill look into that 1 think ive noticed adding fsaa + upping the res doesnt make it any worse - maybe a sound problem
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#42978 - 06/04/05 01:36 PM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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Any reason why I'm getting the 'setup.exe has encountered an error and needs to close' pop-up whilst trying to install the 3DFX patch?
I have a 9800 pro card and also using XP pro and Win95 compatibility.....and am hoping to get this working under the glide wrapper 'a la Davros'
Does it matter whether you run the 3DFX patch before or after the Hind 1.2 patch? (I'm following the install instructions from the 3DFX readme)
Thanks in advance.
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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#42979 - 06/04/05 01:54 PM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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patch to 1.2 unzip 3dfx patch to folder unzip common files to folder (in the readme ) run 3dfx patch
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#42980 - 06/04/05 03:30 PM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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still no joy, I'm using a downloaded version of the game from a few links up.
I have an original copy arriving next week which I bought from ebay so I'll try it with that. Can you confirm whether the original games creates any entries in the registry at HKEY_LOCAL_MACHINE/Software ?
My install currently has no entries in the registry, perhaps this is the problem as it doesn't know where to look for the game in order update 3DFX?
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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#42981 - 06/04/05 10:18 PM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/23/00
Posts: 3077
Loc: UNITED STATES OF AMERICA.
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With that higher res, how do the ground targets look? Any easier to see at a distance? Can we get a few more screen-shots?
Thanx
.
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#42983 - 06/05/05 05:51 AM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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except if you use a wrapper printscreen works v3 + above printscreen should work also ps: here the only thing it puts in the reg Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Digital Integration\Hind] "Location"="C:\\DI\\HIND" 
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#42984 - 06/05/05 06:16 AM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 03/20/03
Posts: 1400
Loc: Andover, UK
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Cheers, I'll enter the registry details manually and give it a try later.
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On the Eighth day God created Paratroopers and the Devil stood to attention.
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#42986 - 06/05/05 08:02 AM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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i think its becasue of the use of palleted textures - so yeah hmm just crashed when i tried software mode
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#42987 - 06/05/05 10:51 AM
Re: DI's Hind - does it run in XP?
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SimHQ Member
Registered: 05/27/05
Posts: 973
Loc: Germany, Rheinland Pfalz
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It crashes when you try software mode? Strange, with compatible settings it should run fine. Or did it crash when you tried a screenshot? It crashed for me, too. You can see the "shadow" of the error report in the centre of my screenie 
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#42988 - 06/06/05 09:09 PM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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just sofware mode although it ran ok before the patch + 3dfx upgrade
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#42989 - 08/13/05 07:25 AM
Re: DI's Hind - does it run in XP?
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Bite my shiny metal ass
SimHQ Member
Registered: 01/10/05
Posts: 2177
Loc: Darlington, UK
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I have just picked up Hind on ebay for 5p! lol. Just arrived this morning and I opened the box to find Apache and F-16 in there as well! Bargain.
Anyway, it's the FLF version which already 3DFX ready and I am running using the Zeckensack wrapper but I am getting horrendous FPS. It's really bad around building and vehicles, especially airbases and gets better out where nothing is.
How should I be setting the settings for a decent running game?
Thanks
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#42990 - 08/13/05 07:34 AM
Re: DI's Hind - does it run in XP?
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SimHQ Senior Member
Registered: 06/19/01
Posts: 7013
Loc: Liverpool
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sorry mace just upgraded to a 6800gt and hind has stopped working may need to mess around with it try lowering sound acceleration if you have hyperthreading try assinging it it 1 cpu
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#42991 - 08/14/05 05:58 AM
Re: DI's Hind - does it run in XP?
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Bite my shiny metal ass
SimHQ Member
Registered: 01/10/05
Posts: 2177
Loc: Darlington, UK
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Seems it the visual range setting. You cannot change this throught the preferences menu only in game by pressing ALT 1-9, 1 being the lowest. I can run it succesfully now at about 7-8.
Thought I would just post this incase anyone else is having this problem running it as 3DFX through a wrapper.
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"Can I give you guys a word of advice? Lose the beards, cause your King Osama looks like a kinda dirty wizard or a homeless santa."
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#42995 - 08/22/05 03:06 PM
Re: DI's Hind - does it run in XP?
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Bite my shiny metal ass
SimHQ Member
Registered: 01/10/05
Posts: 2177
Loc: Darlington, UK
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Yes Statos, I know why. You need to move your installation to:
C:\DI\HIND
and the patcher will find it, same thing happened to me!!
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"Can I give you guys a word of advice? Lose the beards, cause your King Osama looks like a kinda dirty wizard or a homeless santa."
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#42998 - 08/30/05 08:37 PM
Re: DI's Hind - does it run in XP?
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Anonymous
Unregistered
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hello i need the no-cd patch for version 1.2 to finally run this masterpiece with newest version and 3dfx support... can anyone mail me the no-cd patch or does someone know where to download it?
i.am.uncool[A.T]gmx[D.O.T]net
help would be appreciated... jim
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#2418845 - 01/09/08 05:08 AM
Re: DI's Hind - does it run in XP?
[Re: Anonymous]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Very late BUMP  (closest icon to a BMP  ) So, anyone have any combination of Glide Wrappers that work for HIND??? It runs fine in Software Mode but no go in 3dFx. I got a new old copy of the Hind FrontLine Fighters CD which has the software and 3dfx versions. Recluse
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#2420174 - 01/11/08 07:57 AM
Re: DI's Hind - does it run in XP?
[Re: Flyboy]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Yeah, I think that, sadly, this is the case. Nothing I tried with any wrapper gave me anything but a Black Screen. I even tried it on my old machine with a Voodoo 5 5500 and got the same black screen..but at least I got the spinning 3dfX logo first  We also tried a Multiplayer connection using HAMACHI to emulate an IPX LAN, but the game never recognized the network. Not sure if it was a Hamachi issue, an IPX issue or just a game issue that needs further tweaking. I couldn't get the game to recognize the network even with the IPX bound to the main network card, so I suspect it is the Network parameters (Frame type, etc..) that may need tweaking to get HIND to recognize it. Any experiences in this regard would also be helpful. Recluse
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#2423267 - 01/15/08 12:39 PM
Re: DI's Hind - does it run in XP?
[Re: Lepus]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Hmmm Good suggestion on Windowed mode! I will give it a try.
I had exactly the same experience as you with the 3dfx patch failing. Eventually I got the HIND CD from the FRONTLINE FIGHTERS collection that had the patched 3dfx version all ready for install.
In other forum posts, some said that if you have the installation in C:\DI\HIND it will find it and install, but others have said not.
Even when I run the software version, I sometimes have problems with the Menu screens (Preferences/Multiplayer etc..) blanking out, but I can usually get them to redraw by clicking around, or alt-tabbing out and back in. This never happens in game (yet).
Still wondering why IPX isn't working at all either (with or without Hamachi). Got it to recognize the network on a Win98 machine and other games recognize it on the XP machine as well.
Recluse
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Core2Duo E6600 ASUS P5N32-E SLI nVIDIA nFORCE 680I Crucial 2GB DDR2 667 BFG GTX 260 Core 216 OC Maxcore 55 CoolerMaster CAC-T05-UW CENTURION 5 ANTEC TP3-550 550W KDS K-22MDWB 22" LCD 1680 X 1050 Soundblaster X-FI XtremeGamer WinXP SP3 Cougar Hotas S/N 26453
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#2424095 - 01/16/08 01:02 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 01/09/08
Posts: 14
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Ok, I tried with my older comp, but still no luck. I think Win98 or ME is the latest version that the patch setup will run under. The Apache 3dfx patch also encounters the exact same problem.
I tried the above suggestions: using C:\DI\HIND, adding a key to the registry (although I'm not positive if I did it right).
I res-hacked the setup file to see if there was anything I could mess with, but there was nothing other than icons. I even decompiled the setup file to get a hint as to what exactly it does, but machine code is not my specialty :p
My guess is that the setup adds a 3dfx executable, or modifies the regular executable to run under 3dfx. When I manually copy the files, the available 3dfx exectutable only runs multiplayer (it requires the warzone/winplay dlls to be in the same folder. Also, DgVoodoo settings do affect it). When I run the regular executable it runs under software mode (dgVoodoo settings have no effect), but the ground textures are all white and there are giant squares of textures in the air. This is what leads me to believe that the regular exectutable is normally overwritten/modified in the setup.
So basically my only hope is if an impromptu patch is released, i.e. someone uploads the Hind 3dfx executable. I think copying the patch files manually does the job for everything else. After that it would just be a matter of messing around with glide wrappers to get it to work.
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#2424321 - 01/16/08 08:08 PM
Re: DI's Hind - does it run in XP?
[Re: Lepus]
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SimHQ Member
Registered: 09/14/02
Posts: 1143
Loc: Tallahassee, Florida
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I was unable to get the 3dfx patch to work on Win98 with a Voodoo 3 card, so I doubt it will work with a Glide wrapper. My understanding is that it only worked with Voodoo 1. Hind was released in 1996, and 3dfx released the Voodoo 1 in October of that year.
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As ever, Birdbrain
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#2424485 - 01/17/08 05:29 AM
Re: DI's Hind - does it run in XP?
[Re: Birdbrain]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Yes, I couldn't get it to run with Win98 and my V5 either. There was a second patch for APACHE which added Voodoo2 support (not sure if it supports beyond that) and I thought that the HIND 3dfx was basically as up to date as the latest Apache Patch. Still, it may be only V1 and V2. What a shame!
Recluse
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#2426019 - 01/18/08 01:37 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 01/09/08
Posts: 14
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Alright! I was kindly donated some files, and I managed to figure it out.  Firstly: For those who couldn't install the 3DFX patch in the first place due to the installer error, I have compiled a new patch. It will work with the abandonware version, however if you didn't need the CD before, you will probably need it now. I figured out where the broken installer would put which files, and placed them appropriately in the zip. I also replaced the main exe. The one included in the old patch doesn't seem to work. To install, just copy the files from the zip. Overwrite the files and folder contents. (There's no need to get any other patches, as this release includes the common files, and the exe is the newest version available) DOWNLOAD_________________________ Next: Download Zeckensack's Glide Wrapper. Install it wherever, I don't think it matters. Run the configurator. If Hind95.exe doesn't show up, using Global Settings will work fine. Make sure the Resolution Limit and Refresh Rate both work with your monitor. All other setting defaults should work except Thread Policy, set this to Use Render Thread. Also, set resolution to Try high res. Running your Hind95.exe should work now. In your video card's settings you can turn on antialiasing and anistropic filtering, it doesn't seem to affect performance negatively. Known Issues: - Only 640x480 and 1280x960 work for me, likely since 1280x960 is multiple of original resolution. - Slow framerate when many objects are on screen (even bulletholes!). Worst at Airfields. - Once in-game, dialogues do not show, but are still functional (i.e. ctrl + q/end mission) - After quitting flight, the screen is black. Alt+tab should return to menu - After exiting the program, Hind95.exe is still running. End it through task manager _________________________ I'm still experimenting with glide wrappers. So far dgVoodoo is the only other one that lets me run the game. However, in flight the screen is black, audio is heard though and the controls are interactive. There are many settings in dgVoodoo so it's possible there's a working combination I have not tried yet. To be able to reach the Hind's menu in dgVoodoo, the screen mode must be set to windowed, and most other settings default. Good luck all 
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#2426619 - 01/19/08 11:33 AM
Re: DI's Hind - does it run in XP?
[Re: Lepus]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Wow! Great work, and good news, Lepus. I'm going to try this method. The terrain does look improved and an increase in resolution would be a really big help. Perhaps a la LB2's significantly improved look with glidewrapper and high resolution.
Thanks again.
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2426647 - 01/19/08 12:21 PM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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First attempt, using the settings Lepus suggests for Zeck's wrapper and the CD. 1. Game loads fine - installed 3Dfx version from CD 2. Sound is functional 3. MS Sidewinder Precision Pro stick works fully, using "Flightstick Pro" setting 4. Screen goes black if Hind crashes, or try to end mission. Control q does not function. 5. Alt Tab does not get me to a menu, but eventually can work to get to desk top and Ctrl/Alt/Del to end Hind.exe
This is a promising development. I'll experiment with some other settings to see if the black screen and loss of program improves at all.
Thanks again, Lepus.
_________________________
Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2426868 - 01/19/08 05:29 PM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Hmmm,
I cannot get it to work. Funny..I install it from CD but when I run it always throws an error, but the game starts fine when I hit CONTINUE. All Wrapper screens are fine, but when I get into flight, I have all the sounds and a black screen. Alt-tab out and there is a small Game screen up in the upper left of the monitor (that looks GREAT) but no controls are active and sound is gone at that point.
Tried 640x480, 1024x768, 1280x1024, 1280x960 same thing.. Wonder what is different...especially since Eugene and I both have Nvidia 680i based Motherboards and 8800 class video.
Recluse
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#2427412 - 01/20/08 12:46 PM
Re: DI's Hind - does it run in XP?
[Re: Lepus]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Thanks. I did reset the Refresh to 60 Hz to match my LCD, but I will play with the other settings.
Recluse
_________________________
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#2428814 - 01/22/08 10:01 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Thanks, Lepus - in my haste to SEE the glory of 3Dfx Hind, I overlooked that tricky invisible dialog response you reminded about. Will try that this evening. Thanks again.
Now, if we could just get Hamachi to work with Hind, we'd have another retro two seater co-op MP respectable chopper sim!
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2470955 - 03/15/08 11:35 PM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Junior Member
Registered: 03/15/08
Posts: 2
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Thanks for the patch. Here is my contribution to community - no-cd for version from Lepus patch: http://rapidshare.com/files/99904460/hind95nocd.rar.htmlIf someone will have a problem with the error "GLASS.CMP is missing", find this file in any *.WZ folder and copy to all over.
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#2470957 - 03/15/08 11:41 PM
Re: DI's Hind - does it run in XP?
[Re: x-ray]
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SimHQ Junior Member
Registered: 03/15/08
Posts: 2
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btw, about network play in hind, anyone tried this: http://www.advancedvirtualcomport.com/? or maybe openvpn with ipx/spx added for virtual adapter ?
Edited by x-ray (03/15/08 11:46 PM)
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#2476999 - 03/23/08 05:48 AM
Re: DI's Hind - does it run in XP?
[Re: flanker5213]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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I finally got my Cougar + CHPRO pedals running with HIND. I think I had to pick one of the joystick selections that included a throttle. FLIGHTSTICK PRO worked for me, but other options might as well.
Recluse
_________________________
Core2Duo E6600 ASUS P5N32-E SLI nVIDIA nFORCE 680I Crucial 2GB DDR2 667 BFG GTX 260 Core 216 OC Maxcore 55 CoolerMaster CAC-T05-UW CENTURION 5 ANTEC TP3-550 550W KDS K-22MDWB 22" LCD 1680 X 1050 Soundblaster X-FI XtremeGamer WinXP SP3 Cougar Hotas S/N 26453
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#2554152 - 07/20/08 08:26 AM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Hind runs well in XP, but I have not gotten the 3dFX version to work well. Some others have, but I only get it in a tiny window using a wrapper.
I have the HIND CD, but also found an abandonware DL that seems to work. We are pretty sure we can get Multiplayer going using HAMACHI and the HIND LAN option. First attempts failed, but we subsequently tweaked Hamachi to work with other games, and HIND should work.
Running the DOS version inside DOSBOX and using DOSBOX to emulate Serial/Modem or IPX over TCP/IP should also work. We have gotten this working with the old DOS F15 SE III and Falcon 3.
Recluse
_________________________
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#2554447 - 07/20/08 07:14 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 06/04/07
Posts: 11
Loc: The People's Republic of North...
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Thanks Recluse, I also have Hind working fairly well under XP, however this was not my question. I simply wanted to try Lepus' custom 3DFx patch for myself to see how well it works for me. I had good results with other games like Fleet Command, Longbow etc. using glide wrappers so I don't see why I couldn't get Hind to work with voodoo gfx also. So, can you please upload it somewhere (if you still have it) and provide a new link as this was my original request? Thanks once again in advance 
Edited by Ziggy Sawdust (07/20/08 07:19 PM)
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#2554455 - 07/20/08 07:33 PM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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OK. Sorry for the confusion. Try this: http://drop.io/hind3dfx2008Password is "lepus" (without the quotes). I am pretty sure this was his file. The name was HIND_3DFX_PATCH_2008.zip I also included x-ray's NOCD patch. Good luck! Recluse
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#2554500 - 07/20/08 08:58 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 06/04/07
Posts: 11
Loc: The People's Republic of North...
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Thanks Recluse, you are THE MAN!  I too have the Hind CD and like you say, for anyone without it, the "abandonia" site is a priceless resource; everyone should give this sim a spin, it's an absolute classic. I had been meaning to try it again after flying around in the fantastic Arma Mi-24 Addon (by Red Hammer Studios) and had a yearning for something a little more umm... "in depth"... to go with the eye candy  Thanks again, mon ami. Perhaps Lepus will update his broken download link at some point but you really saved the day for me and hopefully a few newcomers to the sim too. Cheers  PS: Hehe almost forgot to say THANKS very much to the man himself... Lepus, God of better Hind gfx! 
Edited by Ziggy Sawdust (07/20/08 09:05 PM)
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System Specs: Grandstand 3600, Atari 2600 (VCS), ColecoVision, ViC20, Atari 800, Atari 600XL (64K w/ Ram expansion), Sinclair ZX Spectrum, Atari ST, Commodore Amiga 500 (Kickstart 1.3)
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#2554592 - 07/21/08 05:08 AM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Happy to have been of assistance. Did you get it to work??????? If so, please report on the configuration details. I tried a little last night to get it going with 3dFX/Zeckensack Wrapper, but had no success. I didn't try a 'fresh' install of Abandonia + Lepus, but I will if you meet with success there, or find some DGVoodoo settings that work with either the Lepus patch or the CD 3dfX install.
Recluse
P.S. Not sure why I posted what I did in response to your question. I think I just saw the Thread Title and posted...not realizing that there were new posts..and not realizing I had already weighed in on this thread, when it was newer. Senility, no doubt!
Nice to have the thread renewed, and maybe I will get to see the Hind in its 3dFX glory yet!
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#2554663 - 07/21/08 07:05 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 06/04/07
Posts: 11
Loc: The People's Republic of North...
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Well mon ami, thanks again for the patch but unfortunately I spoke too soon... no joy for me in 3Dfx mode  I can get it to run up to a point... as far as the menu (I can see the new 3Dfx shading on the models in the "Recognition" section), but on starting a mission proper, I momentarily hear "Bettyski" in the cockpit and/or rotor sounds and immediately afterwards it's a black screen, then CTD. Here's the CTD message:  Also, for some reason, I can't get Hind to run in 3Dfx windowed mode at all - it always switches to full-screen. I would've at least hoped to get the 640x480 window like you on my desktop (1440x900 60Hz LCD). I'm only guessing... perhaps it might be one of those rare cases of having to go back to installing an older gfx card driver version (Nvidia for me; I had to do this with "Mig Alley" for example, which solved it for me), although what good that would do with the same Glide wrappers I'm unsure (I tried both Zeckensack's 084c and dgvoodoo 1.40+ with various settings mentioned above (plus a few of my own with no luck). It's a bit of a shame really because (as you know) this was one of the best helosim's ever made, and as Davros showed before, 3Dfx mode can run nicely on certain set-ups. If I had the time I would like to make a Wiki for this sim, as was done for EECH, Longbow 2, etc. so we can come together to solve this prob finally for everybody. Unfortunately at the moment, I don't  Hopefully at some point in the future, the reason for Hind's instability under 3Dfx will finally be solved... Take care everyone  EDIT: As one last try I thought I'd try disabling dwwin.exe (Dr Watson) by disabling Error Reporting in services.msc and also deleting "HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\ AeDebug"... yet after rebooting and trying Hind95 again, the error STILL pops up... In the interests of narrowing down the prob, I was wondering if anyone else was getting the "dwwin.exe" CTD? If it makes any difference, I just recently "upgraded" to XP SP3 from SP2... I have a strong feeling (no proof) that this was also the cause of my beloved M1 Tank Platoon 2 no longer working for me under XP SP3 (when it worked perfectly before under 3Dfx glide wrappers with SP2)... oh well, at least I can still read the nice Microprose manual until I have time to reformat my old hardie and re-install SP2 and enjoy some proper sims again (which for some "unknown" reason, it appears Microsoft doesn't want us to run anymore... but that's another subject altogether, heh). Z.S. 
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System Specs: Grandstand 3600, Atari 2600 (VCS), ColecoVision, ViC20, Atari 800, Atari 600XL (64K w/ Ram expansion), Sinclair ZX Spectrum, Atari ST, Commodore Amiga 500 (Kickstart 1.3)
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#2554752 - 07/21/08 09:07 AM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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I have a strong feeling (no proof) that this was also the cause of my beloved M1 Tank Platoon 2 no longer working for me under XP SP3 (when it worked perfectly before under 3Dfx glide wrappers with SP2)... oh well, at least I can still read the nice Microprose manual until I have time to reformat my old hardie and re-install SP2 and enjoy some proper sims again (which for some "unknown" reason, it appears Microsoft doesn't want us to run anymore... but that's another subject altogether, heh). Z.S. WHOA!! You got M1TP2 running in WinXP SP2??? I haven't managed that feat. I see we share an interest in Retro Sims. I have tried and been unable to run some notables on my machine: MiG Alley M1TP2 Janes USAF I think the issue is less the OS and more the Nvidia 8800 series (and newer) graphics card and associated drivers. This is certainly the case for USAF. MiG Alley apparently also had some issues with large amounts of memory (large being relative :), of course) in addition to whatever other glitches were happening. What did you have to do to get M1TP2 running under XP SP2? I suspect I am still out of luck due to the graphics card/driver, but I wouldn't mind giving it another shot! Recluse P.S. The DGVoodoo 1.5 wrapper seems to have some better options for more modern machines. I assume you tried it since you said 1.40+
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#2554782 - 07/21/08 09:43 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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This is a really useful topic and discussion for we few we stubborn we Retro Sim heads. Any clues may occasionally lead to a breakthrough for someone.
Recluse, I think you know I have no trouble running M1TP2 on Windows SP2, but with a Radeon card (older X800GTO). Absolutely no luck at all with this Nvidia 8800 GT though. We've never heard whether anyone has had luck by rolling back to something in the 9X.XX driver series though.
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2554812 - 07/21/08 10:29 AM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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I thought of that after I posted...that you had it running on the P4/ATI/SP2 machine but not on the Core2/Nvidia/SP2 machine. Still, I figured it would be a useful discussion.
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#2554931 - 07/21/08 03:01 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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It is indeed (useful): I'm hoping someone might have some success who has modern Nvidia's like us. Just wanted to narrow down the problem in that way.
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2556115 - 07/23/08 03:18 PM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Junior Member
Registered: 06/04/07
Posts: 11
Loc: The People's Republic of North...
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Hey guys, I just tried somethihg. I'm still using XP SP3, and the ONLY thing I just did was to go back to an older gfx driver version (Nvidia Forceware 93.81) and Hind 3Dfx "accelerated" now works!!!! It WAS the driver after all!!!! Ok... so it's slideshow-city whenever there's more than a few objects on screen at once (as was confirmed earlier by others). Looks like software mode is the one to stick with after all for now. Somewhat more importantly though... I tried M1 Tank Platoon 2 to see what happened and guess what? It works!!!! Oh, happy joy HA HA HAAAA!!!! You're right mon ami, it WAS the Nvidia driver and nothing to do with the OS whatsoever! Ok... not perfect results... as in the same prob we all have with it CTD-ing after every mission (obviously, negating any Campaign progression) but that's Glide mode. In software mode there's no CTD at all and it runs perfectly! I'm going to try some more drivers later and go through them to see if I can find one that doesn't CTD after every mission in Glide (but I'm not holding my breath)... http://downloads.guru3d.com/download.php?id=10For the record, my current config to get at least this far in M1TP2 (and 3Dfx "working" in Hind): XP Pro SP3, Nvidia forceware 93.81 & Zeckensack's glide wrapper 084c. P4 2.8GHz, 1GB RAM, Nvidia Geforce 7800GS+ 512MB AGP version, SB Audigy 2. Note 1: I used exactly the same zeckensack glide wrapper settings as Lepus recommended for Hind above (i.e. make sure Thread Policy is set to "Use Render Thread", etc.) Note 2: In Microsoft Application Compatibility Toolkit 5.0, I found an entry under "Applications" called "M1 Tank Platoon II". I'm not sure if it made any difference or not, but I copied and pasted it into a new database entry and "Installed" it in the same folder as M1TP2.exe. I wonder... perhaps with some extra tweaking in this toolkit (memory allocation aka Longbow 2?) this might be the avenue to the elusive breakthrough we've been looking for? At least, I wonder if Forceware 93.81 will get M1TP2 running on your rig too? Good luck! Z.S. 
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System Specs: Grandstand 3600, Atari 2600 (VCS), ColecoVision, ViC20, Atari 800, Atari 600XL (64K w/ Ram expansion), Sinclair ZX Spectrum, Atari ST, Commodore Amiga 500 (Kickstart 1.3)
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#2556206 - 07/23/08 07:27 PM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Great news, Ziggy! And thanks for the details. Not sure whether drivers back that far will support my 8800 GT. Will have to check into it. But really promising news. Do you have to use the MS App Compatability software?
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2556386 - 07/24/08 05:54 AM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Junior Member
Registered: 06/04/07
Posts: 11
Loc: The People's Republic of North...
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No problem Eugene. Since then, the most recent driver version that worked was 97.92, so it's a case of any 9x.xx you like (I think you might have posted something along these lines a few years ago - during my Googling I'm sure I came across you mentioning this before? hehe). Anyway, I tried between Nvidia, NGO and Omega versions, but they all gave the same result. For whatever reason, it appears that M1TP2 support was dropped since forceware 100.xxx. As I was doing this process of elimination, something occured to me. I cannot for the life of me remember if Glide mode EVER worked properly in M1TP2?! And by that I mean with my original PCI Voodoo 2 card in my old PII rig! By Googling around the few M1TP2 links still around, I couldn't find any references to M1TP2 NOT CTD-ing after missions under Glide! It occurred to me that Glide mode may have NEVER worked correctly in M1TP2, and perhaps my memories of playing through the Campaigns were in software mode all along!? Thoughts? As you know, Microprose went "belly up" not long after M1TP2 was released... maybe they never got around to releasing a FINAL Glide patch (after 1.2) that fixed it??? I'm probably wrong... but it's something to consider while we're wasting hours of frustration?!  Whatever the cause for the actual CTD/hang after missions though, someone more technically minded could always find out more by putting it in software mode and viewing the exact files/screens/movies that are accessed? From my layman's POV I noticed it occurs just before the option to "save battle". In "Direct 3D" mode however, it CTD's a few seconds slower, allowing one to see more of what's going on before the inevitable back-screen and CTD. It appears as if it could be a resolution (refresh/timing?) related error; The mouse pointer sprite cannot travel the entire area of the screen, and when the mouse is moved off-screen it CTD's (no error messages). (Or.. a hardware/software mouse pointer error perhaps?). Try it for yourself and you'll possibly see what I mean if you can recreate it. The other problem to bear in mind is that certain sprites aren't showing up on the menu (exit game) regardless of Glide on or off. I could be wrong, but I seem to remember duplicating this error originally back when I was using my Voodoo 2 card and finding an unofficial patch that actually fixed it - possibly one of those no-cd hacks - I'm racking my brain trying to remember under what conditions I could see the "exit button" properly but it's no go  Like you said, hopefully this might jog someone's memory, but I'd better stop now before someone complains this should be moved into the Armor/Tanksim forum  Take care you tankers! 
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System Specs: Grandstand 3600, Atari 2600 (VCS), ColecoVision, ViC20, Atari 800, Atari 600XL (64K w/ Ram expansion), Sinclair ZX Spectrum, Atari ST, Commodore Amiga 500 (Kickstart 1.3)
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#2556396 - 07/24/08 06:08 AM
Re: DI's Hind - does it run in XP?
[Re: Ziggy Sawdust]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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I meant to do it last night and double check, but I *think* that M1TP2 ran under GLIDE without CTD on my old P3/Win98/V5 5500 machine. Been awhile, so I may be mis-remembering, or maybe I ran in D3D all the time. Will check it out and post back with a report.
Recluse
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#2556792 - 07/24/08 07:30 PM
Re: DI's Hind - does it run in XP?
[Re: Dornil]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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@ Recluse: I believe M1TP2 ran correctly on an earlier machine of mine also, running Windows 98. The exit button used to display as well, and it does not on XP/ATI, regardless of D3D or Glide modes. If this is an accurate recollection, then the problem might be with the OS. But it's been so long, it might not only have been a Win 98 OS, but also equipped with a Voodoo 2 pass through card.
Nowadays, I can complete missions on an ATI equipped XP machine in D3D mode, get to debrief, and then back to the menu page. With Glide (wrapper) mode, any mission will CTD at its conclusion, after selecting "Y" at the "Y/N" end mission dialog.
@Logrus: I had the same result as you, with frame rates. In fact, before getting it to run in D3D just fine, I had tried the DOS version, using dosbox. Extremely slow frame rates - ona far more powerful modern machine than platforms that existed at Hind's release. But dosbox allows you to ramp up your CPU cycles using Ctrl F12 at user-controlled increments. By moving from a default of 3000 cycles and cranking way up to 40K or 50K or more, Hind smooths out. I don't recall that the Glide wrappers offer this ability, and I couldn't increase Windows/Glide mode frame rates. Rendered the sim unplayable.
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2560135 - 07/30/08 09:06 PM
Re: DI's Hind - does it run in XP?
[Re: Dornil]
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SimHQ Member
Registered: 10/28/04
Posts: 223
Loc: Ozzie
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Does anyone know of some emulation software that may play these legacy games, particularly glide based games? Other than using a glide wrapper. Dosbox?
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The lurker formerly known as Deltahawk and Deltahawk53
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#2560202 - 07/31/08 05:02 AM
Re: DI's Hind - does it run in XP?
[Re: Deltahawkoz2004]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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DOSBOX works great for DOS games, but not so much for Windows games...and no help with GLIDE emulation (so far).
Recluse
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#2563985 - 08/06/08 09:01 PM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 10/28/04
Posts: 223
Loc: Ozzie
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Thanks Recluse for the info.
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The lurker formerly known as Deltahawk and Deltahawk53
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#2571018 - 08/19/08 05:00 AM
Re: DI's Hind - does it run in XP?
[Re: Mladuna]
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SimHQ Junior Member
Registered: 12/11/07
Posts: 18
Loc: Croatia
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#2571978 - 08/20/08 05:18 PM
Re: DI's Hind - does it run in XP?
[Re: Mladuna]
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SimHQ Member
Registered: 08/04/03
Posts: 1085
Loc: D-CHOC
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Hi, The complete Hind manual is available as pdf file from replacementdocs.com http://www.replacementdocs.com/download.php?view.1700
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"the game is still meant to be light, casual, fun game with nifty airplanes in it" - TK
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#2584666 - 09/10/08 10:20 AM
Re: DI's Hind - does it run in XP?
[Re: MoonJumper]
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SimHQ Member
Registered: 01/10/04
Posts: 260
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well i have the hind win 95 vertion but the problem is that it did not recognize my throttle.
I am using a cougar here under win xp sp3
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#2860475 - 09/14/09 12:26 PM
Re: DI's Hind - does it run in XP?
[Re: ZAMPOLIT]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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We tried to get it going in Mulitplayer once using Hamachi and IPX mode with no success. I even tried between two machines on my LAN (Win98/XP) and couldn't get the IPX network started. We've had success with SWAT3 via IPX over HAMACHI, so the problem isn't IPX directly, but something to do with how HIND implemented it.
My recollection was that IPX was the only network mode supported. There may have been a Modem mode also which you can Emulate in DOSBOX, (successful in Falcon3) but not with the Hind95 Windows version.
Similarly, never had any success with the 3dFX version.
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#2861077 - 09/15/09 10:42 AM
Re: DI's Hind - does it run in XP?
[Re: ZAMPOLIT]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Recluse, did we try the dos version with dosbox modem mode? or was there none for Hind? Only the Dx and Glide verions?
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2861100 - 09/15/09 11:21 AM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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No I don't think we did. Do we HAVE the DOS Version, or was it just HIND95? I don't remember ever messing with DOSBOX, so I thought I/we only had the Windows version. If it runs under DOSBOX, then the DOSBOX Serial/NullModem/IPX emulation should work like it did for F3 and F15SEIII. EDIT: Hmmm looks like there IS a DOS version and it DOES work with DOSBOX: http://vogons.zetafleet.com/viewtopic.php?t=19884&sid=87990fcc41b97c0e65b325bbe380384fand I saw some links on various abandonware sites. Have to check if my Hind95 CD also has the DOS version. I seem to remember that was the case with Apache95 from DI.
Edited by Recluse (09/15/09 11:23 AM)
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#2864470 - 09/21/09 05:06 AM
Re: DI's Hind - does it run in XP?
[Re: ZAMPOLIT]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Hi... SUCCESS with Multiplayer in HIND/DOSBOX!!!!!!!!!! Mounted the HIND folder in DOSBOX and executed HIND (I guess the DOS executable is automatically installed). Did NOT have to mount the CD for DOS version. A few tweaks necessary for getting sound/stick/throttle working. On my end I needed to select SBPRO for sound, at address 220, though DOSBOX config was set to emulate SB16, I got CTD(osbox) when I chose SB16. I selected FLIGHTSTICK PRO (even though I have a COUGAR) for Cyclic and set COLLECTIVE to THROTTLE STICK and TAIL ROTOR to PEDALS within HIND. In DOSBOX, I edited the dosbox.conf to have the SWAP34=TRUE under JOYSTICK to get the throttle (Collective working). Might be some other tweaks I forgot about... MULTIPLAYER Basically, we had success with DOSBOX IPX Networking. 1) Both players set IPX = TRUE in DOSBOX.conf 2) In the DOSBOX window, the HOST types IPXNET STARTSERVER <port> (where Port is any port you may need to get through a router) 3) In the DOSBOX window, the CLIENT types: IPXNET CONNECT xxx.xxx.xxx.xxx <port> where xxx.xxx.xxx.xxx is the IP address of the HOST and <port> is whatever port the host has chosen. In the DOSBOX status window, the HOST should see the CLIENT connect. 4) In HIND, select TWO PLAYER (if you want a COOP Mode) Select NETWORK and both players choose the same Network channel number (1 works). You should see a message "FOUND ONE PLAYER" 5) Select a GAME MODE and START GAME. Note: This worked fine for us several times in several modes..but we had trouble when we tried again later. Not sure what happened. Frame rate for the CLIENT was very bad in Pilot/WSO but worked ok in SINGLE MISSION or COMBAT modes. Good luck! Will update you on any further experiments. We first tried DOSBOX emulation of a NULLMODEM for DIRECT Serial connection, but for some reason it never worked like it did with Falcon 3 and F15 Strike Eagle III. IPX worked for Falcon3 and it worked for HIND! Here is the whole IPX section from the DOSBOX manual: IPX
You need to enable IPX networking in the configuration file of DOSBox.
All of the IPX networking is managed through the internal DOSBox program IPXNET. For help on the IPX networking from inside DOSBox, type "IPXNET HELP" (without quotes) and the program will list the commands and relevant documentation.
With regard to actually setting up a network, one system needs to be the server. To set this up, type "IPXNET STARTSERVER" (without the quotes) in a DOSBox session. The server DOSBox session will automatically add itself to the virtual IPX network. For every additional computer that should be part of the virtual IPX network, you'll need to type "IPXNET CONNECT <computer host name or IP>". For example, if your server is at bob.dosbox.com, you would type "IPXNET CONNECT bob.dosbox.com" on every non-server system. To play games that need Netbios a file named NETBIOS.EXE from Novell is needed. Establish the IPX connection as explained above, then run "netbios.exe".
The following is an IPXNET command reference:
IPXNET CONNECT
IPXNET CONNECT opens a connection to an IPX tunnelling server running on another DOSBox session. The "address" parameter specifies the IP address or host name of the server computer. You can also specify the UDP port to use. By default IPXNET uses port 213 - the assigned IANA port for IPX tunnelling - for its connection.
The syntax for IPXNET CONNECT is: IPXNET CONNECT address <port>
IPXNET DISCONNECT
IPXNET DISCONNECT closes the connection to the IPX tunnelling server.
The syntax for IPXNET DISCONNECT is: IPXNET DISCONNECT
IPXNET STARTSERVER
IPXNET STARTSERVER starts an IPX tunnelling server on this DOSBox session. By default, the server will accept connections on UDP port 213, though this can be changed. Once the server is started, DOSBox will automatically start a client connection to the IPX tunnelling server.
The syntax for IPXNET STARTSERVER is: IPXNET STARTSERVER <port>
If the server is behind a router, UDP port <port> needs to be forwarded to that computer.
On Linux/Unix-based systems port numbers smaller than 1023 can only be used with root privileges. Use ports greater than 1023 on those systems.
IPXNET STOPSERVER
IPXNET STOPSERVER stops the IPX tunnelling server running on this DOSBox session. Care should be taken to ensure that all other connections have terminated as well, since stopping the server may cause lockups on other machines that are still using the IPX tunnelling server.
The syntax for IPXNET STOPSERVER is: IPXNET STOPSERVER
IPXNET PING
IPXNET PING broadcasts a ping request through the IPX tunnelled network. In response, all other connected computers will respond to the ping and report the time it took to receive and send the ping message.
The syntax for IPXNET PING is: IPXNET PING
IPXNET STATUS
IPXNET STATUS reports the current state of this DOSBox session's IPX tunnelling network. For a list of all computers connected to the network use the IPXNET PING command.
The syntax for IPXNET STATUS is: IPXNET STATUS
Edited by Recluse (09/21/09 06:08 AM)
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Core2Duo E6600 ASUS P5N32-E SLI nVIDIA nFORCE 680I Crucial 2GB DDR2 667 BFG GTX 260 Core 216 OC Maxcore 55 CoolerMaster CAC-T05-UW CENTURION 5 ANTEC TP3-550 550W KDS K-22MDWB 22" LCD 1680 X 1050 Soundblaster X-FI XtremeGamer WinXP SP3 Cougar Hotas S/N 26453
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#2864518 - 09/21/09 06:55 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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One update - I believe it's possible my frame rate was so bad in two seat and in one other mode because of an anomoly with dos box's cpu cycle option. To increase beyond the default 3,000 cycles, you normally use CTRL-F12 repeatedly, to increase by an increment. Normally this is how dosbox works for me, either pre launch of a sim, or ingame.
In this case, in the sim, I could only see "max" listed as the number of cycles at the top of the windowed display of the sim. And could only decrease cycles (using CTRL-F11) by percentages - no display of actual cycles. It's possible that the "max" was at a ceiling of 3,000, as set by the iniital default of dosbox.
Next time Recluse and I are able to test Hind, I'll try raising the cycles to around 25,000 at the dosbox prompt, before launching the sim. That was the vicinity of where Recluse's dosbox was set - he did not have this issue of "max" instead of a more or less infinite range of cycles available. And that is where I normally set cycles in single player for Hind.
The other really frustrating thing we found was that the Windows version of Hind does not permit co-op modes, only deathmatch and capture the flag. That is frustrating because Windows 95 version has the 3Dfx option for graphics. I can run that using the Zecken glide wrapper - unable to do so with dgVoodoo. The difference in graphics is stunning. That said, the dos graphics are serviceable. They are much better than the now muddy looking Falcon 3.0 display, and iirc also a little better than that in F-15 Strike Eagle III.
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2864521 - 09/21/09 07:08 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Junior Member
Registered: 09/05/09
Posts: 8
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Thanks a lot!!!! It's really good news!!! By the way, if we can launch this game from the DOSBOX on IPX mode, i think that it's possible to launch it on WIN95 version  All we need it's the programm that emulate IPX connection as in DOSBOX. If I have some free time, I will check this. Just read what Eugene posts. It's really amazing that Windows version doesnt permit co-op modes. Maybee it does'nt permit only in 3dfx version or with 1.2 patch?
Edited by ZAMPOLIT (09/21/09 07:20 AM)
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#2864537 - 09/21/09 07:33 AM
Re: DI's Hind - does it run in XP?
[Re: ZAMPOLIT]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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Thanks a lot!!!! It's really good news!!! By the way, if we can launch this game from the DOSBOX on IPX mode, i think that it's possible to launch it on WIN95 version  All we need it's the programm that emulate IPX connection as in DOSBOX. If I have some free time, I will check this. Perhaps. I thought the Virtual Com Port type software would also work, but oddly, DOSBOX Virtual Null Modem didn't work. Might need more tweaking. Originally we tried to use HAMACHI in this regard to emulate an IPX network. This approach worked for previous games (e.g. SWAT3) but would not work for HIND. Later, I tried connecting a Win98 machine and WinXP machine on my LAN using IPX directly, and again HIND failed. I suspect something odd about the Windows XP (or the HIND) IPX implementation but I don't know...and this leads me to wonder if any virtual IPX application will work. DOSBOX must have a virtual IPX implementation true to the original DOS stack which makes it work. Not sure how close IPX for XP is to IPX for Win9x that HIND expects. Still, MANY other older games work with HAMACHI style IPX, so perhaps more investigation will yield success. Just read what Eugene posts. It's really amazing that Windows version doesnt permit co-op modes. Maybee it does'nt permit only in 3dfx version or with 1.2 patch?
This isn't correct. The Interface for the DOS/Windows version was identical. In BOTH versions, the NETWORK option only allows DEATHMATCH or Capture the Flag..meant to have more than 2 players in Free for All or TEAM adversarial play. For COOP, it is necessary to select TWO PLAYER mode, but choose the NETWORK option for connection. So there is a 2 player limit for COOP.
Edited by Recluse (09/21/09 07:40 AM)
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Core2Duo E6600 ASUS P5N32-E SLI nVIDIA nFORCE 680I Crucial 2GB DDR2 667 BFG GTX 260 Core 216 OC Maxcore 55 CoolerMaster CAC-T05-UW CENTURION 5 ANTEC TP3-550 550W KDS K-22MDWB 22" LCD 1680 X 1050 Soundblaster X-FI XtremeGamer WinXP SP3 Cougar Hotas S/N 26453
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#2864638 - 09/21/09 09:34 AM
Re: DI's Hind - does it run in XP?
[Re: ZAMPOLIT]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Recluse, I can't look at the program from here, but are you saying the Win95 version does allow the same options for co-op? Sorry for the error. Then it really is worth one more search for a modern internet solution - the appearance is so much better IF you can run the Glide version.
Remind me what mode we were stymied in, when we concluded that co-op wasn't possible? Other than the first go around in the serial attempt. I thought we succeeded in a handshake at one point, but could only deathmatch or capture the flag. Or was that the serial mode and limited for some reason to those too HTH modes?
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Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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#2864745 - 09/21/09 12:07 PM
Re: DI's Hind - does it run in XP?
[Re: Eugene]
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SimHQ Member
Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
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We only tried HAMACHI + IPX + Hind95 in Windows (we had to add the IPX protocol to WINXP). Games never connected or saw another player..so we never got past that step. It is possible that we only tried via the NETWORK screen and noticed there was no COOP option..but since the network never connected, there was no incentive to look further (i.e. in the Two Player option).
As far as GLIDE, I never got it working at all.
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Core2Duo E6600 ASUS P5N32-E SLI nVIDIA nFORCE 680I Crucial 2GB DDR2 667 BFG GTX 260 Core 216 OC Maxcore 55 CoolerMaster CAC-T05-UW CENTURION 5 ANTEC TP3-550 550W KDS K-22MDWB 22" LCD 1680 X 1050 Soundblaster X-FI XtremeGamer WinXP SP3 Cougar Hotas S/N 26453
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#2866010 - 09/23/09 10:56 AM
Re: DI's Hind - does it run in XP?
[Re: Recluse]
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SimHQ Member
Registered: 09/15/04
Posts: 2040
Loc: Wyoming
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Brief update: I've been able to run the accelerated 3Dfx version on this computer. It looks remarkably better than the other versions for Windows or DOS. But I've got a severe problem - the black screen after a mission is completed. Lepus had long ago noted this, but could work around by typing a "Y" or something similar, even though he could not see the screen content. I've tried this, hitting enter, everything I can think of, but only get a frozen black screen. With some voodoo and incantations, can tab out to get ctrl-alt-del and end program. But this is no good in terms of every flying the campaigns.
Anyone have any advice on how to resolve the mission-end black screen?
_________________________
Eugene
CoreDuo E6850 MSI P6N 680i Diamond BFG GTX260 216 cores - OC Maxcore 55 Forceware 191.07 X-Fi Xtreme Gamer WinXP Pro 2 gig RAM Saitek X52 PRO.
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