@ Recluse: I believe M1TP2 ran correctly on an earlier machine of mine also, running Windows 98. The exit button used to display as well, and it does not on XP/ATI, regardless of D3D or Glide modes. If this is an accurate recollection, then the problem might be with the OS. But it's been so long, it might not only have been a Win 98 OS, but also equipped with a Voodoo 2 pass through card.
Nowadays, I can complete missions on an ATI equipped XP machine in D3D mode, get to debrief, and then back to the menu page. With Glide (wrapper) mode, any mission will CTD at its conclusion, after selecting "Y" at the "Y/N" end mission dialog.
@Logrus: I had the same result as you, with frame rates. In fact, before getting it to run in D3D just fine, I had tried the DOS version, using dosbox. Extremely slow frame rates - ona far more powerful modern machine than platforms that existed at Hind's release. But dosbox allows you to ramp up your CPU cycles using Ctrl F12 at user-controlled increments. By moving from a default of 3000 cycles and cranking way up to 40K or 50K or more, Hind smooths out. I don't recall that the Glide wrappers offer this ability, and I couldn't increase Windows/Glide mode frame rates. Rendered the sim unplayable.
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Eugene
CoreDuo E6850
MSI P6N 680i Diamond
BFG N460 GTX Cyclone 1GD5 OC
Forceware 280.26
X-Fi Xtreme Gamer
WinXP Pro
2 gig RAM
Saitek X52 PRO.