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#2864521 - 09/21/09 07:08 AM Re: DI's Hind - does it run in XP? [Re: Recluse]
ZAMPOLIT Offline
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Registered: 09/05/09
Posts: 8
Thanks a lot!!!! It's really good news!!!
By the way, if we can launch this game from the DOSBOX on IPX mode, i think that it's possible to launch it on WIN95 version wink All we need it's the programm that emulate IPX connection as in DOSBOX. If I have some free time, I will check this.


Just read what Eugene posts. It's really amazing that Windows version doesnt permit co-op modes. Maybee it does'nt permit only in 3dfx version or with 1.2 patch?


Edited by ZAMPOLIT (09/21/09 07:20 AM)

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#2864537 - 09/21/09 07:33 AM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
Recluse Offline
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Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
Originally Posted By: ZAMPOLIT
Thanks a lot!!!! It's really good news!!!
By the way, if we can launch this game from the DOSBOX on IPX mode, i think that it's possible to launch it on WIN95 version wink All we need it's the programm that emulate IPX connection as in DOSBOX. If I have some free time, I will check this.



Perhaps. I thought the Virtual Com Port type software would also work, but oddly, DOSBOX Virtual Null Modem didn't work. Might need more tweaking.

Originally we tried to use HAMACHI in this regard to emulate an IPX network. This approach worked for previous games (e.g. SWAT3) but would not work for HIND. Later, I tried connecting a Win98 machine and WinXP machine on my LAN using IPX directly, and again HIND failed. I suspect something odd about the Windows XP (or the HIND) IPX implementation but I don't know...and this leads me to wonder if any virtual IPX application will work. DOSBOX must have a virtual IPX implementation true to the original DOS stack which makes it work. Not sure how close IPX for XP is to IPX for Win9x that HIND expects.

Still, MANY other older games work with HAMACHI style IPX, so perhaps more investigation will yield success.


Quote:

Just read what Eugene posts. It's really amazing that Windows version doesnt permit co-op modes. Maybee it does'nt permit only in 3dfx version or with 1.2 patch?


This isn't correct. The Interface for the DOS/Windows version was identical. In BOTH versions, the NETWORK option only allows DEATHMATCH or Capture the Flag..meant to have more than 2 players in Free for All or TEAM adversarial play.

For COOP, it is necessary to select TWO PLAYER mode, but choose the NETWORK option for connection. So there is a 2 player limit for COOP.


Edited by Recluse (09/21/09 07:40 AM)
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#2864558 - 09/21/09 08:00 AM Re: DI's Hind - does it run in XP? [Re: Recluse]
ZAMPOLIT Offline
SimHQ Junior Member

Registered: 09/05/09
Posts: 8
Ok, I see. Then I'll search for some programms that can make this game work in WIN95 version.
I'll say you if i find something.

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#2864638 - 09/21/09 09:34 AM Re: DI's Hind - does it run in XP? [Re: ZAMPOLIT]
Eugene Offline
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Registered: 09/15/04
Posts: 2040
Loc: Wyoming
Recluse, I can't look at the program from here, but are you saying the Win95 version does allow the same options for co-op? Sorry for the error. Then it really is worth one more search for a modern internet solution - the appearance is so much better IF you can run the Glide version.

Remind me what mode we were stymied in, when we concluded that co-op wasn't possible? Other than the first go around in the serial attempt. I thought we succeeded in a handshake at one point, but could only deathmatch or capture the flag. Or was that the serial mode and limited for some reason to those too HTH modes?
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Eugene

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BFG GTX260 216 cores - OC Maxcore 55
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Saitek X52 PRO.

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#2864745 - 09/21/09 12:07 PM Re: DI's Hind - does it run in XP? [Re: Eugene]
Recluse Offline
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Registered: 12/30/00
Posts: 4044
Loc: Randolph, NJ
We only tried HAMACHI + IPX + Hind95 in Windows (we had to add the IPX protocol to WINXP). Games never connected or saw another player..so we never got past that step. It is possible that we only tried via the NETWORK screen and noticed there was no COOP option..but since the network never connected, there was no incentive to look further (i.e. in the Two Player option).

As far as GLIDE, I never got it working at all.
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BFG GTX 260 Core 216 OC Maxcore 55
CoolerMaster CAC-T05-UW CENTURION 5
ANTEC TP3-550 550W
KDS K-22MDWB 22" LCD 1680 X 1050
Soundblaster X-FI XtremeGamer
WinXP SP3
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#2866010 - 09/23/09 10:56 AM Re: DI's Hind - does it run in XP? [Re: Recluse]
Eugene Offline
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Registered: 09/15/04
Posts: 2040
Loc: Wyoming
Brief update: I've been able to run the accelerated 3Dfx version on this computer. It looks remarkably better than the other versions for Windows or DOS. But I've got a severe problem - the black screen after a mission is completed. Lepus had long ago noted this, but could work around by typing a "Y" or something similar, even though he could not see the screen content. I've tried this, hitting enter, everything I can think of, but only get a frozen black screen. With some voodoo and incantations, can tab out to get ctrl-alt-del and end program. But this is no good in terms of every flying the campaigns.

Anyone have any advice on how to resolve the mission-end black screen?
_________________________
Eugene

CoreDuo E6850
MSI P6N 680i Diamond
BFG GTX260 216 cores - OC Maxcore 55
Forceware 191.07
X-Fi Xtreme Gamer
WinXP Pro
2 gig RAM
Saitek X52 PRO.

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#2867659 - 09/26/09 03:48 AM Re: DI's Hind - does it run in XP? [Re: Eugene]
ZAMPOLIT Offline
SimHQ Junior Member

Registered: 09/05/09
Posts: 8
When mission completed, I've got an "end of mission window". When I typed Y, I have a black screen, but alt+tab to windows and then alt+tab to Hind helps me.
Using Nvidia Forceware drivers 93.81 to Nvidia Geforce 6800GS.

Eugene, maybe other drivers help you?

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#2883454 - 10/20/09 12:29 PM Re: DI's Hind - does it run in XP? [Re: Heinzi]
LawnDartLeo Offline
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Registered: 01/10/08
Posts: 51
...and here I was happy I got it running in DOSBOX.

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