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#4279857 - 07/18/16 09:37 AM Mission altitude  
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JJJ65 Offline
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Although I have limited my mission altitudes in WorkShop to max 10 000 feet, I repatedly get missions with 12 - 14 000 feet altitude. Any idea?

#4279858 - 07/18/16 09:43 AM Re: Mission altitude [Re: JJJ65]  
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Polovski Offline
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It's not a fixed number, it depends where you are for example - region dependent (hills etc).


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4279860 - 07/18/16 09:45 AM Re: Mission altitude [Re: Polovski]  
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Originally Posted By: Polovski
It's not a fixed number, it depends where you are for example - region dependent (hills etc).

Thx for prompt reply.
I was thinking about the same, so I can understand it for Alsace region, but why in Flanders?
I do not like bombardments from altitudes about 14 - 16 000 feet, so I changed WorkShop settings from "Historical" to "Max 10000 feet" altitude settings. Is not any possibility to adjust the altitude individually in accordance with mission task?

Last edited by JJJ65; 07/18/16 09:50 AM.
#4282035 - 07/26/16 10:49 AM Re: Mission altitude [Re: JJJ65]  
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would be a good fix...but for now you'd have to actually fly the aircraft yourself for the whole mission.


make mistakes and learn from them

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#4282096 - 07/26/16 02:36 PM Re: Mission altitude [Re: JJJ65]  
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Originally Posted By: JJJ65
Originally Posted By: Polovski
It's not a fixed number, it depends where you are for example - region dependent (hills etc).

Thx for prompt reply.
I was thinking about the same, so I can understand it for Alsace region, but why in Flanders?
I do not like bombardments from altitudes about 14 - 16 000 feet, so I changed WorkShop settings from "Historical" to "Max 10000 feet" altitude settings. Is not any possibility to adjust the altitude individually in accordance with mission task?


There are always variations, some priorities may be overriding we have various modules going on. We will look at it, possibly for the WOFF UE.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4282110 - 07/26/16 02:54 PM Re: Mission altitude [Re: JJJ65]  
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High over the Front
"WOFF UE"!
Mmmmm.....

#4282137 - 07/26/16 04:14 PM Re: Mission altitude [Re: JJJ65]  
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Hellshade Online content
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Looking forward to WOFF UE and whatever new features, enhancements, adjustments, etc it may add. I thought WOFF 3 was the last thing we would see for WOFF at least until after the new "non WWI" project was completed so this is a very welcome, if unexpected, surprise.

salute


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videos at www.youtube.com/hellshade68

#4282164 - 07/26/16 05:28 PM Re: Mission altitude [Re: JJJ65]  
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Actually we just found a bug there - been there for a long long time apparently. Data is pulled from various modules / data but the result comes out incorrect usually - is fixed in the next patch.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4282308 - 07/27/16 08:53 AM Re: Mission altitude [Re: JJJ65]  
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A bit OT but I must tell of a 'bug' I found once. There was a program that was run by the operators once a month who then printed the output. The output was then bound in (believe it or not) leather covers to be put on the table at the next Director's board meeting. Someone eventually looked past page one and found out that the whole report was in Octal ie.@#$%^&*(). The program was run on an old Octal ICL machine which did not warn of table overflows and would then happily overwrite everything in storage with stuff that printed as junk. If it overwrote code which was executed then the program would crash, otherwise carry on regardless.

When I got the complaint about this I went to look at back copies of the report which had been religously stored and found this program had been printing junk for no less than 5 years! And it had to be fixed immediately!

I cannot tell a lie but the company concerned was Holiday Inns and the report was about room occupation, no of towels used etc.


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#4282349 - 07/27/16 12:41 PM Re: Mission altitude [Re: JimAttrill]  
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Originally Posted By: JimAttrill
A bit OT but I must tell of a 'bug' I found once. There was a program that was run by the operators once a month who then printed the output. The output was then bound in (believe it or not) leather covers to be put on the table at the next Director's board meeting. Someone eventually looked past page one and found out that the whole report was in Octal ie.@#$%^&*(). The program was run on an old Octal ICL machine which did not warn of table overflows and would then happily overwrite everything in storage with stuff that printed as junk. If it overwrote code which was executed then the program would crash, otherwise carry on regardless.

When I got the complaint about this I went to look at back copies of the report which had been religously stored and found this program had been printing junk for no less than 5 years! And it had to be fixed immediately!

I cannot tell a lie but the company concerned was Holiday Inns and the report was about room occupation, no of towels used etc.


Ha Ha! Jim that is priceless! biggrin


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#4282607 - 07/28/16 12:08 PM Re: Mission altitude [Re: JJJ65]  
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Polovski Offline
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haha Jim, just goes to show wink

OK this is now released for WOFF3 - Version is 3.11. See sticky post or our website for more info or to grab the patch.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4282617 - 07/28/16 12:36 PM Re: Mission altitude [Re: JJJ65]  
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JJJ65 Offline
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Thx thumbsup


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