#4281891 - 07/25/16 06:58 PM
The quick and dirty next add-on pack
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Joined: Sep 2007
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dutch
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I was thinking what new pack could be interesting, does not need that much labor/effort, could be popular for buyers and still keep the attention to WoFF. New fronts like the alp maps or eastern front are very labour intensive to make or do not have any interest for most players. So what pack, could be affordable for OBD to create, without making loss, as you all know the market is small. Based on this pictures and the book from Walter Pieters I counted: Nieuport 10C1, 11 bebe, 16 & 23 Sopw 1.5 strutter, camel & Pup Spad 7 & 13 Be2c Re8 So we have nearly all of the Belgian planes. Now we could create an extra 2seater like the Breguet 14 or SpadXI which could also be very welcome for France, only I think it would be a lot of labor. This was my idea for the new "lean en mean" pack direction, based on what is already in this game, maybe others do have an better idea. As we all know OBD is going nonWW1, so big developments like Polish war or something similar, is in my point of view rather useless.
Last edited by dutch; 07/25/16 07:01 PM.
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#4281906 - 07/25/16 07:19 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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Nice package - but why call it "dirty"?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4281912 - 07/25/16 07:43 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: May 2001
Posts: 1,828
Panama Red
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Irmo, SC, USA
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(1) For MMP to happen, it means OBD must break a solemn promise they made to everybody when they published WOFF, and that is for the FM's to be able to be modified by users. The only way a MMP works is if you lock down the FM so nobody cheats and they all fly the same FM.
(2) If you want a MMP, you have "XXX" which has a poor AI compared to WOFF since it was designed from the start as a MMP (which is why I do not fly "XXX"). WOFF is designed for single person use like I use it and would to keep it exactly as OBD designed since I do not want to fly against others, but the AI.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4281914 - 07/25/16 07:59 PM
Re: The quick and dirty next add-on pack
[Re: Olham]
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Joined: Sep 2007
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dutch
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Nice package - but why call it "dirty"? It is a method we use here in the semi conductor industry, it means speed or low effort, when doing a project or trouble shooting and because of the speed and ofcorse no time, we have to act dirty in copy/paste from another projects or in case of an instruction, technical drawimgs, we just make some simple sketches or photo's and we correct this later to something bautiful and official. I'm not saying the add-on pack should be dirty, but why putting a lot of effort in a new pack while a Belgium pack could be simple to make, when all the important planes are already in the game.
Last edited by dutch; 07/26/16 02:55 PM.
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#4281984 - 07/26/16 01:30 AM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Ajax, ON
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I think the next add-on that may be easy to implement with minimum effort would be a "captured plane set" add-on. To be able to fly a captured plane, your rank would have to be high, you would have to shoot the plane yourself (and have it confirmed ). No spare parts, so if the damage is too great you go back to your default mount until you capture another one. There could even be a greater chance of being hit by friendly ground fire. There should be no effort in building new models since all the planes are already in the sim. All it would need is a new skin and a lot of programming to make it work.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4281997 - 07/26/16 04:09 AM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2006
Posts: 1,474
JFM
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There are a lot of key planes for Belgian use, despite gaping holes for planes that aren't in the sim and used by the AMB, but perhaps the biggest labor would be getting the squadrons together and implementing the information (pilots, airfields, aces, missions, dates, timelines, medals, airplane model transitions, squadron complements, yadda) into the campaign. Not that it couldn't be done, but it'd be more than just putting out a few Belgian skins. Although Walter's book certainly would be the one-and-only book needed for, well, everything to facilitate a Belgian add-on, and I have all the artwork for the skins. But we've been making noise for the Belgians for literally years now. OBD knows. As far as lack of interest in other fronts, I've seen marked interest expressed here for the Italian front. I dare say it would create a drool tsunami with a lot of us. Doesn't seem in the cards, but the interest is there. PS. Please, God, no MMP. That will ruin the sim with demands for "fair" and "evenly matched" planes and detour too much dev time away from SP, WOFF's bread and butter. OFF Phase 1 had multiplayer and it was a bit wonky. Thankfully OBD 86d it.
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#4282010 - 07/26/16 06:32 AM
Re: The quick and dirty next add-on pack
[Re: JFM]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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...we've been making noise for the Belgians for literally years now. OBD knows. I bet they know - and have it on their list. I bet Shredward has Walter Pieters' book. I bet, that one day... I've seen marked interest expressed here for the Italian front. I dare say it would create a drool tsunami with a lot of us.
Oh, that would be phantastic! But that is more than 7 dreams away, I guess...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4282107 - 07/26/16 02:51 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Sep 2007
Posts: 1,910
dutch
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Believe me the Italian front, I prefer to say the Alp map to exclude the low regions, would for me number one, but this means lots of efforts, two big air forces, with some From France,UK and Germany, a complete new map, airstrips on different surroundings, soldiers hidden in the caves, there is nothing flat. As an Alsace flyer, I would buy the alp map, love the Big mountans, but the market is very limited and I think FOR OBD it would be waste, because a limit buyers will actually get this pack.
Last edited by dutch; 07/26/16 02:52 PM.
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#4282116 - 07/26/16 03:09 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
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Maybe right, Dutch - but they'd be the first ones to come up with WW1 air combat over the Adriatic Sea! Imagine to have those elegant Austrian and Italian seaplanes...! But my personal guess for a next "Add-On" would be: French two-seater(s)...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4282126 - 07/26/16 03:49 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2006
Posts: 1,474
JFM
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Naples, FL
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Believe me the Italian front, I prefer to say the Alp map to exclude the low regions, would for me number one, but this means lots of efforts, two big air forces, with some From France,UK and Germany, a complete new map, airstrips on different surroundings, soldiers hidden in the caves, there is nothing flat. As an Alsace flyer, I would buy the alp map, love the Big mountans, but the market is very limited and I think FOR OBD it would be waste, because a limit buyers will actually get this pack. I understand and agree, but you are changing the subject. The subject was interest in other fronts, for which there is plenty.
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#4282139 - 07/26/16 04:18 PM
Re: The quick and dirty next add-on pack
[Re: JFM]
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Joined: Sep 2007
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dutch
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Believe me the Italian front, I prefer to say the Alp map to exclude the low regions, would for me number one, but this means lots of efforts, two big air forces, with some From France,UK and Germany, a complete new map, airstrips on different surroundings, soldiers hidden in the caves, there is nothing flat. As an Alsace flyer, I would buy the alp map, love the Big mountans, but the market is very limited and I think FOR OBD it would be waste, because a limit buyers will actually get this pack. I understand and agree, but you are changing the subject. The subject was interest in other fronts, for which there is plenty. nope the subject is to make an Quick and dirty add-on pack, while OBD is going to nonWW1, I think a labor intensive pack would never being considdered to be released by OBD. But it will maybe changed by bringing in ideas, that will get max results at the lowest effort for OBD, things that even OBD never thought of. Yep, why not picking the avalible low hanging cherries ? I'm also not talking about improvements in the game like better and offencieve AI gunners for 2seaters, because we have already the whish list for Woff topic. Pure talking about an intresting add-on pack. I hope I'm now more clear to this.
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#4282200 - 07/26/16 07:30 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2003
Posts: 940
Redwolf2
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Maple Ridge, B.C., Canada
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+2 Yes, makes most sense to fills holes already there (and I don't suspect there will be more than 1 (maybe 2 (slightest of chances)) add-ons left since they will be mostly focusing on new endeavor. Raine really hit it I think. ...and yes, Sopwith Dolphin...please??!?!?!??!!?!?!?
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#4282337 - 07/27/16 12:10 PM
Re: The quick and dirty next add-on pack
[Re: DukeIronHand]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
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Florida
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I will certainly take a "highly polished" version of what we have now...with a couple of new aircraft thrown in. +1
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#4282343 - 07/27/16 12:28 PM
Re: The quick and dirty next add-on pack
[Re: DukeIronHand]
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Joined: May 2012
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Hasse
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Eh. I'll be the wet blanket here and say the Western Front needs to be fully fleshed out before turning to other fronts. No offense to anyone here but I have no interest in Italy or Russia and, as for the Belgiums, just how they would add to the Western Front. I don't have time enough to fly all my British and German careers now. Still like to have a late war American career (French/American two-seaters) sometime. Well, the Western front won't be fully fleshed out until the Belgian air force is included! It may not have been a very big air force, but they had a role to play and produced some fine aces too, the most famous of them the top balloon buster ace of the war, Willy Coppens. And I'm sure many people would enjoy flying the Hanriot scout that saw extensive use in the Belgian air force. It was a fine fighter by all accounts. Unfortunately it's starting to sound like we can no longer expect anything big to get added to WOFF. So I don't expect them to add the Belgians to the sim either, and much less completely new theatres of war. If we're lucky, we can probably get a couple of new planes added before WOFF development ceases altogether. The devs have their non-WW1 sim project to work on, after all!
"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."
James McCudden, Five Years in the Royal Flying Corps
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#4282610 - 07/28/16 12:17 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2009
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Hellshade
Hellshade
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Hellshade
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Florida
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Hell JJJ65, I have no modding skills at all, but if a team of modders gets together and creates an entire second front, including maps, squadrons, skins, historical aces, etc, etc - by all means create a Donate button where I can send cash.
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#4282623 - 07/28/16 12:41 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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Gents, I have been wanting to see the Aéronautique Militaire Belge added to this wonderful sim since the OFF days. I and others here have painted a fair number of skins for this contingent, and I even went so far as to create an entire squadron set for the Camels of 9ème Escadrille de Chasse that could be swapped in place of an RFC squadron operating from one of the aerodromes that 9ème flew from. At the time there was little interest in the skins or the swap. As to creating an entire campaign addition that would bring the WWI Belgian Air Force to life in WOFF, well, it would be a very large task. Of course not nearly as large as creating the Italian or Middle Eastern Fronts, both of which I have made small attempts at over the years as well. But again, not much interest in either of these in the past from the general OFF/WOFF community. Someday maybe - someday.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4282708 - 07/28/16 03:25 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jul 2009
Posts: 1,267
JimAttrill
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Brussels is in Belgium and I don't have good memories of the country. So as far as I am concerned they can be ignored.
LG 27" 27mp65 monitor; EVGA GTX970 GPU; AMD Ryzen 3500 CPU; Corsair 750w PSU; MSI X470 mobo
RAF 1966-73 Cpl Engine Fitter (Retd.) Trenchard brat 206th Entry DBA and systems programmer 1981-2005. Now retired since 2014
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#4282719 - 07/28/16 03:47 PM
Re: The quick and dirty next add-on pack
[Re: Banjoman]
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Joined: May 2012
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Hasse
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Lou, I for one would love to see the Italian front. Can you imagine a dog fight over the Alps, it would be amazing. Hell yes, it would! The air war between Italy and Austria-Hungary is definitely one of the forgotten campaigns of WW1. Both sides used some very interesting plane types - for example the Austrian Albatrosses were actually better than the German ones - and the fighting in the air was just as fierce and complex as on the Western front, though the air forces were smaller. It's so easy to think the Great War in the air was just about Britain vs. Germany. In a way, WOFF reinforces this misconception by labeling the whole Entente side of the lines as "British" (though there's probably a CFS3 engine-related explanation for this). But of course real life wasn't quite that simple. For example, the British didn't even have the biggest air force of the Entente powers - the French did. However, the addition of a whole new theatre of war to WOFF would be a huge undertaking for the devs. So I don't believe it will ever happen, especially as most people don't seem to show interest in anything but the Western front. That's just a fact of life we'll have to accept in this most niche of niche markets! Compared to a totally new front (or fronts!), the addition of the Belgians would be a simple task. But of course still a lot of work, and maybe not worth it, because people simply don't show enough interest.
"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."
James McCudden, Five Years in the Royal Flying Corps
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#4282730 - 07/28/16 04:15 PM
Re: The quick and dirty next add-on pack
[Re: Hasse]
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Joined: Sep 2007
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dutch
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Lou, I for one would love to see the Italian front. Can you imagine a dog fight over the Alps, it would be amazing. However, the addition of a whole new theatre of war to WOFF would be a huge undertaking for the devs. So I don't believe it will ever happen, especially as most people don't seem to show interest in anything but the Western front. That's just a fact of life we'll have to accept in this most niche of niche markets! Compared to a totally new front (or fronts!), the addition of the Belgians would be a simple task. But of course still a lot of work, and maybe not worth it, because people simply don't show enough interest. Yep and thats why I want to do this Brainstorm sessie in how to get a simple easy and low labor needed add on pack. New fronts that needs lot of effort I do not think that will be considerd by the devs. About the extra planes, this can also be only AI planes, that do have a simple FM, DM and no need of an cockpit. So we can still hunt the Br14, Spad11 or MF40.
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#4282838 - 07/28/16 08:51 PM
Re: The quick and dirty next add-on pack
[Re: Panama Red]
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Joined: Dec 2006
Posts: 229
markl
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(1) For MMP to happen, it means OBD must break a solemn promise they made to everybody when they published WOFF, and that is for the FM's to be able to be modified by users. The only way a MMP works is if you lock down the FM so nobody cheats and they all fly the same FM.
(2) If you want a MMP, you have "XXX" which has a poor AI compared to WOFF since it was designed from the start as a MMP (which is why I do not fly "XXX"). WOFF is designed for single person use like I use it and would to keep it exactly as OBD designed since I do not want to fly against others, but the AI. I agree this is the heart of WOFF, one of the last great games that you can actually play against the AI. A rarity these days. Keep it the way it is. Cheers
MarkL
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#4282894 - 07/29/16 02:05 AM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Ajax, ON
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Why not ask OBD what would it take ($$$) to bring the Belgians to WOFF? They are the best for the job, all they need is an incentive. I'm sure they would be happy to do it if they knew the funds were there for them. Once they can give an estimate it would be a matter of setting up a kickstarter and get the ball rolling. Anything they could get from the sales beyond the original amount would be their profit and we would get what we want. Win-win. I've seen plenty of forum members happy to part with their hard earned money for quality product. And who knows? If the business model works, maybe the next would be the Italian theatre? One can only dream.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4282900 - 07/29/16 02:42 AM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jul 2014
Posts: 2,105
Raine
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New Brunswick, Canada
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My suggestion for a "Belgian" pack a couple of pages back was a misnomer. The idea was to have an add-on that would benefit the most countries. The Farman Shorthorn served the Belgians, French, and British. The Breguet served the Belgians, French, and Americans. A Caudron would be a wonderful addition as it was used by the French, Belgians, British, and Americans.
Those three would meet the need for French two-seaters throughout the war, offer a more interesting British and French training scenario (the Shorthorn), create a richer USAS career, and allow for a good representation of the Belgian service. A Hanriot would be lovely, but a luxury.
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#4284441 - 08/03/16 07:49 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
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Florida
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Speaking completely out of my arse, I don't think there's such a thing as a "quick and dirty" expansion at this point. Adding whole fronts or even "just" the Belgians to the war is, I should guess, no easy task. Airfields that go in and out of use, relevant squadrons, changing locations, Aces and of course, planes...which comes with it's own set of demands. Flight models, damage models (including damaged cockpits), historically researched squadron & ace skins...not to mention the time consuming task of creating the 3d models for the aircraft themselves.
As has been noted on occasion, some people have offered their 3D modeling skills to make new planes and quickly give up when they realize what a time consuming and difficult process it is. That OBD has created over 80 craft for us to fly (some are variants) is an incredible feat that as far as I know is unmatched by any other WWI sim ever produced.
Winder mentioned that they were basically down to 3 guys. I'm amazed WOFF 3 got produced and I'm even more thankful they have decided to work on a WOFF UE which I guess is more about some code clean up, etc. Time will tell. I'm not suggesting that there can't or won't be plane packs or add-ons. I just don't think much falls into the realm of easy, low hanging fruit, if you will. To the scale of their development team - pretty much anything will require a lot of hours and effort...and ultimately that ties directly to the question the dev team must ask themselves each time. "For the amount of man-hours we have to put into it, are we going to get a return that keeps the lights on, feeds the family and maybe even gets us ahead a little?"
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#4284496 - 08/03/16 10:00 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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I concur Hellshade. And as has been mentioned already, it is likely that any such add-ons will need to be developed by the modding community from this point on. But then again, the OBD wizards have surprised us before.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4284580 - 08/04/16 07:25 AM
Re: The quick and dirty next add-on pack
[Re: JFM]
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Joined: May 2012
Posts: 1,743
Hasse
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What if OBD is gung-ho to work on the non-WW1 sim? I say let 'em go do it. Also known as the non-1920's racing sim. I won't try to deny that I was disappointed by the news regarding the Belgians. It would have been awesome to see them in WOFF, but that is not meant to be, and I'll just have to accept it. For Belgian careers, I still have ROF with Pat Wilson's Campaign Generator. While not quite on the same level as WOFF's campaign system, it's still a great experience and does a good job at modelling the Great War in the air. Hopefully, OBD's next sim will be just as enjoyable as WOFF.
"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."
James McCudden, Five Years in the Royal Flying Corps
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#4284594 - 08/04/16 09:38 AM
Re: The quick and dirty next add-on pack
[Re: JJJ65]
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Joined: Dec 2000
Posts: 7,064
Sandbagger
Hotshot
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Hotshot
Joined: Dec 2000
Posts: 7,064
Coningsby, Lincs, UK
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Hi all, I believe Winder was referring to the 'core' OBD team of just three, who carry out the bulk of the work for WOFF, such as the complex coding, models, terrain, effects, weather, technical backup and retail etc. There other team members as can be seen in the WOFF credits, covering such as the aircraft skins, historical research and of course Matt Milne, who are standing by in the wings (no pun intended) and are ready to be called in when required. However, as Winder stated, the day to day business of WOFF is in the hands of just the 'core' OBD team.
Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
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#4284601 - 08/04/16 10:54 AM
Re: The quick and dirty next add-on pack
[Re: RAF_Louvert]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Gents, I have been wanting to see the Aéronautique Militaire Belge added to this wonderful sim since the OFF days. I and others here have painted a fair number of skins for this contingent, and I even went so far as to create an entire squadron set for the Camels of 9ème Escadrille de Chasse that could be swapped in place of an RFC squadron operating from one of the aerodromes that 9ème flew from. At the time there was little interest in the skins or the swap. As to creating an entire campaign addition that would bring the WWI Belgian Air Force to life in WOFF, well, it would be a very large task. Of course not nearly as large as creating the Italian or Middle Eastern Fronts, both of which I have made small attempts at over the years as well. But again, not much interest in either of these in the past from the general OFF/WOFF community. Someday maybe - someday.
. Lou, do you have still all materials (skins, historical data, etc) of 9ème Escadrille de Chasse? If so, I would try to implement it to WOFF. Although, I will need some additional help of community: - list of Belgian names (first and second) - list of Belgian born places - list of aces + their data (optional) - history data of 9ème Escadrille de Chasse (airports and date of operation, aircraft operated, etc.) - pilot photos - medals - anything I forgot to mention Guys, if you like to see Belgians in WOFF and are able to collect (compile) above requsted data, you are welcome.
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#4284615 - 08/04/16 12:19 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Jan 2006
Posts: 1,474
JFM
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Member
Joined: Jan 2006
Posts: 1,474
Naples, FL
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JJJ65, all that information is in Walter Pieter's The Belgian Air Service in the First World War. https://www.amazon.com/Belgian-Air-Service-First-World/dp/1935881019 More than merely covering "aces," it includes hundreds of pilot bios. It also includes a day-by-day account of what sorties were flown by what squadron--even lists the flight crews involved. I don't know about coding and all that, but if allowable one could make a campaign that features the exact missions flown on the exact days they were flown by the exact pilots who flew them, for the entire war. Pilot photos, airfield photos, airplane photos, color airplane profiles. Hasse, OBD's next sim should be enjoyable! Unless it actually is a racing sim, in which case I'll ignore it.
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#4284620 - 08/04/16 12:26 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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The definitive book to have on the subject. I've referred to my copy many, many times.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4285820 - 08/08/16 06:51 PM
Re: The quick and dirty next add-on pack
[Re: JJJ65]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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OK guys, it is evident that Belgian units are out of interest. Let's focus on another demanded subjects. Oldhat was working on a mod that changed the damage model so that the planes would explode (lose all 4 wings) far less often and, I believe, bump up the smoke trails, etc a bit. That would be cool to see in action.
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#4285821 - 08/08/16 06:54 PM
Re: The quick and dirty next add-on pack
[Re: Hellshade]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Speaking completely out of my arse, I don't think there's such a thing as a "quick and dirty" expansion at this point. Adding whole fronts or even "just" the Belgians to the war is, I should guess, no easy task. Airfields that go in and out of use, relevant squadrons, changing locations, Aces and of course, planes...which comes with it's own set of demands. Flight models, damage models (including damaged cockpits), historically researched squadron & ace skins...not to mention the time consuming task of creating the 3d models for the aircraft themselves.
As has been noted on occasion, some people have offered their 3D modeling skills to make new planes and quickly give up when they realize what a time consuming and difficult process it is. That OBD has created over 80 craft for us to fly (some are variants) is an incredible feat that as far as I know is unmatched by any other WWI sim ever produced.
Winder mentioned that they were basically down to 3 guys. I'm amazed WOFF 3 got produced and I'm even more thankful they have decided to work on a WOFF UE which I guess is more about some code clean up, etc. Time will tell. I'm not suggesting that there can't or won't be plane packs or add-ons. I just don't think much falls into the realm of easy, low hanging fruit, if you will. To the scale of their development team - pretty much anything will require a lot of hours and effort...and ultimately that ties directly to the question the dev team must ask themselves each time. "For the amount of man-hours we have to put into it, are we going to get a return that keeps the lights on, feeds the family and maybe even gets us ahead a little?" Hellshade, you have hit the proverbial nail on the head and put all of the issues into a nutshell quite effectively. I couldn't have encapsulated the issue as well as you just did.!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4285996 - 08/09/16 10:30 AM
Re: The quick and dirty next add-on pack
[Re: Hellshade]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Oldhat was working on a mod that changed the damage model so that the planes would explode (lose all 4 wings) far less often... That would be cool to see in action.
I have some idea how to do it, just let me test it.
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#4286015 - 08/09/16 12:32 PM
Re: The quick and dirty next add-on pack
[Re: JJJ65]
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Joined: Jan 2006
Posts: 1,474
JFM
Member
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Member
Joined: Jan 2006
Posts: 1,474
Naples, FL
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OK guys, it is evident that Belgian units are out of interest. Let's focus on another demanded subjects. Did it ever dawn on you that there is plenty of interest but everyone else has real life duties, too, like you, and don't have the time to do the work for you?
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#4286017 - 08/09/16 12:42 PM
Re: The quick and dirty next add-on pack
[Re: JFM]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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OK guys, it is evident that Belgian units are out of interest. Let's focus on another demanded subjects. Did it ever dawn on you that there is plenty of interest but everyone else has real life duties, too, like you, and don't have the time to do the work for you? I don't think JJJ ment to say that they weren't wanted. Just that for whatever reason, the resources aren't there at this time to make it happen so he would like to look at other mods that are within reach. I don't think any one modder has all the skills necessary to add the Belgians all by themselves. It would require a team, each contributing what they can. JJJ can correct me if I'm wrong on that, but I believe English may not be his native language so some things don't always come across very well. He does have a genuine interest in modding WOFF though, so that's why he's looking for other projects.
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#4286025 - 08/09/16 01:18 PM
Re: The quick and dirty next add-on pack
[Re: Hellshade]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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OK guys, it is evident that Belgian units are out of interest. Let's focus on another demanded subjects. Did it ever dawn on you that there is plenty of interest but everyone else has real life duties, too, like you, and don't have the time to do the work for you? I don't think JJJ ment to say that they weren't wanted. Just that for whatever reason, the resources aren't there at this time to make it happen so he would like to look at other mods that are within reach. I don't think any one modder has all the skills necessary to add the Belgians all by themselves. It would require a team, each contributing what they can. JJJ can correct me if I'm wrong on that, but I believe English may not be his native language so some things don't always come across very well. He does have a genuine interest in modding WOFF though, so that's why he's looking for other projects. Thx, Hellshade. That is EXACTLY what I wanted to say. Yes, I like modding WOFF almost the same as flying it. However, without help of other community members it is not possible to succesfully create an above mentioned mod. P.S.: I apologize, guys, my English is sometimes (always?) sloppy
Last edited by JJJ65; 08/09/16 01:20 PM.
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#4286233 - 08/10/16 06:05 AM
Re: The quick and dirty next add-on pack
[Re: Hellshade]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Oldhat was working on a mod that changed the damage model so that the planes would explode (lose all 4 wings) far less often and, I believe, bump up the smoke trails, etc a bit. That would be cool to see in action.
I probably found possible solution, but with cost of losing air explosions effect due to fuel tank fire. I made some testing against Gotha and Aviatiks yesterday and it looked promising. It is a "quick and dirty" mod. If you can accept it, then the mod would be available for JSGME quite easily.
Last edited by JJJ65; 08/10/16 06:06 AM.
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#4286300 - 08/10/16 02:37 PM
Re: The quick and dirty next add-on pack
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Oldhat was working on a mod that changed the damage model so that the planes would explode (lose all 4 wings) far less often and, I believe, bump up the smoke trails, etc a bit. That would be cool to see in action.
I probably found possible solution, but with cost of losing air explosions effect due to fuel tank fire. I made some testing against Gotha and Aviatiks yesterday and it looked promising. It is a "quick and dirty" mod. If you can accept it, then the mod would be available for JSGME quite easily. JJJ65, how about you posting a vid to demo the mod! That would be cool and help us evaluate.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4286305 - 08/10/16 02:49 PM
Re: The quick and dirty next add-on pack
[Re: Robert_Wiggins]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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JJJ65, how about you posting a vid to demo the mod! That would be cool and help us evaluate. +1 I wasn't much of a fan of the plane exploding to begin with, so I'm okay with that going away completely in a mod. If there's still trailing smoke, oil and catching fire, I'd love to see it in action. Thanks for looking into this JJJ!
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#4286340 - 08/10/16 03:50 PM
Re: The quick and dirty next add-on pack
[Re: dutch]
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Joined: Apr 2001
Posts: 841
Shredward
Member
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Member
Joined: Apr 2001
Posts: 841
Lake Louise, AB Canada
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I obviously didn't make myself clear. I would be happy to provide everything we need to add the Belgian Air Service, if someone builds two crucial aircraft. Without those, there is no point, as Jim noted, of Cheers Shredward
We will remember them.
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#4286345 - 08/10/16 04:00 PM
Re: The quick and dirty next add-on pack
[Re: JFM]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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Hellshade, Belgian resources to provide what JJJ65 clearly asked for in post #4284601 ARE there, as I've indicated. But if the work is too much for one guy, fair enough! And for years now, Belgian requests have been anyway. Past time to dream another dream. I fear the nature of all war sims is such that the scope of reality shall forever be far larger and out of reach of the sim that seeks to imitate it, regardless of how much passion is behind its creation. Much can be done and has been done in WOFF 3, but I suppose sadly without some massive infusion of cash, there will always be things left undone. But I see while I was posting Shred has added what he is willing to contribute. Mark me down as being perfectly happy...even excited...to be wrong if it can in fact be done.
Last edited by Hellshade; 08/10/16 04:01 PM.
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#4286378 - 08/10/16 05:52 PM
Re: The quick and dirty next add-on pack
[Re: Shredward]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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I obviously didn't make myself clear. I would be happy to provide everything we need to add the Belgian Air Service, if someone builds two crucial aircraft. Without those, there is no point, as Jim noted, of Cheers Shredward By my opinion to add the Belgian Air Service to WOFF, we would need at least: - one or two 3D modellers (skilled in gmax or 3DSMax) to create necessary two (or more) aircraft - one or two historicians/researchers to create data files - one 2D artist to create GUI and aircraft skins - one coder/scriptor to implement all above to WOFF + create damage and flight models and so on (I know one :)) Providing all above resources available, we can start to do something.
Last edited by JJJ65; 08/10/16 05:53 PM.
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#4286382 - 08/10/16 06:01 PM
Re: The quick and dirty next add-on pack
[Re: Robert_Wiggins]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Oldhat was working on a mod that changed the damage model so that the planes would explode (lose all 4 wings) far less often and, I believe, bump up the smoke trails, etc a bit. That would be cool to see in action.
I probably found possible solution, but with cost of losing air explosions effect due to fuel tank fire. I made some testing against Gotha and Aviatiks yesterday and it looked promising. It is a "quick and dirty" mod. If you can accept it, then the mod would be available for JSGME quite easily. JJJ65, how about you posting a vid to demo the mod! That would be cool and help us evaluate. OK, but no earlier than on Sunday (RL duties ).
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#4286386 - 08/10/16 06:13 PM
Re: The quick and dirty next add-on pack
[Re: JJJ65]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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OK, but no earlier than on Sunday (RL duties ). I can't complain. It's looking like it will be this weekend before I can record those voice files for English speaking pilots cursing when shot at.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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